STEAMDB NEXUS

Steam app 1189290 · updated 12 Sep 2026, 20:30 UTC

The Black Grimoire: Cursebreaker

A story driven solo RPG inspired by oldschool games like RuneScape and Ultima Online! Explore a sprawling medieval fantasy world full of npcs with dialogue, level skills, fight varied monsters and uncover the story of Rothar Aercrest – the cursed lord to the remote woodlands of Imberthale.

The Black Grimoire: Cursebreaker Steam header artwork
Olipa GamesOlipa Games
53playing now
5424-hour peak
417all-time peak
60average, last 30 days

The last 30 days

+9.3Gain+18.33%% gain135Peak

636 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0367310914613 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202617 peakFriday 14 August 202620 peakSaturday 15 August 202617 peakSunday 16 August 202621 peakMonday 17 August 202621 peakTuesday 18 August 202621 peakWednesday 19 August 202682 peakThursday 20 August 2026135 peakFriday 21 August 2026111 peakSaturday 22 August 2026135 peakSunday 23 August 2026133 peakMonday 24 August 2026103 peakTuesday 25 August 2026101 peakWednesday 26 August 202696 peakThursday 27 August 202691 peakFriday 28 August 202687 peakSaturday 29 August 2026119 peakSunday 30 August 2026120 peakMonday 31 August 202697 peakTuesday 01 September 2026118 peakWednesday 02 September 202699 peakThursday 03 September 202688 peakFriday 04 September 202683 peakSaturday 05 September 202690 peakSunday 06 September 202687 peakMonday 07 September 202688 peakTuesday 08 September 202666 peakWednesday 09 September 202661 peakThursday 10 September 202654 peakFriday 11 September 202652 peakSaturday 12 September 202654 peak
Daily peakEvery hourly sample

All time

43 months, March 2023 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0113225338450Mar 2023Oct 2023May 2024Dec 2024Jul 2025Feb 2026Sep 2026March 2023131 monthly peakApril 202322 monthly peakMay 20237 monthly peakJune 20234 monthly peakJuly 20237 monthly peakAugust 20235 monthly peakSeptember 20235 monthly peakOctober 20237 monthly peakNovember 202324 monthly peakDecember 202313 monthly peakJanuary 202411 monthly peakFebruary 202411 monthly peakMarch 202421 monthly peakApril 202420 monthly peakMay 20249 monthly peakJune 202410 monthly peakJuly 202414 monthly peakAugust 2024129 monthly peakSeptember 202465 monthly peakOctober 2024417 monthly peakNovember 2024401 monthly peakDecember 202490 monthly peakJanuary 202557 monthly peakFebruary 202542 monthly peakMarch 202542 monthly peakApril 2025156 monthly peakMay 2025105 monthly peakJune 202542 monthly peakJuly 202552 monthly peakAugust 202565 monthly peakSeptember 2025168 monthly peakOctober 2025220 monthly peakNovember 202567 monthly peakDecember 202545 monthly peakJanuary 202655 monthly peakFebruary 202637 monthly peakMarch 202655 monthly peakApril 202646 monthly peakMay 202668 monthly peakJune 202665 monthly peakJuly 202630 monthly peakAugust 2026135 monthly peakSeptember 2026118 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

03673109146July 2026August 2026September 2026October 2026July 202630 peak — daily detail belowAugust 2026135 peak — hourly detail belowSeptember 2026118 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0816243201 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202630 peakThursday 02 July 202626 peakFriday 03 July 202627 peakSaturday 04 July 202627 peakSunday 05 July 202627 peakMonday 06 July 202624 peakTuesday 07 July 202621 peakWednesday 08 July 202620 peakThursday 09 July 202620 peakFriday 10 July 202620 peakSaturday 11 July 202625 peakSunday 12 July 202625 peakMonday 13 July 202617 peakTuesday 14 July 202619 peakWednesday 15 July 202618 peakThursday 16 July 202618 peakFriday 17 July 202618 peakSaturday 18 July 202627 peakSunday 19 July 202630 peakMonday 20 July 202626 peakTuesday 21 July 202620 peakWednesday 22 July 202621 peakThursday 23 July 202622 peakFriday 24 July 202625 peakSaturday 25 July 202624 peakSunday 26 July 202622 peakMonday 27 July 202624 peakTuesday 28 July 202615 peakWednesday 29 July 202616 peakThursday 30 July 202614 peakFriday 31 July 202618 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 354 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0367310914601 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202617 peakSunday 02 August 202624 peakMonday 03 August 202617 peakTuesday 04 August 202621 peakWednesday 05 August 202614 peakThursday 06 August 202616 peakFriday 07 August 202615 peakSaturday 08 August 202616 peakSunday 09 August 202620 peakMonday 10 August 202620 peakTuesday 11 August 202625 peakWednesday 12 August 202619 peakThursday 13 August 202617 peakFriday 14 August 202620 peakSaturday 15 August 202617 peakSunday 16 August 202621 peakMonday 17 August 202621 peakTuesday 18 August 202621 peakWednesday 19 August 202682 peakThursday 20 August 2026135 peakFriday 21 August 2026111 peakSaturday 22 August 2026135 peakSunday 23 August 2026133 peakMonday 24 August 2026103 peakTuesday 25 August 2026101 peakWednesday 26 August 202696 peakThursday 27 August 202691 peakFriday 28 August 202687 peakSaturday 29 August 2026119 peakSunday 30 August 2026120 peakMonday 31 August 202697 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 282 hourly samples. Each dip is a night. Weekends are shaded.

032649612701 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 2026118 peakWednesday 02 September 202699 peakThursday 03 September 202688 peakFriday 04 September 202683 peakSaturday 05 September 202690 peakSunday 06 September 202687 peakMonday 07 September 202688 peakTuesday 08 September 202666 peakWednesday 09 September 202661 peakThursday 10 September 202654 peakFriday 11 September 202652 peakSaturday 12 September 202654 peak

October 2026

The Black Grimoire: Cursebreaker was released on 27 Oct, 2024.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:30 UTC
App ID
1189290
Last updated
07 Sep 2026 build 25161432
Developer
Olipa Games
Publisher
Olipa Games
Release date
27 Oct, 2024
Platforms
Windows
Download size
1.41 GB
Install size
5.73 GB
Genres
Adventure, Indie, RPG
Game modes
Single-player
Controller support
Partial
Achievements
262

Features & support

Steam features

Steam AchievementsMouse Only OptionSteam CloudFamily Sharing

Controllers & input

Partial Controller Support

Accessibility

Camera ComfortCustom Volume Controls

Popular tags

IndieThird PersonAdventureRPGNostalgiaMedievalOpen WorldCraftingSingleplayerStory RichLore-RichFantasyDark FantasyExplorationMagicPoint & ClickCharacter CustomizationInventory Management3DPvE
About this gameFull description from Steam
The Black Grimoire: Cursebreaker is a medieval fantasy singleplayer adventure inspired by oldschool games like RuneScape and Ultima Online! Journey through a sprawling open world full of npcs with dialogue, level skills, fight varied monsters and uncover the story of Rothar Aercrest – the cursed lord to the remote woodlands of Imberthale. Increase your power by advancing 4 combat & 8 crafting/harvesting skills; craft, loot or be rewarded powerful items; unlock special attacks and spells which will aid your way in defeating the worst monsters that lurk in the remote corners of the world. Variety of quests with deep writing. Numerous weapons and spells to employ in strategic combat. Large open world that rewards exploration. 12 various skills to level. Customizable player houses to rest your weary bones. Social multiplayer - meet other players in towns, taverns etc. Tired of ‘epic tales’ of ‘world ending proportions’, Cursebreaker offers stories of human pettiness, revenge and greed - all the good stuff. In this game you're not yet another 'chosen one' destined to save all life from impending doom and gloom. Instead, you're Lord Rothar Aercrest - the feudal ruler to the remote woodlands of Imberthale. Or at least you used to be... One fateful day your path crosses that of a dark wizard, Gabrius, who appears to be both tremendously powerful and frightfully malicious. Consequently you soon find yourself caught within a mortal feud between two powerful wielders of magic, all the while bound by a curse you desperately need to break free from. If Lord Rothar is to know peace again, Gabrius must surely die. That might not prove to be such a simple task. After all, what is death besides a mere nuisance to the master of the Black Grimoire? Character progression in Cursebreaker is tied to the various skills you can advance. All in-game interactions  tend to give experience in your various skills,  and gaining higher skill levels will unlock appropriate interactions,  abilities and crafting options. Fighting enemies in close quarters, for example, will increase your Attack and Defence skills. As they gain levels, you unlock new passive and activated abilities, can wield more sophisticated weapons and armor, and gain access to new traits from the appropriate trainers. The spellbook offers a large variety of both combat and non-combat utility. Finding and learning new spells may prove a challenge in itself, and casting more demanding spells will require preparation, such as gathering specific ingredients. Feel free to create your own playstyle by using any combination of ranged and melee weapons and spells! The crafting and harvesting skills provide a variety of bonuses too. Gaining experience in woodsmanship through felling trees not only provides you with crafting materials for bows and such, but may allow you to pass through obstacles in the world and otherwise speed up your exploration. Skill in Alchemy does not only unlock potions, but also bombs and poisons! Available skills in the game include Attack, Defence, Archery, Sorcery, Smithing, Crafting, Tailoring, Alchemy, Mining, Woodsmanship, Fishing and Cooking. The game automatically saves your progress. In the event you fall in combat, you will be revived at your nearest graveyard, having potentially lost some of your valuables along the way. No worry, these can be recovered either by visiting the place of your death, or by paying a scavenger. Remember to carry restorative foods and protective potions to guard against dangerous enemies! Although Cursebreaker is a singleplayer game, it provides an option for a social multiplayer; in other words, you will be able to see other adventurers online, but the interactions are limited to chatting and inspecting equipment only. It will not be possible to trade with them or otherwise engage in gameplay-related activities with them. You may adjust the online mode to apply to big cities only, to be always on, or to opt out of it entirely and play fully offline in case you don't care for it. Two authentic players chatting.
Content & age ratings2 regional ratings

Regional ratings

DEJUS10Violência fantasiosa · Violência
IGRS13Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS *: Windows 7 Processor: 2.0 GHz Dual Core Processor Memory: 8 GB RAM Graphics: GTX 550 Ti or better Storage: 4 GB available space

Recommended

Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

262 achievements in total.

Show selected achievements (may contain spoilers)
Friend of TimberwellAchievement
Animal ProtectionAchievement
Polite Woodland Village VisitorAchievement
Friend of GrainwaterAchievement
Beer in DemandAchievement
Sobering UpAchievement
Cart DeliveryAchievement
Friend of HaywindAchievement
The Model CitizenAchievement
Open for BusinessAchievement

View all Steam achievements

50 developer announcements, Mar 2023 to Sep 2026 · times in UTC

September

  1. Bugfixes & Small Changes

    - Added a fail-safe to quest 'Gathering Power' to automatically progress the quest in case the quest failed to update after obtaining the required items- Fixed using single use abilities on cooldown (such as Shield Block) canceling your…

    Patch notes

August

  1. Lag bugfix

    Fixed an issue with broken UI behavior that was causing noticeable lag when no UI windows were open.

    Patch notes
  2. Bugfixes

    - Fixed bank-to-inventory dragging so stackable items no longer overwrite existing inventory stacks or exceed their max stack size. If you lost items because of this issue, please submit an in-game bug report so we can follow up and restore…

    Patch notes
  3. Game Update - Treasures of Imberthale

    Greetings, medieval adventurers!Today August 19th we're featured on Steam's daily deal with a discount, so it's a great time to grab the game if you haven't already!Along with the sale, we're updating the game with a variety of new…

    Lukebox

June

  1. Bugfix

    Added a failsafe for the quest 'Secrets Lie in Ruins' to address rare cases where the quest would not update after opening the secret door following the statue puzzle.

    Patch notes
  2. Camera Rotation Issue Potential Fix

    Potentially fixed an issue where the camera could rotate on its own, even when all extra controllers or other input devices were unplugged. If you experience uncontrollable camera rotation, please unplug all controllers and other input…

    Patch notes

May

  1. Patch notes

    Added clearer guidance to the dialogue and journal if the player reaches the locksmith phase in the Loremaster of Thornhill quest but has not yet completed the Historical Society quests. Added a failsafe to prevent the player from becoming…

    Patch notes
  2. Bewitched Snowman Bugfix

    Fixed an issue where the Bewitched Snowman could disappear from players' inventories or banks. While missing items could not be restored, affected players have been granted 500 Hearthlight Festival Tokens in their bank, which can be used to…

    Patch notes
  3. Bugfix

    Fixed an issue where the entrance puzzle in the Tomb of the Dragon Slayer could become stuck when multiple Dragon Stones were placed on the same pedestal.

    Patch notes
  4. Content Update - Return of the Dragon Slayer!

    Greetings, medieval adventurers! Today we're pushing live a content update delivering a new high level Dragon Slayer's quest chain to the game.Our intention with this update is to offer a quintessential medieval fantasy adventure, where you…

    Lukebox

April

  1. The Black Grimoire set to participate in Steam Medieval Fest!

    Greetings medieval adventurers!The Black Grimoire: Cursebreaker is taking part in Steam Medieval Fest, starting April 20 at 10:00 AM PDT! If you’ve wishlisted the game, this will be a good time to step into the world.We’re finally wrapping…

    Pura

December

  1. Game Update - QoL, Bugfixes, Modding Improvements, Gameplay & Dialogue Changes

    Greetings adventurers!Today's game update delivers a wide variety of quality of life changes, adjustments to gameplay and dialogue, and a host of bugfixes. Here are some highlights, with a full list further below:New QoL Features - Bestiary…

    Pura

October

  1. Looking for reports for the NPC duplication bug

    A quick update just went live with added debugging logs to help locate the bug where the same npc sometimes spawns multiple times. Most reports have mentioned multiple npc duplicates standing still in the same spot, but it appears to also…

    Patch notes
  2. Bugfixes

    Updated Unity version (Security Update https://unity.com/security/sept-2025-01)The mysterious infinitely duplicating villager in Timberwell has been quietly gotten rid of (we literally could not figure out what caused him to behave in such…

    Patch notes
  3. Frost and Glory Demo + Cursebreaker Bugfixes!

    Greetings, adventurers!This post doubles as a cross-promotion for the demo of our new game "Frost and Glory" and a bugfix update for Cursebreaker.Frost and Glory demo is now live and free to play!Continuing on what we posted last week…

    Pura
  4. Devblog: Finnish Games Week, Cursebreaker Updates, New Projects!!

    Greetings, medieval adventurers!We realize it’s been quite a while already since our last update, so we thought we’d take the opportunity to share where we are and what’s coming out by us in the near future.For those of you who are not…

    Lukebox

April

  1. Bugfixes

    Bugfixes All sounds and music being muted by default for some players. Your settings might reset - sorry about that. Quest tracker not staying hidden after game restart Chatbox size resetting after game restart

    Patch notes
  2. Content Update - The Squallstone Keep

    Hail, medieval adventurers! {STEAM_CLAN_IMAGE}/37778218/1b946b44c3b37856838ac373ba21acd1d558d88a.gif Today we’re introducing a fresh content update, The Squallstone Keep, which brings to the game ‘The Barbarian Raids’ end-game challenge and…

    Lukebox

January

  1. Devblog 19 - New year, new patches...

    Greetings, medieval adventurers! {STEAM_CLAN_IMAGE}/37778218/1300637afda6eddffd46acd9f1ebeca4a8597bbd.png This is a short news blog conveying our thoughts and plans for the near term updates to the game. We’ve continued to sift through the…

    Pura

December

  1. Bugfix

    Fixed Evergreen Hearth log splitting requiring level 40 in Fishing instead of Woodsmanship

    Patch notes
  2. Content Update - The Evergreen Hearth

    Happy Holidays, medieval adventurers! We're a bit later than we would have liked, but nevermind that - we've just wrapped up an update, which brings to the game a new quest, tasks and crafting! This update is focused on adding new options…

    Lukebox
  3. Devblog 18 - Preparing a Winter Content Update!

    Greetings once again, medieval adventurers! It’s been a moment since our full launch, for our means the turnout was plenty and the amount of feedback we’ve received has already been overwhelming. Thank you all so much for playing! We’ve…

    Pura

November

  1. Bugfixes and changes

    Added an option to buy back items from shops Added a 'Do Not Salvage' button to the Salvaging Workbench interface Added a 'Do Not Salvage' inventory item right click option when carrying the Scavenger's Toolkit Fixed Salvaging Workbench…

    Patch notes
  2. Bugfixes and changes

    Added a visual tracker for the number of remaining ogres to kill in the quest Defense of the Bulwark Cliff Fixed being able to attack Brellorg the Ogre Tyrant earlier than intended and get stuck in a cutscene Open storage bags should now…

    Patch notes
  3. Bugfixes and changes

    Potentially fixed an issue that may have caused some loot to disappear after death unless reloading the game, will continue to monitor this so do let us know by sending an in-game bug report if you think you continue to encounter this.…

    Patch notes
  4. Bugfixes and changes

    Fixed a possibility to fast travel to and get stuck in the Ogre Stronghold by talking to a quest npc earlier than intended (you should still be able to use Homecoming to get out if this happened). Adjusted enemy spawn positions further away…

    Patch notes
  5. Changes and bugfixes

    Added new achievement categories for Quests and 'Fame' under 'Fame and Fortune', which includes all sorts of miscellaneous achievements. Added 22 new achievements into the game under the new categories. Stackable items placed in storage…

    Patch notes

October

  1. Bugfixes

    Some achievement tasks in Thornhill and Silvermirror Fen are not unlocking even when all requirements are completed. Task icons now disappear from the minimap once the task is complete. Dialogue and cutscenes should no longer close open…

    Patch notes
  2. Bugfixes & changes

    Changes Changes to Horsy's runoff behavior; Horsy's fear-level now ramps up incrementally while player takes damage in combat, before finally taking off. Horsy settles down and the fear resets after a while, when not taking damage. Once…

    Patch notes
  3. Bugfixes

    - Fixed an issue where some early achievements wouldn't reward Old Artifacts as they should have. - Fixed a bug, where reading books gave potentially infinite experience if the book "accidentally" just happened to drop on the floor while…

    Patch notes
  4. Bugfixes

    Sergeant Miller achievement task not completing Added missing tailor workbench in Aercrest Manor Some animals in Timberwell not counting towards achievement kill count

    Patch notes
  5. Bugfix

    Fixed an issue with dragging items, abilities and spells

    Patch notes
  6. Full Release 1.0 Update

    Greetings once again, you crazy medieval adventurers! It's been a little while since our last content update, but today we're coming to you with the next one and we're calling it 1.0! So, does this mean that we're done with the game?! To be…

    Lukebox

September

  1. Bug report improvements

    Added options in the bug report menu to capture and include a screenshot and automatically send a copy of the save file to the developers for debugging purposes.

    Patch notes

August

  1. Temple of Etherlight Bugfix

    Fixed a bug that resulted in the game freezing and crashing when entering the Guardian's Chamber in the Temple of Etherlight

    Patch notes
  2. Bugfixes

    - Fixed cutscenes sometimes getting stuck in quests 'The Prize Fish' and 'Love Hurts, literally...' - Fixed a few instances where it was possible to exploit infinite gold from recovering items from certain npcs. - The dubious brewmaker did…

    Patch notes
  3. Bugfix

    Bugfix: Items placed on a desk inside a player house despawn after loading back into the game

    Patch notes

July

  1. Devblog 17 - Full Release Update Coming October 27th!

    Summer greetings, medieval adventurers! First things first, as per the title, we're excited to announce October 27th as the date for full release update for The Black Grimoire: Cursebreaker! Upcoming Features in the Full Release Update…

    Pura

May

  1. Devblog 16 - Full Release Plans

    Greetings adventurers! Welcome to a devblog / news post, where we detail what we’ve been working on and what’s coming next for the game. As we’ve previously stated, we’re now focused on delivering the Cursebreaker Release Update, to bring…

    Pura

April

  1. Early Access Update 10 - Thornhill's Academy of Masters

    Greetings adventurers! We have another content update for the game. This time we're finally bringing trainers into Thornhill city as well, and they'll have plenty of new abilities and skill improvements to sell. This update also adds two…

    Lukebox

February

  1. Early Access Update 9 - The Ghost of Greywall

    Greetings adventurers! {STEAM_CLAN_IMAGE}/37778218/d7ff0de20a4e42ffd673d7e3d98b11d2c728636f.png Today we're excited to bring into the game its single biggest content installation so far - the Dungeons of Greywall! All in all, the windy…

    Pura

December

  1. Devblog 15 - Happy New Year!

    Greetings adventurers! As the year’s coming to a close, we wanted to wish you a happy New Year and take the opportunity to reflect on what we've achieved and what's still to come. 2023 was a big year for us, getting our game out in early…

    Pura

October

  1. Early Access Update 8 - The Harvest Festival

    Happy Halloween, adventures! We're here to bring you a content update with a bit of seasonal flavor - welcome to the Harvest Festival! To clarify, this is an update bringing permanent new content to the game and not just a seasonal event.…

    Lukebox

September

  1. Early Access Update 7 - Echoes of Suffering

    Greetings again, adventures! Summer has come and gone, we're a little behind on many of the features we originally envisaged in our spring roadmap, but we do have a new content update for you! This update brings with it quests and…

    Pura

June

  1. Early Access Update 6 - The Great Mudclaw of Aurfield

    Greetings all! We're once again happy to deliver a new game update (almost) in time to celebrate Steam's summer sale. Without further ado, here's an overview of the main features and areas that have been updated in today's patch. More…

    Lukebox
  2. Devblog 14 - Sculpting the Open World

    Greetings all! We've decided delaying a bit until pushing our next game update to deliver a slightly larger patch in time for steam's summer sale event, so we thought it'd be a good time to write a devblog to update on our progress. We…

    Pura

May

  1. Early Access Update 5 - The Curator

    Greetings! Today we have a regular game update for you, introducing a new side quest "A Historical Undertaking", new items, new abilities and skill trainer interactions. Quick showcase and patch notes may be found below: A Historical…

    Lukebox

April

  1. Early Access Update 4 - The Plague Doctor

    Greetings! Today we have a content update introducing 3 new side quests into the game, among other things. Here we'll quickly cover a brief description of these quests and where to find them. You can also scroll down for the patch notes.…

    Pura

March

  1. Devblog 13 – Development Roadmap for 2023

    Greetings! In today’s update we’ll be sharing our plans for this year’s development on Cursebreaker. The amount of support, feedback and bug reports since our EA release has been truly phenomenal, thank you sincerely everyone who’s been a…

    Pura
  2. Early Access Update 3

    Early Access Update 3 Blogpost detailing our plans for future development coming tomorrow! New: You can now change camera rotation speed in Options > Gameplay You can now hide damage numbers in Options > Gameplay Changes: Increased wool…

    Patch notes

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