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Steam app 1540960 · updated 12 Sep 2026, 18:59 UTC

Underworld Idle

An idle dungeon management game, where high tier units can create low tier units.

Underworld Idle Steam header artwork
Aleksandr GolovkinAleksandr Golovkin
176playing now
18224-hour peak
755all-time peak
176average, last 30 days

The last 30 days

+0.5Gain+0.3%% gain236Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

06412719125513 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026199 peakFriday 14 August 2026202 peakSaturday 15 August 2026211 peakSunday 16 August 2026198 peakMonday 17 August 2026218 peakTuesday 18 August 2026205 peakWednesday 19 August 2026209 peakThursday 20 August 2026222 peakFriday 21 August 2026209 peakSaturday 22 August 2026214 peakSunday 23 August 2026220 peakMonday 24 August 2026221 peakTuesday 25 August 2026222 peakWednesday 26 August 2026227 peakThursday 27 August 2026227 peakFriday 28 August 2026225 peakSaturday 29 August 2026221 peakSunday 30 August 2026236 peakMonday 31 August 2026234 peakTuesday 01 September 2026207 peakWednesday 02 September 2026227 peakThursday 03 September 2026225 peakFriday 04 September 2026211 peakSaturday 05 September 2026213 peakSunday 06 September 2026217 peakMonday 07 September 2026232 peakTuesday 08 September 2026227 peakWednesday 09 September 2026227 peakThursday 10 September 2026212 peakFriday 11 September 2026205 peakSaturday 12 September 2026181 peak
Daily peakEvery hourly sample

All time

65 months, May 2021 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0204408612815May 2021Mar 2022Jan 2023Nov 2023Sep 2024Jul 2025May 2026May 2021747 monthly peakJune 2021629 monthly peakJuly 2021673 monthly peakAugust 2021607 monthly peakSeptember 2021472 monthly peakOctober 2021455 monthly peakNovember 2021465 monthly peakDecember 2021455 monthly peakJanuary 2022566 monthly peakFebruary 2022646 monthly peakMarch 2022635 monthly peakApril 2022606 monthly peakMay 2022614 monthly peakJune 2022516 monthly peakJuly 2022481 monthly peakAugust 2022400 monthly peakSeptember 2022360 monthly peakOctober 2022336 monthly peakNovember 2022404 monthly peakDecember 2022351 monthly peakJanuary 2023369 monthly peakFebruary 2023755 monthly peakMarch 2023612 monthly peakApril 2023620 monthly peakMay 2023463 monthly peakJune 2023377 monthly peakJuly 2023357 monthly peakAugust 2023346 monthly peakSeptember 2023350 monthly peakOctober 2023336 monthly peakNovember 2023412 monthly peakDecember 2023357 monthly peakJanuary 2024346 monthly peakFebruary 2024342 monthly peakMarch 2024333 monthly peakApril 2024295 monthly peakMay 2024281 monthly peakJune 2024268 monthly peakJuly 2024266 monthly peakAugust 2024274 monthly peakSeptember 2024275 monthly peakOctober 2024298 monthly peakNovember 2024314 monthly peakDecember 2024267 monthly peakJanuary 2025247 monthly peakFebruary 2025301 monthly peakMarch 2025280 monthly peakApril 2025248 monthly peakMay 2025253 monthly peakJune 2025265 monthly peakJuly 2025255 monthly peakAugust 2025254 monthly peakSeptember 2025272 monthly peakOctober 2025337 monthly peakNovember 2025326 monthly peakDecember 2025303 monthly peakJanuary 2026284 monthly peakFebruary 2026296 monthly peakMarch 2026266 monthly peakApril 2026263 monthly peakMay 2026265 monthly peakJune 2026236 monthly peakJuly 2026221 monthly peakAugust 2026236 monthly peakSeptember 2026232 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

064127191255July 2026August 2026September 2026October 2026July 2026221 peak — daily detail belowAugust 2026236 peak — hourly detail belowSeptember 2026232 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

06011917923901 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026209 peakThursday 02 July 2026202 peakFriday 03 July 2026183 peakSaturday 04 July 2026188 peakSunday 05 July 2026201 peakMonday 06 July 2026203 peakTuesday 07 July 2026192 peakWednesday 08 July 2026185 peakThursday 09 July 2026201 peakFriday 10 July 2026178 peakSaturday 11 July 2026186 peakSunday 12 July 2026185 peakMonday 13 July 2026198 peakTuesday 14 July 2026187 peakWednesday 15 July 2026185 peakThursday 16 July 2026193 peakFriday 17 July 2026186 peakSaturday 18 July 2026181 peakSunday 19 July 2026205 peakMonday 20 July 2026209 peakTuesday 21 July 2026205 peakWednesday 22 July 2026189 peakThursday 23 July 2026211 peakFriday 24 July 2026188 peakSaturday 25 July 2026201 peakSunday 26 July 2026205 peakMonday 27 July 2026201 peakTuesday 28 July 2026221 peakWednesday 29 July 2026205 peakThursday 30 July 2026209 peakFriday 31 July 2026206 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 437 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

06412719125501 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026192 peakSunday 02 August 2026197 peakMonday 03 August 2026203 peakTuesday 04 August 2026199 peakWednesday 05 August 2026216 peakThursday 06 August 2026204 peakFriday 07 August 2026211 peakSaturday 08 August 2026197 peakSunday 09 August 2026218 peakMonday 10 August 2026204 peakTuesday 11 August 2026221 peakWednesday 12 August 2026197 peakThursday 13 August 2026199 peakFriday 14 August 2026202 peakSaturday 15 August 2026211 peakSunday 16 August 2026198 peakMonday 17 August 2026218 peakTuesday 18 August 2026205 peakWednesday 19 August 2026209 peakThursday 20 August 2026222 peakFriday 21 August 2026209 peakSaturday 22 August 2026214 peakSunday 23 August 2026220 peakMonday 24 August 2026221 peakTuesday 25 August 2026222 peakWednesday 26 August 2026227 peakThursday 27 August 2026227 peakFriday 28 August 2026225 peakSaturday 29 August 2026221 peakSunday 30 August 2026236 peakMonday 31 August 2026234 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

06312518825101 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026207 peakWednesday 02 September 2026227 peakThursday 03 September 2026225 peakFriday 04 September 2026211 peakSaturday 05 September 2026213 peakSunday 06 September 2026217 peakMonday 07 September 2026232 peakTuesday 08 September 2026227 peakWednesday 09 September 2026227 peakThursday 10 September 2026212 peakFriday 11 September 2026205 peakSaturday 12 September 2026181 peak

October 2026

Underworld Idle was released on 2 Feb, 2023.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Free to playUpdated 12 Sep 2026, 18:59 UTC
App ID
1540960
Last updated
06 Feb 2024 build 13376973
Developer
Aleksandr Golovkin
Publisher
Aleksandr Golovkin
Release date
2 Feb, 2023
Platforms
Windows
Download size
9 MB
Install size
16 MB
Genres
Indie, Strategy, Free To Play
Game modes
Single-player
Controller support
Unknown
Achievements
8

Features & support

Steam features

Steam AchievementsIn-App PurchasesSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

IdlerIncrementalFree to PlayCasualSingleplayer2DRPGFunnyComedyPuzzleSimulationPsychological HorrorStrategyAdventureCombatEconomyResource ManagementTime ManipulationLootFemale Protagonist
About this gameFull description from Steam
Underworld Idle is an idle game about underworld management. The basic mechanics: higher-order units create lower-order units. If you've played games like Swarm Simulator or Antimatter Dimensions, you should be familiar with these mechanics. However, in Underworld Idle I present my own take on these mechanics. Game Features Factions (demons, undead, utopians, and blackseekers). Each faction is responsible for producing its own resource. Mechanics of creating units. For example, higher demons create lower demons, and so on. The same about units of undead, drowners and warlocks. Infinite progression. Start with a small number of resources and expand into a long list of units and huge numbers. Infernal Contracts - Prestige Mechanics. A variety of locations: lab with energy crystals, junkyard, library with grimoire (containing dark spells).
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows XP, Vista, 7, 8, or 10 Processor: 2 GHz+ Memory: 512 MB RAM Graphics: 128MB DirectX: Version 9.0c Storage: 50 MB available space

Recommended

Supported languages2 languages
LanguageFull audio
English
Russian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

8 achievements in total.

Show selected achievements (may contain spoilers)
Crystal 1Achievement
Crystal 2Achievement
Crystal 3Achievement
Crystal 4Achievement
Crystal 5Achievement
BoilerAchievement
ObeliskAchievement
WarlocksAchievement

View all Steam achievements

38 developer announcements, May 2021 to Feb 2024 · times in UTC

February

  1. Version 1.02d

    Added a small cross-promo reward related to my new game participating in Stem Next Fest.

    Patch notes
  2. My new game, Epic Auto Towers, is joining Steam Next Fest!

    Steam Next Fest brings hundreds of demos for games that have not been released yet. My new game, Epic Auto Towers, demo is also a part of this festival. Install the demo and add the game to your Wishlist!…

    e^cha

November

  1. Version 1.02 - Pearls are now not reset on restart

    Version 1.02 Pearls and pearl power are now not reset on restarts. Contract of the Drowners now increases the power of sea pearls (previously, this contract allowed you to not reset pearls). Added another special one-time reward when…

    e^cha

September

  1. Version 1.01 - Small Bugfixes, Special Reward

    Version 1.01 Fixed some rounding errors during the output. Fixed bugs with portraits in the doppelganger list. Perhaps the bug with the max button for secondary contracts has been fixed (I have not been able to reproduce the bug myself).…

    e^cha

August

  1. Announcement: Epic Auto Towers, auto battler & deckbuilding mix.

    Hey everyone! I'm excited to announce that I'm making a new game, "Epic Auto Towers"! Epic Auto Towers is a turn-based strategy game combining elements of autobattler, deckbuilder and roguelike. Purchase uncommon and rare Towers and build…

    e^cha

February

  1. Version 1.0

    The game has been released! Release! In general, the core of the game was ready quite a long time ago, but the planned faction of robots, as well as 'hanging' bugs prevented the release from early access. But now the game is finally out :)…

    e^cha

January

  1. Offline Boost, Preparing to Exit Early Access, Bugfixes

    Version 0.71 I'm preparing the game to go from early access to full launch! Full release does not mean that the game will no longer be updated, rather it is a sign that the basic structure of the game is ready. A special bonus has been…

    e^cha
  2. Version 0.70 - More bugfixes

    Version 0.70 Fixed a rune prism bug that caused the prism to have no effect on crystal #2. Fixed a bug that caused the warlock contract to not always give 1500 dark mana after restart. Fixed '0' in pearl names. Reset gears now remove gears…

    Patch notes
  3. Ver. 0.68 - Bugfixes

    Version 0.68 - Bugfixes Fixed a bug that sometimes caused the game save to be written to the clipboard by itself. Fixed a bug causing energy not being restored offline if the first crystal is not activated. The robot faction book is placed…

    Patch notes
  4. Version 0.67

    A new special offer has been added. It's made as a DLC, so it will have a regional price and will be associated with a Steam account (instead of being associated with a save).

    Patch notes

December

  1. Robot Faction | Rusty World (final world)

    Game updated! Added robot faction In order to open the robot faction, you need to visit the rusty world. Robots create a resource "Power boost", which, in turn, increases the efficiency of crystals. Robots are not reset on normal restarts…

    e^cha

November

  1. Version 0.63 - Dark World

    Game updated! Version 0.63 A dark world has been added. The dark world provides a special bonus: activation of each crystal reduces the difficulty of the world. After completing the dark world, this bonus will apply to all worlds (including…

    e^cha

July

  1. Version 0.62 - new challenges

    Game updated! Version 0.62 Five new challenges have been added to the Hall of Fame. 4 of 5 added challenges will be hidden at first, you will have to complete 'Challenge #4' to unlock them.

    Patch notes

June

  1. Version 0.61 - Undead world, new mushrooms

    The game has been updated! Version 0.61 Changelist: Added new contract that increases the maximum level of the base contracts (A, B, C, D, E, F). Added new contract that allows you to get the essense. New world added: Undead world New…

    e^cha

April

  1. Version 0.60 - secondary contracts for undea, dead man's piggy bank, sleep mode

    Version 0.60b It's not a huge update, but I hope it allows me to slowly get back to work. List of changes Added secondary contracts and the regular contract that opens them. Added a dead man's piggy bank, a analogue of the infernal piggy…

    Patch notes

February

  1. Version 0.59 - Oyster of the Deep

    The game has been updated! Version 0.59 Added new mechanics: Deep Oyster and Power of Pearls. Now you can buy deep oysters for raw mana (like buying fire spheres for gems). It took a long time to develop this mechanic, because raw mana…

    e^cha

January

  1. Version 0.58 - Unit descriptions, bugfixes

    Version 0.58 Changelist Golden Gates: The difficulty of the world now has no effect on souls from the Break The Bond spell. Added remaining description texts for units. Fixed a bug when buying a contract after revisiting the world. The…

    Patch notes
  2. Version 0.57 - Golden Gates and New Worlds

    The game has been updated! Version 0.57 Added tab: Golden Gates. You need 1000 gold or more to open this tab. Through the golden gate you can enter other worlds. Entering a new world gives certain bonuses, which are kept between worlds. The…

    e^cha

December

  1. Versions 0.55 and 0.56

    Version 0.56 Bugfixes Arena Mode. Added a new hero: the Warlock. When reborn, this hero boosts money received from monsters (this is a permanent bonus for all heroes). The option to increase gold will be needed for the new Golden Gate…

    Patch notes

November

  1. Versions 0.54

    Version 0.54 Base effect of fire spheres, fire skulls, bottles of tears and dark amulets increased: +50% -> +100% to productivity. Units no longer need to have an upgrade to get spheres, skulls, bottles and amulets. Contracts related to…

    Patch notes
  2. Version 0.53 - Runes (new mechanics), buy button settings

    The game has been updated! Version 0.53 Added additional settings for Buy Max button. (Max, 10%, Next) 'Next' duplicates the behavior of the control button. These settings will be available from the beginning of the game. A new sub-tab…

    e^cha

October

  1. Versions 0.52 and 0.52b

    Version 0.52 Added a warning about resetting the game to the challenges description. Hell ashes is no longer required for starting the challenge. The 'max' option has been added to the resource exchange menu buttons. Added a contract that…

    Patch notes
  2. Version 0.50 - Arena (work in progress), Warlocks automation, bugfixes

    The game has been updated! Version 0.50 Added a minigame: Arena. The arena is still in development, as it turned out to be larger than I expected. Currently there will be one hero and 23 items available, later new items and a new hero will…

    e^cha

September

  1. Versions 0.49 and 0.49b

    Version 0.49 Added a new spell: Break the bond. With this spell, you no longer need raw mana to create blackseekers, but souls are required instead. Added a new spell: Ouroboros. With this spell the number of units is not reset on restart…

    Patch notes

August

  1. Version 0.48c - Small update (control, shift, drowners automation)

    Version 0.48c. Small udpate. Added settings that allow you to use the right mouse button as shift+left mouse, and the middle button as control+click. Auto-recycle settings are now kept on restart. Also, a setting has been added that allows…

    Patch notes
  2. Version 0.48 - Secondary Contracts for Demons, Infernal Piggy Bank

    The game has been updated! Version 0.48 Added infernal piggy bank, which allows you to automatically get hell ashes. In addition, the piggy bank works offline. Added secondary demon contracts. Secondary contracts have no maximum level limit…

    e^cha
  3. Version 0.47g - Small update (gear reset improved)

    Version 0.47g. Small udpate. Gears reset has been reworked. A separate window now opens where you can choose to reset both unit gears and boiler/obelisk/chest gears. Periodically, you will be able to get free charges for resetting. The…

    Patch notes
  4. Version 0.47 - Altars/rotten dolls Automation, New Boiler, The Countdown

    The game has been updated! Version 0.47 Undead Added lich hall, allowing you to automate the creation of rotten dolls and soul altars. In addition, the lich collects essence, which is needed for some mushrooms. Added two new contracts.…

    e^cha

July

  1. Version 0.46 - Warlocks restart, Global spells, Gift from the chest

    The game has been updated! Version 0.46 Warlocks Added RESTART for warlocks. Six basic contracts have been added. Drowners Added a gift from the chest. Gift can be received after restart of drowners, if you have a certain contract. Then you…

    e^cha
  2. Version 0.45

    Game updated! Changelog Added contract to increase dark mana from mushrooms and from the contract J. Added a contract that enhances getting waste from mushrooms and gives a way to get additional waste when using the obelisk. New portraits…

    Patch notes

June

  1. Version 0.44

    Game updated! Changelog Added a contract that opens the CEO Cabinet. There you can set up auto-buy and auto-distribute for fire spheres and skulls. Added a contract that allows you to expand the list of demons. (Relevant if you reach the…

    Patch notes
  2. Version 0.43

    Game updated! Changelog Warlocks can now create bottles of mermaid tears and dark amulets. Added bottle of mermaid's tears: +50% to drowner productivity. Added dark amulet: +50% to warlock productivity. Added a setting that allows you to…

    Patch notes

May

  1. Version 0.42c - contract to limit the number of units you buy by holding Control

    Version 0.42c - small update It is now possible to limit the number of units you buy by holding Control. However, in order to do this you will need to take a special demon contract (50 prestige). Advanced options for navigation arrows have…

    Patch notes
  2. Game updated: version 0.42

    Version 0.42 Changelist Contract C has been changed. Now it gives +60 energy, but only for the first 10 recyclings of gems (20, 30... depends on the level of the contract). Contract K: Added the third level of the contract (auto upgrades 25…

    Patch notes
  3. Game updated: version 0.41

    Version 0.41 Changelist Grimoire: added transition to the second page. Grimoire: added 4 new spells. Added special options when restarting. Settings: you can set the unit's cost in souls to be shown in the selected notation.

    Patch notes
  4. Quick update: 3 contracts (and restart) for the drowners

    Version 0.40d Added restart for drowners. At the moment, the drowners only have 3 basic contracts, but I decided that it would be better to publish the update with these three contracts right now.

    Patch notes
  5. Game updated: version 0.40

    Game updated! (version 0.40) Changelog: Added mushroom farm (undead faction). Overall, the farm is still in development, and only one mushroom works. Mushroom Farm: added dark mushroom (+150 dark mana or +1500 waste). Added names to…

    Patch notes
  6. Game updated: version 0.39

    Game updated! (version 0.39) Changelog: Added a notice with information about game updates. Added a "Log" button to the settings menu for viewing the history of changes. Fixed a few typos. Two special packs were added to the token store.…

    Patch notes

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