STEAMDB NEXUS

Steam app 2019300 · updated 12 Sep 2026, 19:12 UTC

Dokimon Quest

A monster-taming RPG meets GBC-era nostalgia. Capture and train 140+ Dokimon across 15+ towns. "Whoa, watch out — Dokimon are dangerous!" Uncover the mystery behind your missing childhood friend in the Xelos region.

Dokimon Quest Steam header artwork
Yanako RPGsYanako RPGs
149playing now
20224-hour peak
1,732all-time peak
338average, last 30 days

The last 30 days

−9.8Gain−2.82%% gain1,732Peak

556 hourly samples, with the daily peak drawn over them. Weekends are shaded.

04689351k2k13 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 20269 peakFriday 14 August 20267 peakSaturday 15 August 202613 peakSunday 16 August 202613 peakMonday 17 August 20267 peakTuesday 18 August 20266 peakWednesday 19 August 202612 peakThursday 20 August 20268 peakFriday 21 August 20268 peakSaturday 22 August 20268 peakSunday 23 August 202610 peakMonday 24 August 20261,215 peakTuesday 25 August 20261,732 peakWednesday 26 August 20261,571 peakThursday 27 August 20261,170 peakFriday 28 August 2026782 peakSaturday 29 August 2026678 peakSunday 30 August 2026602 peakMonday 31 August 2026415 peakTuesday 01 September 2026357 peakWednesday 02 September 2026332 peakThursday 03 September 2026314 peakFriday 04 September 2026279 peakSaturday 05 September 2026271 peakSunday 06 September 2026267 peakMonday 07 September 2026265 peakTuesday 08 September 2026220 peakWednesday 09 September 2026204 peakThursday 10 September 2026206 peakFriday 11 September 2026198 peakSaturday 12 September 2026202 peak
Daily peakEvery hourly sample

All time

23 months, November 2024 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

04689351k2kNov 2024Feb 2025May 2025Aug 2025Nov 2025Feb 2026May 2026Aug 2026November 202456 monthly peakDecember 202436 monthly peakJanuary 202527 monthly peakFebruary 202513 monthly peakMarch 202514 monthly peakApril 20257 monthly peakMay 202533 monthly peakJune 202520 monthly peakJuly 202525 monthly peakAugust 202512 monthly peakSeptember 202511 monthly peakOctober 202513 monthly peakNovember 202513 monthly peakDecember 202524 monthly peakJanuary 202650 monthly peakFebruary 202626 monthly peakMarch 202621 monthly peakApril 202616 monthly peakMay 202621 monthly peakJune 202628 monthly peakJuly 202634 monthly peakAugust 20261,732 monthly peakSeptember 2026357 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

04689351k2kJuly 2026August 2026September 2026October 2026July 202634 peak — daily detail belowAugust 20261,732 peak — hourly detail belowSeptember 2026357 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0918283701 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202634 peakThursday 02 July 202626 peakFriday 03 July 202617 peakSaturday 04 July 202620 peakSunday 05 July 202627 peakMonday 06 July 202629 peakTuesday 07 July 202623 peakWednesday 08 July 202619 peakThursday 09 July 202619 peakFriday 10 July 202628 peakSaturday 11 July 202618 peakSunday 12 July 202618 peakMonday 13 July 202612 peakTuesday 14 July 202619 peakWednesday 15 July 202617 peakThursday 16 July 202614 peakFriday 17 July 202622 peakSaturday 18 July 202616 peakSunday 19 July 202623 peakMonday 20 July 202617 peakTuesday 21 July 202616 peakWednesday 22 July 202612 peakThursday 23 July 20269 peakFriday 24 July 20267 peakSaturday 25 July 20269 peakSunday 26 July 20269 peakMonday 27 July 20267 peakTuesday 28 July 202611 peakWednesday 29 July 202610 peakThursday 30 July 202610 peakFriday 31 July 20267 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 275 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

04689351k2k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20265 peakSunday 02 August 20266 peakMonday 03 August 20265 peakTuesday 04 August 202610 peakWednesday 05 August 20269 peakThursday 06 August 20266 peakFriday 07 August 20266 peakSaturday 08 August 20267 peakSunday 09 August 20267 peakMonday 10 August 20265 peakTuesday 11 August 20266 peakWednesday 12 August 20268 peakThursday 13 August 20269 peakFriday 14 August 20267 peakSaturday 15 August 202613 peakSunday 16 August 202613 peakMonday 17 August 20267 peakTuesday 18 August 20266 peakWednesday 19 August 202612 peakThursday 20 August 20268 peakFriday 21 August 20268 peakSaturday 22 August 20268 peakSunday 23 August 202610 peakMonday 24 August 20261,215 peakTuesday 25 August 20261,732 peakWednesday 26 August 20261,571 peakThursday 27 August 20261,170 peakFriday 28 August 2026782 peakSaturday 29 August 2026678 peakSunday 30 August 2026602 peakMonday 31 August 2026415 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

09619328938601 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026357 peakWednesday 02 September 2026332 peakThursday 03 September 2026314 peakFriday 04 September 2026279 peakSaturday 05 September 2026271 peakSunday 06 September 2026267 peakMonday 07 September 2026265 peakTuesday 08 September 2026220 peakWednesday 09 September 2026204 peakThursday 10 September 2026206 peakFriday 11 September 2026198 peakSaturday 12 September 2026202 peak

October 2026

Dokimon Quest was released on 22 Nov, 2024.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:12 UTC
App ID
2019300
Last updated
12 Sep 2026 build 25273127
Developer
Yanako RPGs
Publisher
Yanako RPGs
Release date
22 Nov, 2024
Platforms
Windows
Download size
63 MB
Install size
77 MB
Genres
Adventure, Casual, RPG, Strategy
Game modes
Single-player
Controller support
Full
Achievements
44

Features & support

Steam features

Steam AchievementsSteam CloudSteam LeaderboardsFamily Sharing

Controllers & input

Full controller support

Accessibility

Popular tags

Creature CollectorExplorationTurn-Based StrategyJRPGParty-Based RPGRPGFemale ProtagonistCharacter CustomizationStrategy2DCuteFunnyOpen WorldStory RichTeam-BasedTurn-Based CombatRelaxingCasualPixel GraphicsColorful
About this gameFull description from Steam
Dokimon Quest is a turn-based monster-taming RPG set in a GameBoy Color-inspired pixel world. Capture, train, and battle alongside 140+ original monsters as you push into a dangerous open world to uncover the mystery behind your missing childhood friend. "Whoa, watch out!" Dokimon may be dangerous, but don't let that stop you! The more you explore, the stronger you'll need to become. Quality of Life Features Speed up battles by holding an action key Edit monster stats and move pools from your main menu (when in towns) Battle helper tips and tools (optional) Quest log, to help you keep track of your journey 8-bit + Piano OST — pick whichever suits your preference World battles let you battle right in your surroundings (enable in options) 20+ retro color palettes, in case full color isn't your style 9 playable characters to choose from 4 save files, in case your friends want to try Features Battle against Rangers who are also on the quest to get stronger, and take down evil corporations that stand in your way and disrupt the peace. Dokimon takes inspiration from the GameBoy Color era of games, without the chunkiness of some of those old systems. (Like, the game's systems... not the consoles — we love those.) On Your Adventure Collect over 140 unique, original monsters Explore an adventure spanning 15+ towns Explore several routes, caves, shrines, seas, and mountains Complete a 15–20 hour story mode, with endless post-game content for completionists Track down rare monsters to unlock the game's post-story Experience 7 alt-palettes for each monster (1 of which is incredibly rare) Go FISHING! Built on the MonMae Engine (aka Luna) Dokimon Quest was made in MonTamer Maker (MonMae, also known as Luna), a platform/engine built specifically for making monster tamer games. The engine keeps growing thanks to its devs and community — so making new Dokimon Quest (and similar) titles is within arm's reach, even for you. Professor Intro "Watch out!" "You almost just got singed by a Burnsby!! Didn't you know? They may be cute and cuddly, but they hide amongst plush animals, and strike out at unsuspecting prey. Their cute demeanor can quickly send you on a trip to the hospital!" Professor Rei: "Oh, hey! I didn't see you there. I was practicing my lines for... err, nevermind." "My name is Rei! I've made a bit of a name for myself as a Dokimon specialist. Ever since the Great Divide, I've made it my mission to thoroughly document Dokimon on Earth. Dokimon are extremely dangerous creatures, so studying them profusely helps ensure everyone's safety. You probably already knew that, though..." "But anyway, what are you still doing here? Go play the game already!" p.s. There is a Dokimon Wiki with information about all monsters, tips, guides, and more. If you're interested, check the Dokimon Quest Steam Community Hub, or search "Dokimon Wiki" in your favorite search engine.
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 Processor: Dual core processor Memory: 4 GB RAM Graphics: Integrated Graphics Storage: 100 MB available space

Recommended

Recommended: OS: Windows 10 Processor: 10th Gen Quad core processor or newer Memory: 16 GB RAM Graphics: GTX 760 (or equivalent) and up Storage: 500 MB available space

macOS

Minimum: OS: macOS 10.13 (High Sierra) Processor: Intel Core i3 or equivalent Memory: 4 GB RAM Graphics: Intel HD Graphics 4000 or equivalent Storage: 100 MB available space Recommended: OS: macOS 10.15 (Catalina) or later Processor: Intel Core i5 or equivalent Memory: 8 GB RAM Graphics: Dedicated GPU with 2GB VRAM Storage: 500 MB available space
Supported languages5 languages
LanguageFull audio
English
Japanese
Spanish - Latin America
Portuguese - Brazil
French

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

44 achievements in total.

Show selected achievements (may contain spoilers)
Launch the GameAchievement
Meet the ProfessorAchievement
Ai Koi YouAchievement
Captalizing!Achievement
XOXOAchievement
Samurai WarriorAchievement
Carrot ExpertHidden achievement
A little Fishy...Achievement
Together ForeverHidden achievement
The Great SageAchievement

View all Steam achievements

49 developer announcements, Oct 2024 to Sep 2026 · times in UTC

September

  1. Movepools Rework + Signature Moves and Polish

    Hi all! I'm here with some more updates that incorporate recent feedback :) Let's get right into it!Movepools rework Dokimon's movepools have been completely rebuilt from the ground up, giving more moves to each monster, as well as a new…

    yano

August

  1. Tiny QOL Additions and some Tiny Bug Fixes

    Hi everyone! We got a plethora of new players in this last couple of days, and absolutely DESTROYED our previous peak player count of 167, with 1,700 players online at one time!With this influx of new players, some issues and new…

    Patch notes
  2. Offline Trading + Battling with Friends ー Sequel Announcement

    Why hello there! Today, I bring to you all an EXTREMELY fun and interesting update: Trading, and so, so much more There's A LOT packed into this update ... let's get right into it! Dokimon Quest: II ― The sequel launches it's Steam Page…

    yano
  3. Dokimon Quest: II ー Steam Page Live Now

    Heyo everyone! Been working super duper hard on this ... the sequel's Steam Page is here!!!Dokimon Quest: III'm so excited for so many new features, additions, improvements, and the continuation of the story in this new game.Please take a…

    yano
  4. Added V-Sync + Improved Move Prediction + Movepools Balance

    Hiyo~ So I was working on the dokimon-engine as I continue my development on 'Dokimon Quest: II', and decided to throw a couple things back into this game, as they are pretty substantial improvements without much work or risk of causing…

    yano

July

  1. Input Improvement + Several Language / Localization Fixes

    Hi guys^^ We found a lot of localization issues so I went ahead and fixed all of them. The following languages have been tweaked or fixed:Japanese, Spanish, Portuguese, FrenchAdditionally, a small change was made that lets you talk to NPCs…

    Patch notes
  2. Battle Moves and Movement Rework + Visual Feedback

    Hi! So... I couldn't help myself, lol. I did a cool thing recently and, just had to add it to Dokimon''Let's get right into this new update !!! Battle Moves and Movement ReworkSo the way that Dokimon move whilst in battles has been touched…

    yano
  3. The "Clunky" Update with Buttery Smooth Movement

    Hi guys! We've gotten a lot of complaints of "clunkiness" regarding the game. Now, while a lot of these things are more or less unavoidable (or even intentional) with the game having heavy GBC inspiration, some of the clunkiness did come…

    yano
  4. Minor Bug Fixes + A Question: Should We Add a Short Tutorial ???

    Hi guys! We have gotten a plethora of new players with the Steam Summer Sale this year, and with this some bug reports. We just went in and fixed a few things with this patch and will likely push out a couple more over the span of this…

    Patch notes

June

  1. BIG Sales and Xbox Release + General Improvements and added French!

    Hi guys! Firstly, I just wanted to let everyone know that the game released to Xbox this week, whoohoo!Updates and AdditionsIn this update, we made some slight improvements to general systems, including reworking the typechart page in the…

    yano

May

  1. In-Battle Multi-Evolutions Enabled + Full options menu Rework and Bug Fixes

    Hiyo! I'm here with some bug fixes and improvements for the demo, as well as some things I think a lot of people have really been looking forward to. Monster Evolutions ReworkThe way monsters evolve has been completely reworked, to allow…

    yano
  2. New DLC "The Great Fairy Island" Now Live with 20% Launch Discount

    Hi guys! Our new DLC is currently live and available to play. This is our first time ever doing a DLC and, man, was a lot packed into this one!We have a huge new areas to explore, a new shrine, several new cutscenes with new (and familiar)…

    yano

March

  1. Small Bug Fixes + DLC Preparation ー In-Battle Evolutions Temporarily Disabled

    Hi guys! Some simple fixes here while also preparing for the recently announced Story DLC, that will be taking place on the all new, Great Fairy Island.This DLC will add a few hours of extra story content, new places to discover and…

    yano
  2. In-battle Party Evolutions + LVLUP Messages and Several Improvements

    Hi guys, we've gotten a lot of feedback in recent reviews, so I decided to take the time to address the most important / most requested items. Here's the full changelog:Drastically improved the "Battle Toggle" menu option. It just stays on…

    yano

February

  1. Yami Kids DemoーNow Available!

    We are happy to announce that the demo for our next title, Yami Kids is now playable on Steam!Yami Kids is a brand new monster taming experience and IP, with all new visuals, features, and effects.Built on the latest and greatest version of…

    yano

January

  1. Dokimon: Quest 90% Sale + improvements to Celebrate iOS Launch

    Hi guys! It's my birthday tomorrow, and all I want is for more people to experience and enjoy my game, so I scheduled the by-far steepest sale yet, a whopping 90% off! Additionally, the game just launched to iOS for $3.99, and is coming…

    yano

December

  1. Added New Clothes ー Bunny Girl + All Player Char Outfits; Alt-region Worldmap

    Hi guys! This is the last of the stuff I wanted to add in that I didn't have time to last time :D Here's the patch notes: - Added: 2 Bunny Girl Outfits for Purchase. Find them at your local casino! - Added: All 9 Playable Character…

    yano
  2. Steep Sale + NEW Gamemodes: Perma-death, 6 Mon Cap, Difficulty Slider

    Hey guys! This will be super short since I'm kind of sick and technically shouldn't even be working now D: (oh no!), but I have a pretty exciting update for you guys today! Lets get into it: First of all, the game is on a super steep sale @…

    yano
  3. Bug Fixes and ImprovementsーSteamdeck Fixesー日本語スクリプトを最初から作り直して、HDフォントも追加しました。

    Hi~ Small update today that address some minor issues and requested improvements:日本語のスクリプトは最初から作り直しました。それに、HDフォントが使えるようになりました。Fixed an issue with switching monsters that occurred when using the new "battle speed toggle" settingFixed an…

    yano

November

  1. 1yr Anni. brings Switch Launch + New Content Coming Soon!

    Hey guys! We recently surpassed 1 year of Dokimon on Steam, whoohoo! With that, I'd like to talk about some announcements, as well as the future of Dokimon: Quest and the series as a whole.To start this off, we are thrilled to announce that…

    yano

September

  1. Dokimon: Quest with its steepest sale yet ー Sub 48 hours to back Yami Kids

    Hi guys! Just wanted to touch in very quickly and note that Dokimon: Quest is currently 75% off, which is it's steepest sale yet! Additionally, we have decreased the price recently (in several currencies), but the USD price has dropped from…

    yano
  2. Battle Speed Toggle + PC Info Bug Patch

    Hi guys. Small update today fixing a bug in the recently added "PC Info" feature, that lets you view monster info right from your PC. There was an issue when trying to search and empty spot that has been fixed.Battle Speedup Toggle ON/OFF…

    yano
  3. Yami Kids - Kickstarter Now Live

    Yami Kids is live NOW on Kickstarter, just launched! https://www.kickstarter.com/projects/56605700/yami-kids/ Here's the scoop: - 30% early bird specials - Limited design tiers (monsters, players, NPCs, etc) - Limited Physical Collector's…

    yano

August

  1. Yami Kids - A New Game Announcement

    Heyo! Yano here. I'm here to announce Yami Kids, the next game after Dokimon: Quest to be released by me on the MonMae engine!I'm super excited for Yami Kids, so I could talk about it all day... But instead, I'll let do the Steam page do…

    yano
  2. Addressing Recent Complaints: Battle Speedup, in-PC Info, Exp Balance, Bug Fixes

    Hey guys~ First update in a little while :) Have you been enjoying you Dokimon experience? Aside from some small bug fixes, here's what this update brings: - Faster speed-up in battles. You should see a noticeable difference - Nearly…

    yano

June

  1. Dokimon: Quest - 67% off for Steam Summer Sale!

    Hey guys! I just briefly wanted to let everyone know that Dokimon: Quest, as well as all other games we've made so far are currently on steep sales for the Steam Summer Sale :)Help us spread the word, this is the steepest sale we've had for…

    yano
  2. MonTamer Maker is coming to Steam in 2025

    Hey guys! I'm so happy to announce today that we will be releasing a Steam version of MonTaker Maker, also known as "MonMae" later this year!This version of MonMae will let you build games completely in-engine, and upload, download, share…

    yano
  3. 日本語版直し - Versión en Español fija - Versión portuguesa terminada

    Hi! This is a small update that addresses some minor issues, mostly having to do with the localized versions of the game.日本語版のゲームにいくつか問題がありましたが、修正されました。Hubo algunos problemas con la versión en español del juego que se han solucionado.Houve…

    Patch notes

May

  1. Español + 日本語完了 TL's Completed + Bug Fixes / Improvements

    Hello, Hola, こんにちは ! We have finished translating the remaining Spanish parts (previously, some less important bits were missing, however, currently the game is 100% translated into Spanish by a native speaker). Additionally, some errors…

    Patch notes
  2. Blight Crystal (Monster Repel) + Exp. Boost & Improvements. Give me Feedback!

    Hey guys! Quick update today. I added a "Blight Crystal", this works as a monster repellant item. It only "counts down" when physically walking on grass, and there is a cute in-game visual for when it is active :)…

    yano
  3. Dokimon: Quest on sale for 40% off + Trading Cards have been Added!

    Hey guys! Super super fun update today, we have trading cards, whoohoo !! This is has been a long life goal of mine for YEARS and Dokimon: Quest is the first game I made that was eligible for Steam Community Items, I'm so glad! :D Go check…

    yano

April

  1. "Last" Content Update: Flight, Final Boss, Clothes, Accessories + Spanish

    Hey guys^^ This is the "last" content update for Dokimon: Quest. I put it in quotes because, the reality is that there's still some things that I'd like to add to the game, however I need a bit of a break from indie dev for now. Anyway!…

    yano

March

  1. Nicknames are here along with a 40% off sale, the STEEPEST Sale yet!

    Hey guys! Super quick update and announcement here.. Nicknames are finally here! Additionally, the game is currently 40% for a limited time, the steepest sale to date! If anyone of your friends or family were waiting for a good opportunity…

    yano
  2. Optimization and Small Bug Fixes + News on what's next~

    Hey guys! I fixed some a few places where messages were mixed up or in the wrong places. Additionally, some optimization went into this build, so the game should be a bit easier to run on lower powered devices. Recently, I finished…

    Patch notes

February

  1. Great + Master Rods Fixed + Unique Palette roll added to Cutscene Mon Encounters

    Hey guys~ Quick patch today. Here's some things that were fixed or added recently. One of the biggest fixes we've been waiting for is losing a move in double battles when your partner monster fainted. There was also a couple small bugs we…

    Patch notes

January

  1. Form changes are back! Unique palettes on mini's; Bugs and polish!

    Hi guys! Form changes are finally back. To perform a form change, simply press your "A" button on your default "party info" screen, the screen after selecting your monster and hitting "info" from your party. If you monster has previous…

    Patch notes
  2. Hot Fixes + A 25% off Sale, tell your friends!ーWhat's next as we dip into 2025?

    Hey guys~ This update only contains some minor bug fixes for rare instance cases. I was able to find and fix these bugs rather quickly thanks to reports in my discord server as well as some kind people who made a forum post about their…

    YANA

December

  1. Drastic Moves Balance + Complete Worldmap and Quest Tracker Rework

    Hey guys! Thanks for your patience on these, lots of big new changes and improvements this time around :D As for moves, well, there's really not much to say (or show, rather) but I have manually gone through and individually triple checked…

    YANA
  2. Achievements and New Region addedーExplore and Capture rare Monsters!

    Hi guys! I've been super hard at work on adding this new region to the DQ map and I believe we've finally ironed out enough to start spreading the word. I'm also extremely excited to say that achievements have been fixed and confirmed…

    YANA
  3. 出来るだけ日本語のスクリプトを直しました 現在90%以上日本語で遊べます。

    こんにちは~ 昨日と今日、25時間以上頑張って、漢字からかなに変換するシステムを作ろうとしましたが、私の力では無理かもしれません。 ですが、良い漢字があり、ドット絵のフォントを見つけたので、今はそれを使っています。 下のスクリーンショットをご覧ください。 {STEAM_CLAN_IMAGE}/45194102/0ef045e10526b228fda8e73b822961d01d3384e5.png…

    Patch notes
  4. Xelos Aki fix + Yor City Fix + Final Area polish + Countless bugs fixed

    Hey guys! Great news, I pushed well over 10 updates over the past 2-3 days, but I didn't wanna do any announcements until I had more time for me (and some select people) to test it... All of the major things have been fixed, including…

    YANA

November

  1. 1st "Major" update as a Solo Dev doing my best >.

    Hoping this is the last of the bugs ;-; now I can go back to content updates :D (Aki before I sleep, I promise) The battle speed-up function has been completely reworked so it should work for everyone now. It's also slightly faster than it…

    Patch notes
  2. Hot fixes - Fixes and updates to Berries, Affinity, and other items

    FIXED - Berries. Use them to increase your Affinity and AP (Affinity Point) stats! ADDED - Unique chance to all "secret" monsters and starting monsters ADDED - Aki's Shrine and "The Mountain" to the worldmap so that people won't get…

    Patch notes
  3. Hot fixes (again) - Think this is the last of them! Next is Xelos cutscene fix

    Hey guys :) another patch here. I believe this is the worst of it! Have had several people confirm there's no more crashing or getting stuck in battles. Will start working on achievements and the stuff in Xelos city now! Major issues fixed…

    Patch notes
  4. Weekend Hot Patch - Hoping to have everything perfect by Friday!

    Major issues fixed : FIXED - issue with "my_affinity" not being set and resulting in a crash FIXED - issue with evolving during world battles FIXED - battles occasionally getting stuck with "dead" enemy at 1 hp Minor issues fixed : FIXED…

    Patch notes
  5. Launch Day Hotfixes : Re-enabled Piano, Fixed some crashes, Temp. Disabled Forms

    Notes : - Currently there are no none hard crashes or game loop breaks - Battle exit timer was greatly reduced (lmk if its still too long) Known issues : - Smooth camera causes white lines inside houses (Snappy camera ok) - World battles…

    Patch notes
  6. Dokimon Quest is LIVE : Time to go bug catching!

    I can't believe it! The game is live :o Dokimon : Quest is a game I started almost 3 years ago. I made it while making MonTamer Maker, my game engine for making monsters tamers gamers, and while studying fully time! 6 months ago, I…

    YANA
  7. Just over 2 weeks before Dokimon launch to Steam on Nov. 22!

    Big updates have come to Dokimon as we get closer to release day, including new builds for closed beta players. Recently, we've seen rapid progression on localization to Japanese (which Yana is translating manually, by hand), and new…

    YANA

October

  1. Dokimon DEMO gets a big update, with full controller support and localization!

    Hey guys! Wow, I didn't know I was able to do updates like this before the game was available for sale D: I guess you learn something new every day huh! Just wanted to touch in briefly and let everyone know that localization is finally…

    Yanako RPGs

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