STEAMDB NEXUS

Steam app 2471100 · updated 11 Oct 2026, 14:21 UTC

Unnamed Space Idle

Destroy endless waves of alien ships that have all but wiped out humanity in this long form, unfolding, sci-fi idle game. Customize your ship with different weapons and defenses to defeat specific enemy types and utilize a ton of different systems to increase your overall power.

Unnamed Space Idle Steam header artwork
SylvJdog Corp
3,656playing now
3,65624-hour peak
6,309all-time peak
3,567average, last 30 days

The last 30 days

−212.3Gain−5.62%% gain4,874Peak

717 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01k3k4k5k16 Sep21 Sep26 Sep01 Oct06 Oct11 Oct16 OctWednesday 16 September 20264,874 peakThursday 17 September 20264,707 peakFriday 18 September 20264,598 peakSaturday 19 September 20264,457 peakSunday 20 September 20264,532 peakMonday 21 September 20264,332 peakTuesday 22 September 20264,267 peakWednesday 23 September 20264,217 peakThursday 24 September 20264,195 peakFriday 25 September 20264,290 peakSaturday 26 September 20264,230 peakSunday 27 September 20264,206 peakMonday 28 September 20264,134 peakTuesday 29 September 20264,142 peakWednesday 30 September 20264,020 peakThursday 01 October 20264,040 peakFriday 02 October 20264,029 peakSaturday 03 October 20263,821 peakSunday 04 October 20263,787 peakMonday 05 October 20263,745 peakTuesday 06 October 20263,773 peakWednesday 07 October 20263,772 peakThursday 08 October 20263,796 peakFriday 09 October 20263,779 peakSaturday 10 October 20263,700 peakSunday 11 October 20263,778 peakMonday 12 October 20263,795 peakTuesday 13 October 20263,800 peakWednesday 14 October 20263,824 peakThursday 15 October 20263,632 peakFriday 16 October 20263,656 peak
Daily peakEvery hourly sample

All time

40 months, July 2023 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02k3k5k7kJul 2023Jan 2024Jul 2024Jan 2025Jul 2025Jan 2026Jul 2026July 2023920 monthly peakAugust 20232,334 monthly peakSeptember 20232,796 monthly peakOctober 20232,913 monthly peakNovember 20233,381 monthly peakDecember 20234,113 monthly peakJanuary 20244,193 monthly peakFebruary 20244,227 monthly peakMarch 20244,767 monthly peakApril 20244,610 monthly peakMay 20244,334 monthly peakJune 20244,200 monthly peakJuly 20243,982 monthly peakAugust 20243,713 monthly peakSeptember 20243,108 monthly peakOctober 20242,911 monthly peakNovember 20244,618 monthly peakDecember 20244,633 monthly peakJanuary 20254,863 monthly peakFebruary 20256,309 monthly peakMarch 20256,021 monthly peakApril 20255,696 monthly peakMay 20255,193 monthly peakJune 20255,796 monthly peakJuly 20256,269 monthly peakAugust 20255,769 monthly peakSeptember 20254,935 monthly peakOctober 20255,007 monthly peakNovember 20255,668 monthly peakDecember 20254,958 monthly peakJanuary 20264,844 monthly peakFebruary 20264,339 monthly peakMarch 20263,923 monthly peakApril 20265,253 monthly peakMay 20265,578 monthly peakJune 20264,987 monthly peakJuly 20265,288 monthly peakAugust 20264,954 monthly peakSeptember 20264,874 monthly peakOctober 20264,040 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

01k3k4k6kJuly 2026August 2026September 2026October 2026July 20265,288 peak — daily detail belowAugust 20264,954 peak — daily detail belowSeptember 20264,874 peak — hourly detail belowOctober 20264,040 peak — hourly detail below
Monthly peakHas finer data

July 2026

14 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01k3k4k6k01 Jul20 Jul22 Jul24 Jul26 Jul28 Jul30 JulWednesday 01 July 20265,288 peakSunday 19 July 20264,812 peakMonday 20 July 20264,898 peakTuesday 21 July 20264,843 peakWednesday 22 July 20264,830 peakThursday 23 July 20264,781 peakFriday 24 July 20264,729 peakSaturday 25 July 20265,198 peakSunday 26 July 20265,288 peakMonday 27 July 20265,180 peakTuesday 28 July 20265,104 peakWednesday 29 July 20264,947 peakThursday 30 July 20264,866 peakFriday 31 July 20264,994 peak

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01k3k4k5k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20264,738 peakSunday 02 August 20264,891 peakMonday 03 August 20264,954 peakTuesday 04 August 20264,896 peakWednesday 05 August 20264,681 peakThursday 06 August 20264,590 peakFriday 07 August 20264,663 peakSaturday 08 August 20264,510 peakSunday 09 August 20264,597 peakMonday 10 August 20264,567 peakTuesday 11 August 20264,592 peakWednesday 12 August 20264,400 peakThursday 13 August 20264,336 peakFriday 14 August 20264,390 peakSaturday 15 August 20264,269 peakSunday 16 August 20264,307 peakMonday 17 August 20264,482 peakTuesday 18 August 20264,431 peakWednesday 19 August 20264,472 peakThursday 20 August 20264,423 peakFriday 21 August 20264,584 peakSaturday 22 August 20264,420 peakSunday 23 August 20264,575 peakMonday 24 August 20264,494 peakTuesday 25 August 20264,486 peakWednesday 26 August 20264,493 peakThursday 27 August 20264,485 peakFriday 28 August 20264,440 peakSaturday 29 August 20264,346 peakSunday 30 August 20264,394 peakMonday 31 August 20264,437 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 343 hourly samples from 16 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

01k3k4k5k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 20264,361 peakWednesday 02 September 20264,380 peakThursday 03 September 20264,410 peakFriday 04 September 20264,345 peakSaturday 05 September 20264,324 peakSunday 06 September 20264,396 peakMonday 07 September 20264,383 peakTuesday 08 September 20264,291 peakWednesday 09 September 20264,216 peakThursday 10 September 20264,218 peakFriday 11 September 20264,197 peakSaturday 12 September 20264,214 peakSunday 13 September 20264,291 peakMonday 14 September 20264,212 peakTuesday 15 September 20264,215 peakWednesday 16 September 20264,874 peakThursday 17 September 20264,707 peakFriday 18 September 20264,598 peakSaturday 19 September 20264,457 peakSunday 20 September 20264,532 peakMonday 21 September 20264,332 peakTuesday 22 September 20264,267 peakWednesday 23 September 20264,217 peakThursday 24 September 20264,195 peakFriday 25 September 20264,290 peakSaturday 26 September 20264,230 peakSunday 27 September 20264,206 peakMonday 28 September 20264,134 peakTuesday 29 September 20264,142 peakWednesday 30 September 20264,020 peak

October 2026

16 days as the curve, each the highest figure that day. Behind it, 374 hourly samples. Each dip is a night. Weekends are shaded.

01k2k3k4k01 Oct03 Oct05 Oct07 Oct09 Oct11 Oct13 Oct15 OctThursday 01 October 20264,040 peakFriday 02 October 20264,029 peakSaturday 03 October 20263,821 peakSunday 04 October 20263,787 peakMonday 05 October 20263,745 peakTuesday 06 October 20263,773 peakWednesday 07 October 20263,772 peakThursday 08 October 20263,796 peakFriday 09 October 20263,779 peakSaturday 10 October 20263,700 peakSunday 11 October 20263,778 peakMonday 12 October 20263,795 peakTuesday 13 October 20263,800 peakWednesday 14 October 20263,824 peakThursday 15 October 20263,632 peakFriday 16 October 20263,656 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 11 Oct 2026, 14:21 UTC
App ID
2471100
Last updated
08 Oct 2026 build 25813909
Update pace
Regularly updated a few patches a month · 8 in 34 days watched
Developer
Sylv
Publisher
Jdog Corp
Release date
Jul 27, 2023
Platforms
WindowsLinux
Download size
154 MB68 MB
Install size
360 MB139 MB
Genres
Casual, Simulation, Free To Play, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
317

Features & support

Steam features

Steam AchievementsIn-App PurchasesSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

IdlerIncrementalCasualFree to PlaySimulationSpaceResource ManagementSingleplayer2DSci-fiEarly AccessAliensAutomationTutorialFuturisticAuto BattlerArtificial IntelligenceSpaceships
About this gameFull description from Steam
Unnamed Space Idle is an unfolding, sci-fi idle game that plunges you into a relentless battle against an alien menace that has decimated humanity. Customize your ship with an array of progressively unlocked weapons and defenses, strategically tailored to counter specific enemy types. With a plethora of unfolding systems and abundant options, you'll face crucial choices as you steadily increase you power through progression and prestige. Discover over 10 distinct systems, each offering unique mechanics that evolve and expand over time. Core - Upgrade your Weapon, Defense and Utility cores with salvage gathered from enemies. Compute - Improve your combat stats over time in traditional Idle Game fashion Synth - Craft and improve modules and recipes to increase your power in various ways. Void Device - Slot in void shards dropped by enemies for different combinations of upgrades. Prestige - Unlock different ships, weapons, defenses and utilities. Reactor - Feed void matter into your reactor to power various system boosts. Research - Harness the research data obtained from different sectors to unlock various upgrades. Warp - Warp to special enemy locations to harvest essence for upgrades in a massive tree. And More... Choose wisely when equipping your ship with weapons and defenses, selecting power-altering modules, or determining the optimal combination of shards to use. The distinction between optimal and sub-optimal choices can significantly impact your progress. But while there are a lot of decisions to be made, they are all plainly understandable so that the optimum, or at least very near optimum decision making is within your grasp! Well paced progression combined with the amount of different systems, upgrades and enemies, means something new is frequently just around the corner.
Content & age ratings2 regional ratings

Regional ratings

DEJUS6Violência fantasiosa
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 or higher Processor: 2.0GHz or faster processor Memory: 4 GB RAM Graphics: DX10 graphics card DirectX: Version 10 Storage: 200 MB available space

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: Recommended:

Linux

Minimum: Processor: 2.0 GHz or faster processor Memory: 4 GB RAM Storage: 200 MB available space Recommended:
Supported languages5 languages
LanguageFull audio
English
Simplified Chinese
Russian
Traditional Chinese
German

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

317 achievements in total.

Show selected achievements (may contain spoilers)
Kill 100Achievement
Kill 10,000Achievement
Kill 5e5Achievement
Kill 2e6Achievement
Kill 8e6Achievement
Kill 5e7Achievement
Retreat 10Achievement
Retreat 100Achievement
Retreat 1000Achievement
Sector 5Achievement

View all Steam achievements

50 developer announcements, Jan 2026 to Oct 2026 · times in UTC

October

  1. Version 0.85.2.6

    Fixed Research screen first open stutterSpecimen related stats are now under Research instead of ResourceStat advisor now shows missing resource stats on Core tabAdded confirm prompt to warp buy max if confirm upgrades enabledMade Compute…

    Patch notes

September

  1. Version 0.85.2.5

    - Fixed Reactor max level display- Fixed Rector uncapped bonus display position- Fixed Overdrive offline issue

    Patch notes
  2. Version 0.85.2.3

    Improved description of Reinforce upgrades at 123 and 130 to include more infoAdded setting to swap OK/Cancel button orderImproved warp auto jump smartnessFixed loadout equipping lower tier shard in some casesFixed offline OD behavior when…

    Patch notes
  3. Version 0.85.2.2

    - Added setting to core portion of loadouts that controls if it updates your prestige screen settings- Synth now flashes Red with smart craft on if you don't have the required materials are not unlocked- Reactor VM Manage will now use a…

    Patch notes
  4. Version 0.85.2.1

    - Improved Shard Library spacing/layout- Improved Range Indicator layering/ordering- Fixed event achievement count- Fixed event upgrade label to be 0.2- Fixed potential fleet resources mismatch not allowing auto complete- Fixed loadouts bug…

    Patch notes
  5. Spacezard Event

    New Spacezard Event Sept 16th through October 2ndFor this event, play a spell casting mini-game to earn resources for boosts, AI Points and a Ship Design. And be sure to go for the hidden achievements (can see hints in the help hover on…

    Sylv
  6. Version 0.85.1.1

    - Improved challenge button flashing- Added Reintegration tracking to Progress Log (not retroactive)- Shard library not maxed now checks dissonance also- Clarified text on Crew Mastery Respec- Fixed Veil Piercer Warp node not getting…

    Patch notes
  7. Version 0.85.1.0

    - The Reduced Motion option now turns off the Veil Shift background- Fixed warp upgrade animation playing if nothing bought- Fixed enemy info display on bosses

    Patch notes
  8. Version 0.85.0.6

    Improved the enemy details display in Sector InfoImproved some Help textImproved enemy tooltip layout issueFixed warp reward texts not updating after buying certain upgradesFixed stat advisor having wrong info depending on timing of…

    Patch notes

August

  1. Version 0.85.0.5

    Stat advisor no longer shows outdated statsImproved logic used for hourlybackup saveFixed battle area enemy tooltip layout issueFixed the discord nickname setup for R3+Fixed very wrong time estimate on growths when right before maxFixed…

    Patch notes
  2. Version 0.85.0.4

    Reinforce and Reintegrate now turn off loadout auto updateFixed base resource values breakingFixed potential cause of corruption shard going away on reintegrationFixed various tooltip issues(Mobile) Fixed incorrect help icon(Mobile) Fixed…

    Patch notes
  3. Version 0.85.0.3

    Added shortcuts to Backup and Load button in Saves menu (hover to see)Stat Advisor now differentiates Synth and FixturePrevented stat advisor updating/losing pos when you're looking at itFixed compute tutorialFixed odd behavior in fleet…

    Patch notes
  4. Version 0.85.0.2

    (Windows) Changed rendering to hopefully slightly improve stability and lower memory usageFixed synth small button also opening popupAdded synth inventory scroll bar indicatorUpdated some incorrect help area textCentered text on Prestige…

    Patch notes
  5. Version 0.85.0.1

    - Improved reactor popup placement- Improved frame rate issue when changing tabs- Defaulted confirmation for buy/use consumables to enabled- Added setting to completely disable stat advisor- Defaulted Help go to UT instead of Fleet when…

    Patch notes
  6. Version 0.85.0.0

    No new content. This update has some UI changes including a full set of Help Screens and a more prominent way to view missing stats with the Stat Advisor button. It also condenses the top right menu buttons slightly.Despite the relatively…

    Patch notes
  7. Version 0.81.1.7

    Fixed some edge cases on fleet battles not recognizing matching stats for previous clearsFixed capital synth not unlocking in some casesFixed powercells displayed loops being wrong on Reintegration or RetrofitFixed highest distance stats if…

    Patch notes
  8. Version 0.81.1.6

    - Fixed some issues related to distance calculations offline

    Patch notes
  9. Version 0.81.1.5

    - Fixed scaling of first Antumbra/Penumbra sector after Reintegration

    Patch notes
  10. Version 0.81.1.4

    Added fixture completions and fleet artifact gains to offline results infoAdded basic travel calculation to offline progress if you had the ship moving, behaves similar to overkillAdded ability to view old Surface sectors in Sector Info…

    Patch notes

July

  1. Version 0.81.1.3

    Added 2 new targeting options for Shockwave CannonAdded toggles for CRF and TM node in practice mode for Galaxy 11Fixed titan task list fleet completion bugsFixed module queue not completing a module when it has enough materials in specific…

    Patch notes
  2. Version 0.81.1.2

    Made Shockwave Cannon projectiles detonate when reaching spot their target was at if it died alreadyLocalization updatesFixed Spaceversary base skip (hotfixed last patch but mentioning here)Fixed some issues with fleet auto battle in…

    Patch notes
  3. Version 0.81.1.1

    Titan array honing display now shows as long as you have something with honingFixed g11 artifact auto buyer getting the wrong upgradesFixed oddities with titan array shots hitting in the wrong orderFixed popup text for event anomalies not…

    Patch notes
  4. Spaceversary July 25 Through August 11th

    - Spaceversary Event running July 25th through August 11th- Harvest anomalies in a small mini-game to earn boosts, AI Points and a Ship Design- You earn the event resources every time you play the mini-game (and are guaranteed some…

    Sylv
  5. Version 0.81.0.7

    Buffed fixture speed after Reintegration (by fixing bugs)Clarified AF Research and Shard Drops text at 150+Clarified some Reintegration textRemoved temporary text from fleet connector nodesFixed hangar auto update target resettingFixed…

    Patch notes
  6. Version 0.81.0.6

    Added per second display to artifact upgrades tab for Galaxy11Fleet base battle rewards (except final one) now require finishing run to activateRemoved late game secret achievement that is 99.999% unachievable this content patchCloud saves…

    Patch notes
  7. Version 0.81.0.5

    - Fixed crash issue on some fleet battle practice nodes- Fixed undo issue on some fleet nodes

    Patch notes
  8. Version 0.81.0.4

    Adjusted wording on Reintegration and Umbra sectors for clarityAdded Dissonance gains to offline gains displayChanged Galaxy 11 B15 battle to be easier so the top route is a viable cheaper path laterRemoved Adaptations requirement from…

    Patch notes
  9. Version 0.81.0.3

    Fixed Strata growth auto next not triggering if none are selectedFixed galaxy 11 not unlocking (will be unlocked on load if you ran into issue)Fixed maxed penumbra dissonance on shards not counting towards totalFixed Titan Array Elements…

    Patch notes
  10. Version 0.81.0.2

    Added artifact auto buy option to galaxy 11Clarified some text and tooltipsFixed galaxy 11 advisors not tracking some statuses properlyFixed sector info display for first sector after Umbra stopsFixed veil shift unlock showing again after…

    Patch notes
  11. Version 0.81.0.1

    Fixed Reintegration being incorrectly locked if initially loaded in right at 156 on everythingFixed G11 unlock tutorial sometimes pointing at wrong spotFixed upgrade in warp Ullr to give 5 rank points instead of 1Fixed warp upgrade…

    Patch notes
  12. Content Patch Version 0.81.0.0

    This patch includes new sectors and a new galaxy and various other changes. One of the more major changes is a rework to the start of the Splice system. Splice has been a system people struggle to fully understand since the very start…

    Sylv
  13. Content patch July 14th

    Yes thats tomorrow.No, fuel hoarding is of no concern, Titan fleet dont care about that lame stuff.

    Sylv

May

  1. Version 0.80.1.7

    Slightly improved turret smartness on not overlappingChanged "Auto Buy All" in Bases to disable all if mixed settingsAdded tooltip to battle alignment upgrade in veil regions with formulaChanged the type specific damage display on cores…

    Patch notes
  2. Version 0.80.1.6

    Cleaned up Stats & Info slightly post 150Fixed time estimates showing 0 when it should be very longFixed Strata 4 upgradeFixed enemies being under Colossal visuallyFixed synth module queue estimate to account for in progress resources…

    Patch notes
  3. Version 0.80.1.5

    Added a Quality of Life upgrade for Titan Array loadoutsTitan Array shots are now smarter and will move on to the next target if a part dies mid sequenceChanging any Titan Array Elements during a boss fight will now cause a retreatAdded…

    Patch notes
  4. Version 0.80.1.4

    - Improved Splice Discipline automation post 148 Reinforce upgrade when set to Rank priority- Improved behavior of resource usage when retrofitting late game (new cores get auto upgraded first if applicable)- Added an automation upgrade for…

    Patch notes
  5. Version 0.80.1.3

    Added setting to flash Crew tab when rank points are availableAdded kill distance information to tooltips for resources and mastery from ColossalAdded progress per tick information to Strata NodesFixed Titan warp retreat triggering wrong…

    Patch notes
  6. Version 0.80.1.2

    Adjusted late game enemy Hulk (nerfed) and Vanguard (buffed)Fixed some core upgrades not applying right on loadFixed T18 Nano fluid recipe missing level 25 upgradeFixed a late game veil upgrade applying when it shouldn't (effects fixture…

    Patch notes
  7. Version 0.80.1.1

    Added Alien Synth speed bonus to systems enhancer and reduced Cryospindle craft time to speed up for task listTitan Array charge now carries over to next shot when there would be extra from final killSignificantly reduced titan warp charge…

    Patch notes
  8. Version 0.80.1.0

    Improved offline progress accuracy when gaining stats quicklyIncreased Residuum gain bonuses in galaxy 8 and 10 to smooth out warp taskIncreased post task list residuum costs so its the same with above buffBuffed Alien Integration specimen…

    Patch notes
  9. Version 0.80.0.6

    Fixed strata growths being unselected on loadFixed unbound research showing earlyFixed splice rank points showing negative on load with specific upgradesFixed crash issue in galaxy 10

    Patch notes
  10. Version 0.80.0.5

    Fixed compute strata growths sometimes not being credited until toggledFixed unlocked Splice aspect not being selectable depending on settings (fixed on load if you were stuck like this)Changed deflector defaults to 60%Minor localization…

    Patch notes

April

  1. Version 0.80.0.4

    Fixed Pulverium and Adaptium offline gainFixed Capital warp enemy tooltipFixed confirm rank popups for Crew not always knowing about certain upgradesFixed route selection sometimes duplicating available routes. Maybe.

    Patch notes
  2. Version 0.80.0.3

    Fixed task list upgrades not being applied sometimesFixed late game Powercell not workingTypo fix

    Patch notes
  3. Version 0.80.0.2

    Fixed Galaxy 10 battle sequencing issueFixed Research and Fleet task not finishing depending on ordering of eventsFixed Plasma Chainer graphicFixed stat missing check for cores to trigger milestones missing if 0 levels in the coreFixed 145…

    Patch notes
  4. Version 0.80.0.1

    Fixed Fleet Unstable Transit upgrades not showing if just unlockedFixed Specimen Research Info hover showing wrong informationFixed extraneous debug button showing on warps(Mobile) Fixed scroll in Compute and Warp

    Patch notes
  5. Content Update

    The next content update is finally here! I really need to work on keeping the gaps between content smaller, this was a bit long. Be sure to swing by the Discord as got a shorter giveaway then normal running for this update!Also, to help you…

    Sylv
  6. Next week is content patch

    Next week is when content patch lands so this is your fuel hoarding warning if you are at EoC.

    Sylv

March

  1. Status Update for Next Content Patch

    Status UpdateIts been a while, so here is a status update for the next content patch and some quite unfinished teasers!As I mentioned before, 150 is a big transition like 75 was, a new class of ship, changes to the main combat and a bunch…

    Sylv

January

  1. Version 0.75.1.3

    Added setting to turn on/off prestige upgrade notifications from overkill Changed look of cancel/no buttons on popups Added total players to UT rank display UT banked stages changed to be banked runs that can stack Fleet repeatable artifact…

    Patch notes

All games on this site