STEAMDB NEXUS

Steam app 2233750 · updated 12 Sep 2026, 23:00 UTC

Koltera

Idle creature-collector, where you mine, train, breed, explore and more with your creatures. Discover all there is in the world of Koltera.

Koltera Steam header artwork
BraymenBraymen
5playing now
724-hour peak
307all-time peak
5average, last 30 days

The last 30 days

−0.4Gain−6.36%% gain12Peak

287 hourly samples, with the daily peak drawn over them. Weekends are shaded.

036101314 Aug19 Aug24 Aug29 Aug03 Sep08 SepFriday 14 August 202611 peakSaturday 15 August 202612 peakSunday 16 August 20268 peakMonday 17 August 202611 peakTuesday 18 August 20269 peakWednesday 19 August 202611 peakThursday 20 August 20269 peakFriday 21 August 202610 peakSaturday 22 August 20269 peakSunday 23 August 20266 peakMonday 24 August 20268 peakTuesday 25 August 20267 peakWednesday 26 August 20268 peakThursday 27 August 20267 peakFriday 28 August 20267 peakSaturday 29 August 20267 peakSunday 30 August 20265 peakMonday 31 August 20267 peakTuesday 01 September 20267 peakWednesday 02 September 20268 peakThursday 03 September 20269 peakFriday 04 September 202610 peakSaturday 05 September 20268 peakSunday 06 September 202610 peakMonday 07 September 20266 peakTuesday 08 September 20269 peakWednesday 09 September 20269 peakThursday 10 September 20264 peakFriday 11 September 20266 peakSaturday 12 September 20267 peak
Daily peakEvery hourly sample

All time

34 months, December 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

083166249332Dec 2023May 2024Oct 2024Mar 2025Aug 2025Jan 2026Jun 2026December 2023307 monthly peakJanuary 202461 monthly peakFebruary 202450 monthly peakMarch 2024113 monthly peakApril 202466 monthly peakMay 202435 monthly peakJune 202436 monthly peakJuly 202433 monthly peakAugust 202417 monthly peakSeptember 202412 monthly peakOctober 20246 monthly peakNovember 202410 monthly peakDecember 202415 monthly peakJanuary 202578 monthly peakFebruary 202534 monthly peakMarch 202519 monthly peakApril 202514 monthly peakMay 202579 monthly peakJune 202537 monthly peakJuly 202520 monthly peakAugust 202539 monthly peakSeptember 202534 monthly peakOctober 202524 monthly peakNovember 202527 monthly peakDecember 202523 monthly peakJanuary 202617 monthly peakFebruary 202626 monthly peakMarch 202635 monthly peakApril 202631 monthly peakMay 202617 monthly peakJune 202616 monthly peakJuly 202612 monthly peakAugust 202613 monthly peakSeptember 202610 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0471114July 2026August 2026September 2026October 2026July 202612 peak — daily detail belowAugust 202613 peak — hourly detail belowSeptember 202610 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

036101301 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202612 peakThursday 02 July 20268 peakFriday 03 July 202610 peakSaturday 04 July 20269 peakSunday 05 July 20269 peakMonday 06 July 20269 peakTuesday 07 July 20267 peakWednesday 08 July 20266 peakThursday 09 July 20268 peakFriday 10 July 20267 peakSaturday 11 July 202610 peakSunday 12 July 20269 peakMonday 13 July 20269 peakTuesday 14 July 202610 peakWednesday 15 July 20267 peakThursday 16 July 20266 peakFriday 17 July 202611 peakSaturday 18 July 20266 peakSunday 19 July 20266 peakMonday 20 July 20263 peakTuesday 21 July 20265 peakWednesday 22 July 20266 peakThursday 23 July 20267 peakFriday 24 July 20268 peakSaturday 25 July 20269 peakSunday 26 July 20268 peakMonday 27 July 202610 peakTuesday 28 July 20268 peakWednesday 29 July 202611 peakThursday 30 July 202610 peakFriday 31 July 202611 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 170 hourly samples from 14 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

047111401 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202611 peakSunday 02 August 202610 peakMonday 03 August 20267 peakTuesday 04 August 20269 peakWednesday 05 August 202611 peakThursday 06 August 202610 peakFriday 07 August 20268 peakSaturday 08 August 202610 peakSunday 09 August 20269 peakMonday 10 August 20268 peakTuesday 11 August 202613 peakWednesday 12 August 20269 peakThursday 13 August 20268 peakFriday 14 August 202611 peakSaturday 15 August 202612 peakSunday 16 August 20268 peakMonday 17 August 202611 peakTuesday 18 August 20269 peakWednesday 19 August 202611 peakThursday 20 August 20269 peakFriday 21 August 202610 peakSaturday 22 August 20269 peakSunday 23 August 20266 peakMonday 24 August 20268 peakTuesday 25 August 20267 peakWednesday 26 August 20268 peakThursday 27 August 20267 peakFriday 28 August 20267 peakSaturday 29 August 20267 peakSunday 30 August 20265 peakMonday 31 August 20267 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 117 hourly samples. Each dip is a night. Weekends are shaded.

03581101 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 20267 peakWednesday 02 September 20268 peakThursday 03 September 20269 peakFriday 04 September 202610 peakSaturday 05 September 20268 peakSunday 06 September 202610 peakMonday 07 September 20266 peakTuesday 08 September 20269 peakWednesday 09 September 20269 peakThursday 10 September 20264 peakFriday 11 September 20266 peakSaturday 12 September 20267 peak

October 2026

Koltera was released on 8 Dec, 2023.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 12 Sep 2026, 23:00 UTC
App ID
2233750
Last updated
19 Nov 2025 build 20865451
Developer
Braymen
Publisher
Braymen
Release date
8 Dec, 2023
Platforms
Windows
Download size
110 MB
Install size
287 MB
Genres
Adventure, Casual, Indie, RPG, Strategy, Free To Play
Game modes
Single-player
Controller support
Unknown
Achievements
41

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

IdlerIncrementalRPGAdventureCasualCreature CollectorStrategyPoint & ClickSingleplayerCollectathon2DCartoonyEconomyText-BasedTeam-BasedCuteColorfulPixel GraphicsFantasyMinimalist
About this gameFull description from Steam
In this Creature-Collecting Idler, Koltera, you Mine and Train with creatures. As your creatures grow, they will grow stronger furthering their ability to help you. Discover upgrades that will further this output and make things easier. As your operation grows, so will your ability to discover new creatures and trade with traders. Koltera offers 41 unique creatures, each with 11 augmented versions. That's 450+ creatures to collect! Collect over 450+ creatures (41 unique & 11 augmented versions of each) Upgrade from over 18+ different upgradable effects Accumulate coins from your idle mining operation and continue to increase it's output through upgrades and other mechanics Balance and tinker with different creatures, each with their own unique set of genetics, and species base stats Breed and min-max the output of your creatures, by trying to create a perfect one Trade with the traders, in order to discover new species, with rarer creatures having increasingly harder requirements Create a garden which plays like a typical incremental game, in order to summon legendaries Earn offline progress (un-capped) while you are away. You will earn coins and lumin when you come back.
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10/11 Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices Memory: 1 GB RAM Storage: 500 MB available space

Recommended

macOS

Minimum: OS: Mac OS X 10.9 (64 Bit) Processor: 1.5GHz Memory: 512 MB RAM Graphics: Intel Integrated Graphics Storage: 300 MB available space

Linux

Minimum: OS: Linux Processor: 1.5GHz Memory: 512 MB RAM Graphics: Intel Integrated Graphics Storage: 300 MB available space
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

41 achievements in total.

Show selected achievements (may contain spoilers)
Chosen OneAchievement
StartupAchievement
New BusinessAchievement
CorporationAchievement
Mega-CorporationAchievement
Newbie TrainerAchievement
TrainerAchievement
Expert TrainerAchievement
Legendary TrainerAchievement
CompletionistAchievement

View all Steam achievements

24 developer announcements, Dec 2023 to Nov 2025 · times in UTC

November

  1. Wishlist Koltera 2 today! :)

    As I am nearing close to completion on Koltera 2 and heading into playtests in December, I invite anyone interested to come wishlist it! It means the world to me and I can't wait to get players playing on a game that takes ideas from…

    King Otter Games
  2. Koltera Patch v7.0

    - Buffed Mining, Training, Explores Staffs from 200% max -> 400% max - Nerfed Cost to Extend Trainer Spell from 5 -> 2 mana potions - Nerfed Cost to Refresh Trader from 10 -> 5 mana potions - Changed Achievement 'Nothing Left' to…

    Patch notes
  3. Koltera Patch v6.0

    - Changed 'Explorers' upgrade so that it converts to more 'Gathering' slots once locations are explored, for continued value into the upgrade - Fixed gold border not showing for normal creature when you had perfect genetics - Added a…

    Patch notes
  4. Koltera Patch v5.0

    - Fixed soulstone summoning not adding a obtained date to save- Added an obtained date filter in the creature selector- Added a obtained date to the tooltip of creatures- Added a dropdown so that you can choose what the auto-craft target is…

    Patch notes
  5. Koltera Patch v4.0

    - Fix the collector job so that it actually provides an upgrade to creature storage (sadly only will affect new saves) - Add spirit to the screen after you breed a creature to make it easier to see if you got the spirit you wanted - Add a…

    Patch notes

October

  1. Koltera Patch v3.0

    - Added a sentence on each job page highlighting the relevant creature stats - Added a backups folder for each save slot - Added a button to access that backups folder in the main menu - Added writing saves to files instead of cookies…

    Patch notes

February

  1. v2.2.3 - Quick Bug Fixes

    - Fixes the Collector Specialization not giving the Storage Upgrade - Removes the Broken Guidebook Link and Adds a Discord link in the Options

    Patch notes

January

  1. Koltera will become FREE at the end of the month!

    Hey everyone, I hope everyone's holidays have been amazing. With the holiday's behind me, I'm beginning to focus in on the sequel to Koltera. I don't have any timeline for it as of yet, but I wanted to announce a big change to this game…

    King Otter Games

June

  1. v2.2.2 - Text Updates + Uncapped Soulstones

    Updated old text references for better clarity Soulstones are no longer capped and will continue to accumulate Added more clarity to trader requirements

    Patch notes
  2. v2.2.0 - Rebranding + Bug Fixes + Buff

    Added Offline Progression (Uncapped) Rebranded the game to be under "Koltera" due to issues with previous names. Buffed Trainer XP gain from 3% of XP gained to 5% of XP gained by creatures Fixed bug where game crashes when gene modifying…

    Patch notes

April

  1. Game Name Change

    Hi all, I just wanted to give an update that over the next month or two, I will be rebranding the game to Faemore. There are various reasons for this, but ultimately, it'll allow me to protect the game IP, especially when I have aspirations…

    Patch notes

March

  1. v2.1.3 - Bug Fixes + Augmentation Change

    - Changed augmentation from transferring 100% of the parent stats onto the Fable to now 75% of each stat. With combiner being added back + magic + changes in the breeding formula, it is a bit too easy to get a perfect Fable. - Fixed…

    Patch notes
  2. Hotfix v2.1.2

    - Augmentation now gives parents genetics instead of 25% - Breeding now has the following Vibrancy Roll: 10% it's a 100% vibrant now, 50% it inherits the best parent, 40% vibrancy is random - Nerfed Augmentation costs massively again - Earn…

    Patch notes
  3. Hotfix v2.1.1

    - Fix Magic Staff Achievement since it isn't crafted, rather obtained - Massive nerf to Augmentation Costs - Massive nerf to Breeding Costs - Bumped Trainer XP from 1% of Fable xp earned to 3%

    Patch notes
  4. Hotfix v2.1.0

    - Changed breeding and magic staffs so that if they are not crafted, it now shows what you get when you unlock it mechanic wise - Nerfed Breeding Staff crafting requirements, to match other staffs - Fixed "Trainer Level" requirement text…

    Patch notes

February

  1. Achievements Update + Future of Fableverse

    Achievement Update I've finally finished the Achievements update, which now adds 30 achievements for you to collect and obtain. The icons are each of the Fables. Some of the achievements will be retroactive to your saves, so all you'll have…

    Patch notes

December

  1. Hotfix Patch v1.1.3

    - fixes auto-heal not working - fixes typo

    Patch notes
  2. Minor Update v1.1.2

    - Fixed gold checkmark showing/not showing incorrectly - Reworded the Vibrancy Healer upgrade to clarify what provides higher mininums - Nerfed scaling for Fable Capacity Upgrade - Re-scaled rock health so that the best of the best can…

    Patch notes
  3. Minor Update v1.1.1

    - Fixed Paging Bug that would crash game switching pages or adding a new fable at a perfect amount - Reworded the game completion screen for more clarity - Changed "Trashed" to "Released" to be more friendly - Added ability to breed again…

    Patch notes
  4. Major Patch v1.1.0

    - Added Time Stones as an offline and in-game time mechanic, to be spent on special features. Earned every 30 minutes. - Added an Additional Options page with the ability to disable animations, offline progress, and the confirm release…

    Patch notes
  5. Cloud Saves Enabled

    Cloud Saves have now been enabled! Just remember, I don't officially support Steam Decks/Non-Window OS's, so I wouldn't be surprised if it doesn't work there. If I can figure out a solution for those, I'll try, but I don't have the devices…

    Patch notes
  6. Minor Patch v1.0.3

    - Disabled "Prevent Sleep" Chromium Option (Game may not play while asleep though) - Added "1" to each time cube action in the trader for more clarity - Capitalized 'F' in Fables and Fabledex to be more consistent - Updated all the image…

    Patch notes
  7. Minor Patch v1.0.2

    - Adjusted the first few locations in training by minimizing the level spread and removing the really tough rarer fables - Starter Fables will now start with 75 for each genetic across, to give a slight advantage to start with and removes…

    Patch notes
  8. Minor Patch v1.0.1

    - Fixed Typo from the boosted tooltip from 3x to 2x (which is what it actually is) - Fixed Boosted true/false to show properly when boosted

    Patch notes

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