STEAMDB NEXUS

Steam app 2497110 · updated 12 Sep 2026, 22:38 UTC

Idle Weaponshop

In Idle Weaponshop, you are handed your very own weapon shop to manage. Design and sell weapons, build up your local community, hire employees, and send adventurers off into danger for fun and profit... all before prestiging to earn powerful bonuses, all so you can do it all over again.

Idle Weaponshop Steam header artwork
DekiDeki
8playing now
1024-hour peak
106all-time peak
7average, last 30 days

The last 30 days

+0.5Gain+7.25%% gain15Peak

279 hourly samples, with the daily peak drawn over them. Weekends are shaded.

048121613 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 20267 peakFriday 14 August 20269 peakSaturday 15 August 202612 peakSunday 16 August 202610 peakMonday 17 August 202610 peakTuesday 18 August 20269 peakWednesday 19 August 20269 peakThursday 20 August 202612 peakFriday 21 August 20268 peakSaturday 22 August 202611 peakSunday 23 August 202611 peakMonday 24 August 20268 peakTuesday 25 August 20266 peakWednesday 26 August 20268 peakThursday 27 August 20267 peakFriday 28 August 20269 peakSaturday 29 August 202610 peakSunday 30 August 202613 peakMonday 31 August 20269 peakTuesday 01 September 202612 peakWednesday 02 September 202610 peakThursday 03 September 20268 peakFriday 04 September 202613 peakSaturday 05 September 202615 peakSunday 06 September 202613 peakMonday 07 September 202612 peakTuesday 08 September 202612 peakWednesday 09 September 202610 peakThursday 10 September 202610 peakFriday 11 September 202612 peakSaturday 12 September 202610 peak
Daily peakEvery hourly sample

All time

31 months, March 2024 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0295786114Mar 2024Aug 2024Jan 2025Jun 2025Nov 2025Apr 2026Sep 2026March 202489 monthly peakApril 2024102 monthly peakMay 2024106 monthly peakJune 202498 monthly peakJuly 202495 monthly peakAugust 202475 monthly peakSeptember 202470 monthly peakOctober 202453 monthly peakNovember 202464 monthly peakDecember 202466 monthly peakJanuary 202569 monthly peakFebruary 202571 monthly peakMarch 202561 monthly peakApril 202554 monthly peakMay 202546 monthly peakJune 202544 monthly peakJuly 202535 monthly peakAugust 202536 monthly peakSeptember 202537 monthly peakOctober 202542 monthly peakNovember 202548 monthly peakDecember 202534 monthly peakJanuary 202634 monthly peakFebruary 202637 monthly peakMarch 202632 monthly peakApril 202620 monthly peakMay 202621 monthly peakJune 202615 monthly peakJuly 202616 monthly peakAugust 202613 monthly peakSeptember 202615 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0491317July 2026August 2026September 2026October 2026July 202616 peak — daily detail belowAugust 202613 peak — hourly detail belowSeptember 202615 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

049131701 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 20269 peakThursday 02 July 202610 peakFriday 03 July 20267 peakSaturday 04 July 202610 peakSunday 05 July 202612 peakMonday 06 July 202614 peakTuesday 07 July 202611 peakWednesday 08 July 202612 peakThursday 09 July 20268 peakFriday 10 July 20267 peakSaturday 11 July 20269 peakSunday 12 July 202610 peakMonday 13 July 20268 peakTuesday 14 July 202611 peakWednesday 15 July 202613 peakThursday 16 July 202610 peakFriday 17 July 20268 peakSaturday 18 July 20269 peakSunday 19 July 202611 peakMonday 20 July 202610 peakTuesday 21 July 202611 peakWednesday 22 July 202610 peakThursday 23 July 202614 peakFriday 24 July 202611 peakSaturday 25 July 202611 peakSunday 26 July 202616 peakMonday 27 July 202613 peakTuesday 28 July 202612 peakWednesday 29 July 202612 peakThursday 30 July 202614 peakFriday 31 July 202611 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 162 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

047111401 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20269 peakSunday 02 August 202611 peakMonday 03 August 202610 peakTuesday 04 August 202611 peakWednesday 05 August 202613 peakThursday 06 August 20269 peakFriday 07 August 202610 peakSaturday 08 August 202610 peakSunday 09 August 20269 peakMonday 10 August 202610 peakTuesday 11 August 202613 peakWednesday 12 August 20269 peakThursday 13 August 202611 peakFriday 14 August 20269 peakSaturday 15 August 202612 peakSunday 16 August 202610 peakMonday 17 August 202610 peakTuesday 18 August 20269 peakWednesday 19 August 20269 peakThursday 20 August 202612 peakFriday 21 August 20268 peakSaturday 22 August 202611 peakSunday 23 August 202611 peakMonday 24 August 20268 peakTuesday 25 August 20266 peakWednesday 26 August 20268 peakThursday 27 August 20267 peakFriday 28 August 20269 peakSaturday 29 August 202610 peakSunday 30 August 202613 peakMonday 31 August 20269 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 117 hourly samples. Each dip is a night. Weekends are shaded.

048121601 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202612 peakWednesday 02 September 202610 peakThursday 03 September 20268 peakFriday 04 September 202613 peakSaturday 05 September 202615 peakSunday 06 September 202613 peakMonday 07 September 202612 peakTuesday 08 September 202612 peakWednesday 09 September 202610 peakThursday 10 September 202610 peakFriday 11 September 202612 peakSaturday 12 September 202610 peak

October 2026

Idle Weaponshop was released on 28 Feb, 2024.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 12 Sep 2026, 22:38 UTC
App ID
2497110
Last updated
02 Feb 2025 build 17213506
Developer
Deki
Publisher
Deki
Release date
28 Feb, 2024
Platforms
Windows
Genres
Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
6

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

SimulationIdlerCapitalismManagementIncrementalCasualFantasy2DFunnyEarly AccessStrategySingleplayerAutomationTime ManipulationFree to PlayCraftingVillain ProtagonistViolent
About this gameFull description from Steam
In Idle Weaponshop, you are handed your very own weapon shop to manage. Design and sell weapons, build up your local community, hire employees, and send adventurers off into danger for fun and profit... all before prestiging to earn powerful bonuses, all so you can do it all over again. Features: Design items by choosing blueprints and materials, and then produce and sell those items Unlock additional crafting options, such as enchanting and additional modifications to the item design Unlock additional buildings in your town and craft tools to increase that building's inherent bonus Hire randomly generated employees who provide bonuses to your enterprise. Upgrade them and move them around as you need. Send adventuring parties off to adventure, unlocking relics that provide permanent bonuses. Retire from your store and earn knowledge points, which provide a gold multiplier and can be spent to unlock passives from the sprawling prestige tree. Steam Leaderboards, so you can see how you stack up to all of the other guild members from around the world
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Linguagem imprópria
IGRS13Penggunaan bahasa
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7+ Processor: Has a processor Memory: 1 GB RAM Graphics: Has graphics Storage: 100 MB available space

Recommended

Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

6 achievements in total.

Show selected achievements (may contain spoilers)
My First RetirementAchievement
Cleared the Town OutskirtsAchievement
Cleared the Dark ForestAchievement
Cleared the Mountain CaveAchievement
Cleared the Goblin SettlementAchievement
Cleared the Dwarven RuinsAchievement

View all Steam achievements

21 developer announcements, Feb 2024 to Feb 2025 · times in UTC

February

  1. Build 0.2.5

    New Content - 10 new Prestige upgrades - New Ship based Upgrades - Ability to filter the Hiring pool by increasing the minimum tier and selecting worker jobs you do not want to generate. - Added Sound effects to a few locations and a Sound…

    Patch notes
  2. Minor Hotfix 0.2.4.1a

    Fixed bug causing the tutorial to crash and repeat "Mister" over and over.

    Patch notes

January

  1. Build 0.2.4.1

    New Content - Added a new world map screen the the Adventures menu Bugfixes - Fixed an issue with Shifts not re-assigning workers intelligently if the Bench would be full.

    Patch notes
  2. Build 0.2.4

    New Content 2 new dungeons have been added 14 new relics have been added. 3 new Blueprint mods have been added. Additional reputation bonuses have been added A few new retirement upgrades have been added, and 2 NYI tagged ones have been…

    Patch notes
  3. Build 0.2.3.3

    Minor Changes - 2 new Prestige upgrades have been added that allow you to start new runs with your adventurers given default base level items - Loot animation in the Dungeon menu improved - Loot labels have been changed in the Dungeon menu…

    Patch notes

December

  1. Hotfix Build 0.2.3.2

    Fixed a bug that could cause employee identifiers to reset to 0, leading to weird behavior within the shift system

    Patch notes
  2. Build 0.2.3.1

    Major Changes The Shift system has been added in. You can now define predefine groups of employees, and set active groups at once. You can also set a defined shift on a job loadout, to change employees based on specific needs. Note: this…

    Patch notes
  3. Build 0.2.3

    Major Changes - The Party system has now been added. You can now pre-define groups of adventurers for quicker adventure allocation, or even set pre defined dungeons to automatically run. Minor Changes - Added the ability to limit…

    Patch notes

November

  1. Build 0.2.2.0.2

    Minor Changes - Leaderboards for Achievements and prestige counts have been added. For now, they will only update on retirement. Bugfixes - The Avatar customization modal was not pulling in your avatar sprite, and Avatar specializations…

    Patch notes
  2. Hotfix Patch 0.2.2.0.1

    The Friends leaderboard was pulling from the global pool, not your friends list. This has been fixed.

    Patch notes
  3. Patch 0.2.2, "I'm really not dead, guys" edition.

    Major Changes The Steam integration layer has been redone. Steam Achievements are now earnable. I'll be slowly adding most of the existing ones to the Steam There is now an experimental leaderboard for the most total knowledge earned where…

    Patch notes

April

  1. Build 0.2.1c

    Minor Changes: - You can now rename your avatar character and change it's portrait and gender from the Settings page (Some settings probably reset) - You can now use custom avatar images (Images must be PNGs at least 512x512 stored in your…

    Patch notes
  2. Build 0.2.1b

    Minor Changes: - Resolution and fullscreen settings should now persist through playthroughs. You will need to change them one more time to make sure they save. - Pixel art assets/icons that were scaling up poorly will now maintain their…

    Patch notes
  3. Build 0.2.1a

    Minor Changes: - New items have been added to the animation panels in the Current Job and Dungeon Menus - 2 new Prestige upgrades have been added Bug Fixes: - Item display choices should persist through prestiges - Druids being able to roll…

    Patch notes
  4. Build 0.2.1

    New Content: - Tier 2 Blueprints and Adventurers have been enabled. You may already have found their unlock relics, but you will also need to purchase a prestige upgrade to use them - A new Dungeon has been added, the Boundless Frontier.…

    Patch notes
  5. Build 0.2 Update

    New Content: - A new Commission system where you can take out contracts to provide permament upgrades has been added and can be unlocked from the Retirement tree at 1 million reputation Minor Changes: - The Retirement button now shows at…

    Patch notes

March

  1. Build 0.12a

    Minor Changes: - Pause button for jobs has been added - A new Retirement upgrade that boosts the Minimum tier of hireable employees has been added Bug Fixes: - Bug changing the required amount of items to perform weapon mods has been fixed…

    Patch notes
  2. Build 0.12

    Content Changes: - New Weapon mods have been added that take new resources. Unlock these via dungeon exploration - New worker traits that unlock for worker generation when the relevant content is unlocked Misc changes: - Blueprint refining…

    Patch notes
  3. Build 0.11c - 3/10/2024

    Minor Changes: - The Percentage to roll duplicate worker class penalty has been greatly lowered - A new prestige upgrade has been added that will increase weapon power gain Bug fixes: - Fixed a few graphical bugs that changing displays…

    Patch notes
  4. Build 0.11b

    Minor Changes: A tips menu has been added to the bottom of the screen to give some pointers for progression. Newly found relics will now be highlighted in the Relic menu. Bug fixes: Several numbers in-game were incorrectly truncating…

    Patch notes

February

  1. Daily update - 2/29/204

    - Fixed a bug where Daily Dungeon and the Weapon dungeon were being unlocked by default when generating. - Removed some debug code - Added Beta notice window for new players. - Fixed a few smaller bugs

    Patch notes

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