STEAMDB NEXUS

Steam app 1742020 · updated 12 Sep 2026, 21:18 UTC

Idol Showdown

Made by hololive fans, for hololive fans. Idol Showdown is the definitive fan-made hololive fighting game experience, powered by rollback netcode. Engage in exciting duels as your favorite hololive talent and prove once and for all who the strongest idol is using the game’s easy-to-learn controls.

Idol Showdown Steam header artwork
Besto Game Teamholo Indie
65playing now
6924-hour peak
10,655all-time peak
23average, last 30 days

The last 30 days

0Gain+0.21%% gain69Peak

702 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01937567513 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202621 peakFriday 14 August 202629 peakSaturday 15 August 202635 peakSunday 16 August 202633 peakMonday 17 August 202627 peakTuesday 18 August 202632 peakWednesday 19 August 202635 peakThursday 20 August 202623 peakFriday 21 August 202636 peakSaturday 22 August 202651 peakSunday 23 August 202638 peakMonday 24 August 202644 peakTuesday 25 August 202640 peakWednesday 26 August 202639 peakThursday 27 August 202634 peakFriday 28 August 202638 peakSaturday 29 August 202653 peakSunday 30 August 202644 peakMonday 31 August 202644 peakTuesday 01 September 202641 peakWednesday 02 September 202645 peakThursday 03 September 202633 peakFriday 04 September 202648 peakSaturday 05 September 202646 peakSunday 06 September 202639 peakMonday 07 September 202648 peakTuesday 08 September 202635 peakWednesday 09 September 202634 peakThursday 10 September 202637 peakFriday 11 September 202639 peakSaturday 12 September 202669 peak
Daily peakEvery hourly sample

All time

41 months, May 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

03k6k9k12kMay 2023Nov 2023May 2024Nov 2024May 2025Nov 2025May 2026May 202310,655 monthly peakJune 2023570 monthly peakJuly 2023246 monthly peakAugust 20231,002 monthly peakSeptember 2023255 monthly peakOctober 2023411 monthly peakNovember 2023212 monthly peakDecember 2023142 monthly peakJanuary 2024113 monthly peakFebruary 2024272 monthly peakMarch 2024128 monthly peakApril 2024231 monthly peakMay 20241,047 monthly peakJune 2024155 monthly peakJuly 2024216 monthly peakAugust 202491 monthly peakSeptember 202489 monthly peakOctober 202487 monthly peakNovember 202478 monthly peakDecember 202473 monthly peakJanuary 202570 monthly peakFebruary 202593 monthly peakMarch 202579 monthly peakApril 202583 monthly peakMay 202598 monthly peakJune 2025299 monthly peakJuly 202591 monthly peakAugust 202568 monthly peakSeptember 202555 monthly peakOctober 202549 monthly peakNovember 202547 monthly peakDecember 202549 monthly peakJanuary 202651 monthly peakFebruary 202643 monthly peakMarch 202655 monthly peakApril 202658 monthly peakMay 202674 monthly peakJune 2026504 monthly peakJuly 202651 monthly peakAugust 202653 monthly peakSeptember 202669 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

019375675July 2026August 2026September 2026October 2026July 202651 peak — daily detail belowAugust 202653 peak — hourly detail belowSeptember 202669 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01428415501 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202641 peakThursday 02 July 202646 peakFriday 03 July 202642 peakSaturday 04 July 202647 peakSunday 05 July 202643 peakMonday 06 July 202640 peakTuesday 07 July 202640 peakWednesday 08 July 202642 peakThursday 09 July 202642 peakFriday 10 July 202636 peakSaturday 11 July 202651 peakSunday 12 July 202649 peakMonday 13 July 202643 peakTuesday 14 July 202640 peakWednesday 15 July 202641 peakThursday 16 July 202643 peakFriday 17 July 202639 peakSaturday 18 July 202650 peakSunday 19 July 202642 peakMonday 20 July 202638 peakTuesday 21 July 202635 peakWednesday 22 July 202640 peakThursday 23 July 202640 peakFriday 24 July 202643 peakSaturday 25 July 202642 peakSunday 26 July 202644 peakMonday 27 July 202638 peakTuesday 28 July 202640 peakWednesday 29 July 202637 peakThursday 30 July 202638 peakFriday 31 July 202638 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 421 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

01429435701 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202641 peakSunday 02 August 202640 peakMonday 03 August 202636 peakTuesday 04 August 202630 peakWednesday 05 August 202631 peakThursday 06 August 202635 peakFriday 07 August 202639 peakSaturday 08 August 202642 peakSunday 09 August 202636 peakMonday 10 August 202635 peakTuesday 11 August 202642 peakWednesday 12 August 202632 peakThursday 13 August 202640 peakFriday 14 August 202629 peakSaturday 15 August 202635 peakSunday 16 August 202633 peakMonday 17 August 202627 peakTuesday 18 August 202632 peakWednesday 19 August 202635 peakThursday 20 August 202623 peakFriday 21 August 202636 peakSaturday 22 August 202651 peakSunday 23 August 202638 peakMonday 24 August 202644 peakTuesday 25 August 202640 peakWednesday 26 August 202639 peakThursday 27 August 202634 peakFriday 28 August 202638 peakSaturday 29 August 202653 peakSunday 30 August 202644 peakMonday 31 August 202644 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

01937567501 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202641 peakWednesday 02 September 202645 peakThursday 03 September 202633 peakFriday 04 September 202648 peakSaturday 05 September 202646 peakSunday 06 September 202639 peakMonday 07 September 202648 peakTuesday 08 September 202635 peakWednesday 09 September 202634 peakThursday 10 September 202637 peakFriday 11 September 202639 peakSaturday 12 September 202669 peak

October 2026

Idol Showdown was released on 5 May, 2023.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 12 Sep 2026, 21:18 UTC
App ID
1742020
Last updated
23 Jun 2026 build 23866320
Developer
Besto Game Team
Publisher
holo Indie
Release date
5 May, 2023
Platforms
Windows
Download size
1.12 GB
Install size
1.56 GB
Genres
Action, Indie
Game modes
Single-player, Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Shared/Split Screen
Controller support
Partial

Features & support

Steam features

Steam CloudFamily Sharing

Controllers & input

Partial Controller Support

Accessibility

Popular tags

2D FighterPvPAnimeActionArcadeFighting2DFree to PlayPixel GraphicsMultiplayerCombatFantasyIndieOld School1990'sSingleplayerFemale ProtagonistLocal MultiplayerCutePsychological Horror
About this gameFull description from Steam
This is a free fan-made project, made out of love for hololive, hololive fans, and the fighting game genre. After 2 long years of hard work, the first complete fan-made hololive fighting game is here! ◆ Easy Controls Pick up on this game’s easy-to-learn control scheme in no time to get straight into playing. Even hololive fans who are inexperienced with traditional fighting games can have fun! ◆ Rollback Netcode Besto Games has been hard at work developing the game’s online rollback netcode to make the online experience as smooth as we can. ◆ An Immersive hololive Experience Explore the vast world of hololive from our roster of iconic hololive talents, with moves inspired by their most memorable moments and personality traits. Fight across the virtual world in lovingly recreated hololive locations. Jam out to remixes of your favorite hololive original songs while raising idol hell. ◆ Fast 2D Combat hololive talents are reimagined as core fighting game archetypes with a unique twist. Raise chaos in the battlefield with flashy attacks and high-octane action. This game is published under CCMC Corp(※1)'s Indie game brand "holo Indie".(※2) This game is allowed to be monetized under the examination and terms of "holo Indie". Please note that any monetized derivative work games that include Cover Corp.'s content outside of holo Indie is not covered by these terms and is not allowed. ※1. About CCMC Corp. CCMC Corp. is entrusted with website management (ex: steam) including, examination, publishing and other necessary tasks by Cover Corp. ※2. About "holo Indie" holo Indie's objective is to cooperate with hololive production fans and creators. It is a game brand that offers "Game Creator Support Program" for the derivative work games. For more details about "holo Indie", Please refer to the Cover Corp.'s "Derivative work guidelines".
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS13Kekerasan · Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: 10, 11 Processor: Ryzen 5 Pro 2400GE, 3.2GHz / Intel Core i5-3450, 3.10 GHz Memory: 4 GB RAM Graphics: Radeon HD 6870, 1 GB / GeForce GTX 650 Ti, 1 GB DirectX: Version 11 Network: Broadband Internet connection Storage: 1 GB available space Additional Notes: Display Resolution 1280x720 is recommended for minimum spec.

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages2 languages
LanguageFull audio
English●
Japanese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Feb 2025 to Jun 2026 · times in UTC

June

  1. Patch 6.0.2

    Bijou: - 214: Fixed bug where this move would reset the combo counter in some juggle combos. - 214: Fixed bug where this move could instantly be air teched in some scenarios. System: - We observed several instances of grey health-dealing…

    Patch notes
  2. Patch 6.0.1

    Bijou: - j.S/j.214L/j.214M: Fixed bug where the move spent a bar of meter on use. Shop: - Multiple fixes to inconsistencies between character cosplays displayed and bought.

    Patch notes
  3. Bijou Update v6.0.0

    New Character and Collabs!Koseki Bijou from Hololive English: Advent has been added to the roster! Bijou is a sturdy brawler who bulldozes her way through the opponent. She rocks a solid combination of armor and guard-pulverizing offense…

    retro

April

  1. Patch v5.2.4

    News banner update! EVOJP 2026に参加しよう!! (5/2(土) 10:30) https://tonamel.com/competition/HVOVQ Sign up for Combo Breaker 2026!! (May 22-24) https://www.start.gg/tournament/all-in-together-2026-combo-breaker-community-tournaments/details…

    Patch notes
  2. Balance Patch v5.4.1

    Aki: - teleporting is cool - projectiles go brrrAyame: - ghosts are scary they should do damage - rekka is a super cool move - i like playing strike throw with ayamrBotan - guns are unfair in a fighting game - i like the shopping cartCoco…

    retro

March

  1. Patch 5.2.3

    Networking: - Various adjustments to avoid desyncs and disconnections.

    Patch notes
  2. Patch v5.2.2

    News banner update! Tournaments: Texas Showdown 2026: Mar 27 - Mar 29 https://www.start.gg/tournament/texas-showdown-2026-community-events/details TNS Online: Mar 29 https://start.gg/idol Evo Japan 2026: May 1 - May 3…

    Patch notes
  3. Patch v5.2.1

    Ayame 214H: fixed bug where the rear hurtbox had later projectile invulnerability than the others.

    Patch notes
  4. Balance Patch v5.2.0

    SystemBlockstun buffer increased 4 -> 5.Universal overhead: now -5 on block.Superchat reversal: now triggers IPS.Almost all light normals now have reduced meter gain on block. Exceptions are noted where relevant.All EX (1-bar) moves have…

    retro

January

  1. Patch v5.1.12

    News BannerUpdated with Genesis tournament banner

    Patch notes
  2. Patch v5.1.11

    Discord Integration:Removed discord integration as it was causing hard crashes

    Patch notes

October

  1. Patch v5.1.10

    Security: - Patched Unity security vulnerability Online: - Adjusted frametime syncing tolerance Mainmenu: - Added frosty faustings banner

    Patch notes

September

  1. Patch v5.1.9

    Online: - Reduced networking packet sizes - Adjusted net pauses to reduce one sided rollback

    Patch notes

August

  1. Patch v5.1.8

    Mainmenu/Shop: - Restored Mainmenu and Shop to original nextfes assets Gameplay - Fixed issue where Sora hitting A-chan would cause bad things

    Patch notes

July

  1. Patch v5.1.8

    Main menu: Updated news banner Extras: Updated reward codes

    Patch notes
  2. Patch v5.1.7

    Gameplay: - Fixed issue with Botan where 5m couldn't cancel into 2h

    Patch notes
  3. Patch v5.1.4

    Sound: - Fixed broken sounds

    Patch notes
  4. Patch v5.1.5

    Ina: - Adjusted grab to preserve old frame advantage on throw.

    Patch notes
  5. Patch v5.1.4

    Blazing Ball Bash: - Resolved issue where matches would sometimes still time out. Koyori: - Resolved issue where some moves had side-dependent vertical velocity adjustments in midair. Ina: - Reworked grab to prevent combos off of the…

    Patch notes
  6. Patch v5.1.4

    Online: - Fixed issue where Blazing Ball Bash wouldn't display for spectators

    Patch notes
  7. Patch v5.1.3

    Botan: - 5M~M: fixed bug where second half of the move could no longer be canceled into 6M.

    Patch notes
  8. Patch v5.1.2

    Blazing ball bash: 1. The Timer has been removed from the Blazing ball bash gamemode and it will now be infinite. 2.Resolved issue where ball could be knocked "downward" after hitting the top of the net. 3. Resolved issue where certain…

    Patch notes
  9. Patch v5.1.1

    Blazing Ball Bash: - Fixed issue where multihits would count as 2 hits - Fixed issue where boss character could be selected in Blazing Ball Bash Main menu: - Added new banner for Evo Gameplay: - Fixed issue where meter UI would be disabled…

    Patch notes
  10. BLAZING: Ball Bash Update v5.1.0

    BLAZING Ball Bash:A new volleyball like gamemode has been added to Idol Showdown!FeaturesOnline/Offline modePractice modeMain Menu:Menu has been overhauled with new holonatsu art and bgmShop:holonatsu Paradise profile backgrounds and custom…

    retro
  11. Patch v5.0.19

    Gameplay UI - Fixed online connection indicator showing in other gamemodes besides online

    Patch notes
  12. Hotfix v5.0.18

    Input - Fixed issue with keyboard input in gameplay

    Patch notes
  13. Patch v5.0.17

    Online: - Added an indicator for player connection status - Various stability improvements for online

    Patch notes
  14. Hotfix v5.0.16

    Online - Packet optimizations for online matches

    Patch notes
  15. Hotfix 5.0.15

    Online - Adjusted desync detector

    Patch notes
  16. Patch v5.0.14

    Online: - Adjusted packet loss logic for better accuracy

    Patch notes
  17. Patch v5.0.13

    Online: - More adjustments to deal with net freezes

    Patch notes
  18. Patch v5.0.12

    Online: - Adjusted networking to better deal with timeouts - Fixed post match that would cause hard freezing

    Patch notes
  19. Patch v5.0.11

    Online - More stability adjustments

    Patch notes

June

  1. Patch v5.0.10

    Online - Fixed issue where games would hard stop in long distance connections

    Patch notes
  2. Patch v5.0.9

    Online - Fixed issue where desyncs would occur long periods of sent packets were dropped

    Patch notes
  3. Patch v5.0.8

    Online: - More desync stability fixes

    Patch notes
  4. Patch v5.0.7

    Online - Fixed issue with desync detector

    Patch notes
  5. Patch v5.0.6

    Main Menu - Updated news banner Online - Various desync fixes

    Patch notes
  6. Patch v5.0.5

    Online - Fixed bug where the game would sometimes crash and require restart if a player left or connection error occurred during an online match. Virtual Frontier - Fixed bug where the 'Definitely Not Poison' achievement could not be…

    Patch notes
  7. Hotfix v5.0.4

    Virtual Frontier - Fixed bug that would cause a hard lock after playing a match

    Patch notes
  8. Patch v5.0.3

    Postmatch: - Fixed bug that hard locked the game when selecting P2 in VS AI - Fixed bug that displayed the wrong result in post match Online: - Fixed issue where quickly rematching would hard lock the game - Various fixed for online profile…

    Patch notes
  9. Hotfix v5.0.1

    Offline match: - Fixed bug where inputs would hard lock in post match screen

    Patch notes
  10. Koyori Update v5.0.0

    Release timesFri, June 6th 3PM PST Fri, June 6th 6PM EST Fri, June 6th 10PM GMT Sat, June 7th 5AM WIB Sat, June 7th 7AM JSTNew FeaturesNew CharacterGenius of Two Disciplines: Hakui KoyoriKoyori is a tricky fighter who switches between two…

    retro

March

  1. Patch v4.3.31

    Online: - Added additional logging for desyncs

    Patch notes
  2. Hotfix v4.3.30

    Gameplay: - Reflecting projectiles that have already been reflected will now destroy them. This change resolves multiple desyncs and performance issues related to projectile reflectors.

    Patch notes
  3. Hotfix v4.3.29

    Online - Increased time before disconnection timeout during connection drops

    Patch notes
  4. Hotfix v4.3.28

    Gameplay: - Fixed bug where winning player's death sound is played on round end

    Patch notes
  5. Hotfix v4.3.27

    Online: - Fixed rollbacks occuring during round end Sound: - Fixed missing sounds for certain characters

    Patch notes
  6. Patch v4.3.26

    News banner: - Updated news banner with updated events/info

    Patch notes

February

  1. Hotfix v4.3.25

    Online: - Fixed bug that would cause the host to slow down, causing spectator desyncs

    Patch notes

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