STEAMDB NEXUS

Steam app 1960480 · updated 12 Sep 2026, 22:13 UTC

AutoForge

A 2D automation sandbox adventure. Build an automated factory with Mana-powered machines, progress through an expansive tech tree, explore a vast and wonderful world, upgrade yourself with ancient technologies, and defend it all from invasions.

AutoForge Steam header artwork
Siege GamesSiege Games
13playing now
2024-hour peak
314all-time peak
8average, last 30 days

The last 30 days

+3.3Gain+57.52%% gain37Peak

283 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01020304013 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 20265 peakFriday 14 August 20266 peakSaturday 15 August 20267 peakSunday 16 August 202611 peakMonday 17 August 20268 peakTuesday 18 August 202610 peakWednesday 19 August 20269 peakThursday 20 August 20268 peakFriday 21 August 20268 peakSaturday 22 August 202610 peakSunday 23 August 202612 peakMonday 24 August 202613 peakTuesday 25 August 202611 peakWednesday 26 August 20268 peakThursday 27 August 20268 peakFriday 28 August 20265 peakSaturday 29 August 202614 peakSunday 30 August 202617 peakMonday 31 August 202613 peakTuesday 01 September 202611 peakWednesday 02 September 20269 peakThursday 03 September 20269 peakFriday 04 September 202614 peakSaturday 05 September 202626 peakSunday 06 September 202637 peakMonday 07 September 202623 peakTuesday 08 September 202618 peakWednesday 09 September 202615 peakThursday 10 September 202615 peakFriday 11 September 202620 peakSaturday 12 September 202620 peak
Daily peakEvery hourly sample

All time

31 months, March 2024 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

085170254339Mar 2024Aug 2024Jan 2025Jun 2025Nov 2025Apr 2026Sep 2026March 2024313 monthly peakApril 2024314 monthly peakMay 202496 monthly peakJune 202442 monthly peakJuly 202451 monthly peakAugust 202431 monthly peakSeptember 202442 monthly peakOctober 2024179 monthly peakNovember 202449 monthly peakDecember 202433 monthly peakJanuary 202526 monthly peakFebruary 202519 monthly peakMarch 202529 monthly peakApril 202522 monthly peakMay 202553 monthly peakJune 202536 monthly peakJuly 2025115 monthly peakAugust 202545 monthly peakSeptember 202524 monthly peakOctober 202521 monthly peakNovember 202516 monthly peakDecember 202524 monthly peakJanuary 202622 monthly peakFebruary 202617 monthly peakMarch 202616 monthly peakApril 202616 monthly peakMay 202690 monthly peakJune 202635 monthly peakJuly 202623 monthly peakAugust 202617 monthly peakSeptember 202637 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

010203040July 2026August 2026September 2026October 2026July 202623 peak — daily detail belowAugust 202617 peak — hourly detail belowSeptember 202637 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0612192501 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202616 peakThursday 02 July 202615 peakFriday 03 July 202620 peakSaturday 04 July 202623 peakSunday 05 July 202623 peakMonday 06 July 202617 peakTuesday 07 July 202615 peakWednesday 08 July 202615 peakThursday 09 July 202617 peakFriday 10 July 202613 peakSaturday 11 July 202616 peakSunday 12 July 202617 peakMonday 13 July 20269 peakTuesday 14 July 202611 peakWednesday 15 July 20269 peakThursday 16 July 20268 peakFriday 17 July 202612 peakSaturday 18 July 202610 peakSunday 19 July 202611 peakMonday 20 July 202610 peakTuesday 21 July 20268 peakWednesday 22 July 20269 peakThursday 23 July 20266 peakFriday 24 July 202611 peakSaturday 25 July 20269 peakSunday 26 July 202610 peakMonday 27 July 202610 peakTuesday 28 July 20268 peakWednesday 29 July 20269 peakThursday 30 July 20266 peakFriday 31 July 20268 peak

August 2026

30 days as the curve, each the highest figure that day. Behind it, 152 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

059141801 Aug06 Aug12 Aug17 Aug22 Aug27 AugSaturday 01 August 20268 peakSunday 02 August 202612 peakMonday 03 August 202611 peakTuesday 04 August 20266 peakWednesday 05 August 20264 peakThursday 06 August 20265 peakSaturday 08 August 202615 peakSunday 09 August 202612 peakMonday 10 August 202610 peakTuesday 11 August 20267 peakWednesday 12 August 20265 peakThursday 13 August 20266 peakFriday 14 August 20266 peakSaturday 15 August 20267 peakSunday 16 August 202611 peakMonday 17 August 20268 peakTuesday 18 August 202610 peakWednesday 19 August 20269 peakThursday 20 August 20268 peakFriday 21 August 20268 peakSaturday 22 August 202610 peakSunday 23 August 202612 peakMonday 24 August 202613 peakTuesday 25 August 202611 peakWednesday 26 August 20268 peakThursday 27 August 20268 peakFriday 28 August 20265 peakSaturday 29 August 202614 peakSunday 30 August 202617 peakMonday 31 August 202613 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 131 hourly samples. Each dip is a night. Weekends are shaded.

01020304001 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202611 peakWednesday 02 September 20269 peakThursday 03 September 20269 peakFriday 04 September 202614 peakSaturday 05 September 202626 peakSunday 06 September 202637 peakMonday 07 September 202623 peakTuesday 08 September 202618 peakWednesday 09 September 202615 peakThursday 10 September 202615 peakFriday 11 September 202620 peakSaturday 12 September 202620 peak

October 2026

AutoForge was released on 27 Mar, 2024.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 22:13 UTC
App ID
1960480
Last updated
24 Jun 2026 build 23902214
Developer
Siege Games
Publisher
Siege Games
Release date
27 Mar, 2024
Platforms
Windows
Download size
205 MB
Install size
402 MB
Genres
Adventure, Indie, Simulation, Strategy, Early Access
Game modes
Single-player, Multi-player, Co-op, Online Co-op
Controller support
Full
Early Access
Listed in Early Access

Features & support

Steam features

Steam CloudFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller SupportSteam Input API Support

Accessibility

Popular tags

Early AccessAutomationResource ManagementBase BuildingSandboxCraftingBuildingProcedural GenerationExplorationMultiplayerSimulationIndieOnline Co-OpManagementMagicSingleplayerLogicCharacter CustomizationColorfulStrategy
About this gameFull description from Steam
A 2D automation sandbox adventure. Build an automated factory with Mana-powered machines and farming, progress through an expansive tech tree, uncover a vast world filled with wonder and danger, upgrade yourself with ancient technologies, and defend it all from enemy invasions. You are Otto, a magical golem who awakens to find himself abandoned and alone. Seek out your ancient masters and learn what happened to them and the world – but first, you must build… Automate Crafting takes time. Instead, build a automated factory composed of Mana-powered machines, farming and monster husbandry. Design sprawling production lines connecting vital resource outposts to the heart of your factory. Reshape the world to fit your needs. Explore Forge your own path through dangerous lands. Find new ore deposits to expand your factory, uncover valuable treasures, and interact with the denizens of the world. Each new region is a unique blend of procedural generation and hand-crafted points of interest. Expand Otto is forever tethered to the powerful Apotheos; however, with the right materials these bounds can be expanded. Unlock a sprawling sandbox world region by region. Progress Delve into a massive technology tree, discovering new structures and materials as your factory’s power expands. Use ancient technology scattered throughout the world to upgrade Otto’s mainframe. Defend A mysterious auto-defense system has awakened to protect the world’s resources – from you! Defeat the drones with a sword, blaster, and an auto-defense system of your own.
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 (64 bit) Processor: Dual core 3Ghz+ Memory: 4 GB RAM Graphics: DirectX 10.1 capable GPU with 512 MB Storage: 4 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 (64 bit) Processor: Quad core 3Ghz+ Memory: 8 GB RAM Graphics: DirectX 11 capable GPU with 2 GB VRAM Storage: 4 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages13 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Japanese
Korean
Polish
Portuguese - Brazil
Russian
Simplified Chinese
Traditional Chinese
Ukrainian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Oct 2024 to Sep 2026 · times in UTC

September

  1. 1.0 Release Date Announcement

    AutoForge will be leaving Early Access with a 1.0 release on October 28th!Puk-puk! Over 7 years ago, I started development on AutoForge as a "shorter" game project. This has been a long time coming but we wanted to build the best game we…

    Jasson

August

  1. Development Update - August 2026

    Greetings GolemsWe have been working hard on 1.0 and we're making some great progress. Today I want to share with you what I (Jasson) worked on last month. Overall, I think that AutoForge (currently as of 0.7), performs quite well even with…

    Jasson

June

  1. AutoForge 1.0 Release Window Announced!!!

    After working on our last Major Update, Shared Workload for so long, we were excited to get started working on the what's next... And with that we are thrilled to announced that this next Major Update will be the 1.0 release for AutoForge…

    Jasson
  2. Patch Notes for v0.7.42

    Yet another very small patch! These issues were brought to my attention yesterday and I wanted to get a patch out with it before moving back to the next major update for the time being.ChangesResolved issue with some UI interactions not…

    Patch notes
  3. Patch Notes for v0.7.41

    Small patch to fix the regression in v0.7.40 that caused power networks to fail. They should be fixed now when you load up the game and not require any work on your end such as tearing down power relays. I apologize for this issue and thank…

    Patch notes
  4. Patch Notes for v0.7.40

    We've been focused on the next major update for awhile now but I'm still trying to get some patches in since it will be awhile before the next major update is released. Speaking of which, details on this update will be coming out in just a…

    Patch notes
  5. Patch Notes For v0.7.39

    Smaller patch but with some tasty bug fixes in it. Thank you to everyone that helped get these issues fixed up. I am going to try to continue to do more patches over the next few weeks but at the same time we are also working on the next…

    Patch notes

May

  1. Patch Notes for v0.7.38

    This is a smaller patch with a few more fixes for both crashes and multiplayer. I will continue to work on fixes but also as things are slowing down I'll start looking at our next major update. More news on that in a few…

    Patch notes
  2. Patch Notes for v0.7.37

    Another day of of bug fixes is here! This one brings in some really needed fixes. Thank you everyone for your patience as we get these fixed - especially to those that have continued to report issues. I will be continuing to fix issues so…

    Patch notes
  3. Patch Notes for 0.7.36

    Another patch is here with several more bug fixes! As always, thank you everyone that has been helping by reporting bugs. If you are running into any issues then please share them along with logs (both host and client if it is multiplayer).…

    Patch notes
  4. Patch Notes for v0.7.35 (Experimental)

    Hello! Here is a juicy patch that is now on the experimental branch for now. I have been working on fixing issues as they are reported. Thank you to everyone that has taking the time to report issues - it is very helpful! I am continuing to…

    Patch notes
  5. Patch Notes for v0.7.34

    Our first quick hot fix patch is here with a critical issue being fixed. Thank you to those that helped me figure this one out. If you have been having issues with connecting to a multiplayer game then please try again now with this…

    Patch notes
  6. Shared Workload (0.7) is now Live!

    After NINE months of development, we are beyond happy to announce that our next major update, Shared Workload, is now fully released! With Shared Workload you will now be able to play Online Multiplayer with your friends (and even your…

    Jasson
  7. Shared Workload (0.7) Patch Notes

    Here are all of the tasty changes for AutoForge's major update, Shared Workload. Read more about the update over at the main Shared Workload announcement. Enjoy!Major FeaturesMultiplayer - Play with your friends online!Cosmetics - Customize…

    Patch notes

March

  1. Shared Workload is (Almost) Ready!

    Greetings fellow Golems!James and I have been working hard to wrap up Shared Workload and are nearly there - so close in fact that we considered releasing it this week. We decided that a little more time in the oven would be best given how…

    Jasson
  2. Shared Workload (0.7) is now in Experimental

    The long wait is just about over - AutoForge’s next update, Shared Workload, is now live on the public experimental branch! This means it has already undergone testing with our beta players and is now open for everyone to try. Shared…

    Jasson

December

  1. AutoForge December 2025 Dev Update

    Season's Greetings, Golems!We hope you're all heading into a restful and cozy holiday season. We thought we'd drop off a few tidings along with some more info for 0.7 - Shared Workload, so bundle up next to a cozy Forge and grab a preferred…

    Spykles

November

  1. Development Update for November 2025

    Greetings Golems!It's been a while since we last touched base! While we've had our heads down working on the next Major Update, we thought it was important to check in and let you all know how things are progressing.That's right, 0.7…

    Spykles

July

  1. Prospector x AutoForge Release Bundle available now!

    Want some automation on the side of your automation? We've got you covered. To celebrate the launch of Loonworks/Hypetrain Digital's new space romp Prospector, we have decided to bundle our titles for the coming two weeks. Get 15% off with…

    CULT John
  2. Patch Notes for 0.6.12

    Here is a fairly substantial patch! I unfortunately had a big family camping trip planned this last week so these fixes were delayed a little but I've made some great progress on resolving issues the last few days. This patch as well as…

    Patch notes
  3. Patch Notes for v0.6.11 (Experimental)

    I've continued to work hard on resolving issues in 0.6 and have yet another patch. This one is a bit bigger and consequently I want to put it into experimental to be safe. Thank you to everyone that has reported issues!ChangesResolved crash…

    Patch notes
  4. Patch Notes for 0.6.10

    Surprise! Another small patch to fix a fairly major issue. Monster invasions strength was incorrectly being calculated which resulted in them being magnitudes stronger than they should be. Any existing monster waves will be wiped out on…

    Patch notes
  5. Patch Notes for v0.6.9

    Yet another small patch to address a pressing issue related to saves. Thank you to those helping out with reporting these issues and for your patience as I resolve them. I am continuing to investigate a few crashes that some players are…

    Patch notes
  6. Patch Notes for 0.6.8

    After some effort, we have resolved this nasty crash that could occur after creating a new world and then saving. Huge apologies to everyone that ran into this and lost their progress. We really try to release stable builds but this one…

    Patch notes
  7. Patch Notes for v0.6.7

    We are currently investigating a new crash that occurs when saving the game. This is not consistent and so far it appears to only happen after creating a new world. When creating a new world please try saving your game right away! This…

    Patch notes
  8. Patch Notes for v0.6.6

    Very small patch to resolve a recent yet critical issue! Changes Resolved issue with closing UIs with gamepad BONUS! Improved Mainframe UI visuals

    Patch notes
  9. Major Update - Forgotten Wilds is here!

    The Wilds are ready to be explored!We're excited to announce that AutoForge's next Major Update, Forgotten Wilds, is now officially released! It has been a whirlwind of work to get this update out now in such a short amount of time…

    Jasson
  10. Patch Notes for Experimental (v0.6.4)

    Quick patch for our experimental build since the current patch has a few issues that need immediate attention. Thank you to those reporting issues and providing feedback!Patch NotesFixing Steam Cloud autosaving for realResolved new issue…

    Patch notes
  11. Forgotten Wilds (0.6) is now in Experimental

    Forgotten Wilds ExperimentalAutoForge’s next update, Forgotten Wilds, is now live on the public experimental branch! This means it has already undergone testing with our beta players and is now open for everyone to try.Feedback and…

    Jasson

June

  1. Patch Notes for v0.5.16 (Experimental)

    Our next major update, Forgotten Wilds, is not too far off but I wanted to release one last patch for 0.5. I have fixed a few critical issues that have been plaguing players and I did not want them have to wait any longer than they have had…

    Patch notes
  2. Forgotten Wilds - Sneak Peek

    Greetings, fellow Golems!We’re thrilled to give you a sneak peek at our next major update: Forgotten Wilds. This update brings a huge amount of new content—two brand new biomes, revamped world generation, eight powerful new Mainframe…

    Jasson
  3. Patch Notes for v0.5.15

    A quick patch! I've resolved at least one major crash happening with gamepads and possibly another crash - I could not reproduce and therefore verify the fix. This patch also resolves a small issue with the previous patch causing Apotheos'…

    Patch notes
  4. Patch notes for v0.5.14

    First off, I want to apologize for the crashes players are encountering. There are a handful of them that keep showing up and I'm working hard to resolve them. Unfortunately several of them have proven to extremely difficult to resolve. In…

    Patch notes

May

  1. Patch Notes for v05.13 coming from Experimental

    The last few patches have been on experimental but are now coming to the default branch. Here are all of the changes coming in! We have mostly shifted our focus to working on the next update, Forgotten Wilds (v0.6), but I will continue to…

    Jasson
  2. Patch Notes for v0.5.13

    I'm continuing to work on resolving issues and have a new patch live on experimental - v0.5.13. This time I turned my attention to several of the crashes that are plaguing players. I managed to fix a few and get potential fixes in for…

    Patch notes
  3. Patch Notes for v0.5.12 (Experimental)

    Continuing to expand upon the experimental build. A few fixes are issues caused by the changes in v0.5.11 but most of these are pre-existing. As always, thank you for those taking the time to report issues and helping me test things - it…

    Patch notes
  4. Patch Notes for v0.5.11

    Coming in with another hot patch (v0.5.11) but this one is a bit too hot for everyone so it is going to cooldown on experimental first. There have been some substantial changes to input handling - especially when it comes to the Steam Deck.…

    Patch notes
  5. Patch Notes for 0.5.10

    Yet another quick patch to try to give everyone the best experience possible. Please continue to report issues you encounter and we will do our best to fix them as quickly as possible. Thank you! Changes Resolved issue with not correctly…

    Patch notes
  6. Patch Notes for v0.5.9

    Here's a quick patch to resolve some of the issues that have come to our attention since launching Special Delivery yesterday. Thank you for reporting them! Changes Greatly reduced Voidling aggro range Voidling spawners no longer appear in…

    Patch notes
  7. Major Update - Special Delivery has arrived!

    {STEAM_CLAN_IMAGE}/44253482/1e1fe632f356df683677fe3a8feabc295c80ca15.png Your package has been delivered! We're excited to announce that AutoForge's next Major Update, Special Delivery, is now officially released! The delivery time for this…

    Jasson

March

  1. Special Delivery (0.5) is now in Experimental

    AutoForge’s next update, Special Delivery, is now live on the public experimental branch! This means it has already undergone testing with our beta players and is now open for everyone to try. Feedback and Issues During this experimental…

    Jasson

February

  1. February Development Update

    Greeting Golems! 2025 started off a little bumpy but we’re happy to say that development has smoothed out, and we’re making steady progress! Our focus remains on finishing Special Delivery (0.5), an update that may have grown in scope…

    Jasson

December

  1. Development Update - December 2024

    Season's Greetings, Golems! We hope the end of the year has been treating you all well however you might be spending it. The last 12 months have been quite the ride for us, with the holidays giving us a moment to refresh and reflect on what…

    Spykles

November

  1. Development Update - November 2024

    Greetings Golems! The days are getting shorter and the air is getting cooler - the Forges are fired up and now it's time to show you what we're working on. Following the smooth launch of 0.4 The Stargazer, thanks to the wonderful folks…

    Spykles

October

  1. Patch notes for 0.4.5

    Many issues resolved with this patch. Thank you everyone for your help and patience as I worked on getting this out. One of the issues I looked into but have not fully resolved is where the audio becomes distorted and eventually cuts out.…

    Patch notes
  2. Patch notes for v0.4.4

    Another small patch which fixes a few crashes we've seen reported. The good news is that the game is getting to be quite stable now with very few crashes. That being said, I have heard of some players running into issues with the game…

    Patch notes
  3. Early Access Roadmap - October 2024

    Greetings, Golems! It's been an extremely busy few months for us with a double whammy of Major Updates, both with Strange Encounters and The Stargazer. We're not quite finished though and have got some exciting goodies to share with you…

    Spykles
  4. Patch notes for v0.4.3

    Very small quick patch to fix an issue caused in 0.4.3 where Lava Forges stopped working. If this happened to you simply reselecting the recipe or replacing the Lava Forge should get it running again.

    Patch notes
  5. Patch Notes for v0.4.2

    Another quick update with the focus on general improvements and a few issues resolved. If you do run into any issues then please help us fix them by reporting issues either on the Steam Forums or on the AutoForge Discord. Thank you to those…

    Patch notes
  6. Patch notes for v0.4.1

    Hello! I just wanted to do a quick little patch to improve the user experience for those launching AutoForge for the first time. The game will now use your Steam language setting rather than always defaulting to English. Additionally, we…

    Patch notes

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