STEAMDB NEXUS

Steam app 1271150 · updated 12 Sep 2026, 23:41 UTC

Elsewhere

A sandbox crafting adventure with quests, magic, automation, and exploration. Gather resources, build your base, unlock new technologies, and shape your own path through a world full of secrets and progression. Inspired by classic Minecraft modpacks with many new and unique features.

Elsewhere Steam header artwork
Four White CatsFour White Cats
2playing now
524-hour peak
33all-time peak
3average, last 30 days

The last 30 days

−0.1Gain−1.43%% gain13Peak

189 hourly samples, with the daily peak drawn over them. Weekends are shaded.

047111414 Aug18 Aug22 Aug26 Aug30 Aug03 Sep09 SepFriday 14 August 202610 peakSaturday 15 August 202611 peakSunday 16 August 20269 peakMonday 17 August 202613 peakTuesday 18 August 20266 peakWednesday 19 August 20267 peakThursday 20 August 20262 peakFriday 21 August 20268 peakSaturday 22 August 20266 peakSunday 23 August 20266 peakMonday 24 August 20266 peakTuesday 25 August 20269 peakWednesday 26 August 20266 peakThursday 27 August 20266 peakFriday 28 August 20265 peakSaturday 29 August 20268 peakSunday 30 August 20266 peakMonday 31 August 20265 peakTuesday 01 September 20263 peakWednesday 02 September 20264 peakThursday 03 September 20264 peakFriday 04 September 20265 peakSunday 06 September 20262 peakTuesday 08 September 20266 peakWednesday 09 September 20265 peakSaturday 12 September 20265 peak
Daily peakEvery hourly sample

All time

12 months, October 2025 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

09182736Oct 2025Dec 2025Feb 2026Apr 2026Jun 2026Aug 2026October 202533 monthly peakNovember 202527 monthly peakDecember 202515 monthly peakJanuary 202614 monthly peakFebruary 20267 monthly peakMarch 20266 monthly peakApril 20268 monthly peakMay 20267 monthly peakJune 20269 monthly peakJuly 20267 monthly peakAugust 202613 monthly peakSeptember 20266 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0471114July 2026August 2026September 2026October 2026July 20267 peak — daily detail belowAugust 202613 peak — hourly detail belowSeptember 20266 peak — daily detail below
Monthly peakHas finer data

July 2026

26 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0246801 Jul09 Jul13 Jul17 Jul21 Jul25 Jul30 JulWednesday 01 July 20262 peakSaturday 04 July 20264 peakMonday 06 July 20263 peakWednesday 08 July 20262 peakThursday 09 July 20263 peakFriday 10 July 20265 peakSaturday 11 July 20265 peakSunday 12 July 20264 peakMonday 13 July 20264 peakTuesday 14 July 20265 peakWednesday 15 July 20262 peakThursday 16 July 20264 peakFriday 17 July 20265 peakSaturday 18 July 20265 peakSunday 19 July 20263 peakMonday 20 July 20263 peakTuesday 21 July 20264 peakWednesday 22 July 20263 peakThursday 23 July 20265 peakFriday 24 July 20264 peakSaturday 25 July 20262 peakSunday 26 July 20267 peakMonday 27 July 20262 peakWednesday 29 July 20264 peakThursday 30 July 20264 peakFriday 31 July 20267 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 148 hourly samples from 14 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

047111401 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20266 peakSunday 02 August 20265 peakMonday 03 August 20265 peakTuesday 04 August 20263 peakWednesday 05 August 20264 peakThursday 06 August 20264 peakFriday 07 August 20265 peakSaturday 08 August 20266 peakSunday 09 August 20266 peakMonday 10 August 20269 peakTuesday 11 August 20267 peakWednesday 12 August 202610 peakThursday 13 August 202611 peakFriday 14 August 202610 peakSaturday 15 August 202611 peakSunday 16 August 20269 peakMonday 17 August 202613 peakTuesday 18 August 20266 peakWednesday 19 August 20267 peakThursday 20 August 20262 peakFriday 21 August 20268 peakSaturday 22 August 20266 peakSunday 23 August 20266 peakMonday 24 August 20266 peakTuesday 25 August 20269 peakWednesday 26 August 20266 peakThursday 27 August 20266 peakFriday 28 August 20265 peakSaturday 29 August 20268 peakSunday 30 August 20266 peakMonday 31 August 20265 peak

September 2026

8 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0235601 Sep02 Sep03 Sep04 Sep06 Sep08 Sep09 Sep12 SepTuesday 01 September 20263 peakWednesday 02 September 20264 peakThursday 03 September 20264 peakFriday 04 September 20265 peakSunday 06 September 20262 peakTuesday 08 September 20266 peakWednesday 09 September 20265 peakSaturday 12 September 20265 peak

October 2026

Elsewhere was released on 24 Oct, 2025.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 23:41 UTC
App ID
1271150
Last updated
05 Sep 2026 build 25144083
Developer
Four White Cats
Publisher
Four White Cats
Release date
24 Oct, 2025
Platforms
Windows
Download size
302 MB
Install size
442 MB
Genres
Adventure, Indie, Early Access
Game modes
Single-player, Multi-player, Co-op, LAN Co-op, Cross-Platform Multiplayer
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
25

Features & support

Steam features

Family Sharing

Controllers & input

Accessibility

Custom Volume ControlsAdjustable DifficultyPlayable without Timed InputSave AnytimeStereo SoundSurround Sound

Popular tags

Early AccessSandboxCraftingSurvivalExplorationAutomationAdventureBuildingMagicOpen WorldBase BuildingResource ManagementMiningProcedural GenerationImmersive SimCharacter CustomizationFarmingFirst-Person3DSingleplayer
About this gameFull description from Steam
Elsewhere is a sandbox crafting game that combines survival, exploration, quests, and magic with deep progression. Start with basic tools and gradually unlock new technology and/or magic systems as you explore the world and complete objectives. Build your base, try different playstyles, automate everything, and discover how far you can push your progression—from simple survival to hi-tech systems and powerful alchemy, with plenty of room for experimentation and long-term play. The game is inspired by old-school Minecraft modpacks and features many new and unique features such as character creation, building templates, monster-filled castles, and many more. Hi everyone! My name is Sergio, and Elsewhere is a game I’ve been developing since 2012. Since late 2018, I’ve been working on it nearly full-time. All code for the game is done by me, while the art assets are either done by me or by my more talented artist friends. In Elsewhere, players can explore the world, fight monsters, and collect loot, or gather and process resources while gradually advancing from simple tools and medieval technology all the way to fusion power and particle accelerators. The game also features magic, alchemy, ancient ruins and temples, and vast procedurally generated castles and dungeons filled with bosses to discover and conquer. Players are guided by a quest system, though it doesn’t need to be followed linearly - or even at all. Building a fully automated Jaffa Factory, for example (or more precisely, a Chocolate Cookie Factory), can be a real challenge, with countless elements to consider and many resources to automate and process. Elsewhere features a large, procedurally generated, and fully interactive world with dozens of unique biomes. Players can place and remove blocks, build castles and machines, gather and process resources, farm and cook food, explore ancient ruins and temples, fight monsters, avoid traps, collect loot, and much more. The game includes over 7,500 blocks, more than 6,000 recipes, and upwards of 300 quests. The game includes pre-built bases and building templates, a wide variety of decorative blocks and items—including arcade machines with mini-games—along with character creation, pre-made skins, and many other unique elements. Planned future features include NPC interactions, story elements, expanded modding support, and much more (see below). Please note that while Elsewhere already includes most of its intended mechanics, it is still a work in progress. It’s also a very large game that takes time to fully explore and unravel. The game features plenty of jokes and references, and there’s even a free-to-play modification called YogLabs: Testing Initiative, inspired by the YogLabs series. All Yogscast-related content is included with permission. Elsewhere is built on a desire to recreate the joyful nostalgia and spirit of classic Minecraft modpacks. This game wouldn’t exist without the creativity of the hundreds of mods that inspired it - so I want to say a particular thanks to the modding community for their brilliance and dedication! What’s Done Custom game engine Windows launcher (Linux supported, though still in testing and without its own launcher) LAN multiplayer Procedural world generation 70+ biomes, plus sub-biomes, rivers, oceans, cliffs, lakes, islands, and ravines Caverns, ores, gems, and oil deposits Rich plant life: trees, shrubs, weeds, flowers, seeds, fruits, berries, crops, sea plants, corals, and mushrooms Animals and animal husbandry Monsters and combat Day/night cycle and weather Tools, weapons, armor, backpacks, jetpacks, magical artifacts, and explosives Technological progression: from stone tools and water wheels to electricity and nuclear fusion Thousands of items and blocks (7,500+ blocks total) Farming, cooking, and potion brewing Magic, transmutation, and alchemy Sandbox mode Crafting, resource processing, machines, and storage (6,000+ recipes total) Mini-map World-editing tools Naturally generated structures with monsters, traps, and treasure Mega-structures and bosses Quest system Pre-built bases and building templates Mini-games NPCs (work in progress) What’s Still in Progress General polishing and balancing Multiplayer optimization and Steam multiplayer support NPC development, including special goals at pre-built bases Additional endgame content Expanded cosmetic options (yes, more hats!) Full Linux support Expanded modding support
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência fantasiosa · Violência
IGRS13Kekerasan · Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 8+ Memory: 2 GB RAM Graphics: Intel iRIS Xe or better Sound Card: OpenAL compatible sound card

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: Recommended:

Linux

Minimum: Memory: 2 GB RAM Graphics: Intel iRIS Xe or better Storage: 500 MB available space Sound Card: OpenAL compatible sound card Recommended:
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

25 achievements in total.

Show selected achievements (may contain spoilers)
How to Survive the First NightAchievement
Great ChestpectationsAchievement
One Jaffa at a TimeAchievement
Break at Your Own RiskAchievement
Don't Follow the LightsAchievement
Charisma +1Achievement
Awwwww!Achievement
Scoop It Up!Achievement
Basic QuestingAchievement
Advanced QuestingAchievement

View all Steam achievements

17 developer announcements, Mar 2026 to Sep 2026 · times in UTC

September

  1. What's new in 0.6.8

    + Added an option to center mouse cursor whenever it becomes visible (in Controls) + Added a few more building templates * Fixed a bug with duplicating packets in multiplayer * Changed how mini maps work - the map will fill in explored…

    Patch notes

August

  1. What's new in 0.6.7

    * More optimisations * Sandbox worlds have at the end of their name * Changed precision assembler sound + Added an option to enable/disable movement bobbing (in Video Settings) * Increased the radius of the pump * Quarries and other…

    Patch notes
  2. What's new in 0.6.6

    * Fixed mobs being lit up wrong at the edge of the render distance * Fixed banner textures + Added banners for Czech Republic and New Zealand * Adjusted skin template to show where hands are * Fixed potential memory leak in multiplayer * GC…

    Patch notes
  3. What's new in 0.6.5

    + New banners + New pre-made skins and custom skin options + New trophies + Animal box (single-use alternative to soul jars for catching and transporting animals) + A few decorative blocks (for the shop) * Each building template has it's…

    Patch notes
  4. What's new in 0.6.4

    + Added a skin template * Fixed Place Recipe button being absent if the recipe was opened from the quest screen * Fixed recipe list not showing up for carpentry, alchemy, and design stations + New paintings * Fixed cardboard blocks not…

    Patch notes
  5. Tiny Teams and Status Update

    Hi everyone!Elsewhere is part of this years’ Tiny Teams!Tiny Teams is the world’s greatest Steam Festival celebrating small studios making big games backed by Yogscast and Yogscast Games who curate, organise and promote the event. Status…

    Sergio
  6. What's new in 0.6.3

    + New paintings * Reward bags rebalanced slightly + Lucky random blocks (have a few unique outcomes, the outcome is always good) + Added an option to show an enlarged item when hovering over items in the inventory (On by default) * Other…

    Patch notes

July

  1. What's new in 0.6.2

    + A bunch of hats (more to come!) + Some decorative blocks (traffic cone, giant potato, gold figurines, statues) + Comparator: outputs logic signal when the number of signals received equals the set value + Nest box: collects eggs in 9x9…

    Patch notes
  2. What's new in 0.6.1

    + Steam achievements + Added a Join Discord button * Fixed not all ingredients being used in bulk-crafting * Fixed a visual bug with mobs appearing briefly at the bottom of the world * Fixed some typos * Other small changes and fixes

    Patch notes
  3. What's new in 0.6.0

    * Adjusted multiblock properties * Fixed some typos * Adjusted hitbox of fence gates so that baby animals can't escape underneath * Fixed space station pressure plate description * Fixed some bugs with books + Added "unlock_all_quests"…

    Patch notes

June

  1. What's new in 0.5.9

    * Up and down keys can be used in books for easier editing * Changed the sound of climbing metal ladders and scaffolding * Some rendering and shader optimizations * Hold to stand still on ladders and scaffolding * World conversions are…

    Patch notes

May

  1. What's new in 0.5.8

    * Fixed location marker not working in multiplayer * Fixed typos in quest descriptions * Shift-clicking items into machines places them into appropriate slots: fuel goes into fuel slot, batteries into battery slot, etc. * Fixed…

    Patch notes
  2. What's new in 0.5.7

    + Auto jump option for automatically jumping on the block in front of the player (off by default) * A bunch of changes to rendering, which shouldn't be very noticeable (unless something's broken), must importantly the text looks better when…

    Patch notes

April

  1. What's new in 0.5.6

    + Added a few random block effects + Added game rule "shared_rewards" (off by default). If off, only the player who's completed the quest gets the reward, otherwise each player gets to claim the reward. Enabling this rule on an existing…

    Patch notes

March

  1. What's new in 0.5.5

    * Switched to shaders for calculating fog and lighting * Fixed water looking black in oceans * Potentially fixed a crash when game window is minimized (hard to reproduce reliably) * Design station is no longer required to make standard…

    Patch notes
  2. What's new in 0.5.4

    + Special world types: sky islands and evil wasteland. In the evil wasteland monsters spawn in daytime as well as at night + Added descriptions for world anchor, metal axle, and metal gearbox * Fixed structures that weren't spawning…

    Patch notes
  3. What's new in 0.5.3

    + Special world types: flat and desert (special world types don't have mega-structures or starting bases but you should be able to complete all quests, though some things will be more difficult). The idea is to add more world types in…

    Patch notes

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