STEAMDB NEXUS

Steam app 1812820 · updated 13 Sep 2026, 07:26 UTC

Bitburner

Bitburner is a programming-based incremental game. Write scripts in JavaScript to automate gameplay, learn skills, play minigames, solve puzzles, and more in this cyberpunk text-based incremental RPG.

Bitburner Steam header artwork
Fulcrum Games, Hydroflame, over 250 github contributorsFulcrum Games
524playing now
64824-hour peak
5,935all-time peak
582average, last 30 days

The last 30 days

+39.9Gain+7.36%% gain765Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

020741362082627 Aug01 Sep06 Sep11 Sep16 Sep21 Sep26 SepThursday 27 August 2026701 peakFriday 28 August 2026694 peakSaturday 29 August 2026690 peakSunday 30 August 2026750 peakMonday 31 August 2026748 peakTuesday 01 September 2026716 peakWednesday 02 September 2026728 peakThursday 03 September 2026730 peakFriday 04 September 2026670 peakSaturday 05 September 2026715 peakSunday 06 September 2026743 peakMonday 07 September 2026729 peakTuesday 08 September 2026704 peakWednesday 09 September 2026681 peakThursday 10 September 2026633 peakFriday 11 September 2026676 peakSaturday 12 September 2026695 peakSunday 13 September 2026765 peakMonday 14 September 2026696 peakTuesday 15 September 2026650 peakWednesday 16 September 2026659 peakThursday 17 September 2026672 peakFriday 18 September 2026650 peakSaturday 19 September 2026654 peakSunday 20 September 2026693 peakMonday 21 September 2026658 peakTuesday 22 September 2026648 peakWednesday 23 September 2026638 peakThursday 24 September 2026598 peakFriday 25 September 2026648 peakSaturday 26 September 2026524 peak
Daily peakEvery hourly sample

All time

58 months, December 2021 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02k3k5k6kDec 2021Sep 2022Jun 2023Mar 2024Dec 2024Sep 2025Jun 2026December 20214,343 monthly peakJanuary 20225,935 monthly peakFebruary 20223,327 monthly peakMarch 20222,301 monthly peakApril 20221,979 monthly peakMay 20221,852 monthly peakJune 20221,610 monthly peakJuly 20221,274 monthly peakAugust 20221,236 monthly peakSeptember 20221,071 monthly peakOctober 20221,014 monthly peakNovember 2022901 monthly peakDecember 2022883 monthly peakJanuary 2023840 monthly peakFebruary 2023848 monthly peakMarch 2023756 monthly peakApril 2023795 monthly peakMay 2023823 monthly peakJune 2023816 monthly peakJuly 2023788 monthly peakAugust 2023789 monthly peakSeptember 2023724 monthly peakOctober 2023810 monthly peakNovember 2023775 monthly peakDecember 2023746 monthly peakJanuary 2024772 monthly peakFebruary 2024739 monthly peakMarch 2024727 monthly peakApril 2024657 monthly peakMay 2024672 monthly peakJune 2024713 monthly peakJuly 2024698 monthly peakAugust 2024661 monthly peakSeptember 2024658 monthly peakOctober 2024658 monthly peakNovember 2024588 monthly peakDecember 2024587 monthly peakJanuary 2025609 monthly peakFebruary 2025626 monthly peakMarch 2025634 monthly peakApril 2025602 monthly peakMay 2025590 monthly peakJune 2025593 monthly peakJuly 2025550 monthly peakAugust 2025577 monthly peakSeptember 2025549 monthly peakOctober 2025919 monthly peakNovember 2025753 monthly peakDecember 2025687 monthly peakJanuary 2026677 monthly peakFebruary 2026666 monthly peakMarch 2026691 monthly peakApril 2026725 monthly peakMay 2026853 monthly peakJune 2026739 monthly peakJuly 2026580 monthly peakAugust 2026773 monthly peakSeptember 2026765 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0209417626835July 2026August 2026September 2026October 2026July 2026580 peak — daily detail belowAugust 2026773 peak — hourly detail belowSeptember 2026765 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

015731347062601 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026580 peakThursday 02 July 2026575 peakFriday 03 July 2026562 peakSaturday 04 July 2026543 peakSunday 05 July 2026550 peakMonday 06 July 2026578 peakTuesday 07 July 2026540 peakWednesday 08 July 2026559 peakThursday 09 July 2026563 peakFriday 10 July 2026557 peakSaturday 11 July 2026529 peakSunday 12 July 2026533 peakMonday 13 July 2026556 peakTuesday 14 July 2026540 peakWednesday 15 July 2026527 peakThursday 16 July 2026522 peakFriday 17 July 2026539 peakSaturday 18 July 2026544 peakSunday 19 July 2026565 peakMonday 20 July 2026543 peakTuesday 21 July 2026565 peakWednesday 22 July 2026541 peakThursday 23 July 2026549 peakFriday 24 July 2026559 peakSaturday 25 July 2026533 peakSunday 26 July 2026550 peakMonday 27 July 2026551 peakTuesday 28 July 2026523 peakWednesday 29 July 2026538 peakThursday 30 July 2026552 peakFriday 31 July 2026538 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 108 hourly samples from 27 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

020941762683501 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026535 peakSunday 02 August 2026550 peakMonday 03 August 2026549 peakTuesday 04 August 2026551 peakWednesday 05 August 2026538 peakThursday 06 August 2026571 peakFriday 07 August 2026556 peakSaturday 08 August 2026549 peakSunday 09 August 2026564 peakMonday 10 August 2026578 peakTuesday 11 August 2026545 peakWednesday 12 August 2026531 peakThursday 13 August 2026553 peakFriday 14 August 2026558 peakSaturday 15 August 2026545 peakSunday 16 August 2026559 peakMonday 17 August 2026577 peakTuesday 18 August 2026708 peakWednesday 19 August 2026773 peakThursday 20 August 2026756 peakFriday 21 August 2026758 peakSaturday 22 August 2026743 peakSunday 23 August 2026751 peakMonday 24 August 2026746 peakTuesday 25 August 2026769 peakWednesday 26 August 2026735 peakThursday 27 August 2026701 peakFriday 28 August 2026694 peakSaturday 29 August 2026690 peakSunday 30 August 2026750 peakMonday 31 August 2026748 peak

September 2026

26 days as the curve, each the highest figure that day. Behind it, 610 hourly samples. Each dip is a night. Weekends are shaded.

020741362082601 Sep05 Sep09 Sep13 Sep17 Sep21 Sep25 SepTuesday 01 September 2026716 peakWednesday 02 September 2026728 peakThursday 03 September 2026730 peakFriday 04 September 2026670 peakSaturday 05 September 2026715 peakSunday 06 September 2026743 peakMonday 07 September 2026729 peakTuesday 08 September 2026704 peakWednesday 09 September 2026681 peakThursday 10 September 2026633 peakFriday 11 September 2026676 peakSaturday 12 September 2026695 peakSunday 13 September 2026765 peakMonday 14 September 2026696 peakTuesday 15 September 2026650 peakWednesday 16 September 2026659 peakThursday 17 September 2026672 peakFriday 18 September 2026650 peakSaturday 19 September 2026654 peakSunday 20 September 2026693 peakMonday 21 September 2026658 peakTuesday 22 September 2026648 peakWednesday 23 September 2026638 peakThursday 24 September 2026598 peakFriday 25 September 2026648 peakSaturday 26 September 2026524 peak

October 2026

Bitburner was released on Dec 10, 2021.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 13 Sep 2026, 07:26 UTC
App ID
1812820
Last updated
17 May 2026 build 23272653
Update pace
Quiet no update while we have been watching · 0 in 14 days watched
Developer
Fulcrum Games, Hydroflame, over 250 github contributors
Publisher
Fulcrum Games
Release date
Dec 10, 2021
Platforms
WindowsmacOSLinux
Download size
157 MB216 MB134 MB
Install size
497 MB1.53 GB449 MB
Genres
Free To Play
Game modes
Single-player
Controller support
Unknown
Achievements
98

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

ProgrammingIdlerHackingAutomationFree to PlayText-BasedCyberpunkSimulationSingleplayerDystopian PuzzleRPGStrategyEducationSandboxIncrementalStrategy RPGCharacter CustomizationIndiePsychological Horror
About this gameFull description from Steam
After 5 years of development, contributions from hundreds of developers, the critically acclaimed open source programming hacking sim is available on Steam. Inspired by games like Else Heart.break(), Hacknet, Uplink, and Deus Ex, Bitburner is a programming-based idle incremental RPG where you, the player, take the role of an unknown hacker in a dark, dystopian world. The game provides a variety of mechanics and systems that can be changed through coding and solved or automated in whatever way you find suitable. While a very basic programming background is recommended, it is not required to play the game! Write scripts in JavaScript to automate your gameplay Hack through a network of servers to train your abilities and earn money Solve real programming questions to hone your skills and earn rewards Improve your character with 100+ Augmentations Trade in the stock market and write automated trading scripts Interact with various gameplay mechanics to increase your stats and earn money Explore the world and discover different companies, locations, and factions Mini-games Unlock secret perma-upgrades Continuing development! You can play the web version at
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 and later are supported Processor: An Intel Pentium 4 processor or later that's SSE2 capable Memory: 512 MB RAM Graphics: Intel Integrated Graphics Storage: 500 MB available space Sound Card: N/A

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: OS: Mojave 10.14.0 Processor: i5 Memory: 4 GB RAM Graphics: Integrated Storage: 500 MB available space Sound Card: None Recommended:

Linux

Minimum: OS: Linux Processor: 1.5 GHz Memory: 512 MB RAM Graphics: Intel Integrated Graphics Storage: 500 MB available space Sound Card: N/A Recommended:
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

98 achievements in total.

Show selected achievements (may contain spoilers)
CyberSecAchievement
avmnite-02hAchievement
I.I.I.IAchievement
run4theh111zAchievement
fl1ght.exeAchievement
The CovenantHidden achievement
IlluminatiHidden achievement
BruteSSH.exeAchievement
FTPCrack.exeAchievement
relaySMTP.exeAchievement

View all Steam achievements

46 developer announcements, Dec 2021 to May 2026 · times in UTC

May

  1. 3.0.1 Release

    Version 3.0.1 has been released, please report any issues on Github or the #bug-report channel on Discord ## v3.0.1: 17 May 2026 ### BREAKING CHANGES - Change getServer return type; rename getServerAuthDetails and add missing dnet…

    Patch notes
  2. Linux Launching Issues/Workaround on 3.0.0

    We are aware of issues launching the game directly from Steam for some Linux users. By all reports we currently have, launching the game directly from the executable (instead of through Steam) is a workaround for the time being. We are…

    Patch notes
  3. Major Update: 3.0.0

    After a long development cycle, version 3.0.0 has been released!This version does include many breaking changes, which may require your attention. These breaking changes are listed in the changelog.When loading into 3.0.0 for the first…

    omuretsu

April

  1. 2.8.1 Patch Notes

    ## v2.8.1: 4 April 2025 ### MAJOR CHANGES ### UI - Increase width of each job in "Job" tab (#2017) (@catloversg) - Fix: Cannot buy augmentations via UI when money is equal to cost (#2039) (@catloversg) - Do not close scripts in editor when…

    Patch notes

March

  1. v2.8.0 Release: 5 March 2025

    ### MAJOR CHANGES - Grant Bladeburner API access to SF6 and "Blade's Simulacrum" augmentation to SF7.3 (#1926) (@Sphyxis) - Move tail-related APIs to ns.ui namespace (#1935) (@catloversg) - Support scripts playing against each other on "No…

    Patch notes

December

  1. Patch notes for release version 2.7.0

    ## v2.7.0: 8 December 2024 ### MAJOR ADDITIONS - BN options selection interface (@catloversg) - Support JSX, TS, TSX script files (@catloversg) ### UI - Tweak Hacknet summary (@catloversg) - Only show relevant changes in "Purchased…

    Patch notes

July

  1. 2.6.2 Release (3 July 2024)

    ## v2.6.2 Release: 3 July 2024 ### CHANGES - Hotfix (also backported to 2.6.1): Fixed an issue with invalid format on steam cloud save (@catloversg) - Augmentations: Augmentations that affect starting money now add money instead of…

    Patch notes

June

  1. Steam cloud save hotfix

    2.6.1 included an error in how the steam cloud saves were handled, sorry about that! This should now be fixed on the main release branch (development branch will see a larger update, including this change, later today) HOTFIX Steam cloud…

    Patch notes

May

  1. 2.6.1 Update

    ## v2.6.1 - 21 May 2024 ### MAJOR CHANGES - Exported savegames are now compressed. This means that savegames from 2.6.1dev will need to be manually converted before backloading into 2.6.0 (@catloversg) - There was a small API change related…

    Patch notes

March

  1. v2.6.0: IPvGO (5 Mar 2024)

    ### MAJOR ADDITIONS - A new minigame IPvGO, based on the game Go. Visit DefComm in New Tokyo or the CIA in Sector-12 for access. Documentation for the mechanic is available ingame under "How to Play" once the mechanic is available.…

    Patch notes

December

  1. v2.5.2 - 26 December 2023

    Additional notes: It was reported that 2.5.0 was the most recent release to work on Windows 7 and 8, so a new legacy branch was added for Steam users who are on these older OSes. Newer versions of the game can be played on the web: Release…

    Patch notes
  2. 2.5.1 Release

    Any special options you have enabled in the File menu will need to be reselected after this update, due to a change in how these settings are stored internally. Also, a new previous_release branch has been added on steam. This will be one…

    Patch notes

October

  1. 2.5.0 Release

    ## v2.5.0 (10/2/2023) ### NOTES (Corporation) Bugfixes in Corporation may cause a large balance shift for this mechanic. ### API CHANGES: - ns.print and ns.tprint now handle printing Set and Map objects directly (@ficocelliguy) - ns.spawn…

    Patch notes

August

  1. 2.4.1 Update

    ## v2.4.1 Update (8/26/23) ### FEATURE ADDITIONS: - Added "Enable terminal history search with arrow keys" option in Misc options category, inspired by similar functionality in shells like zsh. (@ficocelliguy) ### BUGFIX: - Fixed a bug…

    Patch notes

July

  1. v2.4.0

    readthedoc documentation is now in-game.

    Patch notes

June

  1. v2.3.1 Bugfixes 7 June 2023

    2.3.0 release came with a lot of bugs, so we're short-cycling the 2.3.1 release to get a large number of bugfixes out. There are also a few feature changes, see the full changelog below: NETSCRIPT: * Added ns.setTitle, which sets the…

    Patch notes

May

  1. 2.3.0 Hotfixes 29 May 2023

    Sorry for the rocky launch folks! Hopefully this is the last set of hotfixes needed for the 2.3.0 main branch. Please continue to report any issues, thanks! Several important fixes for savegame migration issues from older save versions.…

    Patch notes
  2. Even more 2.3 hotfixes

    Fixed some save migration issues. Fixed an SF3 issue with "Spring Water" industry. Thanks to everyone who has been submitting bug reports, and thanks everyone for your patience while we've been working through these issues!

    Patch notes
  3. More 2.3.0 hotfixes

    * Fixed an error where multi-buying corporation upgrades was not applying a multi-benefit. * Fixed ls clickable script links not opening the code correctly when ls was in a directory other than root * Addressed an issue where a soft reset…

    Patch notes
  4. 2.3.0 hotfix 1

    Fixes a potential crash when initially migrating the save to 2.3.0. Running scripts will not be loaded on the initial savegame migration - any scripts will need to be relaunched manually after the save migration.

    Patch notes
  5. 2.3.0 Release

    Version 2.3.0 is live on the main branch! Going forward, the development branch will also see more frequent updates. See the 2.3.0 changelog below. Please report any issues on github or on the #bug-report channel on discord. v2.3.0 - SF3…

    omuretsu

April

  1. v2.3.0 - Hydro is back baby!

    v2.3.0 - Hydro is back baby! ** Scripting ** - Replaced NS2 with NS3, we're thrilled to move on from Javascript to Rust. Note that this will break existing scripts. - ns.print and tprint now return randomly encrypted values. - Added a ram…

    hydroflame

January

  1. v2.2.1

    v2.2.1 Hotfixes Hotfix / bugfix: * (@d0sboots) Implemented a new API wrapping solution that prevents the need for binding functions to ns when placing them in a new variable, but maintains and perhaps improves upon the performance gains…

    Patch notes
  2. v2.2.0

    v2.2.0 - Jan 2 2023 Development Reboot Dev notes * The previous main developer, hydroflame, is stepping back from this project for the foreseeable future. To facilitate this, we've moved the repo to a new location at…

    Patch notes

August

  1. v2.0.0

    v2.0.0 is live. Me and other members of the community will be available on Discord to help if you have any question about specific changes. Make sure you read your V2.0.0_API_BREAK.txt carefully.

    hydroflame

July

  1. Patch notes for upcoming v2.0.0

    Hi everyone, v2 has stabilitzed, however will not be released until after I come back from vacation (3 weeks from now) so I can help with any problems that might occur. However everything is ready, You can see the patch notes here as well…

    hydroflame
  2. v2.0.0

    We are preparing v2.0.0. One part of this release is the new work system which breaks some API. But while were at it we are going to fix a few other pain points in the API. In exchange when it launches everyone gets +10 level of NFG. You…

    hydroflame

May

  1. Fix ns1 scripts

    I'm so sorry, totally missed it during testing. NS1 scripts should run fine now.

    Patch notes
  2. Infinite loop safety net update

    The mechanism has been reworked such that it only crashes when the scripts don't give up context for 2 full seconds. (Instead of 1000 ns function call) The function asleep still doesn't reset the counter and I'm monitoring the situation…

    Patch notes
  3. v1.7.0

    ## v1.7.0 - 2022-04-13 to 2022-05-20 #### Information Modifications included between **2022-04-13** and **2022-05-20** 'b5e4d70' to '0fbe4a1').…

    Patch notes

April

  1. v1.6.3

    v1.6.3 - 2022-04-01 Few stanek fixes ---------------------------- Stanek Gift * Has a minimum size of 2x3 * Active Fragment property 'avgCharge' renamed to 'highestCharge' * Formula for fragment effect updated to make 561% more sense. Now…

    Patch notes
  2. Giant game overhaul

    1.7.0 2022-04-01 - Giant overhaul ** Platform ** * Available on the Atari 2600 and flipphones. ** Hacking ** * Now gated by a real life subscription to Nord-west VPN * Is now considered rude, thus lowers karma. ** PVP ** * Added PVP, you…

    Patch notes

March

  1. 1.6.1

    Fixed issue where tail windows would freeze the game.

    Patch notes
  2. v1.6.0 - 2022-03-29 Grafting

    ** Vitalife secret lab ** * A new mechanic called Augmentation Grafting has been added. Resleeving has been removed. * Credit to @nickofolas for his incredible work. ** Stanek ** * BREAKING: Many functions in the stanek API were renamed in…

    Patch notes
  3. v1.5.0

    ** Steam Cloud Saving ** * Added (@MartinFournier) ** UI ** * background now matches game primary color (@nickofolas) * page title contains version (@MartinFourier) * Major text editor improvements (@nickofolas) * Display bonus time on…

    hydroflame

January

  1. Game hanging bug

    I think we FINALLY nailed that bug. The issue was caused by doing the following 1. Close all browsers (prior to opening the game) 2. Open Bitburner 3. Open a link from inside Bitburner. 4. Close Bitburner At that point Steam considers the…

    Patch notes
  2. v1.3.0

    v1.3.0 - 2022-01-04 Cleaning up ------------------------------- ** External IDE integration ** * The Steam version has a webserver that allows integration with external IDEs. A VSCode extension is available on the market place. (The…

    Patch notes

December

  1. Properly exiting on close?

    Ok the "not properly exiting" issue seems to be somewhat related to having other browsers running, which makes no sense because the app should run in a sandbox. Anyway apparently I'm not the only one to have this issue with electron, see…

    Patch notes
  2. v1.2.0 - You guys are awesome

    v1.1.0 - 2021-12-18 You guys are awesome (community because they're god damn awesome) ------------------------------------------------------------------------------------- ** Script Editor ** * The text editor can open several files at…

    Patch notes
  3. browser occlusion & killing the game

    So if you minimize the window the game should still run Also I did a thing to try to get the game to die die. Idk electron is weird it should just stop when I close all the windows, right?

    Patch notes
  4. Ok I think I got it this time

    A player generously gave me their save file with a reproductible way to trigger a unfreed ram problem and it is now resolved. You may need to click the icon next to save which kills everything. I really hope this works.

    Patch notes
  5. Bitburner: A cyberpunk programming incremental.

    After 5 years of development, contributions from hundreds of developers, the critically acclaimed open source programming hacking sim is available on Steam. Inspired by games like Else Heart.break(), Hacknet, Uplink, and Deus Ex, Bitburner…

    hydroflame
  6. ram issue fix

    I believe I fixed the issue where ram doesn't get freed correctly.

    Patch notes
  7. Trying to fix ram not clearing up

    Hi everyone, I've had very few reports of a bug where a script that dies would not release the ram it consumes. Unfortunately I have not been able to reproduce the issue but I have added more safety check to try to make it work as it…

    Patch notes
  8. Full offline

    There was a library that would load at runtime. Now the game should fully work offline. This is specially important for Chinese players who had part of the game blocked by the great firewall of China.

    Patch notes
  9. reload and kill all scripts.

    When your script freezes there is an option in the menu bar to killall scripts and reload the game.

    Patch notes

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