STEAMDB NEXUS

Steam app 2477090 · updated 12 Sep 2026, 22:48 UTC

Mosa Lina

a hostile interpretation of the immersive sim, where nothing is planned, and everything works

Mosa Lina Steam header artwork
Stuffed Wombat, Silkersoft, Lukke, Rollin'BarrelStuffed Wombat
17playing now
1924-hour peak
220all-time peak
11average, last 30 days

The last 30 days

−0.5Gain−4.36%% gain30Peak

325 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0816243213 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202614 peakFriday 14 August 202622 peakSaturday 15 August 202615 peakSunday 16 August 202619 peakMonday 17 August 202618 peakTuesday 18 August 202619 peakWednesday 19 August 202616 peakThursday 20 August 202614 peakFriday 21 August 202618 peakSaturday 22 August 202623 peakSunday 23 August 202622 peakMonday 24 August 202621 peakTuesday 25 August 202624 peakWednesday 26 August 202618 peakThursday 27 August 202620 peakFriday 28 August 202624 peakSaturday 29 August 202625 peakSunday 30 August 202630 peakMonday 31 August 202620 peakTuesday 01 September 202625 peakWednesday 02 September 202617 peakThursday 03 September 202616 peakFriday 04 September 202618 peakSaturday 05 September 202625 peakSunday 06 September 202618 peakMonday 07 September 202622 peakTuesday 08 September 202613 peakWednesday 09 September 202617 peakThursday 10 September 202614 peakFriday 11 September 202613 peakSaturday 12 September 202619 peak
Daily peakEvery hourly sample

All time

36 months, October 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

059119178238Oct 2023Apr 2024Oct 2024Apr 2025Oct 2025Apr 2026October 2023114 monthly peakNovember 202368 monthly peakDecember 202369 monthly peakJanuary 202476 monthly peakFebruary 202440 monthly peakMarch 202455 monthly peakApril 202425 monthly peakMay 202449 monthly peakJune 202434 monthly peakJuly 202428 monthly peakAugust 202415 monthly peakSeptember 2024114 monthly peakOctober 202445 monthly peakNovember 202433 monthly peakDecember 202432 monthly peakJanuary 202530 monthly peakFebruary 202528 monthly peakMarch 202534 monthly peakApril 202523 monthly peakMay 2025220 monthly peakJune 2025127 monthly peakJuly 202536 monthly peakAugust 202535 monthly peakSeptember 2025141 monthly peakOctober 202552 monthly peakNovember 202540 monthly peakDecember 202537 monthly peakJanuary 202635 monthly peakFebruary 202635 monthly peakMarch 202626 monthly peakApril 202633 monthly peakMay 2026105 monthly peakJune 202628 monthly peakJuly 202629 monthly peakAugust 202630 monthly peakSeptember 202625 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

08162432July 2026August 2026September 2026October 2026July 202629 peak — daily detail belowAugust 202630 peak — hourly detail belowSeptember 202625 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0816233101 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202618 peakThursday 02 July 202621 peakFriday 03 July 202623 peakSaturday 04 July 202624 peakSunday 05 July 202619 peakMonday 06 July 202621 peakTuesday 07 July 202623 peakWednesday 08 July 202619 peakThursday 09 July 202616 peakFriday 10 July 202623 peakSaturday 11 July 202629 peakSunday 12 July 202620 peakMonday 13 July 202616 peakTuesday 14 July 202617 peakWednesday 15 July 202625 peakThursday 16 July 202622 peakFriday 17 July 202625 peakSaturday 18 July 202620 peakSunday 19 July 202622 peakMonday 20 July 202621 peakTuesday 21 July 202623 peakWednesday 22 July 202619 peakThursday 23 July 202620 peakFriday 24 July 202620 peakSaturday 25 July 202619 peakSunday 26 July 202619 peakMonday 27 July 202618 peakTuesday 28 July 202618 peakWednesday 29 July 202614 peakThursday 30 July 202612 peakFriday 31 July 202618 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 190 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0816243201 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202618 peakSunday 02 August 202617 peakMonday 03 August 202621 peakTuesday 04 August 202617 peakWednesday 05 August 202617 peakThursday 06 August 202615 peakFriday 07 August 202622 peakSaturday 08 August 202620 peakSunday 09 August 202619 peakMonday 10 August 202615 peakTuesday 11 August 202614 peakWednesday 12 August 202615 peakThursday 13 August 202619 peakFriday 14 August 202622 peakSaturday 15 August 202615 peakSunday 16 August 202619 peakMonday 17 August 202618 peakTuesday 18 August 202619 peakWednesday 19 August 202616 peakThursday 20 August 202614 peakFriday 21 August 202618 peakSaturday 22 August 202623 peakSunday 23 August 202622 peakMonday 24 August 202621 peakTuesday 25 August 202624 peakWednesday 26 August 202618 peakThursday 27 August 202620 peakFriday 28 August 202624 peakSaturday 29 August 202625 peakSunday 30 August 202630 peakMonday 31 August 202620 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 135 hourly samples. Each dip is a night. Weekends are shaded.

0714202701 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202625 peakWednesday 02 September 202617 peakThursday 03 September 202616 peakFriday 04 September 202618 peakSaturday 05 September 202625 peakSunday 06 September 202618 peakMonday 07 September 202622 peakTuesday 08 September 202613 peakWednesday 09 September 202617 peakThursday 10 September 202614 peakFriday 11 September 202613 peakSaturday 12 September 202619 peak

October 2026

Mosa Lina was released on 17 Oct, 2023.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 22:48 UTC
App ID
2477090
Last updated
08 May 2026 build 22056877
Developer
Stuffed Wombat, Silkersoft, Lukke, Rollin'Barrel
Publisher
Stuffed Wombat
Release date
17 Oct, 2023
Platforms
WindowsmacOSLinux
Download size
86 MB86 MB88 MB
Install size
147 MB153 MB162 MB
Genres
Adventure, Indie, Simulation
Game modes
Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Cross-Platform Multiplayer
Controller support
Full

Features & support

Steam features

Steam WorkshopKeyboard Only OptionSteam CloudIncludes level editorRemote Play TogetherFamily SharingSteam Timeline

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller SupportSteam Input API Support

Accessibility

Color AlternativesPlayable without Timed Input

Popular tags

Co-opMultiplayerOnline Co-Op2D PlatformerPuzzle PlatformerPuzzleLocal Co-OpAdventureImmersive SimSimulationPlatformerLocal MultiplayerRoguelikeSandboxSide ScrollerMinimalist2DSingleplayerColorfulPixel Graphics
About this gameFull description from Steam
A Hostile Interpretation of immersive sim design Raw Random Physics-driven-Puzzle-platforming Local & Online Multiplayer Level Editor & Steam Workshop A Hostile Interpretation Of Immersive Sim Design This game is a response to the current trend of Immersive Sim design, where every ability is perfectly suited to solve a specific problem in the game. In order to counter this "Lock and Key" philosophy, Mosa Lina is aggressively random. This does NOT mean that the game has proc-gen. Tools and Levels are handmade, they are just randomly selected and sometimes slightly modified! It's literally impossible for me to check if all levels are beatable with all combinations of tools. This is what makes it so satisfying: There is no premeditated solution for you to follow. You're forced to get creative. The game continually spits out randomized problems. It's up to YOU to solve them, because I've never seen them before. Raw Random There are no safeguards here. You might get the same item ten times in a row. You might beat the game without seeing it at all. Every playthrough contains only a fraction of the total levels. They're also selected randomly. Nobody knows what'll happen. It's this reckless abandon of predictability that allows you to stop worrying about "winning" and frees you to enjoy the experimentation. Fun things happen more often if you don't force them. Physics-driven-Puzzle-platforming The player, tiles, items and obstacles are all parsed through the same physics-engine. Everything interacts with everything else, allowing you to get really creative and expressive.Sure, all you do is collect fruits to open the portal, but HOW you do that is up to you entirely. So far, every playtest has shown me that even the most straightforward design is powerless against the endless creativity of players. I sometimes discover new emergent behaviors myself, even after years of playing it Local & Online Multiplayer Bring a friend! Whether on the couch next to you or somewhere far away, Mosa Lina can now be enjoyed together! This opens up a lot of possibilities for crazy plays, hilarious fails and all-around creativity! Level Editor & Steam Workshop Use the built-in Level Editor to make your own Level Packs, or check out the many Level Packs made by the community! This is the place for those who have mastered the base game and are looking for an extra challenge. Good Luck!! Thanks for checking out our game! Have a nice day :)
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS13Kekerasan · Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 Processor: Intel Core 2 Duo E5200 Memory: 4 GB RAM GB RAM Graphics: GeForce 9800GTX+ (1GB) DirectX: Version 10 Storage: 300 MB available space

Recommended

Recommended: OS: Windows 10 Processor: Intel Core i5 Memory: 8 GB RAM Graphics: GeForce GTX 560 DirectX: Version 11 Storage: 300 MB available space

macOS

Minimum: OS: 10.15 Storage: 500mbs MB available space Recommended: OS: 10.15 Storage: 500mbs MB available space

Linux

Minimum: OS: genuinly not sure sry Processor: Intel Core 2 Duo E5200 Memory: 4 GB RAM Graphics: GeForce 9800GTX+ (1GB) Storage: 300 MB available space Recommended: OS: genuinly not sure sry Processor: Intel Core i5 Memory: 8 GB RAM Graphics: GeForce GTX 560 Storage: 300 MB available space
Supported languages12 languages
LanguageFull audio
English
French
German
Spanish - Spain
Japanese
Korean
Portuguese - Brazil
Russian
Simplified Chinese
Turkish
Ukrainian
Traditional Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

16 developer announcements, Oct 2023 to May 2025 · times in UTC

May

  1. Mosa Lina: Second Layer

    Second Layer 24 new tools (48 total) 189 new levels (360 total) 30 new boss level parts (60 total) 38 new music tracks (100 total) the new content is available now for free on both Steam and Nintendo Switch™ versions of the game! it was…

    Rollin'Barrel

September

  1. The Collaboration Update

    Collaborate the game now supports 2-player cooperative multiplayer local & online two new co-op exclusive modifiers that stack on top of existing ones cool point +1 (you get it for being cool) available across all existing gameplay modes…

    stuffed wombat

March

  1. Mosa Lina: Director's Cut

    This update reverses the previous updates. Backflip has been disabled Turtle, Moon, Dropspikes and Worm have been removed This update also reworks the settings. Settings are remembered between sessions Submenus with more detailed settings…

    stuffed wombat

February

  1. The Tiny Patch

    We just pushed a tiny patch thingy! - Raw Random now only has a modification on every 2nd level - The Moon has a no-grav zone as well as a pull-zone now These two tiny changes should make the game a bit less aggro :) cheers, josh

    Patch notes

January

  1. The Sometimes Update (& Mac Support)

    Yehaw! More Modifiers - Sometimes there is a worm - Sometimes there are bombs - Sometimes there is the moon - Sometimes some solid tiles are loose - Sometimes some loose tiles are solid Tim Apple is happy - We now have Mac support! Rawer…

    stuffed wombat
  2. The Backflip Update

    You can now do a backflip! "Why", you ask? I really wish I had a good answer to that. But it's now in the game. You can Backflip. Yehaw. It's not intuitive at all, so here's how to do it: - aim down - jump - quickly turn around - ....…

    stuffed wombat
  3. The Key Rebinding Update

    it's Rollin'Barrel again! you know the drill!! there's now a menu where you can change all (or none) of your keyboard bindings! it looks like this! {STEAM_CLAN_IMAGE}/44313155/1ac2b1343dccd406ea7a99fd57b3a36f6bc1acd8.png you can access it…

    Patch notes
  4. The Performance Update

    Rollin'Barrel here! hi again! me and wombat have made a bunch of adjustments to the game to make it run faster! and in some cases a lot faster! so yeah, that's a great opportunity to play a bunch of Workshop Levels that were previously…

    Patch notes

December

  1. Workshop support is now a part of the main game!

    hello, Rollin'Barrel here! nice to meet you/been a while! (

    Patch notes

November

  1. The Turtle Update

    - 3 new tools! - sometimes a turtle appears and you have to keep it alive - phaser moves a bit faster - Raw Random Big Level Bug Fixed - Raw Random stuck in empty screen Bug Fixed - some other tweaks I have forgotten about This is going to…

    stuffed wombat
  2. The Stabiliser Update

    *Please note that this update will take some time to propagate to the Level Editor Beta!* Two New Gamemodes - Speedrun Mode (more precisise timer, sped up animations & score) - Raw Random Mode (endless amount of completely randomly chosen…

    stuffed wombat
  3. Level Editor Beta - Available Now!

    Our very own Rollin'Barrel has been working on a Level Editor and the first Beta is out now! - Make your own Level packs! - Upload them to Steam Workshop - Play each other's Levels! Keep in mind that the Level Editor is still in it's early…

    stuffed wombat

October

  1. The Tech Update

    Thank you all for your support & feedback during the Launch! Special thanks to JG, RollingBarrel and Phillip for helping me with LInux for so long! It took me some time to get my bearings, but now I am happy to present the first Update!…

    stuffed wombat
  2. final demo update!

    Mosa Lina launches in a few hours! Exciting! But having a free demo on the page appereantly stops people from checking out the full game. It's algorithm magic and I am following the advice of a very wise wizard :) Shortly before Launch, I…

    Patch notes
  3. mosa lina demo update #2

    - 9 new levels - 1 new tool (the deleter has been swapped out with the phaser) - controller issues still plaguing us, but attempts are made!

    Patch notes
  4. mosa lina demo update 01

    just a small bunch of little fixes :)) - backgrounds rotate slower - press B on keyboard at any time to stop/start background rotation - all controllers should work now (hopefully ^^) - removed the ability to jump off of projectiles you…

    Patch notes

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