STEAMDB NEXUS

Steam app 1383150 · updated 12 Sep 2026, 23:11 UTC

Final Factory

Final Factory blends factory building, spaceship design, and a rich universe to explore. Build a mega factory and command a massive fleet against the hostile local aliens. Discover new technologies and unlock the secrets of an ancient civilization as you explore an infinite cosmos.

Final Factory Steam header artwork
Never Games LimitedNever Games Limited
2playing now
624-hour peak
258all-time peak
3average, last 30 days

The last 30 days

0Gain−0.68%% gain8Peak

209 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0246913 Aug17 Aug21 Aug25 Aug29 Aug02 Sep08 SepThursday 13 August 20264 peakFriday 14 August 20265 peakSaturday 15 August 20268 peakSunday 16 August 20268 peakMonday 17 August 20266 peakTuesday 18 August 20265 peakWednesday 19 August 20265 peakThursday 20 August 20262 peakFriday 21 August 20267 peakSaturday 22 August 20264 peakSunday 23 August 20265 peakMonday 24 August 20265 peakTuesday 25 August 20265 peakWednesday 26 August 20266 peakThursday 27 August 20264 peakFriday 28 August 20265 peakSaturday 29 August 20268 peakSunday 30 August 20267 peakMonday 31 August 20263 peakTuesday 01 September 20263 peakWednesday 02 September 20263 peakThursday 03 September 20265 peakSaturday 05 September 20265 peakMonday 07 September 20265 peakTuesday 08 September 20266 peakThursday 10 September 20264 peakFriday 11 September 20264 peakSaturday 12 September 20266 peak
Daily peakEvery hourly sample

All time

30 months, April 2024 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

070139209279Apr 2024Sep 2024Feb 2025Jul 2025Dec 2025May 2026April 2024258 monthly peakMay 202496 monthly peakJune 202491 monthly peakJuly 202468 monthly peakAugust 202428 monthly peakSeptember 2024215 monthly peakOctober 202456 monthly peakNovember 202428 monthly peakDecember 202420 monthly peakJanuary 202527 monthly peakFebruary 202516 monthly peakMarch 202529 monthly peakApril 202549 monthly peakMay 202536 monthly peakJune 202521 monthly peakJuly 202532 monthly peakAugust 202516 monthly peakSeptember 202514 monthly peakOctober 20259 monthly peakNovember 202512 monthly peakDecember 20258 monthly peakJanuary 202616 monthly peakFebruary 20268 monthly peakMarch 20267 monthly peakApril 20269 monthly peakMay 20266 monthly peakJune 20266 monthly peakJuly 20268 monthly peakAugust 202612 monthly peakSeptember 20266 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0361013July 2026August 2026September 2026October 2026July 20268 peak — daily detail belowAugust 202612 peak — hourly detail belowSeptember 20266 peak — daily detail below
Monthly peakHas finer data

July 2026

28 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0246901 Jul05 Jul10 Jul15 Jul20 Jul24 Jul28 JulWednesday 01 July 20267 peakThursday 02 July 20268 peakFriday 03 July 20265 peakSaturday 04 July 20268 peakSunday 05 July 20268 peakMonday 06 July 20264 peakWednesday 08 July 20267 peakThursday 09 July 20265 peakFriday 10 July 20266 peakSaturday 11 July 20267 peakSunday 12 July 20266 peakTuesday 14 July 20264 peakWednesday 15 July 20266 peakThursday 16 July 20262 peakSaturday 18 July 20265 peakSunday 19 July 20266 peakMonday 20 July 20264 peakTuesday 21 July 20265 peakWednesday 22 July 20267 peakThursday 23 July 20266 peakFriday 24 July 20265 peakSaturday 25 July 20267 peakSunday 26 July 20267 peakMonday 27 July 20264 peakTuesday 28 July 20264 peakWednesday 29 July 20265 peakThursday 30 July 20265 peakFriday 31 July 20265 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 141 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

036101301 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20265 peakSunday 02 August 20267 peakMonday 03 August 20264 peakTuesday 04 August 20263 peakWednesday 05 August 20264 peakThursday 06 August 20264 peakFriday 07 August 20265 peakSaturday 08 August 20264 peakSunday 09 August 20264 peakMonday 10 August 20264 peakTuesday 11 August 202612 peakWednesday 12 August 20269 peakThursday 13 August 20267 peakFriday 14 August 20265 peakSaturday 15 August 20268 peakSunday 16 August 20268 peakMonday 17 August 20266 peakTuesday 18 August 20265 peakWednesday 19 August 20265 peakThursday 20 August 20262 peakFriday 21 August 20267 peakSaturday 22 August 20264 peakSunday 23 August 20265 peakMonday 24 August 20265 peakTuesday 25 August 20265 peakWednesday 26 August 20266 peakThursday 27 August 20264 peakFriday 28 August 20265 peakSaturday 29 August 20268 peakSunday 30 August 20267 peakMonday 31 August 20263 peak

September 2026

9 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0235601 Sep02 Sep03 Sep05 Sep07 Sep08 Sep10 Sep11 Sep12 SepTuesday 01 September 20263 peakWednesday 02 September 20263 peakThursday 03 September 20265 peakSaturday 05 September 20265 peakMonday 07 September 20265 peakTuesday 08 September 20266 peakThursday 10 September 20264 peakFriday 11 September 20264 peakSaturday 12 September 20266 peak

October 2026

Final Factory was released on 9 Apr, 2024.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 23:11 UTC
App ID
1383150
Last updated
09 Sep 2026 build 25181590
Developer
Never Games Limited
Publisher
Never Games Limited
Release date
9 Apr, 2024
Platforms
WindowsmacOS
Download size
939 MB
Install size
2.32 GB
Genres
Simulation, Strategy, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
26

Features & support

Steam features

Steam AchievementsSteam WorkshopSteam CloudFamily Sharing

Controllers & input

Accessibility

Popular tags

Early AccessAutomationBase BuildingResource ManagementCraftingSimulationSandboxSci-fiStrategyBuildingExplorationSpaceModdableInventory ManagementImmersive SimProcedural GenerationTop-DownCasual3DRTS
About this gameFull description from Steam
Join the Discord The Game In Final Factory, create a space-faring factory as vast as the cosmos. Explore and expand across space on an infinitely generating map, filled with stars, planets, black holes, the ruins of an ancient civilization, and ancient artifacts that will help your factory. Automate Everything Set up automation to make all aspects of your stations run like clockwork. Design space stations and connect them through careful logistical planning. Use your infrastructure to advance through a sprawling tech tree. Automate the production of a massive fleet of ships that will grant you special abilities and help you defend your base against the local aliens. Design Space Ships Every station in Final Factory can move! Slap a rocket onto anything to make it go faster. Design huge battleships that can house their own fleets for battle. Send out exploration vessels to explore new parts of the map. Or design and program cargo haulers to carry items to different parts of your factory. Build Mega Structures Create mega structures like Dyson Spheres and Dark Star Gates to super charge your factory and delve deeper into the unexplored reaches of space. Build a mega-factory with massive scale across an infinite map. Command Your Fleet The local aliens aren't happy about your presence in the system. Command a great fleet to defend your factory and expand. Gain access to new abilities depending on your fleet composition and take on your enemies in bullet-hell style combat. Or play the game on pacifist mode for a relaxed experience! All Music and Art is hand made, although AI was used to create voice overs and to help us indie devs write code faster. Wishlisting helps a bunch!
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 or newer, 64-bit Processor: Intel Core i3-6100 / AMD FX-8350 Memory: 8 GB RAM Graphics: GTX 580 / AMD HD 7870 Storage: 2 GB available space

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 or newer, 64-bit Processor: Intel Core i5-4670K / AMD Ryzen 5 1500X Memory: 8 GB RAM Graphics: GTX 1060 / RADEON RX 580 Storage: 2 GB available space

macOS

Minimum: OS: Mac OS X 10.9 Processor: Quad core processor Memory: 8 GB RAM Graphics: GTX 580 / AMD HD 7870, M1 or equivalent Storage: 2 GB available space Recommended:

Linux

Minimum: Recommended:
Supported languages12 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Portuguese - Brazil
Spanish - Latin America
Japanese
Korean
Russian
Simplified Chinese
Ukrainian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

26 achievements in total.

Show selected achievements (may contain spoilers)
Space TruckerAchievement
Kienzan!Achievement
I'm Bat ManAchievement
Ludicrous SpeedAchievement
Paid The Check At MilliwaysAchievement
It's A Good Day To DieAchievement
My PreciousAchievement
The Three Body SolutionAchievement
Night ManAchievement
Battlecruiser OperationalAchievement

View all Steam achievements

DemosPlayable demos on Steam

50 developer announcements, Jun 2024 to Sep 2026 · times in UTC

September

  1. 0.21.0.23 UI/UX Improvements & Fixes

    Improvements: List the portal you just came from at the top of the list Tint crafter input slots that have insufficient items red Fixes: Fix an issue where grid calculations didn't update on mobile stations Fix power transmission…

    Patch notes

August

  1. 0.21.0.22 Stability Improvements

    Fixes: Fixed multiple game crash bugs Fixed the mass driver range indicator was wrong after using the upgrade tool Made the blueprints and info sidebar buttons toggle like the other 3 Fixed alt+D deconstruct also triggering map movement…

    Patch notes
  2. 0.21.0.21 Fast Load/Save, Cargo Ship Rebalance, Heat Rework, Mobile Stations

    0.21.0.21 Fast Load/Save, Cargo Ship Rebalance, Heat Rework, Mobile Station Improvements, Ukrainian Support, and Many Fixes This is a big update for Final Factory, based on Months of play testing and feedback from users. Hope you all love…

    Lothsahn

July

  1. 0.20.0.115 Localization Update (Part 2)

    Improvements: The attack notification and sound will now go away quickly once an attack is resolved. No more excessive pings! Added translators to the credits menu Disabled shadows on various icons to improve performance Removed unused…

    Patch notes
  2. 0.20.0.113 Localization Update

    Improvements: The language selection dropdown in the settings menu now shows a list of all the language in their own languageUpdated the localization framework to make it easier for people to contribute. There's now a readme that describes…

    Patch notes

June

  1. 0.20.0.112 Patch

    Improvements: Mute sound while the in-game menu is openAdd construction bot nudge if you place blueprints but have no construction bots available Fixes: Fix an issue where mining bots could drop off to a station that had no power

    Patch notes
  2. Mod Bugfixes

    Fixes: Allow saves to load even if required mods aren't present, with a warning that corrupted components were removed Fix an issue where .20 compatible mods were not loading properly due to the security fix Fixed an issue where a corrupt…

    Patch notes

April

  1. 0.20.0.107 Patch

    0.20.0.107 Fixed map player indicator dot not showing when clicking from an alert Added the player tag to the player dot on the map when zoomed out to make it easier to find yourself Fixed discord links in the app to ensure they work…

    Patch notes

November

  1. Patch 0.2.0.104 and Dev Update

    Hi engineers,I'm back! I've had a pretty intense and busy couple months since the August update with my personal and family life. But I'm back at it. Luckily Lothsahn was still hacking away a bit on multiplayer while I was out, so that is…

    slims

August

  1. 0.20.0.99 Hotfix

    Fixed a bug where you couldn't dismiss the technology unlocked notification. Sorry about that guys!

    Patch notes
  2. 0.20.0.98 Hotfix

    - Fixed issue where scrolling with a mousewheel on the tech panels was super slow - Fixed issue where objective related to using the Mass Drivers was not completing correctly - Added mining station to the hotbar by default

    Patch notes
  3. The Demo is back (plus a new update!)

    Hi all!Today I bring you a new update and the return of the demo.The update includes a bunch of bug fixes, QOL, curved connectors (!), drastically lowered enemy density for a smoother exploration experience, and much more. Check out the…

    slims

July

  1. Foundations Patch 0.20.0.83

    Bug Fixes Fixed a bug where power distributors and mass driver driver connections would be lost when pasting blueprints (and especially rotating them) Fixed a bug where power distributors and mass drivers relative grid tile targets were not…

    Patch notes
  2. Foundations Hotfix 0.20.0.81

    - New localization pass to translate several new strings - Updated the New Game Panel UI to display translated languages better - Fixed a bug where Dyson Power Transmitters were not receiving power from the station grid and thus not…

    Patch notes
  3. Mid Season Update

    Hi all!Today I'm launching the latest version of FF with several new changes. See the notes for 0.20.79 below. I've also created a video overview of all the changes in the Foundation Update so far since its release. Call it a mid season…

    slims

June

  1. Foundations Patch 0.20.0.76

    Craft Panel UI - Increased the size of the craft buttons considerably - Massively improved the organization and categorization of craft buttons in the craft panel - Added/removed/changes various category tabs in the craft panel These…

    Patch notes
  2. 0.20.0.74 Hotfix

    - Fixed a bug causing stations to move slower than they should when moving - Fixed a bug causing the rocket adapter rocket flame animation to flicker

    Patch notes
  3. Foundations Infrastructure Patch 0.20.0.73

    Bug Reporting Added a new bug reporter tool to the main menu The bug reporter requires a title and a description and will also send your most recent save and cached player.log file to the discord bug report forums Bug Fixes Fixed a bug…

    Patch notes

May

  1. 0.20.0.62 Hotfix

    Reverted a change that would cause games loaded from lower than 0.20.0.60 to have a bad performance issue. Will find the root cause later this weekend.

    Patch notes
  2. Foundations 0.20.0.61 Patch

    QOL Added Quick Craft panel so you can quickly craft items that correspond to nearby blueprints without having to open your inventory and craft panels Performance Massively improved the performance of the systems responsible for revealing…

    Patch notes
  3. Foundations Patch 0.20.0.55

    At long last, Blueprint icons are now fully customizable Fixed a bug where repairing stations would repeatedly trigger attack warnings (should drastically reduce alarm spam!) Hope everyone is having a great Friday. I probably won't be…

    Patch notes
  4. 0.20.0.53 Patch Notes

    Balance Doubled carry capacity of Cargo Drones across the board Greatly increased load and unload speed of cargo drones Bug Fixes Fixed a bug where fonts for other languages were not properly loading Fixed a bug where the Max Power display…

    Patch notes

April

  1. 0.20.0.52 Balance Patch

    Balance Mass Drivers can now be selected from anywhere, so you can setup their targets anytime, anywhere Reduced signal emitted by Station Cores of all tiers by 50-70% Reduced signal emitted by Defense Platforms to 2, down from 8 Greenhouse…

    Patch notes
  2. 0.50.0.52 Patch Notes

    Massively improved performance of vfx graph for the antimatter clouds (especially noticeable on macs) Fixed a bug where if you loaded a game, depleted asteroids would take up inappropriate grid cells Fixed a bug where you could target a…

    Patch notes
  3. 0.20.0.50

    - Fixed a memory leak that would cause ballooning memory as you explored I'm also aware that the antimatter clouds are causing performance issues, especially on M chip macs and machines with non dedicated gpu. I am investigating this.

    Patch notes
  4. 0.20.0.48

    0.20.0.48 Patch Notes * Bandaid fix for ballooning memory issue. I am working on a better fix currently but this should make the game playable in the short term. Sorry about that!

    Patch notes
  5. The Foundations Update

    Hi all! I'm stoked to announce the Foundations Update is finally live. I wanted to give an extra special thanks to my playtesting community who helped make it happen. Your testing and feedback has been invaluable in getting the update ready…

    slims

March

  1. Foundations Update Live On Development Branch

    Hi all! I'm stoked to release the Foundations Update beta to the development branch starting right now! Foundations brings a ton of new content and QOL to the game: easier placement and upgrading, bosses, new power and heat distribution…

    slims
  2. Foundations Update Announcement

    Hi all! It's been a while, but Lothsahn and I have been hard at work continuing to build Final Factory. Today I'm happy to announce that the Foundations Update is nearly ready. Beta testing will begin on the development branch March 20. We…

    slims

December

  1. 0.19.0.45 Hotfix

    Construction and supply bots are now much smarter. They will now reserve items on the network properly, so multiple bots won't try to fly to get the same item, making them much more efficient. Fixed a crash related to destroying requester…

    Patch notes
  2. Developer Update

    Hello friends, It's been awhile. I wanted to update everyone on what the current plan is. Unfortunately, I am going through some very difficult family loss and this has slowed down development over the past several weeks. As a result, I've…

    slims

October

  1. Hotfix 0.19.0.44

    Fixed a bug where global stability was not being counted correctly for the "Witness the Power of this Fully Operational Battle Station" achievement

    Patch notes
  2. Hotfix 0.19.0.43

    Fixed a crash related to rotating connectors and deleting connectors that were previously attached to the rotated connector

    Patch notes
  3. 0.19.0.42 Patch Notes

    Mass Driver inventory handling is now single threaded, which means multiple MD's can fire at a single MD at the same time. This comes at a performance cost though Fixed a long standing race condition that would cause fleet overflow when…

    Patch notes
  4. Patch 0.19.0.39

    Added fancy News and Update panel so players have easier access to the patch notes and information about upcoming changes Removed the youtube links from the main menu panel Added simple links for Final Factory Discord, Steam, and Youtube to…

    Patch notes
  5. 0.19.0.36 Patch Notes

    Power Transmitters will no longer fire their beam unless there is a valid receiver endpoint, meaning no more unintended damage to other buildings Substantially reduced the number of calculations required when updating the map for Tesla…

    Patch notes

September

  1. 0.19.0.29 Patch Notes

    Fixed a bug where, if you have your inventory open and an item in your hand, then press ESCAPE, it will remove the item in your hand. Now it will just close the inventory panel (can't believe we only just found this one!) Updated Unity to…

    Patch notes
  2. 0.19.0.28 Patch Notes

    Added a panel for laser turrets showing their inventory and grid charge stats Increased the font size on the objectives panel Reduced the map camera pan speed to 200, down from 300 Made the map controls panel smaller so that it doesn't…

    Patch notes
  3. 0.19.0.27 Hotfix

    Fixed an issue where, when playing on very high attack multiplier settings, the game would fail to calculate attack priorities, and throw errors in the log, causing lag Fixed an issue causing mac builds to fail Updated to Unity 2022.3.46

    Patch notes
  4. 0.19.0.26 Hotfix

    - Pressing the movement keys will no longer affect the Disable Slots slider for cargo holds - Fixed a bug causing slots to randomly become disabled upon opening the Cargo Hold UI

    Patch notes
  5. 0.19.0.25 Patch Notes

    0.19.0.25 Patch Notes Fixed a bug in the Laser Turret tooltip about it requiring fuel Fixed an exception caused by clicking a blueprint of a command core Fixed an issue where mass drivers wouldn't update their animations correctly while…

    Patch notes
  6. 0.19.0.24 Patch Notes

    Hotfix * Fixed a crash related to rotating a connector Larger patch to come later this week, wanted to get this crash fixed since it's easy to reproduce.

    Patch notes
  7. The Overdrive Update

    Hi friends, Today is finally the day that the Overdrive Update launches on the main branch. The video above will outline most of the major changes to the game. I wanted to again thank my incredible community for helping test the update for…

    slims

August

  1. UPDATE 2 PREVIEW

    Hi friends, Slims here. Update 2 is finally ready for wider testing. Today, I'll be releasing the new content update onto the development branch in Steam. Anyone is welcome to try it out but bear in mind, the branch will be unstable during…

    slims

July

  1. 0.18.0.26 Patch Notes

    Added handling in load game logic for broken entities so your game should load even if something got corrupted (especially useful for issues with mods) Using WASD will no longer affect the disable slots slider for inventories

    Patch notes
  2. Developer Update

    Hi friends, Slims here. I wanted to open up about my journey as a game developer and share some personal updates, along with news about the next content patch. Building Final Factory has been a huge part of my life. It's been a long, often…

    slims

June

  1. The Demo Returns & Update News

    Hi all! I'm happy to report that I've got the demo back in working order and updated to the latest version of the game. Any progress you make in the demo will be transferable to the base game. Content Update 2 News The next content update…

    slims
  2. 0.18.0.25 Patch Notes

    Bug Fixes Fixed a bug where you could place landing zones on top of each other Fixed an issue where the production stats would not update immediately when switching time ranges Fixed a bug preventing graphs from showing in the production…

    Patch notes
  3. 0.18.0.23 Patch Notes

    Fixed a nasty bug affecting requester chests making it so they wouldn't fill properly Added a command ResetRequesterChests that will fix this problem (should only need to run it one time on your map if you have broken requesters) Fixed a…

    Patch notes
  4. 0.18.0.22 Patch Notes

    Bug Fixes Fixed a bug preventing black hole research (and completing the game) Fixed a bug that was preventing the main menu music from playing correctly Note from dev: sorry about the black hole research bug. Went on vacation last week…

    Patch notes

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