STEAMDB NEXUS

Steam app 2361680 · updated 12 Sep 2026, 19:15 UTC

Path of Kung Fu

Path of Kung Fu is a Wuxia RPG that blends classic martial arts storytelling with open-world freedom. Master kung fu, navigate the Jianghu's bloody conflicts, and rise from a novice to a legendary hero. Subscribe to top-rated Workshop MODs to elevate your experience to the next level!

Path of Kung Fu Steam header artwork
游鲤化龙工作室IndieArk
46playing now
15224-hour peak
4,706all-time peak
85average, last 30 days

The last 30 days

−44.2Gain−34.17%% gain230Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

06212418624813 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202651 peakFriday 14 August 2026230 peakSaturday 15 August 2026224 peakSunday 16 August 2026217 peakMonday 17 August 2026201 peakTuesday 18 August 2026197 peakWednesday 19 August 2026162 peakThursday 20 August 2026165 peakFriday 21 August 2026161 peakSaturday 22 August 2026202 peakSunday 23 August 2026194 peakMonday 24 August 2026168 peakTuesday 25 August 2026171 peakWednesday 26 August 2026174 peakThursday 27 August 2026152 peakFriday 28 August 2026148 peakSaturday 29 August 2026179 peakSunday 30 August 2026180 peakMonday 31 August 2026150 peakTuesday 01 September 2026143 peakWednesday 02 September 2026132 peakThursday 03 September 2026134 peakFriday 04 September 2026118 peakSaturday 05 September 2026128 peakSunday 06 September 2026127 peakMonday 07 September 2026132 peakTuesday 08 September 2026122 peakWednesday 09 September 2026132 peakThursday 10 September 2026131 peakFriday 11 September 2026132 peakSaturday 12 September 2026152 peak
Daily peakEvery hourly sample

All time

25 months, September 2024 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01k3k4k5kSep 2024Jan 2025May 2025Sep 2025Jan 2026May 2026Sep 2026September 20244,022 monthly peakOctober 20241,645 monthly peakNovember 2024395 monthly peakDecember 2024289 monthly peakJanuary 2025874 monthly peakFebruary 2025791 monthly peakMarch 2025333 monthly peakApril 20252,450 monthly peakMay 20254,706 monthly peakJune 2025715 monthly peakJuly 2025270 monthly peakAugust 2025266 monthly peakSeptember 2025243 monthly peakOctober 2025252 monthly peakNovember 2025182 monthly peakDecember 2025149 monthly peakJanuary 2026160 monthly peakFebruary 2026216 monthly peakMarch 2026242 monthly peakApril 2026123 monthly peakMay 2026109 monthly peakJune 2026123 monthly peakJuly 2026392 monthly peakAugust 2026444 monthly peakSeptember 2026152 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0120240360480July 2026August 2026September 2026October 2026July 2026392 peak — daily detail belowAugust 2026444 peak — hourly detail belowSeptember 2026152 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

010621231842301 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202696 peakThursday 02 July 202680 peakFriday 03 July 202674 peakSaturday 04 July 202679 peakSunday 05 July 202687 peakMonday 06 July 202677 peakTuesday 07 July 202673 peakWednesday 08 July 202665 peakThursday 09 July 202668 peakFriday 10 July 202666 peakSaturday 11 July 202671 peakSunday 12 July 202678 peakMonday 13 July 202662 peakTuesday 14 July 202664 peakWednesday 15 July 202656 peakThursday 16 July 202659 peakFriday 17 July 202657 peakSaturday 18 July 202666 peakSunday 19 July 202675 peakMonday 20 July 202650 peakTuesday 21 July 202661 peakWednesday 22 July 202648 peakThursday 23 July 202645 peakFriday 24 July 202643 peakSaturday 25 July 202670 peakSunday 26 July 202690 peakMonday 27 July 2026188 peakTuesday 28 July 2026271 peakWednesday 29 July 2026345 peakThursday 30 July 2026293 peakFriday 31 July 2026392 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

012024036048001 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026426 peakSunday 02 August 2026444 peakMonday 03 August 2026392 peakTuesday 04 August 2026365 peakWednesday 05 August 2026342 peakThursday 06 August 2026298 peakFriday 07 August 2026280 peakSaturday 08 August 2026329 peakSunday 09 August 2026325 peakMonday 10 August 2026275 peakTuesday 11 August 2026263 peakWednesday 12 August 2026240 peakThursday 13 August 2026218 peakFriday 14 August 2026230 peakSaturday 15 August 2026224 peakSunday 16 August 2026217 peakMonday 17 August 2026201 peakTuesday 18 August 2026197 peakWednesday 19 August 2026162 peakThursday 20 August 2026165 peakFriday 21 August 2026161 peakSaturday 22 August 2026202 peakSunday 23 August 2026194 peakMonday 24 August 2026168 peakTuesday 25 August 2026171 peakWednesday 26 August 2026174 peakThursday 27 August 2026152 peakFriday 28 August 2026148 peakSaturday 29 August 2026179 peakSunday 30 August 2026180 peakMonday 31 August 2026150 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

0418212316401 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026143 peakWednesday 02 September 2026132 peakThursday 03 September 2026134 peakFriday 04 September 2026118 peakSaturday 05 September 2026128 peakSunday 06 September 2026127 peakMonday 07 September 2026132 peakTuesday 08 September 2026122 peakWednesday 09 September 2026132 peakThursday 10 September 2026131 peakFriday 11 September 2026132 peakSaturday 12 September 2026152 peak

October 2026

Path of Kung Fu was released on 29 Apr, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:15 UTC
App ID
2361680
Last updated
07 Sep 2026 build 25163876
Developer
游鲤化龙工作室
Publisher
IndieArk
Release date
29 Apr, 2025
Platforms
Windows
Download size
5.44 GB
Install size
13.67 GB
Genres
Action, Adventure, Indie, RPG, Simulation
Game modes
Single-player
Controller support
Unknown
Achievements
38

Features & support

Steam features

Steam AchievementsSteam WorkshopSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

WuxiaRPGStory Rich2D FighterArcadeAction RPGActionSandboxOpen WorldExplorationBeat 'em upDating SimAdventureSingleplayerSwordplayLore-RichRetroIndieSpectacle fighterThird Person
About this gameFull description from Steam
Please note: The current English version is based on machine translation due to the large volume of text. We are committed to progressively replacing it with professionally refined translations in future updates. Start your journey as an unknown rookie in the treacherous Jianghu. Through cunning and courage, carve your name into martial arts history and shape the fate of the martial world. Immersive Wuxia Adventure • Over 1 million words of original martial arts story, with 5 distinct endings. • Explore 15 maps, each with its own unique storyline, and discover the tales of 5 major martial sects. • Meet and interact with a wide array of characters, each with their own martial heritage, secrets, and hidden motives. Authentic Martial Arts Combat • Experience an intense side-scrolling combat system, feel the weight of every punch in intense martial arts battles. • Master over 10 types of weapons and dozens of martial arts styles, including Qinggong (Lightfoot), Neigong (Internal Arts), and unique techniques. • Customize your fighting style by combining weapons and martial arts skills with the "Three Talents" system to create hundreds of combat builds. A Living, Breathing Jianghu • Open-world gameplay: Sect wars, martial arts tournaments, bounty hunting, escort missions, prison breaks and more • Life simulation: Raise disciples, start a family, go fishing, and more to experience the full life of a martial artist. • Random NPCs and emergent events bring your journey to life, creating endless stories and adventures.
Content & age ratings3 regional ratings

Regional ratings

CADPA121. 本游戏是一款传统武侠题材的角色扮演类游戏,融合剧情探索与沙盒玩法内容,适用于年满12周岁及以上的用户。建议未成年人在家长监护下使用游戏产品。 · 2. 本游戏以虚构的武侠江湖世界为背景,玩家将在多个区域地图中进行探索,通过完成主线与支线剧情、学习武学技能、参与江湖事件等方式推进游戏进程。游戏中的人物、剧情与事件均为虚构设定,旨在呈现具有文化特色的武侠世界观,不与现实社会直接对应。 · 3. 游戏中有用户实名认证系统,认证为未成年人的用户将接受以下管理:游戏中无收费内容。本游戏不为未满12周岁的未成年用户提供游玩服务,已满12周岁的未成年人用户可以在周五、周六、周日和法定节假日每日晚20时至21时期间登录游戏,其他时间内无法登录游戏。 · 4. 本游戏通过开放地图探索、武学搭配与多线剧情发展,为玩家提供策略规划与角色养成体验,有助于提升玩家的思考能力、资源管理能力及情节理解能力。
DEJUS14Violência
IGRS18Kekerasan · Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 64 bit Processor: 2.5GHz Memory: 8 GB RAM Graphics: HD4400 DirectX: Version 11 Storage: 20 GB available space

Recommended

Recommended: OS: Windows 10 64 bit Processor: Intel i5 Memory: 16 GB RAM Graphics: NVIDIA 1050 DirectX: Version 11 Storage: 20 GB available space
Supported languages3 languages
LanguageFull audio
Simplified Chinese
Traditional Chinese
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

38 achievements in total.

Show selected achievements (may contain spoilers)
青萍识武Achievement
略有小成Achievement
心领神会Achievement
出类拔萃Achievement
登堂入室Achievement
融会贯通Achievement
炉火纯青Achievement
登峰造极Achievement
震古烁今Achievement
返璞归真Achievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, Sep 2024 to Jul 2026 · times in UTC

July

  1. The major DLC “Blood-Stained Yellow Sands” is now out now as a free update.

    This update includes:1. Added the brand-new major DLC\ You can add the DLC to your library on the Steam Store to get it for free. The story begins next to the inn in the capital. Interact with the quest tile in the scene to start the full…

    IndieArk

February

  1. 《Path of kungfu》 is officially participating in the 2026 Lunar New Year Sale!

    Gear up, gamers!《Path of kungfu》 is officially participating in the 2026 Lunar New Year Sale!Sale runs: Feb 12–24, 10:00 AM (PST).If you've been thinking about jumping in, this is exactly when. No better moment than the New Year to…

    IndieArk
  2. Blade & Jianghu: When the Martial World Flows Once More

    Since last winter’s chill, Blade & Jianghu Road has felt its first hint of warmth returning. In December 2025, the project received its first revenue share payment—more than just funding, it was like the distant ring of a sword, reminding…

    IndieArk

December

  1. 《刀剑江湖路》的一点近况与版本更新

    《刀剑江湖路》目前已经顺利度过了前期的压力阶段,从本月开始,项目会逐步回到相对稳定的状态。 非常感谢这段时间大家的理解、等待和支持,每一条反馈、每一次鼓励我都有认真看到,也一直记在心里。 从本月起,我会在保证质量的前提下,逐步恢复更新节奏,持续推进后续内容。 谢谢你们愿意陪《刀剑江湖路》一起走到现在。版本号 V 1.0.2.0【重大调整】 去掉登录时的网络验证,可以完全脱离网络,单机游玩。…

    IndieArk

July

  1. BETTER English Localization & Optimizations Released! (v1.0.1.2)

    Official Version 1.0.1.2 Update Details:【Major Update】:Full English localization officially released! Translation coverage exceeds 99%.ps:A new save file is required to experience the content (existing save files may encounter issues)【Bug…

    Patch notes
  2. Version 1.0.1.1 Patch Notes & Dev Letter about English Version

    Version 1.0.1.1 Update Notes 【Experience Optimizations】Optimized teleport point logic on certain maps, affecting cross-map NPC behaviors (e.g., NPC pathing after splitting up in dungeons).Improved loading logic for map resources, ensuring…

    Patch notes

May

  1. Version 1.0.0.16 Patch Notes & Dev Letter about English Version

    Official Version V1.0.0.16 Update Content: 【Experience Optimizations】 Added 64 new sets of story character portraits. The portrait selection interface now supports long-press for quick switching. Added support for leaving the Assassin…

    Patch notes
  2. Version 1.0.0.15 Patch Notes

    Version 1.0.0.15: 【Experience Optimization】 Added quantity input support for buying/selling in shops, with one-click max/min quantity adjustment. Optimized performance during open-world map exploration. Gang members who are teammates can no…

    Patch notes
  3. Version 1.0.0.14 Patch Notes

    Official Version 1.0.0.14: Update Contents: Fixed companion AI issues for the following martial arts manuals, resolving problems where player companions could not properly execute certain skills after learning them: Divine Sword Finger…

    Patch notes
  4. Version 1.0.0.13 Patch Notes

    Story Quests ◆ quest submission will no longer consume required items. Adjusted Sanxiao Sword quest compatibility (compatible with both new and old save files) Added quest guidance after completing Added realm recommendation tips during the…

    Patch notes
  5. Version 1.0.0.12 Patch Notes

    【Experience Optimization】 Optimized recruitment dialogue logic for story NPCs (when "Non-Capturable" option is enabled). Revised text descriptions for talents and for clarity. Adjusted difficulty of assassin organization pursuit battles…

    Patch notes
  6. Version 1.0.0.11 Patch Notes

    Added prompts when gang recruitment fails. Fixed an issue where game system and keybind settings may be reset. Fixed dialogue logic for story NPCs joining the party. Fixed progression blockers in intersecting questlines (e.g., "Ends of the…

    Patch notes
  7. Version 1.0.0.10 Patch Notes

    Fixed gang mission refresh logic. Fixed validation of gang member limit. Fixed queue logic in gang territory occupation dispatch interface.

    Patch notes
  8. Version 1.0.0.9 Patch Notes

    【Experience Optimization】 When the story character art mod is removed, switch to using dynamic character art instead of displaying the default silhouette. Add display indicators for companions participating in faction expeditions. 【Bug…

    Patch notes
  9. Version 1.0.0.8 Patch Notes

    Version 1.0.0.8 Patch Notes Fixed yellow bar position initialization issue caused by slow loading Resolved abnormal functionality in Assassin Organization system Adjusted logic for faction disbandment Fixed interaction failure with certain…

    Patch notes
  10. Patch Notes

    V1.0.0.14 The official version 1.0.0.14 has been released. Update details: Fixed companion AI issues for the following martial arts manuals, resolving problems where some manuals could not be properly used by player companions after…

    刀剑江湖路-CAPTCHA GAMES
  11. Version 1.0.0.6~V1.0.0.7 Patch Notes

    Official Version 1.0.0.6 Update Content: 【Experience Optimizations】 Unified the display of tabs in the NPC details interface. 【Bug Fixes】 Fixed an issue where abnormalities might occur when gang industry occupation dispatches end. Fixed an…

    Patch notes

April

  1. Version 1.0.0.5 Patch Notes

    Adjusted translation of story illustration selection button Removed blocked path points in Xiangyang Abandoned Mine Added cultivation rewards to faction quests in Sandbox Mode Fine-tuned combat win rate algorithm for Martial Arts Tournament…

    Patch notes
  2. Version Update V1.0.0.0-V1.0.0.4 Patch Notes

    Dear players: Thank you for your continued support and feedback since launch. Updates may be frequent during these initial days, and we appreciate your understanding. UI Improvements: Fixed display issues in Life System and Martial Arts…

    Patch notes
  3. The English and other language versions are currently being repaired.

    To All Heroes, —————————————————— Dear players, Please be aware that the non-Chinese versions of our content are currently machine-translated and as such, may contain some errors and inaccuracies. Additionally, we found some text appears…

    刀剑江湖路-CAPTCHA GAMES

March

  1. Path of Kung Fu-Upcoming release-English version

    We would like to extend our heartfelt gratitude for your continuous support of "Path of Kung Fu" .It has been six months since the Early Access (EA) version of the game was launched. Over these months, we have rolled out nearly 30 updates…

    刀剑江湖路-CAPTCHA GAMES
  2. 版本更新 V0.7.0.4 创意工坊细节优化

    創意工坊: 修改地牢模组配图文本框的遮罩效果,并支持最多150个角色; 地牢模板組選 任务模块 任务模组自建NPC初始化时的头像选项; 優化: 开放世界消息汇总(家仆工资、截图消耗、武馆俸禄); NPC立绘修改仇敌关系的文

    Patch notes
  3. 版本更新 V0.7.0.3 支援創意工坊額外導入與導出

    【新增功能】 1.當前創意工坊可額外支援導出與導入未發布的模組(無需上傳至 Steam)

    Patch notes
  4. 版本更新 V0.7.0.1 地牢自訂圖像 & 文本功能 生活技能體驗優化

    【重大更新】 創意工坊:新增開放世界地牢交互模組。 創意工坊:優化本地模組生效順序調節操作,支援拖拽調整生效順序。 創意工坊:任務模組增加動作指令——NPC入隊、離隊。 創意工坊:修正模組工程編輯界面退出時的保存機制。 創意工坊:新增模組編輯器用戶協議。 【新增功能】 新增任務引導顯示跨地圖名稱功能,當前玩家跨地圖時,任務指引可更精確地指向目標地點。 新增井水互動選項,當前玩家可將綁架來的 NPC 投入其中。 【體驗調優】…

    Patch notes

January

  1. 创意工坊教程 & 投稿活动赢礼品卡 & wiki开放

    ==创意工坊初版使用教程== 各位大侠大家好!我们于今日更新了创意工坊的初版,这里是一份使用教程: (文字较多,这里放不下,辛苦移步在线文档) https://docs.qq.com/doc/DVnhEWXJOakJuWVZC 同时,我们正在举行一场投稿活动,具体规则如下 ==江湖路创意工坊投稿活动== ⏳活动日期:2025/1/19-2/24 23:59 📖征稿内容:制作并上传角色立绘MOD至创意工坊,投稿须为原创作品。…

    Patch notes
  2. Path of Kung Fu-V0.7.0.0-Workshop&New map

    Brave adventurers: The game is still an EA version, and only supports simplified and traditional Chinese versions. The official version of the game is expected to be launched in the middle of next year, and it is expected to be launched in…

    刀剑江湖路-CAPTCHA GAMES
  3. V0.7.0.0-Update notice

    Brave adventurers: The game is still an EA version, and only supports simplified and traditional Chinese versions. The official version of the game is expected to be launched in the middle of next year, and it is expected to be launched in…

    刀剑江湖路-CAPTCHA GAMES
  4. 版本更新 V0.7.0.0 创意工坊初版上线!

    0.7.0.0版本更新内容: 【重大更新】 1. 创意工坊1.0版本现已上线,玩家可自行接入创意工坊,完成自主创作,定义角色立绘形象,编写原创任务。 2. 新增BOSS机制【化解】,部分强力BOSS将拥有独特的机制,在此机制下,会极大概率识破并化解玩家的攻击,BOSS会拥有一个黄色的劲力条,但一旦劲力条消耗完,则会陷入一段时间的“力竭”状态,此时玩家可以肆意攻击BOSS。此机制将为玩家的BOSS战斗带来更多丰富的变化与挑战! 3.…

    Patch notes
  5. 版本更新 V0.6.1.1 同武器的武學混用

    版本更新 V0.6.1.1 【新增功能】 重要功能:【同武器的武學混用】 第一版現已上線,當前玩家可自由組合搭配同一武器下不同武學套路的主動招式,創造專屬於玩家自身的混合武學,且混合武學在應用時將獲取相關武學已開啟的全部被動與心決效果。 玩家成功彈反時會播放慢鏡頭,並霸體1.5秒。 【體驗調優】 修改部分開放世界隨機事件的錯誤文本描述。 優化調整書信類及其他類型開放世界隨機事件的觸發頻次。 調整戰鬥中的各類BUFF圖標尺寸。

    Patch notes

December

  1. 版本更新 V0.6.0.4 手柄支持&賭坊開放

    【新增功能】 “賭坊”功能系統第一版玩法開放,玩家可在各個大型城市參與賭坊玩法。 全系統界面手柄功能適配與優化(包括輕功和其他之前無法使用手柄操作的功能)。 開放世界新增隨機事件。(本次版本主要是增加NPC的主動行為) 短兵與軟鞭新增武學心決: 【鱗五淨蛊鞭】新增心決【晦朔】、【蛇影】、【星居】 【七情纏蛊匕】新增心決【靈犀】、【祭禮】、【百足】 【體驗調優】 部分屬性上限顯示優化:(修為、銀兩、門派貢獻、幫派貨幣)避免數值溢出可能會帶來的問題。…

    Patch notes

November

  1. 版本更新 V0.6.0.2 優化調整

    0.6.0.2版本更新內容: 【新增功能】 因此前將武學合併為上下兩冊的模式,為了讓各位大俠此前獲取的殘缺武學也能補齊,武學界面新增武學補全功能。 可通過點擊此按鈕補全之前版本被動已滿的武學因為版本迭代增加的新被動。 註:(老版本武學學了7個被動,但新版差1個被動的玩家,可以在武學界面點擊 補全被動 按鈕。此按鈕僅存在於EA版本,正式版將移除此功能。改版後也無需使用此功能,因為一本即可直接獲得一半的被動)。 登錄界面新增 攻略 和 WIKI…

    Patch notes
  2. 版本更新 V0.6.0.2 優化調整

    0.6.0.2版本更新內容: 【新增功能】 因此前將武學合併為上下兩冊的模式,為了讓各位大俠此前獲取的殘缺武學也能補齊,武學界面新增武學補全功能。 可通過點擊此按鈕補全之前版本被動已滿的武學因為版本迭代增加的新被動。 註:(老版本武學學了7個被動,但新版差1個被動的玩家,可以在武學界面點擊 補全被動 按鈕。此按鈕僅存在於EA版本,正式版將移除此功能。改版後也無需使用此功能,因為一本即可直接獲得一半的被動)。 登錄界面新增 攻略 和 WIKI…

    Patch notes
  3. Path of Kung Fu-V0.6.0.1-New maps and new weapons

    Brave adventurers: The game is still an EA version, and only supports simplified and traditional Chinese versions. The official version of the game is expected to be launched in the middle of next year, and it is expected to be launched in…

    刀剑江湖路-CAPTCHA GAMES
  4. V0.6.0.1-Update notice

    Brave adventurers: The game is still an EA version, and only supports simplified and traditional Chinese versions. The official version of the game is expected to be launched in the middle of next year, and it is expected to be launched in…

    刀剑江湖路-CAPTCHA GAMES
  5. 版本更新 V0.5.2.8 下次更新日期調整【長安城】預告

    0.5.2.8版本更新內容: 【新增功能】 1. 新增了人物交情列表增加排序規則:屍首會後置排序。 2. 設置界面新增上陣人數選擇選項。 3. 新增人形野怪俘獲選項與系列功能。 4. 修正了凌鴻劍勢中【雁歸南返】無視格擋效果無效的問題。 【劇情調整】&【體驗調優】 1. 修改了任務【染疫流民】的任務名稱與指引文本。 2. 修改了突破任務【以毒制毒】的文本。 3. 修正了【謝正青】同伴任務中的文本錯誤。 4. 提高了【祖屋抵稅】任務中的房屋售價。 5.…

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  6. 版本更新 V0.5.2.7 十里坡劍神玩法調優

    0.5.2.7版本更新內容: 【劇情調整】&【體驗調優】 增加了怪物動態境界上限規則,不同的敵方將會具有不同的動態境界上限,比如青萍村的BOSS境界上限最多只能到境界3,而小怪只能到境界2,以此改善玩家戰鬥的遊玩體驗,玩家現在可以嘗試十里坡劍神類似的玩法了。(不會再出現玩家提升到最高境界,各地敵人人均最高境界的情況了) 調整了襄陽城【兵卒徵糧】任務的獎勵道具投放。 調整了承安鎮【青雲俠侶】任務的部分文本。 調整了桃花坞NPC【膏粱子弟】的對話文本。…

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October

  1. 版本更新 V0.5.2.6 武學註解已於該版本補全

    【新增功能】: 補充了未接取幫派任務時,幫派任務關聯NPC死亡後的處理邏輯。 當前物品出售的價格過高時,價格會轉換成:xxx兩xxx文。 優化了商品出售和批量出售的界面。 增加空格快速跳過劇情的界面提示。 增加了世界地圖快速移動的界面提示。 當前孩童出生時會默認學會散學:格擋、閃避、跳躍。 新增減少缉捕值的道具。 對玩家敵對的行為,大部分戰鬥勝利後都允許把敵方裝入麻袋(包括不限於偷竊、劫鏢、報仇等等)。 武學註釋全部補完: 【兩儀劍法】: 【朝聞道】 【浮萍劍訣】…

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  2. 版本更新 V0.5.2.5

    0.5.2.5版本更新內容: 【新增功能】 行囊裝備分類新增境界篩選功能。 新增2560X1080的分辨率。 當前玩家創建角色時增加了懷孕時長選項。 增加武學註釋: 【凌鴻劍勢】:【何問南北】 【清風劍法】:【曉風殘月】 【兩儀劍法】:【揚清濁】 【浮萍劍訣】:【獨照松月】 【斬鐵無鋒卷】:【千鈞落】 【玄黃入陣旌】:【轅鎮厭】【誅祟破邪】 【眾相菩提杖】:【金剛怒目】 【悲遮扇法】:【竹勁骨】【同歸去】 【小周天扇法】:【福生冥】 【醉飲降龍無雙式】:【潛龍勿用】…

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  3. 版本更新 V0.5.2.3 体验优化

    各位大俠,大家好 已有的劇情調整目前基本完成,現在開始重點完善沙盒內容以及戰鬥。 大的更新計劃請點擊遊戲內更新計劃查看。平時的小更新都是一些沙盒的內容以及BUG修正,頻率會比較快(幾天更新或者超過一週時間更新都有可能),我們一般會在更新前發公告。 0.5.2.4版本更新內容: 【劇情調整】&【體驗調優】 微調了天涯海閣部分突破任務的文本描述與分支選項。 微調了黃小玥角色任務的部分文本。 微調了李青山相關任務的部分文本。 替換了部分境界提升時的特效表現。…

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September

  1. 版本更新 V0.5.2.3 体验优化

    劇情調整已經全部完成!從EA上線到現在,一共經歷了十多個劇情迭代的版本更新,由於劇情調整的地方實在是太多,如果是老存檔有可能部分任務錯亂,所以建議大家重新開新檔來玩,調整後的遊戲劇情和之前的版本完全是不一樣的體驗。 然後國慶這幾天我們不會再調整劇情,只修改嚴重的BUG,讓大家不用頻繁更新,可以在假期裡有個舒適的遊玩體驗。由於第一次做遊戲缺乏經驗,所以EA的第一個版本在劇情上有很多不好的設計,但好在大家依然支持我們並提供各種建議和反饋,讓我們能夠在國慶之前完成了所有劇情的調整,…

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  2. 版本更新 V0.5.2.2 剧情分支添加完毕

    各位大俠大家好: 從最初的0.5.1.1到現在的0.5.2.2版,我們調整了許多劇情,因為第一次做遊戲,踩了許多坑,出現了一些不好的設計。我們在收到大家的反饋後做出了劇情調整和分支的添加。也感謝大家對我們的支持,並提供了很多很好的建議和反饋,讓我們能在國慶之前完成了所有劇情的調整,在此感謝各位大俠的包容和期待! 由於修改的地方實在太多,如果老存檔正好處於觸發點,可能會導致任務錯亂,可以選擇回到接取該任務之前的存檔,也可以重新開檔體驗。…

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  3. 版本更新 V0.5.2.1

    0.5.2.1版本更新内容: 【剧情调整】&【体验调优】 1. 新增天涯海阁执事入门任务【天海登阁】。 2. 秦懿瑶【走镖押宝】任务中神秘书信不再强制移动玩家角色。 3. 修订【醇酒醉影】任务中部分文本。 4. 为【公子蛇心】任务中推进剧情的选项添加了需完成的前置任务提示。 5. 删除了【花巷栖鹤】任务中某选项的身法属性需求。 6. 【庖厨客卿】任务中添加了判断玩家门派身份的对应文本。 7. 添加丹左膳【执心见本】任务中林不忘的存活分支。 8.…

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  4. 近期劇情分支更新說明

    各位大俠大家好, 遊戲上線後,我們更新了多個版本,解決bug和優化體驗之餘,我們近期正在對遊戲的劇情進行大量的分支增加,調整了許多支線。如果存檔剛好在調整的任務觸發點上,可能會導致任務異常。如果出現此類情況,可以嘗試讀取稍早一些的存檔或自動存檔,以解決異常狀況。 劇情調整將於29號調整完畢,此後將不會有結構上調整,想盡可能體驗更多分支的玩家可以在30號進行存檔創建。

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  5. 版本更新 V0.5.1.5

    0.5.1.5版本更新内容: 【新增功能】 1. 当前大地图快速移动前需进行二次确认,并会告知所需时间。 2. 针对地牢系统进行了部分拓展。 3. 增加了当前副本难度未开放时的点击提示。 4. 当前剧情npc也能够支持怀孕生娃。 5. 新增功能,当前玩家打坐超过1时辰后,将会获得修为提升。 【体验调优】 1. 增加了玩家押镖时出现npc劫镖次数最多3次的限制。 2. 优化了敌人AI的出招逻辑。 3. 资质界面增加软鞭未实装的文本描述。 4.…

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  6. 版本更新 V0.5.1.5

    0.5.1.5版本更新内容: 【新增功能】 1. 当前大地图快速移动前需进行二次确认,并会告知所需时间。 2. 针对地牢系统进行了部分拓展。 3. 增加了当前副本难度未开放时的点击提示。 4. 当前剧情npc也能够支持怀孕生娃。 5. 新增功能,当前玩家打坐超过1时辰后,将会获得修为提升。 【体验调优】 1. 增加了玩家押镖时出现npc劫镖次数最多3次的限制。 2. 优化了敌人AI的出招逻辑。 3. 资质界面增加软鞭未实装的文本描述。 4.…

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  7. 版本更新 V0.5.1.5

    0.5.1.5版本更新内容: 【新增功能】 1. 当前大地图快速移动前需进行二次确认,并会告知所需时间。 2. 针对地牢系统进行了部分拓展。 3. 增加了当前副本难度未开放时的点击提示。 4. 当前剧情npc也能够支持怀孕生娃。 5. 新增功能,当前玩家打坐超过1时辰后,将会获得修为提升。 【体验调优】 1. 增加了玩家押镖时出现npc劫镖次数最多3次的限制。 2. 优化了敌人AI的出招逻辑。 3. 资质界面增加软鞭未实装的文本描述。 4.…

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  8. 版本更新 V0.5.1.5

    0.5.1.5版本更新内容: 【新增功能】 1. 当前大地图快速移动前需进行二次确认,并会告知所需时间。 2. 针对地牢系统进行了部分拓展。 3. 增加了当前副本难度未开放时的点击提示。 4. 当前剧情npc也能够支持怀孕生娃。 5. 新增功能,当前玩家打坐超过1时辰后,将会获得修为提升。 【体验调优】 1. 增加了玩家押镖时出现npc劫镖次数最多3次的限制。 2. 优化了敌人AI的出招逻辑。 3. 资质界面增加软鞭未实装的文本描述。 4.…

    Patch notes
  9. 版本更新 V0.5.1.5

    0.5.1.5版本更新内容: 【新增功能】 1. 当前大地图快速移动前需进行二次确认,并会告知所需时间。 2. 针对地牢系统进行了部分拓展。 3. 增加了当前副本难度未开放时的点击提示。 4. 当前剧情npc也能够支持怀孕生娃。 5. 新增功能,当前玩家打坐超过1时辰后,将会获得修为提升。 【体验调优】 1. 增加了玩家押镖时出现npc劫镖次数最多3次的限制。 2. 优化了敌人AI的出招逻辑。 3. 资质界面增加软鞭未实装的文本描述。 4.…

    Patch notes
  10. 我们会给大部分坏结局增加好结局的分支结局供大家选择,并于国庆之前完成此工作,多谢大家对剧情的建议和反馈。

    最近大家对剧情有很多的建议和反馈,我已经收集到了并认真分析。 这个游戏原来的背景设定是暗黑剧情武侠,所以会有一部分故事是坏结局,但是就目前的情况看来这样的设定不是大家期望的发展方向,所以我决定作出以下调整: 1 我会给大部分坏结局增加好结局分支供大家选择游玩。 2 我会删除掉一部分剧情杀的战斗。 3 后续的剧情里,如果有坏结局发生,一般都会增加相应的好结局供大家选择游玩。 以上工作都会在国庆节之前完成,同时继续欢迎大家随时向我反馈不好的地方,我会认真的听取。…

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  11. 版本更新 V0.5.1.4

    0.5.1.4版本更新内容: 【体验调优】 1. 调整了部分突破任务的内容和触发条件。 2. 调整了任务的部分任务内容。 3. 添加新增剧情Npc诸葛复,荆山玉的初始动作。 4. 修改了部分药品的回复效果。 5. 当前玩家成功偷学武学时,不会再增加缉捕值。 6. 修改了部分武学的文本描述。 7. 新增承安镇的全安武馆于小地图上的显示。 8. 调整了任务的触发时机。 9. 调整了任务的部分内容。 【BUG修正】 1. 删去了剧情角色沈梦秋的错误交互对白。 2.…

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