STEAMDB NEXUS

Steam app 1827980 · updated 12 Sep 2026, 18:23 UTC

Idle Spiral

This is a beautiful "Idle", "Incremental" game based on spirals and mathematics. Your goal is to make the spiral grow farther and farther from the origin. The game is very simple, but it is very deep and can be enjoyed for a long time!

Idle Spiral Steam header artwork
Idle System, Inc., Yayu, Sumito.OIdle System, Inc.
332playing now
36124-hour peak
2,192all-time peak
301average, last 30 days

The last 30 days

+39.8Gain+15.2%% gain438Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

011823735547313 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026278 peakFriday 14 August 2026289 peakSaturday 15 August 2026282 peakSunday 16 August 2026304 peakMonday 17 August 2026297 peakTuesday 18 August 2026302 peakWednesday 19 August 2026297 peakThursday 20 August 2026303 peakFriday 21 August 2026297 peakSaturday 22 August 2026283 peakSunday 23 August 2026284 peakMonday 24 August 2026277 peakTuesday 25 August 2026260 peakWednesday 26 August 2026263 peakThursday 27 August 2026282 peakFriday 28 August 2026409 peakSaturday 29 August 2026438 peakSunday 30 August 2026435 peakMonday 31 August 2026432 peakTuesday 01 September 2026394 peakWednesday 02 September 2026412 peakThursday 03 September 2026371 peakFriday 04 September 2026368 peakSaturday 05 September 2026389 peakSunday 06 September 2026414 peakMonday 07 September 2026402 peakTuesday 08 September 2026401 peakWednesday 09 September 2026387 peakThursday 10 September 2026376 peakFriday 11 September 2026375 peakSaturday 12 September 2026361 peak
Daily peakEvery hourly sample

All time

53 months, May 2022 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

05921k2k2kMay 2022Jan 2023Sep 2023May 2024Jan 2025Sep 2025May 2026May 20222,058 monthly peakJune 20222,192 monthly peakJuly 20221,869 monthly peakAugust 20221,609 monthly peakSeptember 20221,253 monthly peakOctober 2022980 monthly peakNovember 2022815 monthly peakDecember 2022725 monthly peakJanuary 2023676 monthly peakFebruary 2023690 monthly peakMarch 2023568 monthly peakApril 2023513 monthly peakMay 2023556 monthly peakJune 2023584 monthly peakJuly 2023542 monthly peakAugust 2023546 monthly peakSeptember 2023772 monthly peakOctober 20231,166 monthly peakNovember 20231,166 monthly peakDecember 20231,056 monthly peakJanuary 20241,263 monthly peakFebruary 20241,326 monthly peakMarch 20241,176 monthly peakApril 20241,031 monthly peakMay 2024859 monthly peakJune 2024973 monthly peakJuly 2024668 monthly peakAugust 2024501 monthly peakSeptember 2024482 monthly peakOctober 2024435 monthly peakNovember 2024409 monthly peakDecember 2024377 monthly peakJanuary 2025384 monthly peakFebruary 2025414 monthly peakMarch 2025341 monthly peakApril 2025299 monthly peakMay 2025282 monthly peakJune 2025262 monthly peakJuly 2025263 monthly peakAugust 2025261 monthly peakSeptember 2025250 monthly peakOctober 2025257 monthly peakNovember 2025250 monthly peakDecember 2025252 monthly peakJanuary 2026256 monthly peakFebruary 2026281 monthly peakMarch 2026265 monthly peakApril 2026233 monthly peakMay 2026251 monthly peakJune 2026253 monthly peakJuly 2026217 monthly peakAugust 2026438 monthly peakSeptember 2026414 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0118237355473July 2026August 2026September 2026October 2026July 2026217 peak — daily detail belowAugust 2026438 peak — hourly detail belowSeptember 2026414 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

05911717623401 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026190 peakThursday 02 July 2026184 peakFriday 03 July 2026181 peakSaturday 04 July 2026183 peakSunday 05 July 2026191 peakMonday 06 July 2026181 peakTuesday 07 July 2026179 peakWednesday 08 July 2026185 peakThursday 09 July 2026185 peakFriday 10 July 2026188 peakSaturday 11 July 2026190 peakSunday 12 July 2026200 peakMonday 13 July 2026186 peakTuesday 14 July 2026202 peakWednesday 15 July 2026198 peakThursday 16 July 2026201 peakFriday 17 July 2026173 peakSaturday 18 July 2026180 peakSunday 19 July 2026213 peakMonday 20 July 2026198 peakTuesday 21 July 2026201 peakWednesday 22 July 2026190 peakThursday 23 July 2026217 peakFriday 24 July 2026202 peakSaturday 25 July 2026193 peakSunday 26 July 2026197 peakMonday 27 July 2026205 peakTuesday 28 July 2026201 peakWednesday 29 July 2026185 peakThursday 30 July 2026202 peakFriday 31 July 2026198 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

011823735547301 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026192 peakSunday 02 August 2026198 peakMonday 03 August 2026192 peakTuesday 04 August 2026288 peakWednesday 05 August 2026317 peakThursday 06 August 2026289 peakFriday 07 August 2026293 peakSaturday 08 August 2026302 peakSunday 09 August 2026319 peakMonday 10 August 2026295 peakTuesday 11 August 2026280 peakWednesday 12 August 2026293 peakThursday 13 August 2026298 peakFriday 14 August 2026289 peakSaturday 15 August 2026282 peakSunday 16 August 2026304 peakMonday 17 August 2026297 peakTuesday 18 August 2026302 peakWednesday 19 August 2026297 peakThursday 20 August 2026303 peakFriday 21 August 2026297 peakSaturday 22 August 2026283 peakSunday 23 August 2026284 peakMonday 24 August 2026277 peakTuesday 25 August 2026260 peakWednesday 26 August 2026263 peakThursday 27 August 2026282 peakFriday 28 August 2026409 peakSaturday 29 August 2026438 peakSunday 30 August 2026435 peakMonday 31 August 2026432 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 280 hourly samples. Each dip is a night. Weekends are shaded.

011222433544701 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026394 peakWednesday 02 September 2026412 peakThursday 03 September 2026371 peakFriday 04 September 2026368 peakSaturday 05 September 2026389 peakSunday 06 September 2026414 peakMonday 07 September 2026402 peakTuesday 08 September 2026401 peakWednesday 09 September 2026387 peakThursday 10 September 2026376 peakFriday 11 September 2026375 peakSaturday 12 September 2026361 peak

October 2026

Idle Spiral was released on 30 Apr, 2022.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 12 Sep 2026, 18:23 UTC
App ID
1827980
Last updated
11 Sep 2026 build 25257778
Developer
Idle System, Inc., Yayu, Sumito.O
Publisher
Idle System, Inc.
Release date
30 Apr, 2022
Platforms
WindowsmacOS
Download size
61 MB129 MB
Install size
214 MB438 MB
Genres
Casual, Indie, Simulation, Strategy, Free To Play
Game modes
Single-player
Controller support
Unknown
Achievements
32

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

IncrementalIdlerSimulationCasualTime ManagementAutomationFree to PlayAbstractProcedural Generation2DSandboxIndieStrategyRelaxingColorfulEducationSingleplayerSpaceResource Management
About this gameFull description from Steam
What's Idle Spiral? This is a beautiful "Idle", "Incremental" game based on spirals and mathematics. Your goal is to make the spiral grow longer and longer. The game is very simple, but it is very deep and can be enjoyed for a long time. How to play By buying upgrades, you can grow your spiral more efficiently. There will be a lot of mathematical equations, but don't be afraid. The upgrades themselves are not that strategic and you hardly need to understand this formula. However, as you continue to play, you will gradually come to understand the mechanics. Layered prestige mechanics The game has various reset mechanisms called Prestige (as seen in many Idle games!). Prestige resets much of the game's progression, but allow you to progress further and faster than before. Battle Spiral In Battle Spiral, your spiral is used as a weapon to fight various designs of spirals; to gain an advantage in Battle Spiral, it is important to consider what rewards to choose and in what order to fight the enemies. An extremely powerful boss with a very complex shape awaits you in the second half of the game! Challenges Challenges aim to achieve a specific goal under strong constraints. In challenges you will face debuffs, constraints, and fundamental gameplay changes while trying to achieve a certain goal. After reaching the goal, the challenge is completed and you receive big rewards. Endless Content Tornado Prestige is just the beginning of this game. It will take some time to progress through the game, but more content is waiting for you! Music by AKIYAMA HIROKAZU from H/MIX GALLERY
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows Vista Processor: PU Penguin 4 or more Memory: 1 GB RAM Graphics: DX10 Storage: 1 GB available space

Recommended

Supported languages10 languages
LanguageFull audio
English
Japanese
French
German
Spanish - Spain
Arabic
Portuguese - Portugal
Russian
Simplified Chinese
Korean

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

32 achievements in total.

Show selected achievements (may contain spoilers)
Now it starts to swirl!Achievement
This is a new spiralAchievement
Reborn!Achievement
Strong new gameAchievement
A new dimension to this gameAchievement
Enemies are too weakAchievement
Why couldn't we beat that enemy?Achievement
Losing events are also overturnedAchievement
This time we can save the worldAchievement
The "k" stands for king.Achievement

View all Steam achievements

50 developer announcements, Sep 2023 to Sep 2026 · times in UTC

September

  1. v3.0.45

    - Extended the Tornado unlock progression through T225. - Added exponent upgrades for a–g to the p tab, including the previously inactive T99 upgrade for a. - Added Z-Reactor EX_C at T98, which strengthens the exponent of c and features an…

    Patch notes
  2. v3.0.45

    - Improved main spiral rendering performance. The spiral recalculated its screen mapping once for every point on the curve; it now does this once per frame. Sessions with many visible curves should be noticeably smoother. - The game now…

    Patch notes
  3. v3.0.43

    - Moved SAVE & QUIT to a fixed position at the bottom of Settings. A confirmation now appears before quitting without saving. - Improved recovery for some older PC saves by using a valid automatic save when legacy local data is incomplete.…

    Patch notes

August

  1. v3.0.35

    Added a DLC tab to the Store with clearer Q.E.D. Pack ownership status and actions. Saved unlock and selection states are preserved while Steam is unavailable.Separated Daily Bonus and Daily Spiral into dedicated tabs, making remaining…

    Patch notes
  2. v3.0.35

    - Added a DLC tab to the Store with clearer Q.E.D. Pack ownership status and actions. Saved unlock and selection states are preserved while Steam is unavailable. - Separated Daily Bonus and Daily Spiral into dedicated tabs, making remaining…

    Patch notes
  3. Idle Spiral - Full Release

    Idle Spiral — Full Release, and What Comes Next Thank you for waiting. It took longer than we said it would. Idle Spiral is now fully released, and it arrives together with the largest piece of content we have built so far: Hanoi.…

    idle.system.company
  4. v3.0.22

    - Fixed severe whole-game and Hanoi slowdowns affecting advanced saves. - Fixed excessive recurrence multiplier calculations that ignored the configured currency update interval. - Optimized Hanoi chain attacks without changing their…

    Patch notes
  5. v3.0.18

    \ Auto Loot at Cap now saves — it used to reset on every launchEquations no longer show "0 s" before their first level. Timers now show bigger numbers — that's the correct value, not a nerfEsc / (X) in the Hanoi screen no longer retreats.…

    Patch notes
  6. Renewal of Spiral Design

    Main SpiralThe default spiral has been experimentally migrated from the legacy rendering system to a new rendering method.Only the default spiral uses the new renderer in this update. Please report any visual glitches, performance issues…

    Patch notes
  7. v3.0.11

    \ Removed the unintended legacy hard cap on Battle Attack Speed. The former cap value now remains only as the Scavenger Mode unlock threshold.Extremely large attack counts are now retained and processed in bounded batches instead of being…

    Patch notes
  8. v3.0.7.41

    Fix Point Preview - Fix Point has been rebuilt around a new four-stage convergence battle. - Farm Another Spiral to gain Residual Damage, which helps you progress through Fix Point’s convergence phases. - Each phase must be completed before…

    Patch notes
  9. v3.0.7.38

    Fixed Formula Fragment rewards being lost at extremely large lifetime totals.Auto Loot now continues working after closing the Battle screen.Fixed Start Fresh / Hard Reset being unavailable from Data Recovery.Expanded safe migration support…

    Patch notes
  10. v3.0.7

    - Fixed the main spiral not rendering at all on late-game saves. Its coordinates overflowed once your distance passed what a double can hold, so nothing was drawn while the game kept simulating normally.- Fixed "Infinity" being drawn across…

    Patch notes
  11. v3.0.6

    Fixed being trapped in the Settings screen when save protection was active.Fixed every spiral disappearing and never coming back after moving between screens.Fixed the Milestone button on Battle, Spiral Equation and Design.VIEW DLC no…

    Patch notes
  12. v3.0.5

    Fixed critical PC beta save issues that could prevent saves and backups from being verified or updated.Added strict, non-destructive recovery for legacy Windows saves and historical PC beta saves.Improved the backup, import, and restore UI.…

    Patch notes
  13. Idle Spiral Major Update: Public Beta Now Available

    Hello everyone, We are opening an opt-in public beta for the next major version of Idle Spiral. This update rebuilds significant parts of the game's internal infrastructure, including save data, account systems, UI, localization, and the…

    idle.system.company

January

  1. [v2.7.7]

    - Removed the "Offline Bonus +1%" upgrade from the Shop. Instead, added new upgrades for "Mega Crit" and "Loot Chance" to the Shop

    Patch notes
  2. v2.7.7.1

    - Increased the cost of M-crit and LPM upgrades in the shop from 1K to 100K

    Patch notes

December

  1. [v2.8.6]

    - Fix the Auto Loot not processing when the canvas is closed.

    Patch notes

November

  1. [v2.7.4]

    - Completely revamped the Achievement UI. - Added an "All Add" button to the Z-Reactor. - Changed so that MoF works while some challenges - Fixed the overflow of enemy special texts - Fixed the bug where the description of logarithm…

    Patch notes

October

  1. [v2.7.3]

    Patch Notes - Fixed an issue where the level of Pythagoras in Theory only increased by 1000 per second while using Memory of Formula. - The effects of Water Spiral have been significantly changed as follows: The automation of Line Number…

    Patch notes

June

  1. v2.7.2

    - Removed the test Reset button that was incorrectly placed in the Challenges. - Fixed an issue where r, p, and z were not affected by the offline boost.

    Patch notes
  2. [v2.7.1]

    - Fixed an issue where the Window Glass was not displayed in the Battle Spiral. - Resolved a problem where the description text for the Window Glass was appearing as blank.

    Patch notes
  3. v2.7.0

    - Added a new enemy: Another Spiral. - Unlocked the reward for the final Theory. - Added 3 Spiral Equations. - Added several Battle Upgrades. - Removed all existing Offline Bonuses and introduced Memory of Formula. More details will be…

    idle.system.company

May

  1. [Current Development]

    We sincerely apologize for the delay in our upcoming update. We would like to share the progress of the next update's content with you. The main focus of the next update will be the modification of offline bonuses. All existing offline…

    Patch notes

March

  1. [v2.6.9]

    * Fixed a bug where the Attack Progress would not reset when switching enemies, causing an Exploitation. * Resolved an issue where the cost of Theory Upgrades would become 0. * Fixed a bug that caused the Battle to restart within the same…

    Patch notes
  2. [v2.6.8]

    We've been working on improvements to the Battle UI. The main changes in this update are: * Nuke, Scavenger, and Auto Start can now be operated simultaneously without toggling between them. * Selecting Loots has been made easier. * A button…

    Patch notes

February

  1. [v2.6.6]

    - Fixed an issue where, during Auto Theory, upgrades would always reference and level up based on the cost of one level. - Fixed an issue where Theories would incorrectly increase by 100 levels despite insufficient funds. - Corrected a…

    Patch notes
  2. [v2.6.5]

    - Fixed an issue where the Auto Upgrade feature in Theory only consumed the cost for one level. - Fixed an issue where the cost was not updating in the Auto Upgrade feature in Theory.

    Patch notes
  3. [v2.6.4]

    We have identified an issue where Δr is not being updated correctly after Prestige. This is likely due to the recursive formula calculations not being updated. Therefore, we have temporarily changed the system to update the results of the…

    Patch notes
  4. [v2.6.3]

    Fixed an issue where the Currency Update Per Tick would become 0 upon the first launch of the game.

    Patch notes
  5. [v2.6.2 (Performance and Hot Fix patch)]

    * Added a new "Currency Update Frame" feature, allowing for the adjustment of the interval at which currencies like r and p are produced. Adjustments can be made from the Settings screen. We've identified that a performance bottleneck in…

    idle.system.company
  6. v2.6.1 (Hot Fix)

    - Fixed an issue where the HP display order was reversed. - Adjusted rewards up to T100 as follows: Up to T100, performing Tornado Prestige grants 0.5% Attack Speed and 1% Rare Drop. Beyond T100, 1% Attack Speed is granted. - Fixed an issue…

    Patch notes

January

  1. v2.6.0 [Letter Labyrinth]

    PACTH NOTE v2.6.0 - New Enemy Alphabetician - Added new content "Spiral Upgrade". This allows for the enhancement of both Active and Passive effects of the Spiral Design. These upgrades require Spiral Points. The simplest design requires a…

    idle.system.company
  2. [v2.5.3] (DLC - Pixel Spiral!)

    The latest DLC, 'Pixel Pack,' is now available for purchase! This DLC features designs that are more beautiful and enjoyable than ever before! The effects of the design are as follows: Active Effect - Increases the Passive Effect of Design…

    Patch notes

December

  1. [v2.5.2]

    - Fixed an issue where Prestige was not being unlocked correctly.

    Patch notes
  2. [Hot Fix]

    - Fixed an issue where the game was not loading properly

    Patch notes
  3. [v2.5.1]

    - Fixed an issue where Critical Damage could become negative. - Reverted the probability of QQ's Attack Speed to 1/10. - Removed Super PI from Root Challenge2.

    Patch notes
  4. [v2.5.0] (Break The Inifinity!)

    The upcoming patch includes extremely fundamental changes to the code base, and significant alterations have been made to the save data structure. While we have conducted thorough testing, there is a possibility that issues may arise with…

    idle.system.company
  5. [v2.4.2] (New Steam Achievements!)

    Added new 10 Steam Achievements

    Patch notes
  6. [v2.4.1]

    Changed so that Auto Start settings being saved for all the enemies Fix the bug where T40 being dsplayed as wait for an update Removed the effect of Diamond Passive effect and replaced it for "Reward EXP" increase (And accordingly, it…

    Patch notes

November

  1. [v2.4.0]

    ( Quantum Entanglements) A new enemy, "Quantum Quark," has been added. It introduces a new enemy effect that will tie into the new stats below, hopefully it proves to be engaging! It includes ways to farm ATK_2, HP_2, and DEF_2, as well as…

    idle.system.company
  2. [v2.3.1 (Bonfire)]

    - A new DLC "Bonfire" has been added. The Bonfire increases your Battle Reward Multiplier. Furthermore, by continuously equipping the Bonfire, you can enhance its Passive Effect. - Disabled Nuke mode in the Fury, Gluttony Challenge.…

    Patch notes

October

  1. [Hot Fix]

    - Disabled a offline bonus during "Square Root Challenge"

    Patch notes
  2. [v2.3.0.1]

    - Fixed some balancing issues

    Patch notes
  3. The Devil's Pentangle

    Added : T37 ~ T40 Added : Added the effect for the 6th Theory. Loot Critical grants a chance to earn additional loot when the Loot Progress Bar is filled. Added : Added two Theory Upgrades. Fixed : Adjusted the way debuff effects are…

    idle.system.company
  4. [v2.2.2]

    - In the Fury and Gluttony Challenge, Battle rewards have been modified to reset. - Fixed an issue where the reward order for Tornado Prestige was incorrect. - Various ambiguous notations have been revised. - Additional Fragments have been…

    Patch notes
  5. [v2.2.1 (Hot Fix)]

    - Fixed an issue in Battle Spiral where your spiral was not spinning at all. - Corrected the formula for Z-Reactor. - Fixed the ATK speed notation in Battle Upgrade. - Reduced the unlock cost for Nuke Mode from 1000 to 10. If you have…

    Patch notes
  6. Theory Ascension

    Added : Theory Added : Loot system for each enemies (Unlocked after T32) Added : T32 ~ T36 Added : Nuke Mode Added : New Enemy "Super PI" Added : 2 new Z-Reactors. Added : New Battle Upgrades Added : New Spiral Equations Fixed a critical…

    idle.system.company

September

  1. [v2.1.1]

    - Fixed an issue where the RewardText for "Equation" was not updated. - Made "Block" and "Resurrection" visible. - Notated the special effect of "Fibanomnom" and now red text is added to the Stats.

    Patch notes

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