STEAMDB NEXUS

Steam app 2019620 · updated 12 Sep 2026, 20:08 UTC

GERONIMO

GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"

GERONIMO Steam header artwork
Dark Matter StudiosDark Matter Studios
71playing now
7124-hour peak
552all-time peak
48average, last 30 days

The last 30 days

−4.8Gain−9.05%% gain151Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0418212216313 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202669 peakFriday 14 August 202685 peakSaturday 15 August 202689 peakSunday 16 August 202698 peakMonday 17 August 202683 peakTuesday 18 August 202686 peakWednesday 19 August 202668 peakThursday 20 August 202661 peakFriday 21 August 202676 peakSaturday 22 August 202674 peakSunday 23 August 202676 peakMonday 24 August 202675 peakTuesday 25 August 202653 peakWednesday 26 August 202654 peakThursday 27 August 202655 peakFriday 28 August 202655 peakSaturday 29 August 202659 peakSunday 30 August 202664 peakMonday 31 August 2026151 peakTuesday 01 September 2026119 peakWednesday 02 September 202696 peakThursday 03 September 202686 peakFriday 04 September 202690 peakSaturday 05 September 2026108 peakSunday 06 September 202694 peakMonday 07 September 202683 peakTuesday 08 September 202684 peakWednesday 09 September 202663 peakThursday 10 September 202655 peakFriday 11 September 202667 peakSaturday 12 September 202671 peak
Daily peakEvery hourly sample

All time

3 months, July 2026 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0149298447596Jul 2026Aug 2026Sep 2026July 2026552 monthly peakAugust 2026151 monthly peakSeptember 2026119 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0149298447596July 2026August 2026September 2026October 2026July 2026552 peak — daily detail belowAugust 2026151 peak — hourly detail belowSeptember 2026119 peak — hourly detail below
Monthly peakHas finer data

July 2026

20 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

014929844759612 Jul15 Jul18 Jul21 Jul24 Jul27 Jul30 JulSunday 12 July 2026552 peakMonday 13 July 2026533 peakTuesday 14 July 2026495 peakWednesday 15 July 2026426 peakThursday 16 July 2026325 peakFriday 17 July 2026343 peakSaturday 18 July 2026340 peakSunday 19 July 2026290 peakMonday 20 July 2026232 peakTuesday 21 July 2026225 peakWednesday 22 July 2026185 peakThursday 23 July 2026169 peakFriday 24 July 2026167 peakSaturday 25 July 2026167 peakSunday 26 July 2026153 peakMonday 27 July 2026151 peakTuesday 28 July 2026138 peakWednesday 29 July 2026127 peakThursday 30 July 2026114 peakFriday 31 July 2026112 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 435 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0418212216301 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026121 peakSunday 02 August 2026122 peakMonday 03 August 2026115 peakTuesday 04 August 202698 peakWednesday 05 August 2026101 peakThursday 06 August 202673 peakFriday 07 August 202685 peakSaturday 08 August 202681 peakSunday 09 August 2026101 peakMonday 10 August 202692 peakTuesday 11 August 202696 peakWednesday 12 August 202673 peakThursday 13 August 202681 peakFriday 14 August 202685 peakSaturday 15 August 202689 peakSunday 16 August 202698 peakMonday 17 August 202683 peakTuesday 18 August 202686 peakWednesday 19 August 202668 peakThursday 20 August 202661 peakFriday 21 August 202676 peakSaturday 22 August 202674 peakSunday 23 August 202676 peakMonday 24 August 202675 peakTuesday 25 August 202653 peakWednesday 26 August 202654 peakThursday 27 August 202655 peakFriday 28 August 202655 peakSaturday 29 August 202659 peakSunday 30 August 202664 peakMonday 31 August 2026151 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 283 hourly samples. Each dip is a night. Weekends are shaded.

032649612901 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026119 peakWednesday 02 September 202696 peakThursday 03 September 202686 peakFriday 04 September 202690 peakSaturday 05 September 2026108 peakSunday 06 September 202694 peakMonday 07 September 202683 peakTuesday 08 September 202684 peakWednesday 09 September 202663 peakThursday 10 September 202655 peakFriday 11 September 202667 peakSaturday 12 September 202671 peak

October 2026

GERONIMO was released on 10 Jul, 2026.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:08 UTC
App ID
2019620
Last updated
02 Sep 2026 build 25075057
Developer
Dark Matter Studios
Publisher
Dark Matter Studios
Release date
10 Jul, 2026
Platforms
Windows
Download size
26.51 GB
Install size
27.77 GB
Genres
Action, Early Access
Game modes
Single-player, Multi-player, Co-op, Online Co-op
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

VR OnlyFamily Sharing

Controllers & input

Tracked Controller Support

Accessibility

Popular tags

Early AccessVRSingleplayerMultiplayerOnline Co-OpFPSShooterActionTacticalImmersive SimMilitaryWarPvECombatCo-opArtificial IntelligencePhysicsProcedural GenerationAtmosphericDark
About this gameFull description from Steam
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids. > COOPERATE Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins. > IN-DEPTH CUSTOMIZATION In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style. Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive. > DETAILED GUN MECHANICS Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive. A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter. > PRACTICE MAKES PERFECT Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control. Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

GERONIMO aims to bring a realistic experience of operating as a Special Forces member. This includes the depiction of frequent violence and gore.

Regional ratings

DEJUS16Violência Extrema · Temas sensíveis
IGRS18Interaksi Daring · Kekerasan · Penggunaan bahasa
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 Processor: Intel i5-6400K 2.7GHz Memory: 8 GB RAM Graphics: NVIDIA GTX 1070 Storage: 25 GB available space VR Support: OpenXR on SteamVR with Index, WMR HP Reverb G2, and Meta Quest 2/3; or OpenXR on Meta with Meta Quest 2/3. Standing only

Recommended

Recommended: OS: Windows 11 Processor: Intel i7-4790 3.6 GHz Memory: 16 GB RAM Graphics: NVIDIA RTX 3060 Storage: 25 GB available space VR Support: OpenXR on SteamVR with Index, WMR HP Reverb G2, and Meta Quest 2/3; or OpenXR on Meta with Meta Quest 2/3. Standing only
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

4 developer announcements, Jul 2026 to Sep 2026 · times in UTC

September

  1. Patch 0.1.4 Hotfix 1

    -Added deadzones to thumbstick inputs -Fixed IR illuminators -Fixed being able to mag palm different mags -Fixed mounted sights (RMR's) not saving when placed on optics -Gun smoothing intensity is now a slider instead of atomic on/off…

    Patch notes

August

  1. Optimization pass: better performance, stability, bug fixes, AK12 and more!

    Hi everyone! First of all, our apologies for the long wait. We know a lot of you were waiting on this update. It took us a while to find the main culprits for the performance, next to some real life events that took place as well. Anyway…

    Patch notes

July

  1. Left handed support, more accessibility, running while aiming & some bug fixes!

    Simple patch to address some of the highly requested feedback. Removed the restriction of not being able to run while aiming Renamed the grip style options for clarity Removed a watermark Fixed the duplicated magazine bug after dying Added…

    Patch notes
  2. Floor flickering issue fix

    Fixed the floor flickering issue. Don't forget to set your settings according to your hardware!

    Patch notes

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