STEAMDB NEXUS

Steam app 2327720 · updated 12 Sep 2026, 19:12 UTC

City Car Driving 2.0

City Car Driving 2.0 is a driving simulator designed to help novice drivers master driving in a setting as close to reality as possible.

City Car Driving 2.0 Steam header artwork
Forward Development, Ltd.Forward Global Group, Ltd.
127playing now
13924-hour peak
513all-time peak
67average, last 30 days

The last 30 days

+13.7Gain+25.29%% gain223Peak

720 hourly samples, with the daily peak drawn over them. Weekends are shaded.

06012018124113 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202673 peakFriday 14 August 202697 peakSaturday 15 August 2026108 peakSunday 16 August 2026108 peakMonday 17 August 2026101 peakTuesday 18 August 202683 peakWednesday 19 August 202686 peakThursday 20 August 202693 peakFriday 21 August 202693 peakSaturday 22 August 202698 peakSunday 23 August 2026109 peakMonday 24 August 202682 peakTuesday 25 August 202686 peakWednesday 26 August 202692 peakThursday 27 August 202695 peakFriday 28 August 202690 peakSaturday 29 August 2026100 peakSunday 30 August 2026105 peakMonday 31 August 2026129 peakTuesday 01 September 2026219 peakWednesday 02 September 2026198 peakThursday 03 September 2026169 peakFriday 04 September 2026195 peakSaturday 05 September 2026223 peakSunday 06 September 2026213 peakMonday 07 September 2026188 peakTuesday 08 September 2026144 peakWednesday 09 September 2026112 peakThursday 10 September 2026117 peakFriday 11 September 2026115 peakSaturday 12 September 2026139 peak
Daily peakEvery hourly sample

All time

4 months, June 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0139277416554Jun 2026Jul 2026Aug 2026Sep 2026June 2026513 monthly peakJuly 2026223 monthly peakAugust 2026129 monthly peakSeptember 2026223 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

060120181241July 2026August 2026September 2026October 2026July 2026223 peak — daily detail belowAugust 2026129 peak — hourly detail belowSeptember 2026223 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

06012018124101 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026181 peakThursday 02 July 2026223 peakFriday 03 July 2026188 peakSaturday 04 July 2026203 peakSunday 05 July 2026208 peakMonday 06 July 2026151 peakTuesday 07 July 2026164 peakWednesday 08 July 2026151 peakThursday 09 July 2026138 peakFriday 10 July 2026129 peakSaturday 11 July 2026168 peakSunday 12 July 2026133 peakMonday 13 July 2026167 peakTuesday 14 July 2026120 peakWednesday 15 July 2026111 peakThursday 16 July 2026132 peakFriday 17 July 2026118 peakSaturday 18 July 2026153 peakSunday 19 July 2026158 peakMonday 20 July 2026113 peakTuesday 21 July 2026145 peakWednesday 22 July 2026116 peakThursday 23 July 2026135 peakFriday 24 July 2026118 peakSaturday 25 July 2026125 peakSunday 26 July 2026134 peakMonday 27 July 2026111 peakTuesday 28 July 202699 peakWednesday 29 July 2026104 peakThursday 30 July 202693 peakFriday 31 July 2026103 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0357010413901 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026126 peakSunday 02 August 2026118 peakMonday 03 August 202699 peakTuesday 04 August 202694 peakWednesday 05 August 202690 peakThursday 06 August 202690 peakFriday 07 August 202680 peakSaturday 08 August 2026108 peakSunday 09 August 2026118 peakMonday 10 August 202695 peakTuesday 11 August 202690 peakWednesday 12 August 202684 peakThursday 13 August 202682 peakFriday 14 August 202697 peakSaturday 15 August 2026108 peakSunday 16 August 2026108 peakMonday 17 August 2026101 peakTuesday 18 August 202683 peakWednesday 19 August 202686 peakThursday 20 August 202693 peakFriday 21 August 202693 peakSaturday 22 August 202698 peakSunday 23 August 2026109 peakMonday 24 August 202682 peakTuesday 25 August 202686 peakWednesday 26 August 202692 peakThursday 27 August 202695 peakFriday 28 August 202690 peakSaturday 29 August 2026100 peakSunday 30 August 2026105 peakMonday 31 August 2026129 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

06012018124101 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026219 peakWednesday 02 September 2026198 peakThursday 03 September 2026169 peakFriday 04 September 2026195 peakSaturday 05 September 2026223 peakSunday 06 September 2026213 peakMonday 07 September 2026188 peakTuesday 08 September 2026144 peakWednesday 09 September 2026112 peakThursday 10 September 2026117 peakFriday 11 September 2026115 peakSaturday 12 September 2026139 peak

October 2026

City Car Driving 2.0 was released on 16 Jun, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:12 UTC
App ID
2327720
Last updated
04 Sep 2026 build 25123032
Developer
Forward Development, Ltd.
Publisher
Forward Global Group, Ltd.
Release date
16 Jun, 2026
Platforms
Windows
Download size
11.11 GB
Install size
11.77 GB
Genres
Indie, Racing, Simulation, Early Access
Game modes
Single-player
Controller support
Partial
Early Access
Listed in Early Access

Features & support

Steam features

Steam WorkshopSteam CloudFamily Sharing

Controllers & input

DualShock Controller SupportPartial Controller Support

Accessibility

Popular tags

SimulationAutomobile SimRealisticSandboxDrivingRacing3DFirst-PersonOpen WorldThird PersonControllerPhysicsVRAtmosphericIndieEarly AccessSingleplayerTutorialMultiplayerPsychological Horror
About this gameFull description from Steam
Choose your car – explore an entire region where every sign, traffic light, and road marking follows real traffic laws. Become the ultimate driver in the city. • Become more confident on realistic roads: every traffic light, sign, and road marking is placed strictly according to traffic regulations, creating a believable environment for learning and honing your skills. • Progress from novice to professional: from your first city turn to off-road driving — your actions impact the gameplay and carry realistic consequences. • Prepare for the unexpected: unpredictable pedestrian behavior, dangerous lane changes, sudden hazards, and other dangers can occur at any moment – learn to make quick, correct decisions. • Challenge yourself in various weather conditions: from morning fog to nighttime storms — the dynamic weather system will push your limits and create unique scenarios for every drive. • AI vehicles obey traffic laws: strictly following regulations, traffic yields to pedestrians at crosswalks, respects speed limits, reacts to changing road conditions, and interacts with other vehicles. • Every vehicle has unique behavior: each car in traffic acts differently, imitating various driving styles — from cautious beginners to aggressive drivers who stop at nothing. • Traffic can make its own decisions: it can make mistakes, break rules, and handle situations on the fly — creating not only the atmosphere of a real road environment, but also unique gameplay!
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 / 11 (64 bit) Processor: Intel Core i5 - 8400 2,8 GHz / AMD Ryzen 5 2600 3,4 GHz Memory: 8 GB RAM Graphics: nVidia GeForce GTX1660 6 GB VRAM / AMD RX 5700 8 GB VRAM DirectX: Version 12 Storage: 15 GB available space Sound Card: Any sound card compatible with DirectX

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 / 11 (64 bit) Processor: Intel Core i5-12400 2,5 GHz / AMD Ryzen 5 - 5600X 3,7 GHz Memory: 16 GB RAM Graphics: nVidia GeForce RTX 3070 8 GB VRAM / AMD Radeon RX 6800 XT 16 GB VRAM DirectX: Version 12 Storage: 15 GB available space Sound Card: Any sound card compatible with DirectX

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages4 languages
LanguageFull audio
English●
Russian●
French
German

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Sep 2024 to Aug 2026 · times in UTC

August

  1. Patch note #6

    Hello, car enthusiasts! 🚗In our latest update, we've added a Driving School to the game! 🎓What's included in this patch:A new interactive Driving School building next to the test track.Three city routes simulating a real driving test.An…

    Oleg Lukashevich

July

  1. Patch note #5

    Hello, car enthusiasts! 👋While we continue working on the Driving School mode, we are simultaneously releasing a small patch for the interface and control settings.📋 Changelog:— Fixed a bug with button remapping. If you assigned an action…

    Patch notes
  2. Patch note #4: Sound fix

    🚗 Hello, car enthusiasts!While we are preparing a major content update, we are releasing a small but important patch today:🔊 Sound: Fixed audio-related bugs. The sound no longer cuts out, plays at the wrong time, or disrupts your gameplay…

    Patch notes
  3. Patch note #3: Steam Workshop and New Physics!

    Hello, car enthusiasts!We’ve prepared two major updates and a bunch of improvements to make the game even more comfortable.🛠 Steam WorkshopThe Steam Workshop is now open! You can now upload your own mods and share them with the…

    Oleg Lukashevich
  4. The sandbox is already available!

    Hello, car enthusiasts! 🚗The Sandbox mode has arrived in the game. It's available right now in the latest update.Now you can just jump behind the wheel and drive wherever you want. No story, no limits—all cars are unlocked from the…

    Oleg Lukashevich

June

  1. Patch note #2

    We're continuing to roll out patches for the game. This time around, the changelog mostly consists of fixes for the PXN V99 steering wheel, as all our efforts are currently dedicated to the Sandbox.We’ve configured and added a preset for…

    Oleg Lukashevich
  2. Patch note #1

    Over the past week since launch, we have gathered your feedback and prepared a batch of fixes.These patch notes detail exactly what has been fixed and updated in the game.Major new features, including the "Sandbox" mode, are currently in…

    Oleg Lukashevich
  3. Post-release news

    Hello, car enthusiasts!In this post, we want to say a huge thank you to everyone who supported us during our release. It is a truly rewarding feeling when you buy the game and immediately start sharing your feedback.We know the launch…

    Oleg Lukashevich
  4. City Car Driving 2.0 is already in early access!

    Dear car enthusiasts, we are officially in Early Access!Thank you for joining us on this long journey. Thank you for your unwavering support and patience ❤️We’ll be gathering all your feedback and continuing to improve the game together…

    Oleg Lukashevich
  5. Early access launch times

    🚗💨 The city is yours to conquer! Porto-Valanta awaits.Dear driving enthusiasts, the long-awaited moment is finally here! Today, June 16, our next-generation driving simulator, City Car Driving 2.0, officially launches in Steam Early Access!…

    Pavel Kozhinov
  6. Results of the second stage of beta testing

    Hello, car enthusiasts! 🚗The second stage of the City Car Driving 2.0 Closed Beta Test has come to an end, and we're eager to share how it went with you.Your activity exceeded all expectations. We received an incredible 8,198 applications…

    Oleg Lukashevich

May

  1. Invitations to the Second Phase of CCD 2.0 Closed Beta Testing

    Hello, car enthusiasts! 🚗Today, we're sending out invitations for the second phase of the CCD 2.0 closed beta.Thank you to everyone who filled out the application form. We received a large number of submissions, so the selection process was…

    Oleg Lukashevich
  2. Launching second stage of beta testing

    Second Wave of Beta Testing: Applications Open + Format Explained We know what you expect when you hear "open beta test": a button on Steam, one click, and you're in the game. Ours won't work that way—access will still be by application…

    Oleg Lukashevich
  3. Game Update Journal #8

    Hello, car enthusiasts!You know, there are things that are always a little bittersweet to say goodbye to—even when you know it's the right call. Today is one of those moments for us.Game Update Journal is coming to a close. But don't let…

    Oleg Lukashevich

April

  1. Launched closed beta!

    Greetings to you, car enthusiasts!🚀 City Car Driving 2.0 CLOSED BETA is now liveThe driving simulator we've been working on for so long is finally in the hands of our first testers.Right now, we're running the first wave — contest winners…

    Oleg Lukashevich
  2. Game update journal #7

    Two weeks ago, we shared the Early Access trailer for our game. What did you think? Share your impressions in the comments: What felt missing? What would you like to see? What are you hoping for from the game?In this issue, as always, you…

    Oleg Lukashevich

March

  1. Early Access Trailer and Redesign

    Our Steam page have gotten a complete makeover - we've just redesigned them from the ground up. We're gearing up for launch and getting ready to reveal the system requirements!That's not all - our social media pages across all platforms…

    Oleg Lukashevich
  2. Game Update Journal #6

    There were quite a lot of smaller fixes this time around, but as you know, it’s the little details that come together to create full-fledged mechanics and give the city that feeling of being truly alive.We also see how eager many of you are…

    Oleg Lukashevich

February

  1. Game Update Journal #5

    This period may not have been the loudest one, but it was an extremely important month for the project. We focused on polishing interactive objects, improving the UI, and fixing technical details that make the game feel more complete…

    Oleg Lukashevich

December

  1. HAPPY 2026 NEW YEAR!

    This year has been truly important and eventful for our team. We worked hard, made tough decisions, fixed and reworked many things, and step by step moved closer to the game we want to share with you.City Car Driving 2.0 is still in…

    Oleg Lukashevich
  2. Game Update Journal #4

    This period has been especially busy with improvements to environments, vehicles, and the interface. We’ve been deeply focused on level art, fixing technical issues, and polishing the overall user experience. Here’s what we’ve been working…

    Oleg Lukashevich

November

  1. Game Update Journal #3

    November turned out to be incredibly productive: we fixed dozens of bugs, expanded the environment, enhanced both visuals and audio, and focused on optimization. Here’s what we’ve accomplished 👇What We Did in NovemberFixed 16 major…

    Oleg Lukashevich
  2. City Car Driving 2.0 is postponed to April 2026

    We want to be completely honest and open with you about something many of you have probably already guessed.City Car Driving 2.0 is being postponed to April 2026.Why did we make this decision?At this point, the following parts of the game…

    Oleg Lukashevich

October

  1. Game Update Journal #2

    Let's share what we've done over the past month.🔧 What you did in September:The embankment model has been adjusted for an extended road, and it has become more spacious. We have handled all the bugs of the player's car - the controls have…

    Oleg Lukashevich

September

  1. Official Discord and Telegram!

    You’ve been asking for it - and we’ve finally done it! Our community now has two brand-new hangouts:- The official Telegram channel- Our very own Discord serverWhy check them out?📱 On Telegram, you’ll get quick news, fresh screenshots, and…

    Oleg Lukashevich
  2. Game update journal #1

    Here’s what we wrapped up in August 2025Fixed all wind bugs on small vegetation - no more “dancing bushes”!Resolved 6 major level art issues - the locations’ architecture now looks even better.Fixed 4 major pedestrian animation bugs - NPCs…

    Oleg Lukashevich

August

  1. Developer diaries #55

    Since we first started sharing the behind-the-scenes of development, quite a bit of time has passed. We’ve talked about physics, simulations, effects, weather, roads, and much more. Every entry was our way of opening the door to our work…

    Oleg Lukashevich

July

  1. Developer diaries #54

    This time, we're diving a bit deeper under the hood-or more precisely, under the wheels. Our goal was to make the roads in the game feel truly alive: dry dirt roads kick up light dust, rain-soaked trails fling mud in all directions, and…

    Oleg Lukashevich

June

  1. Developer Diaries #53

    New QuestionsWhen's the beta test or how do we get in?We'll announce details before release. Selection will be via a special application form. Key requirements:Attention to detailMeticulousnessLove for the autosim genreWill there be…

    Oleg Lukashevich
  2. Developer diaries #52

    Hey Car Enthusiasts!In these diaries, we'll talk about an enhancement that will make driving in rainy weather even more realistic. We've significantly improved the behavior of raindrops on your car's windshield – they now genuinely affect…

    Oleg Lukashevich

May

  1. Developer diaries #51

    The first step is setting up a base pose. This pose sets the tone for the entire animation and serves as a foundation for all future movement. Next comes the step-by-step refinement of motion. We add keyframes: the movement of the body…

    Oleg Lukashevich
  2. City Car Driving 2.0 release postponed to November 2025

    {STEAM_CLAN_IMAGE}/44086444/c1065d5183264a0f94d6906ae510409459a2f3e5.png Dear Car Enthusiasts! We have an important update: the early access release of City Car Driving 2.0 has been postponed to November 2025. We understand how eager you…

    Oleg Lukashevich
  3. Developer diaries #50

    Now, in this milestone 50th edition, we're excited to present an updated look at our virtual city. We've prepared fresh screenshots showcasing how the game's world has evolved across various locations and different times of day. You'll see…

    Oleg Lukashevich
  4. Developer Diaries #49

    We’ve put together a collection of answers to the most common and important questions, added some new ones, and of course, brought back a few you might’ve missed. New Questions Will each car have its own unique engine sound, or will it be…

    Oleg Lukashevich

April

  1. Developer diaries #48

    Here's what we've been working on: 🔹 Instancing with Merge - Batch We use the Merge - Batch tool to combine repeated scene elements into instances. This significantly reduces system load and improves loading times. 🔹 Disabling Collisions…

    Oleg Lukashevich
  2. Developer diaries #47

    Hey, friends! In this episode, we’ll show you how we work with Level of Detail (LOD) to improve game performance without sacrificing quality. 🔹 Creating LODs - first, we generate multiple levels of detail, reducing polygon count for distant…

    Oleg Lukashevich

March

  1. Developers diary #46

    Traffic Balancing After updating the traffic generation system (vehicles and pedestrians), the old spawn and density settings were no longer effective. As a result, we had to fine-tune the balance to ensure traffic flows naturally and…

    Oleg Lukashevich
  2. Developer diaries #45

    Step 1: Performance Analysis First, we measure FPS - from launching the game to entering the city. There are some places where sags are noticeable, so we need to figure out what exactly is causing the lags. Step 2: Search for problems Next…

    Oleg Lukashevich

February

  1. Developer diary #44

    Today, we’re sharing with you the process of "bringing to life" the interior of our paint shop, turning it from just a background into a truly dynamic part of our world. So, what did we do? We decided to add some atmosphere to the paint…

    Oleg Lukashevich
  2. Developer diary #43

    First, we import the character model with a pre-rigged skeleton into specialized software. This is a crucial step because it's here that we set up the animation controllers, allowing the character to move exactly the way we want. Next, we…

    Oleg Lukashevich

January

  1. Developer diaries #42

    In the first seconds, adjust the chromatic aberration at the edges of the screen the image is divided into characteristic RGB channels. Next, we adjust the bloom from glowing objects on the location - sun, lamps, lanterns and so on. Change…

    Oleg Lukashevich
  2. Developers diaries #41

    Once, every other month, we collect game questions, divide them into several categories, and post an extensive list. 2025, we decided to start with this one. Frequently Asked Questions Will there be multiplayer? We understand that many want…

    Oleg Lukashevich

December

  1. HAPPY 2025 NEW YEAR

    {STEAM_CLAN_IMAGE}/44086444/70bf746857a6d6d59d70a03ddd49757218b1baf8.png 2024 has been an incredibly productive year for our team and we are happy to share the results with you. Despite the fact that the game is still in development, we are…

    Oleg Lukashevich
  2. Developers Diaries #40

    FIRST VERSIONS OF TRAFFIC For our first car simulator, even before CCD, traffic was created as an extremely logical and disciplined entity - it was planned that there would be a certain “manager” who strictly regulates and coordinates the…

    Oleg Lukashevich

November

  1. Developers Diaries #39

    Hello, car enthusiasts! Today, as an unload - we show a small piece of the pedestrian animation process and the resulting output, which we test on the game range.

    Oleg Lukashevich
  2. Developers Diaries #38

    In this developer diary, we'll tell you about the latest updates to game locations where you can service your car. Gas Station Previously, the gas station only had basic car refueling functionality with a simple interface. Now, the gas…

    Oleg Lukashevich
  3. Developers Diaries #37

    While most of the current changes are “under the hood” and not yet ready for demo, we are happy to share with you the process of creating a new location.

    Oleg Lukashevich

October

  1. Developers diaries #36

    Let's start with the streets of our city, which have become much more vibrant. We've added many new pedestrian appearance options and clothing presets, significantly diversifying the environment. In addition, we fixed bugs in the pedestrian…

    Oleg Lukashevich
  2. Developers diaries #35

    {STEAM_CLAN_IMAGE}/44086444/fd3dda3b03a95b8ed95b672972b990eff1f5aad1.pngMain Principles of Traffic Operation Realism: The behavior of vehicles and pedestrians is as close to reality as possible. We’re working hard to improve AI algorithms…

    Oleg Lukashevich

September

  1. Developers diaries #34

    {STEAM_CLAN_IMAGE}/44086444/aacb4eea31bfc829bce0e16c33d23da1b0b86cde.pngHere are slightly updated frequently asked questions with answers, new questions with answers, and if you missed it. Frequently Asked Questions Will there be…

    Oleg Lukashevich

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