STEAMDB NEXUS

Steam app 1837480 · updated 12 Sep 2026, 21:56 UTC

Vietnam War

Open world single-player FPS. Command your squad in battle across jungles, hills and villages of Vietnam. Fight as U.S or Vietcong. Vast arsenal of weapons and 50+ vehicles

Vietnam War Steam header artwork
Thorium Game LabThorium Game Lab
16playing now
2024-hour peak
263all-time peak
25average, last 30 days

The last 30 days

−2.9Gain−10.34%% gain61Peak

631 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01633496613 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202629 peakFriday 14 August 202635 peakSaturday 15 August 202636 peakSunday 16 August 202661 peakMonday 17 August 202650 peakTuesday 18 August 202644 peakWednesday 19 August 202646 peakThursday 20 August 202645 peakFriday 21 August 202639 peakSaturday 22 August 202641 peakSunday 23 August 202656 peakMonday 24 August 202654 peakTuesday 25 August 202647 peakWednesday 26 August 202639 peakThursday 27 August 202638 peakFriday 28 August 202629 peakSaturday 29 August 202659 peakSunday 30 August 202656 peakMonday 31 August 202654 peakTuesday 01 September 202641 peakWednesday 02 September 202637 peakThursday 03 September 202633 peakFriday 04 September 202631 peakSaturday 05 September 202636 peakSunday 06 September 202640 peakMonday 07 September 202639 peakTuesday 08 September 202633 peakWednesday 09 September 202628 peakThursday 10 September 202625 peakFriday 11 September 202621 peakSaturday 12 September 202620 peak
Daily peakEvery hourly sample

All time

18 months, April 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

071142213284Apr 2025Jul 2025Oct 2025Jan 2026Apr 2026Jul 2026April 2025201 monthly peakMay 2025263 monthly peakJune 202551 monthly peakJuly 202552 monthly peakAugust 2025178 monthly peakSeptember 2025111 monthly peakOctober 202575 monthly peakNovember 202560 monthly peakDecember 202572 monthly peakJanuary 202660 monthly peakFebruary 202636 monthly peakMarch 2026163 monthly peakApril 202694 monthly peakMay 202664 monthly peakJune 202656 monthly peakJuly 202667 monthly peakAugust 202661 monthly peakSeptember 202641 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

018365472July 2026August 2026September 2026October 2026July 202667 peak — daily detail belowAugust 202661 peak — hourly detail belowSeptember 202641 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01836547201 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202653 peakThursday 02 July 202640 peakFriday 03 July 202643 peakSaturday 04 July 202661 peakSunday 05 July 202651 peakMonday 06 July 202644 peakTuesday 07 July 202647 peakWednesday 08 July 202646 peakThursday 09 July 202633 peakFriday 10 July 202635 peakSaturday 11 July 202645 peakSunday 12 July 202637 peakMonday 13 July 202624 peakTuesday 14 July 202627 peakWednesday 15 July 202627 peakThursday 16 July 202628 peakFriday 17 July 202651 peakSaturday 18 July 202659 peakSunday 19 July 202667 peakMonday 20 July 202658 peakTuesday 21 July 202649 peakWednesday 22 July 202641 peakThursday 23 July 202643 peakFriday 24 July 202644 peakSaturday 25 July 202658 peakSunday 26 July 202660 peakMonday 27 July 202659 peakTuesday 28 July 202652 peakWednesday 29 July 202646 peakThursday 30 July 202639 peakFriday 31 July 202650 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 401 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

01633496601 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202655 peakSunday 02 August 202657 peakMonday 03 August 202657 peakTuesday 04 August 202646 peakWednesday 05 August 202643 peakThursday 06 August 202647 peakFriday 07 August 202633 peakSaturday 08 August 202650 peakSunday 09 August 202656 peakMonday 10 August 202642 peakTuesday 11 August 202646 peakWednesday 12 August 202637 peakThursday 13 August 202639 peakFriday 14 August 202635 peakSaturday 15 August 202636 peakSunday 16 August 202661 peakMonday 17 August 202650 peakTuesday 18 August 202644 peakWednesday 19 August 202646 peakThursday 20 August 202645 peakFriday 21 August 202639 peakSaturday 22 August 202641 peakSunday 23 August 202656 peakMonday 24 August 202654 peakTuesday 25 August 202647 peakWednesday 26 August 202639 peakThursday 27 August 202638 peakFriday 28 August 202629 peakSaturday 29 August 202659 peakSunday 30 August 202656 peakMonday 31 August 202654 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 230 hourly samples. Each dip is a night. Weekends are shaded.

01122334401 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202641 peakWednesday 02 September 202637 peakThursday 03 September 202633 peakFriday 04 September 202631 peakSaturday 05 September 202636 peakSunday 06 September 202640 peakMonday 07 September 202639 peakTuesday 08 September 202633 peakWednesday 09 September 202628 peakThursday 10 September 202625 peakFriday 11 September 202621 peakSaturday 12 September 202620 peak

October 2026

Vietnam War was released on 25 Apr, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:56 UTC
App ID
1837480
Last updated
29 Aug 2026 build 25011785
Developer
Thorium Game Lab
Publisher
Thorium Game Lab
Release date
25 Apr, 2025
Platforms
Windows
Genres
Action, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
56

Features & support

Steam features

Steam AchievementsStatsFamily Sharing

Controllers & input

Accessibility

Popular tags

Early AccessOpen WorldFPSSingleplayerVehicular CombatHistoricalWargameActionShooterFirst-PersonCombatWarMilitaryCold WarDestructionExplorationTanksBuildingBase BuildingFlight
About this gameFull description from Steam
Lead your troops to victory in a huge open world set in the Vietnam War. Play as U.S. or Vietcong / N.V.A. on an ever changing battlefield where other units move and fight independently of player. Command your squad to follow, stay, attack and change formations etc. Missions of various types are provided based on the situation in the area. However, there is no story or main mission progression. Use radios to request airstrikes, artillery support, reinforcements and supplies. Patrol the Mekong delta and lush river valleys. Search and destroy the enemies in dense jungles and defend the hilltop fire bases. Protect loyal villages from enemy infiltration or teach them the price of betrayal. Build perimeter defenses. Eat, drink and smoke to calm the nerves, or pop pills to feel energized. Keep an eye out for booby traps, tigers, snakes and critters as you root out tunnels and hidden fortifications in the jungles. Avoid capture or become a P.O.W. Bomb the Ho Chi Minh Trail or lead special forces across the border into Laos and Cambodia to disrupt enemy supplies. The game features one huge 1000+ km2 map that covers North and South Vietnam, and large parts of Laos and Cambodia with hundreds of manually built bases and villages. Fly jets or gunships, or man the door guns. Pound the enemy using tanks and artillery and a vast arsenal of weapons. Helicopters: UH1 Huey (4 variants), AH1 Cobra, CH47 Chinook, OH6 Little Bird, H13 Sioux, CH54 Skycrane, H21 Shawnee, H34 Seahorse, AH56 Cheyenne, Mi8. Airplanes: F4 Phantom II, F5 Tiger II, F105 Thunderchief, O1 Bird Dog, O2 Skymaster, OV10 Bronco, A1 Skyraider, A4 Skyhawk, A6 Intruder, A37 Dragonfly, PC6 Porter, B52 Stratofortress, MIG17, MIG21. Land Vehicles: M48A3 Patton, M551 Sheridan, M42 Duster, M113A1 ACAV, M132 Zippo, M50 Ontos, M151A2 Jeep, LVTP5, M106 Mortar, M107 SPG, M88 ARV, M274 Mule, M548, M577, M54 Trucks, M55 Quad 50cal, V100 Commando, D7E Bulldozer T55, T34/85, PT76, BTR60, Gaz69, ZIS151 Trucks, BM21, ZSU57-2, ZU23. Boats: PBR mkII, PCF mk1, ASPB, ATC, ATC(H), Sampans Disclaimer: I don't have any website nor do I plan to make any, so please don't interact with any sites pretending to be me!
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

Alcohol and cigarettes can be consumed by player. Player can buy or find "special cigarettes" implying use of marijuana. Pills (with fictional name) are provided as part of rations, to boost stamina. Some NPCs may have cigarette or beer in hand.

Regional ratings

DEJUS14Drogas ilícitas · Linguagem imprópria · Violência
IGRS18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Kekerasan · Horor
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10 Processor: TBD Memory: 12 GB RAM Graphics: Integrated GPU Storage: 18 GB available space Sound Card: Windows Audio

Recommended

Recommended: OS: Windows 10 or higher Processor: TBD Memory: 16 GB RAM Graphics: Nvidea or Radeon GPU Cards Storage: 18 GB available space Sound Card: Windows Audio
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

56 achievements in total.

Show selected achievements (may contain spoilers)
Body countAchievement
Fight the imperialistsAchievement
For Victory!Achievement
For the Revolution!Achievement
Search and DestroyAchievement
On the offensiveAchievement
Province clearedAchievement
Full deckAchievement
Mission AccomplishedAchievement
Highest RankAchievement

View all Steam achievements

50 developer announcements, May 2025 to Aug 2026 · times in UTC

August

  1. Update 51: Agent Orange Hueys and C123, Flame Fougasse, Jeep, recoil, Bug fixes

    NEW CONTENT:* Agent Orange defoliant spray added. It clears vegetation and causes poison damage.* Hueys with Agent Orange are now at U.S. bases.* New C-123 Provider transport aircraft with Agent Orange defoliant spray can now be requested…

    thoriumgamelab
  2. Update 50: Truck troop transport, Combat AI, Gaz-69, Improvements, Bugfixes.

    COMBAT AI:* Faster perception/reaction.* Decreased firing accuracy (excluding player squad).* Less bullet damage to player squad.* Less direct and indirect explosive damage to player squad.LAND VEHICLES:* M-54 Truck can now board 9 soldiers…

    thoriumgamelab
  3. Update 49: Jeep suspension, Pak40, tunnels, improvements & bugfixes.

    M151A2 and V100 Vehicle Suspension:Suspension wheel colliders and 4WD is now utilized to provide much smoother off-road capabilities when player drives M151A2 Jeep and V100 Commando. Press space to brake in those vehicles. More jeeps and…

    thoriumgamelab
  4. Update 48: New tunnels, Farmer squads, Region load, UI

    NEW TUNNELS & SQUADS:* New unique pre-placed tunnels added (big ones in DMZ, Danang, Hue, Khe Sanh, A Shau, Nha Trang, and smaller ones in various locations in DMZ and C. Highlands regions).They are wider than other tunnels and have…

    thoriumgamelab
  5. Update 47: Settings, Region load, Flight, Bug fixes

    Settings & Sensitivity:* New "Pre-Load Regions" setting. * New "Unload Regions" setting. * New "Artillery" setting. Options are 'Normal' (default) and 'Reduced'. The reduced setting has slower reload time and longer time between artillery…

    thoriumgamelab

July

  1. Regions Unload option and Swimming fix

    Regions Unload option: If set to yes, this will stop regions unloading, and thus having to be reloaded when re-entering that area. This requires Minimum 32GB RAM for all S.E. Asia regions to be loaded in. It shouldn't affect performance…

    Patch notes
  2. Update 46: Performance, Flight Camera, Movement and Bugfixes

    Performance:* Flying has now also been updated for increased perceived frame rate and smoother visuals.* Physics and collisions performance optimization (bullets, projectiles, boats, cars and military land vehicles).Movement and…

    thoriumgamelab
  3. Smooth camera / anti jitter fix

    Camera while on foot is now a lot smoother and less jittery. The felt FPS should be higher, especially on fast PC's. Movement has also been updated to be a bit more responsive and less icy.I expect to soon add settings for control of the…

    Patch notes
  4. Update 45: Movement, Performance, V.C. base building, bug fixes

    MOVEMENT: * Movement has been updated to be more responsive (faster acceleration) and stop faster (less icy). * Movement max speeds have been reduced or adjusted for: Walking, crouching & crouch running, prone, strafing while prone and…

    thoriumgamelab

June

  1. Update 44: Base Building & Management

    BASE BUILDING & MANAGEMENT:* You can now build your own outposts (bases) and make use of 68 buildable structures added to the US side! You can access them by holding out the shovel (keybind 7) and then opening the build menu with the N-key.…

    thoriumgamelab

May

  1. Update 43: NPC Behavior, Guns, Armories, Fixes & Optim.

    LINE OF SIGHT & NPC BEHAVIOUR:* Adjusted NPC line of sight (LOS) origin points and ensured LOS is always checked before firing. This is to prevent them from shooting the player through walls & should also fix some issues with enemies…

    thoriumgamelab

April

  1. Update 42: Siberia, Fixes & 5 New Guns

    VIETNAM CONTENT5 NEW GUNS:* RPD (MG) for Player and VC and NVA soldiers using it. * RPD Mod (short barrel, 125 round mag) and U.S. special forces using it. Can usually be found at the armorer (blue vice icon on map). * PPSh-41 (SMG) for…

    thoriumgamelab

March

  1. Update 41: USA Expansion & Nam Fixes

    VIETNAM CONTENT:AIRSTRIKES & ARTILLERY:* VC/NVA NPC artillery is now significantly less accurate than before, to make them less frustrating to deal with.* Player called artillery is now more accurate.* VC/NVA NPC RPG's are now less…

    thoriumgamelab

December

  1. Update 40: In-game Map, U.S. Cars, New Gas Stations, Squad Cap, Bug Fixes

    NEW CONTENT: * In-game map now has new images with much higher resolution: Terrain changes that were done after the original map images was made long ago will now be visible. The higher resolution also renders all small rivers, streams and…

    Patch notes
  2. Update 39: MAS36 + MAS49 & Rifle Grenades, Movement, Melee, Day / Night cycle

    NEW CONTENT: * Day / night cycle duration option added to start menu general settings page 2 (12min , 18min, 24min, 30min, 60min, 4h, 12h, 24h). The slowest 4 modes includes some performance saving due to less frequently updating of…

    Patch notes
  3. Update 38: Movement issue fix, Traitor bug fix, Armory collider fix

    * Movement bunny hop fix. The issue, which seem to have arisen in an earlier update with movement changes, was: When player walked into an object, the auto climb mechanic would trigger and the code added to prevent player flying off the…

    Patch notes
  4. Update 37: Sandbag castles, Armories, AK bayonet, Blood, Saber, performance

    NEW CONTENT: * Bayonet for AK47 / AKM (used in same way as M7 bayonet on M16). * Blood effect added on all sharp melee weapons & farm tools. And issues with blood not appearing when hitting V.C. soldiers are now fixed. * Saber M1860 melee…

    Patch notes

November

  1. Update 36: Paradrops, PRR9 upgrade, Bayonet, Ammo box, Airstrikes and Bug Fixes

    NEW CONTENT: * Added Electronics and Avionics Repair Shops. There, you can get upgrades to the portable AN/PRR9 radio that you get upon ranking up. The available upgrades are as follows; "Improved antenna" which gives +100% range, "New…

    Patch notes
  2. Update 35: XM148 & Rifles, Jerrycan, Performance, Base Napalm & Reload Anim Fix

    NEW CONTENT: * XM148 NPCs added to squads and garrisons. * XM148 M-16A1 variant added as a weapon for the player with a firing mode switch that allows you to use the underbarrel grenade launcher as well as the rifle while still carrying…

    Patch notes
  3. Update 34: AN-2, Hawk, XM41, Rocketstrap, LZs, workshops, UXO, crash sites, etc.

    New content: * AN-2 transport plane and improvised bomber variant are now available at air bases in North Vietnam plus at new small airstrips (many of them in Laos and Cambodia). Some are flown by NPC pilots. * MIG17 and MIG21 now have…

    Patch notes

September

  1. Update 33: Doorguns, Miniguns, Bows & Crossbows, Settings and Bug Fixes

    HELICOPTERS * New Huey variant with M134 Minigun door guns and search lights. * While being a door gunner, player can press F4 while looking at terrain to set waypoint to fly to. * While being a door gunner, the player can press L while…

    Patch notes

August

  1. Update 32: Bodies, bodybags & Meds.

    * Decomposing bodies and skeletons. * Morgues and bodybag storage areas added to U.S. bases (and reward for finding M.I.A. bodies/skeletons and going to morgue or bodybag area to report the locations). * New Medical sub-menu with 3 new…

    Patch notes
  2. Update 31: Supply system. Artillery & Bug fixes.

    Supply system: * Both factions now have stats for supply % in province and nationwide (see Tab screen). * The supply situation will affect troop spawns, vehicle respawn rates, artillery downtime between salvos, etc. * V.C. supplies can be…

    Patch notes

July

  1. Update 30: Aim high anim, mortar, traitor & music opt.

    * Soldiers can now aim with arms in 45degree angle upwards to reduce the rotation of the whole body when firing at targets at a high angle. * Soldiers now prevented from aiming in prone position at targets at a high angle. * Player carried…

    Patch notes
  2. Update 29: Soldiers vs aircraft fix & trucks

    * Soldiers targeting aircraft (ie not door gunners etc) can no longer enter a legacy aim high mode (that isn’t working correctly, but got activated unintentionally). I might fix the aim high mode and bring it back later though to reduce the…

    Patch notes
  3. Update 28: Player Movement

    * Player forward movement now has more initial acceleration. * Player backward movement now has more force and acceleration. * Player strafing changed to hopefully feel more fluid and responsive. * Player prone speed is reduced and…

    Patch notes
  4. Update 27: Movement, U.S. targeting aircraft, ZU23 nerf vs land units.

    * Attempt to prevent player flying of hilltops and getting thrown far away from force of explosions (since movement was updated) has been added. * Soldiers should now also be prevented from gaining unrealistic speeds sometimes right after…

    Patch notes
  5. Update 26: Operations and bug fixes

    * When loading captured bases, flag pole should now update too. * When taking enemy bases, the defensive structures will now also change faction and spawn defenders (same as when loading game with captured bases after Update 25. * Defensive…

    Patch notes
  6. Update 25: CQC, base save/load, armories, chaplains, options & bug fixes.

    * Close quarter combat updated. * Base capture save / load updated (base icons now display correct faction in loaded games, and soldiers in fortifications around base are correct faction so base doesn’t flip back right away). * New tent…

    Patch notes
  7. Update 24: Combat AI, new NPCs & improvements.

    * Combat AI improved. * M72 LAW NPC soldiers added. * M40 NPC snipers added. * Reporter NPC added (+rep if in his FOV, if filmed: +rep, w. crimes x 4). * VC/NVA mission structure has now been changed to be as intended (way less rice tax…

    Patch notes

June

  1. Update 23: M79 soldier fix

    * Issue with M79 soldiers often preventing them from firing is now fixed. * Soldiers will now aim faster in some situations. * Player squad will now follow player automatically from start of game. * Potential issue with ammo crates in…

    Patch notes
  2. Update 22: Squad weapons & Entrench tool: destroy

    * Player can now give most main and secondary weapons to his squad members (while having the weapon in your hands, look at the soldier and press “u”. Changes to squad loadout won’t be saved after exiting the game). * Weapon crates now offer…

    Patch notes
  3. Update 21: Squad UI

    * Squad UI now shows if soldiers are on Follow, Moving or in Combat. * Dog UI now disappears when squad UI is open.

    Patch notes
  4. Update 20: Squad improvements and bug fixes

    * Player's squad members should now find their way a lot faster if stuck. * Player’s squad members will now follow player again after combat. * New recruits and squad members returning from hospital will now go to nearest base (instead of…

    Patch notes
  5. Update 19: Medics, improvements and bug fixes

    * “Going Home?” signs and offices added to larger bases (fast travel to Saigon Int. Airport if tour of service completed). * Hospital admissions in U.S.A. will now last longer, thus summer comes faster. * U.S. Medics now have a medic icon…

    Patch notes
  6. Update 18: Bug fixes

    * Player can now climb hills and steep ramps faster. * Infinite dig sound after building tunnel fixed. * Binoculars for U.S. player now fixed (cloud cam issue). * Animals should now stop animating when they die (not small birds yet). * Dog…

    Patch notes
  7. Update 17: Rocket update and improvements

    * RPG-2, RPG-7, M72 LAW, SA-7 and aircraft rockets (Hydra 70) and air to air missiles: Rocket motor visual effects updated. * SA-7 (anti air missile MANPADS for VC/NVA) now works for player. * SA-7 model + UI updated and buzzer sound added…

    Patch notes

May

  1. Update 16: Flight Control options

    * Controls for aircraft yaw and roll can now be switched in settings; so yaw is mouse X axis, and roll is A and D. * Invert flight Y axis now actually works (sorry guys), and option now added to ingame settings menu. * Hardcore mode setting…

    Patch notes
  2. Update 15: Improvements

    * Movement updated (slower walk speed). * Player will now run faster when on Dextro Amplifier pills (instead of only being able to run without getting tired). * Bug fixed when VC player selects structure to build in build menu. * Dragging…

    Patch notes
  3. Update 14: Hardcore Mode (beta) and bug fixes

    * Hardcore Mode (beta: instead of going to the field hospital it’s a gameover and sends you back to the main menu. You do not get a compass, there is death from dehydration and no save/load available. More to come soon, incl. some more…

    Patch notes
  4. Update 13: Player Movement, improvements, dog stuff.

    * Player movement updated (less ice skating, more acceleration, no slide off of hills, running boosted etc). This isn't the final iteration of player movement, so please give feedback. Thank you! * Squad on follow should now look around…

    Patch notes
  5. Update 12: Dog interactions + stats. More bug fixes

    * Dog Interactions added (look at dog +LMB. Requires over 10 loyalty): * Pet, feed (raw meat or rations) and reprimand. * Dog stats with effects added (courage, strength, combat, intelligence.), thus making every dog unique. Some stats may…

    Patch notes
  6. Dogs (experimental) and more bug fixes.

    * Stay near dog to gain loyalty (10 needed). * Military Police now has guard dogs. * Street dogs. * Fuel is now refilled at land-vehicle repair pads. * Alpha monkeys are now more aggressive, and will spawn more often but in smaller numbers.…

    Patch notes
  7. Update 10: Traitor / MP update

    Traitor mechanic updated: You will become a traitor if reputation reaches -3 or below, or falls 3 or more in a few minutes. It won't forever though. Now you will get negative reputation for every friendly shot at close range. However at…

    Patch notes
  8. Update 9: Traitor and bug fixes

    * Player can now become a traitor (keep an eye on your reputation). * Close quarter combat updated. * Victory Points switching when saving fixed. * Binoculars cloud-camera misalignment fixed. * Binoculars key (b) added to keymap. * Zoom…

    Patch notes
  9. Update 8: Medic colors changed

    Medic and field hospital icon colors have now been changed to white on red.

    Patch notes
  10. Inverted flight Y axis option and various bug fixes

    Option for inverted flight control Y axis added to start menu settings. More loading screen tips added. When clicking save in Escape menu, it will close itself. Airplane Radio will now close if it is open when exiting plane. Melee weapons…

    Patch notes
  11. Update 5: Squad improvements and bug fixes

    * “Call Squad to this Base”, added to U.S. Base Radios. * Player squad members will now engage enemies further away. * Player Squad members are now better at detecting enemies. * Player Squad members now run faster on follow if falling…

    Patch notes
  12. Sniper scope textures centered

    Sniper scope textures are now centered. I will fix for 16:9 later. Thanks for patience.

    Patch notes
  13. Land vehicle troop enter/exit and various bugfixes

    Soldiers can now enter land vehicles (click several times to exit them), and UI for display of troops carried moved to top right corner. Tour of Duty days saved. Smoking won’t start until player actively selects it (To stop smoking: press…

    Patch notes

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