STEAMDB NEXUS

Steam app 1802710 · updated 13 Sep 2026, 04:37 UTC

Momentum Mod Playtest

Momentum Mod Playtest Steam header artwork
154playing now
21424-hour peak
1,598all-time peak
164average, last 30 days

The last 30 days

−0.4Gain−0.25%% gain247Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

06713320026714 Aug19 Aug24 Aug29 Aug03 Sep08 Sep13 SepFriday 14 August 2026209 peakSaturday 15 August 2026204 peakSunday 16 August 2026231 peakMonday 17 August 2026212 peakTuesday 18 August 2026230 peakWednesday 19 August 2026214 peakThursday 20 August 2026210 peakFriday 21 August 2026218 peakSaturday 22 August 2026210 peakSunday 23 August 2026229 peakMonday 24 August 2026226 peakTuesday 25 August 2026225 peakWednesday 26 August 2026229 peakThursday 27 August 2026209 peakFriday 28 August 2026204 peakSaturday 29 August 2026247 peakSunday 30 August 2026204 peakMonday 31 August 2026230 peakTuesday 01 September 2026209 peakWednesday 02 September 2026220 peakThursday 03 September 2026209 peakFriday 04 September 2026224 peakSaturday 05 September 2026218 peakSunday 06 September 2026228 peakMonday 07 September 2026228 peakTuesday 08 September 2026208 peakWednesday 09 September 2026197 peakThursday 10 September 2026226 peakFriday 11 September 2026218 peakSaturday 12 September 2026214 peakSunday 13 September 2026182 peak
Daily peakEvery hourly sample

All time

59 months, November 2021 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

04318631k2kNov 2021Aug 2022May 2023Feb 2024Nov 2024Aug 2025May 2026November 202113 monthly peakDecember 202173 monthly peakJanuary 202261 monthly peakFebruary 202237 monthly peakMarch 202242 monthly peakApril 202235 monthly peakMay 202238 monthly peakJune 202248 monthly peakJuly 202268 monthly peakAugust 202238 monthly peakSeptember 202241 monthly peakOctober 202247 monthly peakNovember 202240 monthly peakDecember 202248 monthly peakJanuary 202361 monthly peakFebruary 202356 monthly peakMarch 202367 monthly peakApril 202348 monthly peakMay 202356 monthly peakJune 202343 monthly peakJuly 202379 monthly peakAugust 202347 monthly peakSeptember 202340 monthly peakOctober 202340 monthly peakNovember 202348 monthly peakDecember 202346 monthly peakJanuary 202447 monthly peakFebruary 202443 monthly peakMarch 202446 monthly peakApril 202462 monthly peakMay 202457 monthly peakJune 202456 monthly peakJuly 202458 monthly peakAugust 202450 monthly peakSeptember 202450 monthly peakOctober 202439 monthly peakNovember 202438 monthly peakDecember 202439 monthly peakJanuary 202540 monthly peakFebruary 202541 monthly peakMarch 202545 monthly peakApril 202536 monthly peakMay 202539 monthly peakJune 202545 monthly peakJuly 202553 monthly peakAugust 202549 monthly peakSeptember 202564 monthly peakOctober 20251,598 monthly peakNovember 2025353 monthly peakDecember 2025272 monthly peakJanuary 2026229 monthly peakFebruary 2026192 monthly peakMarch 2026246 monthly peakApril 2026300 monthly peakMay 2026258 monthly peakJune 2026269 monthly peakJuly 2026257 monthly peakAugust 2026248 monthly peakSeptember 2026228 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

069139208278July 2026August 2026September 2026October 2026July 2026257 peak — daily detail belowAugust 2026248 peak — hourly detail belowSeptember 2026228 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

06913920827801 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026217 peakThursday 02 July 2026212 peakFriday 03 July 2026224 peakSaturday 04 July 2026218 peakSunday 05 July 2026257 peakMonday 06 July 2026226 peakTuesday 07 July 2026221 peakWednesday 08 July 2026232 peakThursday 09 July 2026234 peakFriday 10 July 2026230 peakSaturday 11 July 2026198 peakSunday 12 July 2026240 peakMonday 13 July 2026202 peakTuesday 14 July 2026205 peakWednesday 15 July 2026191 peakThursday 16 July 2026214 peakFriday 17 July 2026216 peakSaturday 18 July 2026230 peakSunday 19 July 2026219 peakMonday 20 July 2026217 peakTuesday 21 July 2026232 peakWednesday 22 July 2026219 peakThursday 23 July 2026220 peakFriday 24 July 2026227 peakSaturday 25 July 2026211 peakSunday 26 July 2026227 peakMonday 27 July 2026207 peakTuesday 28 July 2026198 peakWednesday 29 July 2026203 peakThursday 30 July 2026203 peakFriday 31 July 2026199 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 429 hourly samples from 14 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

06713420126801 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026204 peakSunday 02 August 2026236 peakMonday 03 August 2026199 peakTuesday 04 August 2026213 peakWednesday 05 August 2026221 peakThursday 06 August 2026214 peakFriday 07 August 2026248 peakSaturday 08 August 2026234 peakSunday 09 August 2026235 peakMonday 10 August 2026230 peakTuesday 11 August 2026220 peakWednesday 12 August 2026207 peakThursday 13 August 2026215 peakFriday 14 August 2026209 peakSaturday 15 August 2026204 peakSunday 16 August 2026231 peakMonday 17 August 2026212 peakTuesday 18 August 2026230 peakWednesday 19 August 2026214 peakThursday 20 August 2026210 peakFriday 21 August 2026218 peakSaturday 22 August 2026210 peakSunday 23 August 2026229 peakMonday 24 August 2026226 peakTuesday 25 August 2026225 peakWednesday 26 August 2026229 peakThursday 27 August 2026209 peakFriday 28 August 2026204 peakSaturday 29 August 2026247 peakSunday 30 August 2026204 peakMonday 31 August 2026230 peak

September 2026

13 days as the curve, each the highest figure that day. Behind it, 291 hourly samples. Each dip is a night. Weekends are shaded.

06212318524601 Sep03 Sep05 Sep07 Sep09 Sep11 Sep13 SepTuesday 01 September 2026209 peakWednesday 02 September 2026220 peakThursday 03 September 2026209 peakFriday 04 September 2026224 peakSaturday 05 September 2026218 peakSunday 06 September 2026228 peakMonday 07 September 2026228 peakTuesday 08 September 2026208 peakWednesday 09 September 2026197 peakThursday 10 September 2026226 peakFriday 11 September 2026218 peakSaturday 12 September 2026214 peakSunday 13 September 2026182 peak

October 2026

Momentum Mod Playtest was released on Nov 21, 2021.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 13 Sep 2026, 04:37 UTC
App ID
1802710
Last updated
07 Aug 2026 build 24604734
Developer
Publisher
Release date
Nov 21, 2021
Platforms
Windows
Download size
2.55 GB
Install size
4.47 GB
Genres
Game modes
Controller support
Unknown
Achievements
20

Features & support

Steam features

Controllers & input

Accessibility

Popular tags

System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages
LanguageFull audio

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailers
AchievementsTotal count and selected achievements

20 achievements in total.

Show selected achievements (may contain spoilers)
Momentum ManAchievement
Say "Apple"Achievement
Boing Boing BoingAchievement
Embrace Your Inner BunnyAchievement
Never Go Full RabbitAchievement
JUMP KEY STUCK!!Achievement
Done!Achievement
Getting the Hang of ItAchievement
Nothing That 100 Maps or More Could Ever DoAchievement
MapsterAchievement

View all Steam achievements

50 developer announcements, Dec 2022 to Aug 2026 · times in UTC

August

  1. 0.10.8 Changelog

    Hey there, we've got some fun things for you all to try! The first is the long-awaited HUD Customizer worked on by Natan and Tom. You can activate the customizer by clicking the in-game TAB menu icon allowing you to completely change the…

    Gocnak

May

  1. 0.10.7 Changelog

    Featured Maps (1) We've added a new experiment to the map selector called "Featured Map Lobbies". Every hour, three maps are selected for each gamemode which are displayed at the top of the map selector. The idea is to give players looking…

    Gocnak

April

  1. Momentum Mod KZ Invitational

    For the first time in history, Kreedz.com and KZComp.com have teamed up and organized a KZT and 1.6 KZ tournament, hosted inside of Momentum Mod! Players will compete for a cash prize pool in a tournament, beginning with 1.6 KZ on April…

    Gocnak

March

  1. 0.10.6 Changelog

    Hello all! We're got some exiting updates for you. This update change how CS:GO is mounted, so make sure to install CS:GO from the standalone app that Valve added, found at…

    Gocnak

February

  1. 0.10.5 Changelog

    Added (13) A "Use Native File Browser" option in Hammer, to allow using Qt file dialogs and vice versa Added "Paste Special Again" context menu option in Hammer, which will use the last saved Paste Special options in the session without a…

    Gocnak

January

  1. 0.10.4 Changelog

    Hey there! This update adds the CS:GO-based KZ mode, KZT! Maps are currently found in the Beta tab, but give it a shot and let us know what you think! We've also greatly improved player movement sounds and fixed a lot of common crashes and…

    Gocnak

November

  1. 0.10.3 Changelog

    Hey there, we have a bunch of big things in the works, but in the meantime we wanted to push out more fixes and minor additions we've done. For those with limited accounts, you should be able to play the game, but nothing will submit. We…

    Gocnak

October

  1. 0.10.2 Changelog

    Hey there! This update adds some Steam Achievements, proper Defrag HUD support for replays+online, and TONS of fixes! We're still investigating the lobby connection issues with Steam Support, KZT is in code review, and voice chat is also…

    Gocnak
  2. 0.10.1 Changelog

    Hey there! We're really glad you all have been enjoying the public release. We're hard at work fixing a lot of bugs, some of which (related to lobbies) are taking a bit longer than expected with finding the problems exactly. We believe it's…

    Gocnak
  3. Momentum Mod 0.10.0 Changelog

    Hey all.At long last, the 0.10.0 update is finally here. The 0.10.0 update overhauls and upgrades many essential game systems, and the game is now in a place where we are excited to invite players in and show it off.As such, the playtest is…

    Gocnak

September

  1. Momentum Mod 0.10.0 Releases on October 3rd

    Hey all, we've got some very exciting news! The Momentum Mod playtest has recently hit a stable enough state for 0.10.0, and as such, we've picked October 3rd to be the date we will allow everyone that requests access into the playtest! No…

    Gocnak
  2. 0.10.0 Nearing Completion - Stress Testing In Progress...

    Hey all, exciting times are ahead!We're nearing 0.10.0's completion and need your help. We're going to be doing a couple things:The default branch is now on the 0.10.0-pre codebase in order to get some stress testing done for our public…

    Gocnak

August

  1. 0.10.0 Nearing Completion - "Game Executable Not Found" Fix

    Hey all!We're approaching our 0.10.0 update pretty soon here and accidentally broke the 0.9.X (main) branch with one of our changes (changing from chaos.exe to "momentum.exe"). Since Steam doesn't let us do branch-specific launch…

    Gocnak

December

  1. 0.9.38 Changelog

    Hi all! This update is mostly engine stability improvements, and may be our last 0.9.x release before 0.10.0. If you'd like to test out the upcoming 0.10 changes check out the `0.10.0pre` branch on Steam, though be aware it's still quite…

    fingerprince
  2. 0.9.37 Changelog

    Added (6) Added Hammer command `hammer_history_clear` Added Panorama `CUiComponent_SteamOverlay` functions `OpenGameOverlayAchievements`, `OpenGameOverlayCommunity`, `OpenGameOverlayFriends`, `OpenGameOverlayOfficialGameGroup`…

    Gocnak

October

  1. 0.9.36 Changelog

    Added (3) Added DevUI windows `cl_anim_debug` and `sv_anim_debug` Added animation event `AE_SV_SET_SKIN` to control server side model skin Added animation events `AE_SV_ENABLE_BODYGROUP`, `AE_SV_DISABLE_BODYGROUP`, and…

    Gocnak

September

  1. 0.9.35 Changelog

    Added (8) Added Hammer commands `hammer_history_list`, `hammer_history_undo`, and `hammer_history_redo` Added `$ParallaxDither` parameter to PBR shader to enable/disable dithering Added `$ParallaxScale` parameter to scale the number of PBR…

    Gocnak

August

  1. 0.9.34 Changelog

    Added (2) Added modelbrowser-like search mode to texturebrowser Added support to VRAD for L4D1/ASW static prop models (those using `.vtx` instead of `.dx90.vtx`) Fixed (2) Fixed VRAD crash when using `-textureshadows` with opaque materials…

    Gocnak
  2. 0.9.33 Changelog

    Hey all, we have some fixes and changes over the past month while we're still working on 0.10.0! Engine devs have been working a ton on Hammer related things, so this should help fix some crashes and issues, and adds things like MP3, FLAC…

    Gocnak

June

  1. 0.9.32 Changelog

    Added (4) Exposed `$.SystemInDarkMode()` function to panorama to query system dark theme status Image preview in hammer now shows all $baseTextures that material has Ported Hammer's Paste Special dialog to Qt Fixed (6) Fixed an uncommon…

    Gocnak

May

  1. 0.9.31 Changelog

    Added (2) Added VBSP flag -upgradeversion which upgrades an existing BSP to Strata Source BSP version 25 Added mountinfo executable to print search paths used by the game Fixed (5) Fixed ahop +strafe speed nerf not working if strafe keys…

    fingerprince

April

  1. 0.9.30 Changelog

    Hi all! This update introduces some experimental water movement changes in TF2-based modes that we're looking for feedback on, which you can play with with mom_mv_tf_flat_sharking 1 and different mom_mv_tf_shark_vertical_speed values. Get…

    fingerprince

March

  1. 0.9.29 Changelog

    Added (7) Added mom_df_cpm_rocket_method to control the calculation of horizontal CPM rocket knockback Added mom_df_cpm_rocket_thresh to control the horizontal CPM rocket knockback threshold Added mom_df_smooth_duck cvar to control whether…

    Gocnak
  2. 0.9.28 Changelog

    Hi! As usual, most work is being done on our internal 0.10 branch. This update fixes certain cvars being locked being sv_cheats 1 since removing -mapping mode, and a crash on close that we introduced last update. We also have various fixes…

    fingerprince

February

  1. 0.9.27 Changelog

    Hi all! This update removes the dreaded -mapping launch option, so Learn section, zoning commands and various convars like host_timescale can be used without it, so long as you have sv_cheats set to 1. This refactor was a major item of our…

    fingerprince
  2. 0.9.26 Changelog

    Hi all! As before, most of our current work is happening on a separate 0.10.0 branch, which we aim to get out on Steam in the nearish future. Most noticable thing in this update is a fix to Defrag movement (thanks Lumia), as well as a…

    fingerprince

January

  1. 0.9.25 Changelog

    Refactored (5) Removed the `Chaos` prefix from any Panorama panels/panels that had it. `ChaosHud` is now `Hud`, `ChaosMainMenu` is now `MainMenu`, and so on. Removed the `Chaos` prefix from any Panorama events that had it.…

    Gocnak

December

  1. 0.9.24 Changelog

    Hey all! Just a note about updates, we're hard at work on 0.10.0 currently and rarely pushing out 0.9.X updates due to that. In the meantime, here's some minor fixes and goodies that have been done by other developers working on their…

    Gocnak

October

  1. 0.9.23 Changelog

    Gamemode System (6) All ConVars with gamemode-specific values can now be viewed with `mom_print_modevars`. This shows which ConVars are supported by the current gamemode and their default values. Added new ConVars for offline customization…

    Gocnak
  2. 0.9.22 Changelog

    Added (4) Added a mandatory whitelist file for panorama's AsyncWebRequest function. The `-unrestrictedwebrequests` launch argument will skip this file and allow all requests Added option to set paint colour from surface normal…

    Gocnak

September

  1. 0.9.21 Changelog

    Added (3) Added CSM and flashlight to `lightmappedreflective` Added `gameui_activate` command to Steam Input command list Added `zoom`, `toggleconsole`, `showconsole` and `hideconsole` commands to be usable in steam input Fixed (7) Adjusted…

    Gocnak

August

  1. 0.9.20 Changelog

    Added (3) Added ModelPanel methods to change/enumerate flexes Added ModelPanel methods to change/enumerate pose parameters Added ModelPanel methods to change/enumerate sequences Fixed (5) Equip Defrag machine gun on spawn Fixed displacement…

    Gocnak
  2. 0.9.19 Changelog

    Hello! We added support for including introductions in our autogenerated changelogs! This week we've made various QoL improvements to the console, which should now feel much more like the traditional VGUI version (thanks rio!). We've also…

    Gocnak
  3. 0.9.18 Changelog

    VPhysics Traces (6) VPhysics traces now report complete hit surface info Fixed VPhysics traces sometimes not hitting displacements, especially more axis-aligned ones Fixed VPhysics point traces not hitting brush entities Improved…

    fingerprince

July

  1. 0.9.17 Changelog

    Added (2) Added ConVar "traceray_force_vphysics" for testing (1 = Use VPhysics collisions for displacements, 2 = for everything) Added ConVar "traceray_unshrink_vphysics_brushes" which unshrinks VPhysics-type brush entities Fixed (5) Fixed…

    fingerprince
  2. 0.9.16 Changelog

    Added (2) Added "Keep Horizontal Speed" and "Keep Vertical Speed" options to trigger_jumppad Added `cl_playeranimstate_transitions`/`sv_playeranimstate_transitions` cvars to enable transitions in player animations Fixed (7) Bhop stats…

    Gocnak
  3. 0.9.15 Changelog

    Added (8) Added ConVar change listener method for Panorama Added Defrag pitch marker offset setting Added Defrag pitch marker width setting Added Defrag prime sight setting to lock all zones to one line Added pose parameter output to…

    fingerprince

June

  1. 0.9.14 Changelog

    Added (4) Added $.LoadKeyValues3File to load KV3 files Added Prime Sight HUD for Defrag Added `distvariance` sound parameter to sound scripts, allowing for distance blending to be tweaked instead of being tied to a cvar. Usage is…

    fingerprince
  2. 0.9.13 Changelog

    Added (7) Added crash feedback dialog Added ent_text debug output to logic_gate Added framerate limit to hammer 3D viewport to prevent GPU ramping up to 100% usage Added utility to dump shader documentation New mom_mv_df_clip_steep_ground…

    fingerprince

May

  1. 0.9.12 Changelog

    Added (4) Add speed mode for player_speed entity Added minimum speed threshold for calculating strafe synchronizer bar display (Settings > Interface > Synchronizer) Added strafe synchronizer functionality in Surf Damage boost time and slick…

    fingerprince
  2. 0.9.11 Changelog

    Added (4) Added False_'s machine gun animations Added ImGui versions of +showbudget, +showbudget_texture and +showbudget_texture_global panels Added new Defrag `trigger_jumppad` entity identical to Quake 3's trigger_push (game/issues/2043)…

    fingerprince

April

  1. 0.9.10 Changelog

    Added (9) Added %compileslick material parameter Added 'maxprojectedtextures' keyvalue to world entity to control projected texture limit Added CS:S stamina mapping mode cvar via `mom_mv_stamina_enabled` Added SetSlick player input to…

    Gocnak
  2. 0.9.9 Changelog

    Added (6) Defrag groundboost indicator (game/issues/2035) Defrag: Add ammo KV to weapon spawners. (game/issues/1934) Defrag: Ammo limits (game/issues/1939) Defrag: Ammo pickups (game/issues/1938) New Plasma gun sound fx by Danny New Shotgun…

    Gocnak

March

  1. Regarding Map Downloads...

    Hey everyone. We've received reports of map downloading not working, did some investigation, and found that the latest Steam Beta Client is causing issues with downloading maps from our site. We will be letting Steam know, but in the…

    Gocnak
  2. 0.9.8 Changelog

    Added (4) Defrag Plasma Gun animations Defrag Rocket Launcher Machine Gun animations and world model New knife and anims Fixed (4) Custom layout toasts not identical to themselves (game/issues/1996) Icon missing in 'View showcase run' toast…

    Gocnak

February

  1. 0.9.7 Changelog

    Hello all! Apologies on the delay of this update, we plan to get right back on schedule with our release cadence. We've got a bunch of goodies for you, along with two breaking changes: DX11 is now the only way to play the game, as DX9 has…

    Gocnak

January

  1. 0.9.6 Changelog

    Fixed (10) Fixed crash at surf_mesa spawn Fixed crash when building cubemaps if none are present in the map Fixed crashes observed on surf_classics Fixed crashes observed when mounting CS:S Fixed fog being inconsistent in PBR shader Fixed…

    Gocnak

December

  1. 0.9.5 Changelog

    Added (2) Jump Stats Panorama API initial implementation Make F13-F24 keys bindable game/issues/1670 Fixed (2) Crash when firing burst pistol in lobbies Various crash fixes in map loading & physics objects Improved (1) VRAD -textureshadows…

    Gocnak
  2. 0.9.4 Changelog

    Fixed (7) Fixed `4088 bytes` memory allocation issue on certain maps Fixed crashes when loading maps with portals in them Fixed defrag HUD elements not updating when `mom_df_hud_accel_enable` is OFF. Fixed incorrect output from texture…

    Gocnak
  3. 0.9.3 Changelog

    Fixed (13) +strafe ignores limit movement trigger game/issues/1675 Ahop s-tap buffer not subtracting speed properly Brightness can be set to a value of 1000 game/issues/1909 Field of view can be set to broken numbers game/issues/1908 Game…

    Gocnak

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