STEAMDB NEXUS

Steam app 1353230 · updated 12 Sep 2026, 19:54 UTC

Bomb Rush Cyberfunk

Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.

Bomb Rush Cyberfunk Steam header artwork
Team ReptileTeam Reptile
92playing now
9224-hour peak
6,915all-time peak
82average, last 30 days

The last 30 days

−34Gain−29.09%% gain211Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

05711417122813 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 2026162 peakFriday 14 August 2026179 peakSaturday 15 August 2026176 peakSunday 16 August 2026211 peakMonday 17 August 2026151 peakTuesday 18 August 2026137 peakWednesday 19 August 2026132 peakThursday 20 August 2026128 peakFriday 21 August 2026123 peakSaturday 22 August 2026192 peakSunday 23 August 2026190 peakMonday 24 August 2026140 peakTuesday 25 August 2026111 peakWednesday 26 August 2026114 peakThursday 27 August 2026106 peakFriday 28 August 2026109 peakSaturday 29 August 2026123 peakSunday 30 August 2026152 peakMonday 31 August 2026116 peakTuesday 01 September 2026111 peakWednesday 02 September 2026112 peakThursday 03 September 202694 peakFriday 04 September 202689 peakSaturday 05 September 2026110 peakSunday 06 September 2026134 peakMonday 07 September 2026111 peakTuesday 08 September 202679 peakWednesday 09 September 202691 peakThursday 10 September 202683 peakFriday 11 September 202690 peakSaturday 12 September 202692 peak
Daily peakEvery hourly sample

All time

38 months, August 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

02k4k6k7kAug 2023Feb 2024Aug 2024Feb 2025Aug 2025Feb 2026Aug 2026August 20236,915 monthly peakSeptember 20231,384 monthly peakOctober 2023363 monthly peakNovember 2023384 monthly peakDecember 2023471 monthly peakJanuary 2024444 monthly peakFebruary 2024160 monthly peakMarch 2024425 monthly peakApril 2024206 monthly peakMay 2024196 monthly peakJune 2024471 monthly peakJuly 2024447 monthly peakAugust 2024658 monthly peakSeptember 2024289 monthly peakOctober 2024158 monthly peakNovember 2024296 monthly peakDecember 2024495 monthly peakJanuary 2025498 monthly peakFebruary 2025310 monthly peakMarch 2025331 monthly peakApril 2025220 monthly peakMay 2025273 monthly peakJune 2025360 monthly peakJuly 2025489 monthly peakAugust 2025262 monthly peakSeptember 2025316 monthly peakOctober 2025197 monthly peakNovember 2025160 monthly peakDecember 2025174 monthly peakJanuary 2026179 monthly peakFebruary 2026193 monthly peakMarch 2026247 monthly peakApril 2026171 monthly peakMay 2026197 monthly peakJune 2026242 monthly peakJuly 2026305 monthly peakAugust 2026316 monthly peakSeptember 2026134 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

085171256341July 2026August 2026September 2026October 2026July 2026305 peak — daily detail belowAugust 2026316 peak — hourly detail belowSeptember 2026134 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

08216524732901 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 2026161 peakThursday 02 July 2026157 peakFriday 03 July 2026175 peakSaturday 04 July 2026177 peakSunday 05 July 2026209 peakMonday 06 July 2026167 peakTuesday 07 July 2026166 peakWednesday 08 July 2026176 peakThursday 09 July 2026171 peakFriday 10 July 2026174 peakSaturday 11 July 2026305 peakSunday 12 July 2026178 peakMonday 13 July 2026144 peakTuesday 14 July 2026141 peakWednesday 15 July 2026139 peakThursday 16 July 2026136 peakFriday 17 July 2026135 peakSaturday 18 July 2026133 peakSunday 19 July 2026155 peakMonday 20 July 2026125 peakTuesday 21 July 2026141 peakWednesday 22 July 2026162 peakThursday 23 July 2026101 peakFriday 24 July 2026109 peakSaturday 25 July 2026120 peakSunday 26 July 2026150 peakMonday 27 July 2026135 peakTuesday 28 July 2026119 peakWednesday 29 July 2026120 peakThursday 30 July 2026112 peakFriday 31 July 2026105 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 436 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

08517125634101 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026111 peakSunday 02 August 2026136 peakMonday 03 August 2026167 peakTuesday 04 August 2026222 peakWednesday 05 August 2026242 peakThursday 06 August 2026254 peakFriday 07 August 2026279 peakSaturday 08 August 2026290 peakSunday 09 August 2026316 peakMonday 10 August 2026283 peakTuesday 11 August 2026243 peakWednesday 12 August 2026217 peakThursday 13 August 2026180 peakFriday 14 August 2026179 peakSaturday 15 August 2026176 peakSunday 16 August 2026211 peakMonday 17 August 2026151 peakTuesday 18 August 2026137 peakWednesday 19 August 2026132 peakThursday 20 August 2026128 peakFriday 21 August 2026123 peakSaturday 22 August 2026192 peakSunday 23 August 2026190 peakMonday 24 August 2026140 peakTuesday 25 August 2026111 peakWednesday 26 August 2026114 peakThursday 27 August 2026106 peakFriday 28 August 2026109 peakSaturday 29 August 2026123 peakSunday 30 August 2026152 peakMonday 31 August 2026116 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

0367210914501 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026111 peakWednesday 02 September 2026112 peakThursday 03 September 202694 peakFriday 04 September 202689 peakSaturday 05 September 2026110 peakSunday 06 September 2026134 peakMonday 07 September 2026111 peakTuesday 08 September 202679 peakWednesday 09 September 202691 peakThursday 10 September 202683 peakFriday 11 September 202690 peakSaturday 12 September 202692 peak

October 2026

Bomb Rush Cyberfunk was released on 18 Aug, 2023.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 19:54 UTC
App ID
1353230
Last updated
16 Oct 2025 build 20272977
Developer
Team Reptile
Publisher
Team Reptile
Release date
18 Aug, 2023
Platforms
Windows
Download size
1.96 GB
Install size
2.81 GB
Genres
Action, Adventure, Indie
Game modes
Single-player
Controller support
Full
Achievements
23

Features & support

Steam features

Steam AchievementsSteam CloudFamily Sharing

Controllers & input

Full controller supportDualShock Controller SupportDualSense Controller Support

Accessibility

Popular tags

3D PlatformerActionStylizedAdventureParkourColorfulGreat SoundtrackCyberpunk3DFuturisticCartoonAnimeFlightWalking SimulatorRelaxingIndieSingleplayerTranshumanismSkatingScore Attack
About this gameFull description from Steam
Team Reptile brings you Bomb Rush Cyberfunk, a future world from the mind of Dion Koster where self-styled graffiti crews equipped with personal boostpacks are battling each other for control of the streets. Start your own cypher and dance, paint graffiti, collect beats, combo your tricks and face off with the cops to stake your claim to the sprawling metropolis of New Amsterdam. Red is a graffiti writer who lost his head and instead uses a cyberhead to get around. In search of his roots he joins the Bomb Rush Crew, Tryce and Bel. Together they decide to go All City, to become the best graffiti crew in the city. The more territory they gain, the more they discover who it was that cut off Red's head and how deep his human side is linked to the graffiti world. Facts: Explore the 5 main boroughs of the city to hit graffiti spots and get REP. You'll need it to challenge the rival crews to a Crew Battle. Find new members to join your crew around the city. Spread around are also new graffiti pieces to paint, outfit colors and music to play on your flip phone. Use skateboarding, inline skating or BMX style tricks in the unique environment based trick system. Extend your combos with manuals and get even higher scores by incorporating special Boost Tricks. You can get boost power for doing long combos so the fastest way to move is also the most stylish. Dynamic militarized police that scales up as you vandalize.
Content & age ratings2 regional ratings

Regional ratings

DEJUS12Violência · Atos criminosos · Conteúdo sexual · Compras on-line
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7 Processor: Intel Core i3 2.5GHz or AMD Phenom 2.5GHz Memory: 4 GB RAM Graphics: NVIDIA GeForce GTX 460 or ATI Radeon HD 5850 Storage: 2 GB available space Sound Card: Naganuma compatible Additional Notes: Intel onboard video cards are not recommended

Recommended

Supported languages9 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Dutch
Japanese
Portuguese - Brazil
Russian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

23 achievements in total.

Show selected achievements (may contain spoilers)
State of the artAchievement
BallerAchievement
Photo GenericAchievement
In the flowAchievement
Iron legsAchievement
NiceAchievement
Now go outsideAchievement
Flying rats begoneAchievement
Versum Hill TrickedAchievement
Hideout trickedAchievement

View all Steam achievements

12 developer announcements, Sep 2020 to Apr 2026 · times in UTC

April

  1. Micro Boy on the go

    Micro Boy has escaped the confines of the funky world of Bomb Rush Cyberfunk and found its way onto the World Wide Web! Play it at team-reptile.com/MicroBoy(also on your phone!) Once you're done setting some high scores, you can check out…

    YinYin

December

  1. HYPERFUNK & BRC × Skate Story bundle

    Hey, you! It's long overdue that you heard about our next game: HYPERFUNK. We released a first teaser of it over two months ago, flew to Tokyo Game Show to exhibit a small demo of it and came back.…

    YinYin

January

  1. Patch 3

    Patch 3 changelog: - Fixed the 'auto-save' bug. - Made quarterpipe multipliers reliable and fixed the ones in Hideout. - A rail in Millenium Square no longer breaks your combo if you jump from it going upwards. - Added missing wall…

    Patch notes

October

  1. Patch 2 - Shuffle

    In this patch we have some more general fixes lined up. Some specific places were breaking combo's due to faulty setups, happy to say those have been mostly eradicated. You can take a look at the notes for the full picture. The main dish of…

    Patch notes

September

  1. Physical Versions and OST on Vinyl

    You there! Got a need for this game on your shelf? Or the Soundtrack on vinyl? Regular retail versions (Switch/Xbox/PS5) will hit NA and EU stores December 5. (Japan stores next year) And each box comes with this fancy set of 6 graffiti…

    YinYin

August

  1. Patch 1 Hotfix

    Letting you all know we pushed this hotfix in addition to yesterday's Micro Boy patch. We are confident this patch solves the issue with people losing progress in rare situations due to exiting in an unexpected way leading to faulty save…

    Patch notes
  2. Patch 1 - Micro Boy

    Hey everyone, Dion here. We had a crazy good launch so here's a big thank you from the team to you for playing our game. Looking at the numbers we can see people spend 10 to 12 hours on a comfortable playthrough, double that for a 100%. But…

    Patch notes
  3. Game Director Interview

    Hello, hello! Only one week left to go. Until the game releases Friday next week, here is an interview with our game director Dion Koster - talking about the development, art, dancing, music and more.

    YinYin

November

  1. Moving in Style

    It's been too quiet here! While we were heads down working on the game, that doesn't mean there hasn't been anything to share. The big news: We have shown off a first public demo at a few local events. You can find bootleg videos of it…

    YinYin

February

October

  1. A second teaser is coming

    You heard that right! The team is cooking up a second teaser for you. Until that's done we still have more to share though. Starting off with one of the crews you will meet: IT'S THE FRANKS…

    YinYin

September

  1. Sweet Progress

    If you are subscribed to our newsletter or follow us on twitter you have already seen new content for Bomb Rush Cyberfunk. Here comes an amalgamation of some work in progress leaking through from the team! Flip phone functions for…

    YinYin

All games on this site