STEAMDB NEXUS

Steam app 1437760 · updated 12 Sep 2026, 21:01 UTC

Peripeteia

You are Marie, a cyborg mercenary dropped into the rot of a post-Soviet city of corruption and opportunity. Shoot, sneak, hack, climb or talk your way through alt-history cyberpunk Poland in an immersive sim where every problem has multiple solutions and every rooftop is reachable.

Peripeteia Steam header artwork
Ninth ExodusNinth Exodus
42playing now
5424-hour peak
236all-time peak
26average, last 30 days

The last 30 days

−7.7Gain−22.83%% gain56Peak

685 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01530456013 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202635 peakFriday 14 August 202651 peakSaturday 15 August 202656 peakSunday 16 August 202656 peakMonday 17 August 202644 peakTuesday 18 August 202641 peakWednesday 19 August 202647 peakThursday 20 August 202640 peakFriday 21 August 202638 peakSaturday 22 August 202644 peakSunday 23 August 202648 peakMonday 24 August 202640 peakTuesday 25 August 202641 peakWednesday 26 August 202632 peakThursday 27 August 202629 peakFriday 28 August 202639 peakSaturday 29 August 202642 peakSunday 30 August 202638 peakMonday 31 August 202636 peakTuesday 01 September 202639 peakWednesday 02 September 202630 peakThursday 03 September 202629 peakFriday 04 September 202636 peakSaturday 05 September 202650 peakSunday 06 September 202629 peakMonday 07 September 202638 peakTuesday 08 September 202631 peakWednesday 09 September 202630 peakThursday 10 September 202649 peakFriday 11 September 202655 peakSaturday 12 September 202654 peak
Daily peakEvery hourly sample

All time

20 months, February 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

064127191255Feb 2025May 2025Aug 2025Nov 2025Feb 2026May 2026Aug 2026February 2025236 monthly peakMarch 2025233 monthly peakApril 202561 monthly peakMay 202541 monthly peakJune 202584 monthly peakJuly 202583 monthly peakAugust 202567 monthly peakSeptember 202573 monthly peakOctober 202547 monthly peakNovember 202536 monthly peakDecember 202577 monthly peakJanuary 202693 monthly peakFebruary 202633 monthly peakMarch 202663 monthly peakApril 2026189 monthly peakMay 202678 monthly peakJune 2026117 monthly peakJuly 2026107 monthly peakAugust 202688 monthly peakSeptember 202655 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0295887116July 2026August 2026September 2026October 2026July 2026107 peak — daily detail belowAugust 202688 peak — hourly detail belowSeptember 202655 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

029588711601 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026107 peakThursday 02 July 202691 peakFriday 03 July 202681 peakSaturday 04 July 2026103 peakSunday 05 July 202690 peakMonday 06 July 202676 peakTuesday 07 July 202678 peakWednesday 08 July 202681 peakThursday 09 July 202669 peakFriday 10 July 202668 peakSaturday 11 July 202671 peakSunday 12 July 202666 peakMonday 13 July 202654 peakTuesday 14 July 202655 peakWednesday 15 July 202652 peakThursday 16 July 202654 peakFriday 17 July 202645 peakSaturday 18 July 202647 peakSunday 19 July 202655 peakMonday 20 July 202652 peakTuesday 21 July 202654 peakWednesday 22 July 202655 peakThursday 23 July 202643 peakFriday 24 July 202644 peakSaturday 25 July 202653 peakSunday 26 July 202652 peakMonday 27 July 202648 peakTuesday 28 July 202640 peakWednesday 29 July 202648 peakThursday 30 July 202639 peakFriday 31 July 202640 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 425 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

02448719501 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202641 peakSunday 02 August 202650 peakMonday 03 August 202648 peakTuesday 04 August 202677 peakWednesday 05 August 202670 peakThursday 06 August 202688 peakFriday 07 August 202675 peakSaturday 08 August 202678 peakSunday 09 August 202683 peakMonday 10 August 202665 peakTuesday 11 August 202659 peakWednesday 12 August 202656 peakThursday 13 August 202644 peakFriday 14 August 202651 peakSaturday 15 August 202656 peakSunday 16 August 202656 peakMonday 17 August 202644 peakTuesday 18 August 202641 peakWednesday 19 August 202647 peakThursday 20 August 202640 peakFriday 21 August 202638 peakSaturday 22 August 202644 peakSunday 23 August 202648 peakMonday 24 August 202640 peakTuesday 25 August 202641 peakWednesday 26 August 202632 peakThursday 27 August 202629 peakFriday 28 August 202639 peakSaturday 29 August 202642 peakSunday 30 August 202638 peakMonday 31 August 202636 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 260 hourly samples. Each dip is a night. Weekends are shaded.

01530455901 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202639 peakWednesday 02 September 202630 peakThursday 03 September 202629 peakFriday 04 September 202636 peakSaturday 05 September 202650 peakSunday 06 September 202629 peakMonday 07 September 202638 peakTuesday 08 September 202631 peakWednesday 09 September 202630 peakThursday 10 September 202649 peakFriday 11 September 202655 peakSaturday 12 September 202654 peak

October 2026

Peripeteia was released on 21 Feb, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:01 UTC
App ID
1437760
Last updated
17 Apr 2026 build 22841583
Developer
Ninth Exodus
Publisher
Ninth Exodus
Release date
21 Feb, 2025
Platforms
Windows
Genres
Action, Indie, RPG, Simulation, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

Family Sharing

Controllers & input

Accessibility

Popular tags

Early AccessImmersive SimCyberpunkFPSStealthRPGAtmosphericStory RichDystopian Sci-fiExplorationAction RPGDarkHorrorInventory ManagementHackingEspionageActionSingleplayerFirst-Person
About this gameFull description from Steam
Peripeteia is a cyberpunk immersive sim set in alternate-history Poland – a first-and-third-person game mixing shooter, stealth and RPG mechanics with an unexplored setting and original ideas. You are Marie: a cybernetic mercenary in a post-Soviet city full of corruption and opportunity, where nations, factions and ideologies clash. You will use your wits, tact, and raw violent nature to complete tasks shrouded in conspiracy and mystery. Logic, skill and ruthless cunning win the day in an interactive world – but when that fails, a loaded gun and the ability to climb virtually anywhere, will suffice. EXPLORE A CITY THAT GOES DEEPER THAN YOU THINK Levels so vast they take hours to explore. Every tower, sewer, rooftop and basement is real and reachable. No quest markers. No correct path. If you can see a ledge, Marie can grab it. Forge your own routes with a sabre jammed into a wall or a well-placed crate. Get lost. Find something no one else found. That's the point. ARM YOURSELF Over 100 weapons – Cold War surplus, prototype rarities, stolen NATO hardware. Every magazine, every bullet, every attachment exists as a physical object in your inventory. Strip enemy weapons for parts. Transfer your gear between missions. Build your stash in Marie's basement. Plan your loadout or improvise when everything goes wrong. EVERY PROBLEM HAS MULTIPLE SOLUTIONS Hack terminals. Possess enemies. Manipulate factions against each other. Sneak through the vents, talk your way past the guards, or come in loud with a stolen PKM. Every mission is a sandbox. Your choices determine who lives, who dies, and whose flag flies over the city. SURVIVE Marie is living military surplus – powerful but not invincible. Manage your implants, ration your energy, scavenge what you can. The city doesn't care about you. Its factions will use you and discard you. LOSE YOURSELF IN THE EASTERN NIGHT An unforgettable soundtrack featuring Sewerslvt, Ed Harrison (Neotokyo, Deus Ex: Mankind Divided) and a dozen other amazing artists. Drum and bass, atmospheric ambience, breakcore. Post-Soviet brutalism rendered in the grit of the early 2000s with modern lighting. Rain on concrete. Every second of this city sounds and looks exactly as dark as it should. An immersive sim for people who think the genre never got the sequel it deserved.
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

Contains violence, strong language, drug and alcohol use, and mature themes including references to self-harm and political extremism

Regional ratings

DEJUS16Drogas ilícitas · Violência · Temas sensíveis
IGRSBANNEDRokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Horor · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Really just about anything made after 2015 Memory: 6 GB RAM Graphics: Dedicated GPU supporting Shader Model 5 DirectX: Version 11 Storage: 6 GB available space Additional Notes: AMD GPUs will perform worse than Nvidia equivalents. Integrated GPUs will also struggle.

Recommended

Recommended: Requires a 64-bit processor and operating system OS *: Windows 7 if you're cool like us Processor: 4th generation I5 or newer Memory: 8 GB RAM Graphics: GTX 970 for really nice volumetrics. DirectX: Version 12 Storage: 7 GB available space Additional Notes: Steams UI is hell for developers please help me

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements
DemosPlayable demos on Steam

50 developer announcements, Aug 2022 to Jun 2026 · times in UTC

June

  1. It's Next Fest. Go play our friend's game!

    It's Steam Next Fest – and our friend HIROTONFA, the artist behind Marie's icons, has a game in it that we're proud to be publishing: American Revolution Smuggler.You're a broke Connecticut ex-lawyer who owes a debt to a literal demon…

    Shodanon

April

  1. 20260417.23410

    Week of polish on the Stash Update. Thank you for reporting all the “fun” edge cases. Here's what got fixed:Guns with a lot of attachments could get stuck to your cursor after transitioning levels. These models get deleted as a bandaid. The…

    Shodanon
  2. 20260411.11538 & 20260411.16344

    Managed to take care of some issues reported after dropping the Stash Update:Fixed Arcology light buzz bleeding into the whole scene.Fixed gun disappearing when switching hotbar slots.Fixed crouch toggle not sticking between sessions.Oil…

    Shodanon
  3. The Stash Update - Metanoia 20260409.17542

    Items, weapons, and attachments finally carry between levels. Everything you loot, strip, or steal stays in your inventory when you move to the next mission. Implants stay as they did before.Marie's apartment now has a basement stash. Store…

    Shodanon

March

  1. 20260328.19006

    Hey everyone. It's been a while. Here's what we've been up to.This patch is primarily a stability and performance pass but there's some fun things for you to play with as well. From simple things to more significant, here they areMusic…

    Shodanon

November

  1. Nominate Peripeteia in the Steam Awards

    We’re Throwing Our Hat Into the Race!The Steam Awards are coming. Nominate Peripeteia before December 1st! If you’ve enjoyed our world, our vibes, our sprawling level design, and Marie's iconic look, then please consider nominating us for…

    Shodanon

October

  1. Security micropatch

    Hey everyone, You might have seen the recent news of a Unity vulnerability making all games since 2017 theoretically open to remote code execution: https://flatt.tech/research/posts/arbitrary-code-execution-in-unity-runtime/ This patch…

    Patch notes

September

  1. 20250914.17497

    Thank you for your patience, we announced on Twitter we'd be releasing the patch yesterday, but we've been completely sucked in into setting up and manning our booth at the International Festival of Comics and Games in Łódź (there's still…

    Patch notes

July

  1. 20250724.16446

    After a couple weeks of debugging, we’re finally making public the corrected build that replaces the revert from earlier this month. The patch primarily addresses the root cause of the disappearing TOZ34 and related strange behavior related…

    Patch notes
  2. Revert to 20250415.09723

    We're sorry to say that we need to revert to a previous build due to a pesky bug that's rooted deep enough in our systems to cause a cascade of problems that can't be taken care of with a quick hotfix. The symptom is simple enough: The…

    Patch notes
  3. 20250703.16370

    Minor patch, fixing issues reported in the past days: Fixed flamethrower canisters not appearing on NPC backs Weapons holstered by NPCs should appar on their hipsand back again Funicular location in the factory should not break on load from…

    Patch notes

June

  1. 20250627.15469

    Small hotfix. Reverted a change that caused reloading weapons with internal magazines (shotties, sks) to potentially crash the game after loading in a save Limited "rotation is zero" spam in log

    Patch notes
  2. 20250626.22303

    As new content and mechanics are still in the oven (Topie Chan will return soon!), we continue to improve and tweak the current experience – just in time for the Summer Sale! Players both new and old, here’s the changes you can expect…

    Patch notes

April

  1. 20250415.09723

    As we continue working on new concent for Peri, we'd like to provide you with a new batch of fixes for the EA release! Fixed Karabash endings not playing and softlocking the game. The ending scene was not being properly activated. Implants…

    Patch notes
  2. 20250403.19723

    Hello everyone! We hope your April started well. It was quite busy for us, here’s a list of changes for this update: Added keybind for hiding entire UI (for the virtual photographers out there). Added keybind for instant item pickup without…

    Patch notes
  3. Added Topie Chan

    {STEAM_CLAN_IMAGE}/39205791/71f0876b8011cbcd68465e902fd884e6a63ee8c1.png Added Topie Chan. That is all. Thank you for your attention.

    Patch notes

March

  1. 20250326.05723 & 09723

    Hope you're having a wonderful day. If you'll spend part of it playing Peri, you'll notice the following changes: Fixed open bolt guns to not have one round in chamber on mag removal. The dogshit AK respects the reload keybind, wasting all…

    Patch notes
  2. 20250321.07723

    Thank you for ongoing support of the game. Enjoy the latest round of fixes: Fixed the issue where if you saved, rotated an item that was on your hotbar, then loaded, it would leave a blank space that was nominally occupied by the item Galil…

    Patch notes
  3. 20250312.21723

    Thanks everyone for helping us with your bugreports, makes our job much more pleasant. List of fixes: Adjustments made to the cost of implants. Several items in missions would disappear when you loaded a saved game from main menu…

    Patch notes
  4. 20250307.08723

    Second patch today! Notes: Hotfix to undo an attempt to fix loading from main menu causing permanent distortion effect on Belgrade - broke several things including making the sound effect for Filemon giving you your augment play on loop and…

    Patch notes
  5. 20250306.15723

    Please enjoy the latest Peripeteia patch. List of fixes: If you died sprint toggle would return to default There was an issue with the NavMeshAgent failing on the dolls, causing some of them to be less responsive. Tanks should be less…

    Patch notes

February

  1. 20250227.08723

    Please enjoy the latest Peripeteia patch. List of fixes: Save rooms now have a UI element, thanks Hiro! Added failsafe to ensure that the vent doesn't get blocked by invisible wall Certain one-way door now has description to make it clear…

    Patch notes
  2. 20250223.15723

    Augs carry over between scenes - anything that isn't an implant is liquidated at level end Fixed elevators breaking Hacking softlock fixed Elevator access key could fall through the table it's on (Belgrade) Level selection on main menu was…

    Patch notes
  3. Peripeteia Releases into Early Access

    The day we’ve been waiting for has come. Peripeteia is officially out, intricate and sprawling, ready for you to explore. Get lost in the ruins, experience post-soviet conflict and search for a bit of piece of tranquility along Marie and…

    Shodanon

January

  1. Early Access February 21st 2025

    A doll awakens to a dead world. Your choices will become her fate, grasp the bayonet of the future with a callous hand. We're proud to announce Peripeteia will be releasing into Early Access on February 21st 2025. Spread the word. The…

    Shodanon

September

  1. Peri 2023/2024 update roundup

    We’re very happy with the steady progress we’ve been making with Peripeteia since we last posted but the rate of public updates has slowed down as we’re polishing up existing levels, mechanics and unbreaking the save system, leaving little…

    Shodanon

October

  1. Next Fest Demo Update

    Wow, what a week! The Steam Next Fest is almost over, thank you EVERYONE that wishlisted the game, played the demo, joined the Discord to leave feedback, commented on the Steam forums, tweeted out screenshots, drew fanart, streamed the…

    Shodanon
  2. Steam Next Fest: New demo announcement

    Rip enemies arms off, bind their flesh to your own. New augments, new genocides, new demo. October 9th for Steam Next fest. Patrons get to try it now (and extremely helpful in inoring out the bugs). The featured track is Nostalgia by the…

    Shodanon

June

  1. Peripeteia Screenshot Update Spectacular

    Things have been hectic on our side, we limited the number of updates on our socials as development carries on. Here's what we've been up to! Remember, if you are craving more frequent updates, our Twitter and Discord are the place to go!…

    Shodanon

March

  1. Screenshot Saturday March Update

    March 25th: Rats! Stress testing a new enemy type and... we exported the wrong model. Music is a yet to be released track made for Peri by salt.bmu: https://virtualsalt.bandcamp.com/ March 11th: Environmental Protection Some enemies won't…

    Shodanon
  2. Screenshot Saturday: From each, to his needs

    Steal a gun from an enemy, return the bullets to him. The short song fragment featured comes from the track "Happiness by Joyless: https://joy-less.bandcamp.com/track/happiness

    Shodanon

February

  1. Peripeteia Screenshot Saturday Sextuple Update Extravaganza

    It's been a while since we posted an update on Steam, sorry about the long silence. As per tradition, we were able to provide weekly updates on new features and map progress on our YouTube, Twitter and Discord, but neglected to post on…

    Shodanon

January

  1. Screenshot Saturday: Alternate Look

    "Two ladies! They are gonna shoot enemies together!" - Shod's 3 year old upon seeing Marie celebrating the New Year with her alter-ego/alternate skin. She's still awaiting rigging so all the new Marie can do is stand and stare in horror as…

    Shodanon
  2. Screenshot Saturday: Ironic Beliefs

    "Across the wired and in the city, strange beliefs and stranger people reside. Old gods, old rituals, revived, but only "ironically"... unless it works." Song is by CC67/Lotchek…

    Shodanon

December

  1. Screenshot Saturday: Tarnished Future

    This week's track: "Transit" by Singularity 27. https://singularity27-productions.bandcamp.com/album/peripeteia-ost

    Shodanon
  2. Screenshot Saturday: River of Gasoline

    Two men standing in a river of gasoline, one has three matches, one has four. Music: "Skulk" by Singularity 27 https://singularity27-productions.bandcamp.com/track/skulk

    Shodanon
  3. Screenshot Saturday: Beams of Light

    I wondered often if the tunnels were built by hand, or crafted by still-living machines left from before the fall...

    dwyer

November

  1. Screenshot Saturday: Tubes

    Acrid smoke, the taste of burning lead in your artificial lungs. You are nothing. I got wasted on absinthe yesterday (birthday), so screenshot Saturday is a bit late, sorry - Dwyer

    Shodanon
  2. Triple Screenshot Saturday Update

    Dear Steam followers! Sorry for not providing you with the past three weekly screenshot updates, things have been a bit hectic on the upload/update/technical side this month. Please enjoy this triple feature, if you haven't yet seen these…

    Shodanon
  3. Screenshot Saturday: Flame of the Old World.

    What secrets lay out in the wasteland? This week’s track: “Whatever” by Sewerslvt: https://sewerslvt.bandcamp.com/track/whatever-2

    Shodanon

October

  1. Screenshot Saturday: A Forgotten Place

    A memory of a lonely place no longer there; has it been reborn? Has it been remade? Featuring "R.ecalling How To Control Myself" by Sewerslvt https://sewerslvt.bandcamp.com/

    Shodanon
  2. Screenshot Saturday: Akimbo

    This Screenshot Saturday, Marie's Dual Wield ability. Lets you mix and match any combination of guns (no matter how ridiculous), sacrificing the ability to reload and grab ledges. Featuring amazing "Digital Yourself" from System ST91…

    Shodanon
  3. Screenshot Saturday: Veins of the City

    Music is "Blooming Iridescent Flower" by Sewerslvt.

    Shodanon
  4. Screenshot Saturday: Void Beneath

    A new skybox technique, a new void beneath. Featured track is "Sewer" from Sewerslvt's Sewer//Slvt EP https://sewerslvt.bandcamp.com/

    Shodanon

September

  1. Screenshot Saturday: Polish Polish

    This Screenshot Saturday, we’ll be taking a look at some new elements of polish added recently: new metal hit effects and an option for more “immersive” conversations. Yes, we skipped one week of Screenshot Saturdays to premier our Realms…

    Shodanon
  2. Screenshot Saturday: Customization.

    “This is my rifle- there are none like it, because this one is mine”. Even in a decaying city with over a hundred varieties of rusted, well-used, third hand military surplus, it’s possible to add a little personal touch. This week we show…

    Shodanon
  3. Screenshot Saturday: Belt Feed

    We’ve sapped our video editing powers this week, preparing a trailer for Realms Deep 2022. Stay tuned on September 16 at 19:00 GMT! In the meantime, this screenshot saturday we have a little shitpost for you. Our new physics-based MG belt…

    Shodanon

August

  1. Screenshot Saturday: Reload Animation System

    This week we're showing off a unified reload animation system for our guns, with a higher level of fidelity (even if animations are WIP), staged reloads and easier implementation. Featuring the track "you & me" from the amazing Lotchek…

    Shodanon
  2. Screenshot Saturday: Tutorial Progress

    As we work to make gameplay improvements to Peri's first level, we also work to improve the visuals, and make each area feel as unique as possible. This week's track is acute suicidal ideation by Ruruyousei…

    Shodanon
  3. Screenshot Saturday: The Creed

    As within concrete, so without steel. As within the body, as without a soul. Featuring the track “Be Normal” from Joyless: https://joy-less.bandcamp.com/track/be-normal

    Shodanon

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