STEAMDB NEXUS

Steam app 1593350 · updated 12 Sep 2026, 18:21 UTC

Increlution

Survive the ever increasing pressure of time for as long as you can! A minimalistic incremental game about time management that takes inspiration from roguelite games, with a focus on meta-progression. Every generation has a better chance at survival, because previous lives influence its instincts

Increlution Steam header artwork
GnillerGniller
386playing now
38624-hour peak
2,117all-time peak
335average, last 30 days

The last 30 days

+6.1Gain+1.84%% gain424Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

011422934345813 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026376 peakFriday 14 August 2026365 peakSaturday 15 August 2026355 peakSunday 16 August 2026391 peakMonday 17 August 2026384 peakTuesday 18 August 2026407 peakWednesday 19 August 2026410 peakThursday 20 August 2026399 peakFriday 21 August 2026392 peakSaturday 22 August 2026378 peakSunday 23 August 2026395 peakMonday 24 August 2026371 peakTuesday 25 August 2026393 peakWednesday 26 August 2026416 peakThursday 27 August 2026389 peakFriday 28 August 2026392 peakSaturday 29 August 2026373 peakSunday 30 August 2026384 peakMonday 31 August 2026396 peakTuesday 01 September 2026401 peakWednesday 02 September 2026415 peakThursday 03 September 2026399 peakFriday 04 September 2026424 peakSaturday 05 September 2026384 peakSunday 06 September 2026402 peakMonday 07 September 2026424 peakTuesday 08 September 2026418 peakWednesday 09 September 2026402 peakThursday 10 September 2026407 peakFriday 11 September 2026384 peakSaturday 12 September 2026386 peak
Daily peakEvery hourly sample

All time

60 months, October 2021 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

05721k2k2kOct 2021Aug 2022Jun 2023Apr 2024Feb 2025Dec 2025October 2021910 monthly peakNovember 2021923 monthly peakDecember 2021759 monthly peakJanuary 2022512 monthly peakFebruary 2022813 monthly peakMarch 20222,117 monthly peakApril 20221,561 monthly peakMay 20221,465 monthly peakJune 20221,115 monthly peakJuly 2022939 monthly peakAugust 2022841 monthly peakSeptember 2022800 monthly peakOctober 2022726 monthly peakNovember 2022684 monthly peakDecember 2022695 monthly peakJanuary 20231,963 monthly peakFebruary 20231,814 monthly peakMarch 20231,229 monthly peakApril 20231,566 monthly peakMay 20231,417 monthly peakJune 20231,283 monthly peakJuly 20231,017 monthly peakAugust 2023898 monthly peakSeptember 2023777 monthly peakOctober 2023801 monthly peakNovember 2023811 monthly peakDecember 2023739 monthly peakJanuary 2024725 monthly peakFebruary 2024750 monthly peakMarch 2024713 monthly peakApril 2024675 monthly peakMay 2024668 monthly peakJune 2024648 monthly peakJuly 2024590 monthly peakAugust 2024574 monthly peakSeptember 2024629 monthly peakOctober 2024594 monthly peakNovember 2024545 monthly peakDecember 2024694 monthly peakJanuary 2025813 monthly peakFebruary 2025940 monthly peakMarch 2025760 monthly peakApril 2025668 monthly peakMay 2025639 monthly peakJune 2025655 monthly peakJuly 2025591 monthly peakAugust 2025551 monthly peakSeptember 2025550 monthly peakOctober 2025557 monthly peakNovember 2025522 monthly peakDecember 2025513 monthly peakJanuary 2026554 monthly peakFebruary 2026559 monthly peakMarch 2026535 monthly peakApril 2026485 monthly peakMay 2026497 monthly peakJune 2026515 monthly peakJuly 2026429 monthly peakAugust 2026416 monthly peakSeptember 2026424 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0116232347463July 2026August 2026September 2026October 2026July 2026429 peak — daily detail belowAugust 2026416 peak — hourly detail belowSeptember 2026424 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

011623234746301 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026412 peakThursday 02 July 2026429 peakFriday 03 July 2026396 peakSaturday 04 July 2026391 peakSunday 05 July 2026414 peakMonday 06 July 2026397 peakTuesday 07 July 2026401 peakWednesday 08 July 2026410 peakThursday 09 July 2026398 peakFriday 10 July 2026365 peakSaturday 11 July 2026373 peakSunday 12 July 2026382 peakMonday 13 July 2026413 peakTuesday 14 July 2026400 peakWednesday 15 July 2026380 peakThursday 16 July 2026402 peakFriday 17 July 2026390 peakSaturday 18 July 2026365 peakSunday 19 July 2026392 peakMonday 20 July 2026399 peakTuesday 21 July 2026399 peakWednesday 22 July 2026417 peakThursday 23 July 2026412 peakFriday 24 July 2026378 peakSaturday 25 July 2026360 peakSunday 26 July 2026398 peakMonday 27 July 2026369 peakTuesday 28 July 2026401 peakWednesday 29 July 2026391 peakThursday 30 July 2026387 peakFriday 31 July 2026368 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 438 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

011222533744901 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026358 peakSunday 02 August 2026380 peakMonday 03 August 2026382 peakTuesday 04 August 2026410 peakWednesday 05 August 2026393 peakThursday 06 August 2026397 peakFriday 07 August 2026386 peakSaturday 08 August 2026377 peakSunday 09 August 2026394 peakMonday 10 August 2026387 peakTuesday 11 August 2026372 peakWednesday 12 August 2026367 peakThursday 13 August 2026376 peakFriday 14 August 2026365 peakSaturday 15 August 2026355 peakSunday 16 August 2026391 peakMonday 17 August 2026384 peakTuesday 18 August 2026407 peakWednesday 19 August 2026410 peakThursday 20 August 2026399 peakFriday 21 August 2026392 peakSaturday 22 August 2026378 peakSunday 23 August 2026395 peakMonday 24 August 2026371 peakTuesday 25 August 2026393 peakWednesday 26 August 2026416 peakThursday 27 August 2026389 peakFriday 28 August 2026392 peakSaturday 29 August 2026373 peakSunday 30 August 2026384 peakMonday 31 August 2026396 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

011422934345801 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026401 peakWednesday 02 September 2026415 peakThursday 03 September 2026399 peakFriday 04 September 2026424 peakSaturday 05 September 2026384 peakSunday 06 September 2026402 peakMonday 07 September 2026424 peakTuesday 08 September 2026418 peakWednesday 09 September 2026402 peakThursday 10 September 2026407 peakFriday 11 September 2026384 peakSaturday 12 September 2026386 peak

October 2026

Increlution was released on 13 Oct, 2021.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 18:21 UTC
App ID
1593350
Last updated
06 Jul 2023 build 11640258
Developer
Gniller
Publisher
Gniller
Release date
13 Oct, 2021
Platforms
WindowsmacOSLinux
Download size
63 MB63 MB65 MB
Install size
193 MB208 MB219 MB
Genres
Indie, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Steam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

IncrementalIdlerTime ManagementRogueliteMinimalistText-BasedPoint & ClickEarly AccessIndieStrategy RPGRPG2DResource ManagementCasualFantasySurvivalSingleplayerOld SchoolAutomation
About this gameFull description from Steam
Survive the ever increasing pressure of time for as long as you can! Increlution is a minimalistic incremental game about time management that takes inspiration from roguelite games. It's up to you to survive as long as you can with the tools that you unlock throughout life, such as food or constructions. As time goes on, your health will decline increasingly faster until you'll eventually die. However, death merely marks a new beginning. With every generation, your chances at survival will increase, because progress in previous lives increases your instincts. Managing time Throughout life, you'll have access to various jobs, constructions and explorations. Using the step-by-step queue system, you can plan exactly what you want to happen and the game will automatically follow your orders. When your queue is empty, the game pauses automatically, so you don't lose any of your precious time! This is a game about planning and strategizing, not a game about micro-management or clicking. However, if you prefer to play more real-time, you can prioritize anything over your queue at any time. Skills Every action uses one of many skills, such as Farming of Woodcutting. Every skill has two leveling types, Generation levels and Instinct levels. Generation levels increase more rapidly and provide a bigger benefit throughout life. Instinct levels increase at a slower pace, but persist through death, creating a permanent improvement for every following life. The combined effect of these levels directly affects how quickly you can perform actions that use these skills, allowing you to spend more of your time on other actions to increase your chances to survive! Story based progression You progress through the game with a story. Exploring the world allows you to discover new tools to improve your chances at survival. Unlike most incremental games, having a story also means the game includes no procedural content, and you're actually able to complete the game. That story features approximately 220 hours of unpaused content in the 11 chapters that are currently available in Early Access. During Early Access, that story will be expanded significantly, until the game contains between 20 and 25 chapters. When the story is finished entirely, the currently available new game plus feature will be further expanded to offer an option to continue playing after completing the game. Meta progression Every generation will have better chances at survival than the last. The longer you survive, the more those chances will increase! This cycle of life and death plays a fundamental part in the overall progression through the game. Death is inevitable, but never pointless! Understandable numbers, yet mathematically fluent All progression within the game is carefully balanced to provide a consistent feeling of improvement, while numbers are tuned to remain understandable. Most bonuses compound, which keeps your progression consistent and meaningful, without requiring overly complicated mechanics. So you can focus on what matters most, survival! Play the first chapter for free with the demo Like many things in life, you can only truly judge whether something fits your liking by trying it first hand. For that reason, Increlution features a free demo so you don't have to take anyone's word for it! Try it yourself, and only join Early Access if you're completely convinced that it'll be worth your while! Progress made in the demo will automatically be synchronized to the full version through Steam Cloud, so you won’t lose any of your progress! The Demo features the first chapter and contains roughly 7 hours of unpaused content. Interested? Try the demo right now by downloading it at the top of this page!
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7 or later (64 bit) Processor: An Intel Pentium 4 processor or later that's SSE2 capable Memory: 512 MB RAM Storage: 250 MB available space Additional Notes: If your device is able to run a modern browser (Chrome, Safari, Firefox and the like), it should be good to run Increlution

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: OS: macOS 10.10 (Yosemite) or later Processor: A 64bit Intel processor Memory: 512 MB RAM Storage: 250 MB available space Additional Notes: If your device is able to run a modern browser (Chrome, Safari, Firefox and the like), it should be good to run Increlution Recommended:

Linux

Minimum: OS: Ubuntu 12.04, Fedora 21, Debian 8 (or later) (64 bit) Processor: An Intel Pentium 4 processor or later that's SSE2 capable Memory: 512 MB RAM Storage: 250 MB available space Additional Notes: If your device is able to run a modern browser (Chrome, Safari, Firefox and the like), it should be good to run Increlution Recommended:
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

27 developer announcements, May 2021 to Jul 2023 · times in UTC

July

  1. Small maintenance update

    Added a new render-buffer flush mechanic to the window manager which aims to tackle the render-buffer getting out-of-sync after minimizing the game on some Windows hardware configurations. Due to none of my testing hardware being affected…

    Patch notes

June

  1. Minor update following the June QoL update

    Various hotfixes to tackle launch day issues with the QoL patch Fixed an issue in the new restart generation feature that caused story completion times to not properly reset, which could lead to incorrect displayed times (those prior to the…

    Patch notes
  2. June's quality of life and player feedback update

    With this update I wanted to work through a significant amount of my feedback-backlog, primarily focusing on features that were too big to "pick up" during focused-developement cycles, such as content updates. It doesn't tackle the entirely…

    Gniller

March

  1. March's player feedback update

    Let me start off by thanking you for all the feedback that followed the release of chapters 10 & 11! With different people taking vastly different approaches to the same content, it was somewhat of a challenge to define the rough edges. But…

    Gniller

January

  1. Minor updates following the new content

    January 21 Jobs that deal damage on completion no longer halt to prevent lethal damage before they are actually close to completion The new game plus passive jobs perk no longer progresses two specific jobs in the middle path of chapter 10…

    Patch notes
  2. Chapters 10 & 11 are now available!

    Our journey continues with two new chapters! Featuring various new mechanics that will feel both familiar, and may just take you by surprise! All new content has been balanced and tuned for a "first playthrough" I'd advise playing it…

    Gniller

June

  1. June's player feedback and quality of life update

    More information about the next steps of development below today's changes. But let's start with what's changed! Today's changes Reduced the default automation unlock requirement by 20% (500 > 400 for jobs, 10 > 8 for…

    Gniller

May

  1. May 3rd update

    Added checkmarks to the automation tab for constructions and explorations that were completed in the current generation, for a slightly easier overview of what your current automations managed to complete Replaced the 25% health check from…

    Patch notes

April

  1. Polishing for automation and queue handling

    Added an "automation behavior" section to the ingame settings tab (Menu (ESC) > Game settings) with three new options related to automation Added an automation option that causes empty jobs to be automated with "run once", if triggered when…

    Gniller
  2. Small update following the new game plus experimental release

    Fixed two bugs that could cause older or empty saves to prevent launching the game after the NG+ update Fixed a bug that could cause new game plus perks to change after cancelation, shortly after initiating a new game plus Fixed data shown…

    Patch notes
  3. Introducing experimental feature: New game+

    New game+ offers a way to replay the game after completing all currently available content, before more content is release-ready. It resets your game to the very beginning, with additional small perks that can be allocated with DNA points…

    Gniller

March

  1. Small follow-up to the player feedback & QoL update

    Fixed a missing percentage character in the percentual time-diff option, if the time was slower than the last Slightly changed the border-color on dark-mode blocks to be a slightly darker shade of white, to make it a little bit softer on…

    Patch notes
  2. March player feedback & QoL update

    Let me start off by thanking you for the incredible reception of the chapters 6, 7, 8 and 9 content update! Far more of you returned to the game than I ever dared to expect, and the game even peaked into the top 250 games with most…

    Gniller
  3. Improved the accuracy of combat-safeties and other minor changes

    Improved the accuracy of combat-safeties. They now include food cooldowns into the computation when it's a close call. Tackling the frustration of being forced to stop when you were sure you could make it Combat safety no longer checks for…

    Patch notes
  4. Third minor update following the new content

    Slightly reworked the cap jobs to construction functionality. It now only caps after a completion, so it no longer entirely prevents manual completions in between. This also tackles an extremely rare fatal error The safety stops for…

    Patch notes
  5. Minor bug fixes following the new content

    Fixed a bug that could cause low-priority jobs to not always trigger when force-fight was enabled, requiring some manual intervention that it should prevent Fixed a bug in the warning notifications of damaging explorations, that caused them…

    Patch notes
  6. Minor update following the new content

    The food recovery indicator at the top-right of the inventory now states the total value of your food in the tooltip as well Fixed one tooltip telling you too late that you'd lose access to a chapter 6 job. It now tells you at the right…

    Patch notes
  7. Chapters 6, 7, 8 and 9 are now available!

    Over three months in the making and finally ready to be played! The new chapters are designed to expand the content in a way where run-based decisions have a bigger impact on progression, throughout these new chapters. Featuring one new…

    Gniller

November

  1. November 10th update

    The action container menus (left column) now have their own scrollbar when content doesn't fit your screen size, rather than requiring the entire window to scroll Added a health per second indication to the inventory food tooltips Chapter…

    Patch notes

October

  1. Small bug fixes update

    "Cap jobs to construction requirement" now only applies if the next-queued action doesn't require another resource that the same job provides. Fixing a "looping queue" bug Fixed a bug in the "cap jobs to construction requirement" that could…

    Patch notes
  2. Added an option to cap jobs to construction requirements, and taskbar flashing

    Added an option to cap jobs to the required resources of the first queued construction. To prevent "waste". Automated jobs now use this logic by default Added on option to flash the game window/taskbar on pause (when your queue finishes and…

    Patch notes
  3. Small Early Access feedback and suggestions based update

    Reworked the automated combat stops to trigger less frequently, but still prevent death. To reduce queue micromanagement at specific situations Combat now only stops below 25% health if your health/health decay is actually at a risky…

    Patch notes
  4. Increlution is now available on Steam Early Access!

    After three months of beta testing, and over eight months of development, I'm happy to announce that Increlution is now available as Early Access! If you haven't played the demo yet, please give that a try first. It features the first 7…

    Gniller

September

  1. Increlution will be moving into Early Access on October 13th!

    I know, it is a little later than the planned release in Q3. While I'm not happy about that, the Beta period received a significant amount of updates that were not originally planned. I'm confident that it improved the game enough to make…

    Gniller

July

  1. Closed beta registrations are now open!

    Why closed beta instead of starting Early Access? Development has reached a state where I feel there's still too little content to feel comfortable releasing it as Early Access. At the same time it has also reached a state where the content…

    Gniller

June

  1. Increlution is participating in the Steam Next Fest

    Steam Next Fest features hundreds of demos between June 16th and June 22nd, and I'm happy to announce that the Increlution Demo is one of those demos! For those of you that haven't played the demo yet The demo features the first chapter of…

    Gniller

May

  1. The free demo is now available!

    The free pre-release demo has just released! Play the first nine hours of gameplay right now. This demo features the first chapter of the game, before the game is ready to release into Early Access. The demo has no limitations other that it…

    Gniller

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