STEAMDB NEXUS

Steam app 1641960 · updated 12 Sep 2026, 18:24 UTC

Forever Skies

A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.

Forever Skies Steam header artwork
Far From HomeFar From Home
343playing now
36524-hour peak
5,601all-time peak
349average, last 30 days

The last 30 days

−276.5Gain−44.18%% gain1,056Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02855708551k13 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026710 peakFriday 14 August 2026811 peakSaturday 15 August 2026920 peakSunday 16 August 20261,056 peakMonday 17 August 2026724 peakTuesday 18 August 2026680 peakWednesday 19 August 2026585 peakThursday 20 August 2026597 peakFriday 21 August 2026562 peakSaturday 22 August 2026725 peakSunday 23 August 2026763 peakMonday 24 August 2026506 peakTuesday 25 August 2026502 peakWednesday 26 August 2026418 peakThursday 27 August 2026390 peakFriday 28 August 2026399 peakSaturday 29 August 2026522 peakSunday 30 August 2026577 peakMonday 31 August 2026341 peakTuesday 01 September 2026349 peakWednesday 02 September 2026300 peakThursday 03 September 2026289 peakFriday 04 September 2026292 peakSaturday 05 September 2026384 peakSunday 06 September 2026447 peakMonday 07 September 2026388 peakTuesday 08 September 2026261 peakWednesday 09 September 2026263 peakThursday 10 September 2026282 peakFriday 11 September 2026272 peakSaturday 12 September 2026365 peak
Daily peakEvery hourly sample

All time

40 months, June 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02k3k5k6kJun 2023Dec 2023Jun 2024Dec 2024Jun 2025Dec 2025Jun 2026June 20235,148 monthly peakJuly 20232,314 monthly peakAugust 2023588 monthly peakSeptember 2023294 monthly peakOctober 2023724 monthly peakNovember 2023304 monthly peakDecember 2023423 monthly peakJanuary 2024345 monthly peakFebruary 2024376 monthly peakMarch 20241,070 monthly peakApril 2024957 monthly peakMay 2024578 monthly peakJune 2024512 monthly peakJuly 2024393 monthly peakAugust 2024341 monthly peakSeptember 2024639 monthly peakOctober 2024360 monthly peakNovember 2024343 monthly peakDecember 20241,897 monthly peakJanuary 20251,650 monthly peakFebruary 2025764 monthly peakMarch 2025907 monthly peakApril 20255,601 monthly peakMay 20251,740 monthly peakJune 2025574 monthly peakJuly 2025548 monthly peakAugust 2025491 monthly peakSeptember 2025485 monthly peakOctober 2025647 monthly peakNovember 2025928 monthly peakDecember 2025671 monthly peakJanuary 2026695 monthly peakFebruary 2026579 monthly peakMarch 2026481 monthly peakApril 2026397 monthly peakMay 2026335 monthly peakJune 2026487 monthly peakJuly 20261,619 monthly peakAugust 20262,044 monthly peakSeptember 2026447 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

05521k2k2kJuly 2026August 2026September 2026October 2026July 20261,619 peak — daily detail belowAugust 20262,044 peak — hourly detail belowSeptember 2026447 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

04378741k2k01 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026236 peakThursday 02 July 2026225 peakFriday 03 July 2026284 peakSaturday 04 July 2026289 peakSunday 05 July 2026332 peakMonday 06 July 2026221 peakTuesday 07 July 2026203 peakWednesday 08 July 2026186 peakThursday 09 July 2026171 peakFriday 10 July 2026185 peakSaturday 11 July 2026265 peakSunday 12 July 2026284 peakMonday 13 July 2026189 peakTuesday 14 July 2026172 peakWednesday 15 July 2026159 peakThursday 16 July 2026155 peakFriday 17 July 2026189 peakSaturday 18 July 2026215 peakSunday 19 July 2026253 peakMonday 20 July 2026185 peakTuesday 21 July 2026182 peakWednesday 22 July 2026184 peakThursday 23 July 2026183 peakFriday 24 July 2026201 peakSaturday 25 July 2026236 peakSunday 26 July 2026268 peakMonday 27 July 2026690 peakTuesday 28 July 20261,604 peakWednesday 29 July 20261,619 peakThursday 30 July 20261,570 peakFriday 31 July 20261,611 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

05521k2k2k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20261,823 peakSunday 02 August 20262,044 peakMonday 03 August 20261,449 peakTuesday 04 August 20261,318 peakWednesday 05 August 20261,188 peakThursday 06 August 20261,127 peakFriday 07 August 20261,243 peakSaturday 08 August 20261,314 peakSunday 09 August 20261,454 peakMonday 10 August 20261,046 peakTuesday 11 August 2026861 peakWednesday 12 August 2026758 peakThursday 13 August 2026710 peakFriday 14 August 2026811 peakSaturday 15 August 2026920 peakSunday 16 August 20261,056 peakMonday 17 August 2026724 peakTuesday 18 August 2026680 peakWednesday 19 August 2026585 peakThursday 20 August 2026597 peakFriday 21 August 2026562 peakSaturday 22 August 2026725 peakSunday 23 August 2026763 peakMonday 24 August 2026506 peakTuesday 25 August 2026502 peakWednesday 26 August 2026418 peakThursday 27 August 2026390 peakFriday 28 August 2026399 peakSaturday 29 August 2026522 peakSunday 30 August 2026577 peakMonday 31 August 2026341 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

012124136248301 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026349 peakWednesday 02 September 2026300 peakThursday 03 September 2026289 peakFriday 04 September 2026292 peakSaturday 05 September 2026384 peakSunday 06 September 2026447 peakMonday 07 September 2026388 peakTuesday 08 September 2026261 peakWednesday 09 September 2026263 peakThursday 10 September 2026282 peakFriday 11 September 2026272 peakSaturday 12 September 2026365 peak

October 2026

Forever Skies was released on 14 Apr, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:24 UTC
App ID
1641960
Last updated
14 Aug 2026 build 24723083
Developer
Far From Home
Publisher
Far From Home
Release date
14 Apr, 2025
Platforms
Windows
Download size
9.71 GB
Install size
23.96 GB
Genres
Action, Adventure, Indie, Simulation
Game modes
Single-player, Multi-player, Co-op, Online Co-op
Controller support
Full
Achievements
20

Features & support

Steam features

Steam AchievementsSteam Trading CardsSteam CloudFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Popular tags

SingleplayerCo-opExplorationSurvivalBase BuildingOpen WorldCraftingOpen World Survival CraftAdventureActionAtmosphericMultiplayerBuildingPost-apocalypticFirst-Person3DSci-fiFuturisticResource ManagementScience
About this gameFull description from Steam
BUILD & CONTROL YOUR AIRSHIP You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours. UTILIZE SCIENCE TO SURVIVE Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival. SCAVENGE RUINED SKIES Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past. SURVIVE A HOSTILE WORLD Navigate a ruined Earth where danger lurks both above and below the toxic dust. High above the surface, protect yourself and your airship from deadly lightning storms, hostile drones, and other threats. Venture beneath the dust to explore a strange and hostile world, transformed beyond recognition in humanity’s absence. Face deadly, evolved flora and fauna as you uncover the mysteries of the surface and search for the cure that could save humanity. RETURN TO EARTH Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world? We Are Far From Home We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others UPDATES
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Violência
IGRS18Horor · Penggunaan bahasa · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10/11 Processor: Intel Core i5-7600 / AMD Ryzen 5 1600 Memory: 12 GB RAM Graphics: RX 580 8GB VRAM / GeForce GTX 1060 6GB VRAM / Intel Arc A750 DirectX: Version 12 Storage: 31 GB available space Sound Card: DirectX compatible Additional Notes: System requirements may change during the development of the game.

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10/11 Processor: Intel Core i7-7700K / AMD Ryzen 7 3800X or better Memory: 16 GB RAM Graphics: RX 5700-XT / GeForce RTX 2070 / Intel Arc A770 or better DirectX: Version 12 Storage: 31 GB available space Sound Card: DirectX compatible Additional Notes: System requirements may change during the development of the game.

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages12 languages
LanguageFull audio
English
French
German
Spanish - Spain
Russian
Polish
Simplified Chinese
Ukrainian
Italian
Portuguese - Brazil
Japanese
Korean

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

20 achievements in total.

Show selected achievements (may contain spoilers)
And we're Off!Hidden achievement
So much space. Need to see it all.Achievement
Green ThumbHidden achievement
Recycle-ceptionHidden achievement
Rise, Scientist!Achievement
TimbeeeerAchievement
Stop. It. Now.Hidden achievement
Chain ReactionHidden achievement
Hard landingHidden achievement
Search continuesHidden achievement

View all Steam achievements

50 developer announcements, Jul 2025 to Aug 2026 · times in UTC

August

  1. Hotfix #5 Now Live

    Greetings scientists, We have a new hotfix NOW LIVE on Steam that addresses a wide range of issues reported. Thank you to everyone who sent over their logs for the hunger, thirst and oxygen meters not dropping under specific circumstances.…

    Patch notes
  2. Help Shape the Future of Forever Skies (Concluded)

    Greetings scientists, Now that Forever Skies: The Final Echoes is available across PC, PlayStation 5 and Xbox Series X|S, we’re looking ahead to what comes next - and we want your input. We’ve put together a short community survey to learn…

    CM Greg
  3. Forever Skies Bug Hunt Winners Announcement

    Greetings scientists, Our Forever Skies Bug Hunt officially came to an end a few weeks ago. A huge thank you to everyone who took part, hunted down bugs and sent us your reports. Your contributions help us continue improving Forever Skies…

    CM Greg
  4. Difficulty Mode Improvements Hotfix Is NOW LIVE

    Greetings scientists, The latest hotfix for Ver.1.3.0 is now live. It includes fixes for some of the most-reported issues, such as nerfing enemy quantities on locations, removing redundant lightning storm notifications, missing helium, a…

    Patch notes

July

  1. Hotfix #3 NOW LIVE

    Greetings scientists, Another day, another hotfix. Just the one fix today... Fixed the missing structure on the Small Town POI that helps players climb out of the lower levels near the Paint Tool wreck. Team FFH

    Patch notes
  2. Hotfix #2 NOW LIVE

    Greetings scientists, Another hotfix was just released. Here are the fixes: Fixed a bug when the surplus mode stayed on after the player left the Helm Fixed a bug where the heading button prompts didn't appear on the UI when using a…

    Patch notes
  3. Hotfix NOW LIVE

    Greetings scientists, Thank you for all of your feedback since the launch of The Final Echoes yesterday. There are a few issues you have highlighted to us, and two of them have already been fixed. Here is what this hotfix addresses: FIXED…

    Patch notes
  4. The Final Echoes (Ver.1.3.0) + XBOX Release OUT NOW

    Greetings scientists, We're excited to announce that today marks the launch of The Final Echoes Update, the third and final instalment in our major free update series, alongside the official release of the game on XBOX Series X|S! And…

    CM Greg
  5. Custom Difficulty Mode | The Final Echoes Upcoming Content

    Greetings scientists, With The Final Echoes Update being less than a week away, we wanted to take this last opportunity to showcase one of the new features being added to Forever Skies in this update, Custom Difficulty Mode!…

    CM Greg
  6. Beta Hotfix OUT NOW

    Greetings scientists, ICYMI: we're keeping the beta branch open until further notice. More details here. In addition, we have just sent a hotfix to the build. We know some players have reported frustrating audio issues with the Generators…

    Patch notes
  7. Final Echoes Open Beta Weekend Is LIVE!

    Greetings scientists, Forever Skies: The Final Echoes Update is now fully playable on our experimental beta branch from now until Monday, July 13th! We then plan for it to return on the following weekend, Friday, July 17th - Monday, July…

    CM Greg
  8. Forever Skies: Final Echoes Bug Hunt (Concluded)

    Forever Skies: Final Echoes Bug HuntHello everyone. As we get closer to the release of our big "The Final Echoes" update, we wanted to turn to our community for help finding bugs that our own QA teams might have missed. The top 5 most…

    ffh_dzawor

June

  1. New Electricity System | The Final Echoes Upcoming Content

    Greetings Scientists!Now that we have our launch date locked in for our The Final Echoes free update (July 27th, 2026), we wanted to start sharing some more details of the major changes coming with it. So today, we're diving into one of the…

    RumHam871115
  2. The Final Echoes Update Release Date Announced

    Greetings, Scientists.We’ve got some exciting news for everyone wondering when our big “The Final Echoes” update will arrive. Today at Summer Games Fest, during The Future Games Show, we officially announced the release date! 🎉📅 July 27…

    RumHam871115

May

  1. 48 Hours Left To Grab The Friendly Insect Plushie

    Greetings Scientists! Buried in the Final Echoes Update news we posted a few weeks ago, we mentioned that our bug buddy plushie is now available, following a successful petition, thanks to you!…

    CM Greg
  2. Hotfix Now Live

    Greetings scientists, We just sent out a small, but important hotfix. Here is what was addressed: FIXED: Improved performance drops for the host in co-op mode Fixed a crash when switching from FSR to DLSS The full list of Known Issues can…

    Patch notes

April

  1. The "Final Echoes" Update and Xbox Announcement

    Greetings scientists! Today is quite a chunky news day with a slew of announcements, so let's get stuck in. As you may have seen, we just took part in the Spring Galaxies Showcase on Twitch & YouTube. At this event, we announced two very…

    RumHam871115
  2. Spring Event "Winds of Change" Now Live

    Greetings Scientists! We’re now well into April, which means, as promised, we’ve got a bit of free content for you along with some extra feel-good news from the studio. So let’s kick things off with the main attraction. THE “WINDS OF…

    RumHam871115

March

  1. Spring 2026 Patch Ver.1.2.2

    Hello Scientists!We’ve rolled into March, the seasons are changing, and so we’ve got a new patch for you.SPRING 2026 PATCH Over the month of February, our team tackled a bunch of bugs you’ve helped us find, added a few QoL improvements and…

    RumHam871115

February

  1. Bug & Performance Patch Now Live on Beta

    Greetings scientists, We’ve just updated our beta branch with the next patch, Ver.1.2.2. This is our “spring cleaning” patch, essentially, as it contains mostly fixes and performance improvements. If you have been struggling with…

    Patch notes

January

  1. Underdust Performance Hotfix Now Live!

    Greetings scientists, Another week, another hotfix. This one is mostly focused on performance, specifically in the Underdust biome. In addition, all changes we had to revert last week (due to the memory leak) have been restored. Please let…

    Patch notes
  2. Memory Leak Hotfix

    Greetings scientists, Thank you to everyone who let us know about the game freezes - and there were a lot of you! The hotfix we just sent out should have fixed the issue. We have had to reverse a lot of the performance improvements from…

    Patch notes
  3. Hotfix Now Live

    Greetings scientists, We've just sent out a new hotfix for Ver.1.2.1. It includes fixes for performance, plus fixes for the Metal Collector and Picture Frame. Here are the full patchnotes: FIXED: Fixed a bug that caused Metal Collector to…

    Patch notes
  4. Patch Ver.1.2.1 launch, January sale and over 500,000 copies sold!

    Hello Scientists! We’ve got a few quick updates for you, so let’s get stuck in: JANUARY PATCH Following your feedback from the launch of Echoes Part 2 in December, we’ve prepared and released a reasonably sized patch today. It mainly covers…

    RumHam871115
  5. Hotfix #4 Now Live

    Greetings scientists, We're back after the break, and we're live with our first hotfix of the year. The hotfix does two things: Disables the festive quest and fixes a bug. The changelog is below... CHANGED: Disabled the Frozen Wishes event.…

    Patch notes

December

  1. Hotfix #3 and Holiday Break

    Greetings scientists, We just released our last hotfix for 2025. It's small, but important! You can find the patchnotes at the bottom of the post. ONE MORE THING: After a crazy 2025, we at Far From Home plan to spend the next few weeks…

    Patch notes
  2. Echoes Part 2 - Hotfix #2 Now Live

    Greetings scientists, We have just sent out a second hotfix for Echoes Part 2 (Ver.1.2.0). This should hopefully resolve one of the most common issues some players have experienced with the Echoes updates, specifically finding the metal…

    Patch notes
  3. Echoes Part 2 - Hotfix Now Live

    Greetings scientists, Here are the patchnotes for the hotfix we just sent out: ADDED / CHANGED: Trash Bin Research Station icon Airship Unstuck and altitude damage implementation reworked for better handling of “unstuck-ing” an airship…

    Patch notes
  4. Echoes Update Part 2 - OUT NOW!

    Greetings Scientists, We have a special end-of-year surprise for you! Today marks the launch of Echoes Part 2, the second instalment in our major free update series. As stated in previous posts, the focus of the Echoes updates is to…

    RumHam871115
  5. Beta Hotfix Now Live

    Greetings scientists, Here are the patchnotes for todays hotfix on the beta flight branch: ADDED: Pirate Emblem item and its crafting recipe Sounds for Trashbin Egg Incubator - sounds, animations, textures Missing icons CHANGED: Optimized…

    Patch notes
  6. Echoes Part 2 is Now Live on our Experimental Branch (Beta Flight)

    Greetings scientists, Forever Skies: Echoes Part 2 can now be played by all on our beta flight experimental branch! {STEAM_CLAN_IMAGE}/41775446/56788ae28d5f2bdcaa0c5a6cb814ab07ec575aae.png SAVES Instructions on how to join beta_flight can…

    CM Greg

November

  1. Nominate Forever Skies for Better With Friends Award at Steam Awards 2025!

    Greetings Scientists! As the year slowly starts to come to an end and the existential dread of time slips through our fingers and begins to grip our souls, we thought it would be a great time to mention that the nominations for the Steam…

    RumHam871115
  2. 48 Hours Left to Bring our Bug Buddy Plushie to Life

    Greetings Scientists! Buried in the big update news we posted last week, we had a link to our official plushie petition. Well, we're 70% of the way through the first stage, where we needed 200 backers to make the production a reality.…

    RumHam871115
  3. Hotfix #3 Now Live!

    Greetings scientists, Another week, another hotfix. Thank you for your feedback via the new reporting tool in-game (F6). It makes these hotfixes possible! FIXED / CHANGED: Fixed a bug where players returning to the Underdust were unable to…

    Patch notes
  4. Hotfix #2 Now Live!

    Greetings scientists, We've just uploaded another small hotfix for Ver.1.1.0. It addresses more bug fixes reported by you, so thank you for all of the support and feedback! Here are the patchnotes: FIXED: Fixed a bug where the Underdust…

    Patch notes
  5. Echoes Part One - Hotfix Now Live!

    Greetings scientists, We've just released the first hotfix for Echoes Part One. It's small but addresses some important issues: FIXED:Fix for missing Colossal Lifeform encounters and capsule dropsFixed UI bug appearing while using the suit…

    Patch notes
  6. Echoes Part 1 (Update Ver.1.1.0) - OUT NOW!

    Greetings Scientists, Today is the day that we launch the Echoes Part 1 major update! As stated in previous posts, the focus of Echoes is to introduce a greater variety to the existing world of Forever Skies and enhance the sense of…

    RumHam871115
  7. Beta Hotfix #2 Now Live

    Greetings beta scientists, Hotfix #2 has just been sent to our beta branch in readiness for Mondays official release. Here are the patchnotes: FIXED / CHANGED: Verifies if there’s enough space in the inventory for extraction, taking into…

    Patch notes
  8. Beta Hotfix Now Live

    Greetings beta scientists, Here's the changelog for the hotfix we just sent through: ADDED: Proximity Crafting for Extractor Upgrades Cockroaches Poster added to Artifact Trade Station Side Quests rewards presented in their description in…

    Patch notes

October

  1. Echoes Part 1: Live on Beta Branch

    Greetings scientists, We’re excited to announce that Echoes Part 1 can now be played by all Steam players on our beta branch. {STEAM_CLAN_IMAGE}/41775446/e788d3778683e14a2c843660d32034fdafaa712f.png SAVES Instructions on how to join the…

    CM Greg
  2. Forever Skies: Echoes - Update + Roadmap

    Greetings scientists. It’s time for another development update, but in this one we’re coming with release date(s) and details on how the update will be delivered. First bit of info, we’ve decided to name this update “Echoes”. For those…

    RumHam871115

September

  1. Forever Skies Ongoing Development Update | September 2025

    Greetings Scientists, A few weeks have passed since our last development update, and we’re back to share more about the upcoming changes and features we are working on for Forever Skies. As always, much of this work is inspired by the…

    RumHam871115
  2. Hotfix #5 Now Live

    Greetings scientists, We've just released another hotfix. It's small but addresses some important issues: Fixed corrupted saves for players affected on both PS5 and PC. EOS logs improvements made to help us diagnose networking issues…

    Patch notes
  3. Hotfix Now Live #4

    Greetings scientists, Here are patchnotes for today's hotfix: Fixed a bug where clients picking up shelves with storage boxes on it would result in the items in the boxes being lost. Garden grass mesh optimization. Fixed the "stop-motion"…

    Patch notes

August

  1. Hotfix #3 Now Live

    Greetings scientists, We just released a hotfix. The biggest issue it addresses is player airships randomly getting stuck on nothing. Let us know if this hotfix solves the problem! Here are the full patch notes: CHANGED: Changed the basic…

    Patch notes
  2. We're part of the "From Poland With Love" Steam event

    Hey everyone! We’ve got some quick news. Forever Skies is part of the "From Poland With Love" event on Steam, that just went live today. It’s a huge celebration of Polish games, with over 150 titles featured from 28 different Polish studios…

    RumHam871115

July

  1. Hotfix #2 Now Live

    Greetings scientists, Another week, another hotfix. Details below... NEW: Added a crafting recipe for the Small Oxygen Bottle. It can be obtained after picking up/scanning the Dust Daisy fruit. CHANGED: Changed the description of Oxygen…

    Patch notes
  2. Hotfix Now Live

    Greetings scientists, We just sent out a hotfix to Ver.1.0.3. Here is what it addresses: CHANGED: Further optimization - volumetric clouds & Location Radar Sticky Note interaction now bound to hold FIXED: Charged Bolts are now scannable…

    Patch notes
  3. Forever Skies Ongoing Development Update | July 2025

    Hello Scientists. As part of our ongoing efforts to show you what upcoming changes and features we’re adding to Forever Skies, we’ve got a big post to share some highlights on what we’re working on right now to help address the issues we…

    RumHam871115
  4. Patch Ver.1.0.3 OUT NOW!

    Greetings scientists, Our latest monthly patch is now live for all and comes with a whole host of bug fixes and performance improvements. A lot of work has been done on the overall game performance with this patch. Especially performance…

    FFH_Greg

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