STEAMDB NEXUS

Steam app 1163870 · updated 12 Sep 2026, 22:24 UTC

Mecha Knights: Nightmare

Mecha action shooter, plunging the player into an apocalyptic war. Engage in epic battles with endless hordes of monsters in your powerful customizable mechs.

Mecha Knights: Nightmare Steam header artwork
Damian KubiakDamian Kubiak
9playing now
1124-hour peak
410all-time peak
3average, last 30 days

The last 30 days

+0.6Gain+26.11%% gain11Peak

154 hourly samples, with the daily peak drawn over them. Weekends are shaded.

03691213 Aug17 Aug22 Aug26 Aug01 Sep07 Sep11 SepThursday 13 August 20266 peakFriday 14 August 20263 peakSaturday 15 August 20266 peakSunday 16 August 20263 peakMonday 17 August 20266 peakTuesday 18 August 20262 peakThursday 20 August 20267 peakFriday 21 August 20264 peakSaturday 22 August 20264 peakSunday 23 August 20265 peakMonday 24 August 20263 peakTuesday 25 August 20264 peakWednesday 26 August 20266 peakThursday 27 August 20264 peakFriday 28 August 20261 peakMonday 31 August 20268 peakTuesday 01 September 20269 peakThursday 03 September 20264 peakSaturday 05 September 202610 peakSunday 06 September 20269 peakMonday 07 September 20268 peakTuesday 08 September 20266 peakWednesday 09 September 20266 peakThursday 10 September 20264 peakFriday 11 September 20265 peakSaturday 12 September 202611 peak
Daily peakEvery hourly sample

All time

62 months, August 2021 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0111221332443Aug 2021Jun 2022Apr 2023Feb 2024Dec 2024Oct 2025Aug 2026August 2021407 monthly peakSeptember 2021410 monthly peakOctober 202133 monthly peakNovember 202127 monthly peakDecember 202121 monthly peakJanuary 202225 monthly peakFebruary 202216 monthly peakMarch 202224 monthly peakApril 202210 monthly peakMay 202223 monthly peakJune 202216 monthly peakJuly 202215 monthly peakAugust 202221 monthly peakSeptember 202219 monthly peakOctober 202213 monthly peakNovember 202220 monthly peakDecember 202230 monthly peakJanuary 202324 monthly peakFebruary 202317 monthly peakMarch 202311 monthly peakApril 202318 monthly peakMay 202321 monthly peakJune 202318 monthly peakJuly 202323 monthly peakAugust 202320 monthly peakSeptember 202313 monthly peakOctober 202314 monthly peakNovember 20237 monthly peakDecember 202312 monthly peakJanuary 202411 monthly peakFebruary 202410 monthly peakMarch 2024131 monthly peakApril 202490 monthly peakMay 202427 monthly peakJune 202438 monthly peakJuly 202450 monthly peakAugust 202417 monthly peakSeptember 202423 monthly peakOctober 202411 monthly peakNovember 202418 monthly peakDecember 202418 monthly peakJanuary 2025145 monthly peakFebruary 202526 monthly peakMarch 202514 monthly peakApril 202518 monthly peakMay 202515 monthly peakJune 202512 monthly peakJuly 202511 monthly peakAugust 202515 monthly peakSeptember 202513 monthly peakOctober 202511 monthly peakNovember 202516 monthly peakDecember 202513 monthly peakJanuary 202611 monthly peakFebruary 202614 monthly peakMarch 202614 monthly peakApril 202619 monthly peakMay 202612 monthly peakJune 202612 monthly peakJuly 202614 monthly peakAugust 20268 monthly peakSeptember 202611 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0481115July 2026August 2026September 2026October 2026July 202614 peak — daily detail belowAugust 20268 peak — hourly detail belowSeptember 202611 peak — daily detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

048111501 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202610 peakThursday 02 July 20268 peakFriday 03 July 20268 peakSaturday 04 July 202611 peakSunday 05 July 202611 peakMonday 06 July 20268 peakTuesday 07 July 20268 peakWednesday 08 July 202610 peakThursday 09 July 202610 peakFriday 10 July 20267 peakSaturday 11 July 20268 peakSunday 12 July 20266 peakMonday 13 July 20267 peakTuesday 14 July 20267 peakWednesday 15 July 20266 peakThursday 16 July 20269 peakFriday 17 July 20268 peakSaturday 18 July 202614 peakSunday 19 July 202614 peakMonday 20 July 202610 peakTuesday 21 July 20267 peakWednesday 22 July 20268 peakThursday 23 July 20268 peakFriday 24 July 202612 peakSaturday 25 July 202612 peakSunday 26 July 202611 peakMonday 27 July 202611 peakTuesday 28 July 20264 peakWednesday 29 July 20265 peakThursday 30 July 20265 peakFriday 31 July 20263 peak

August 2026

26 days as the curve, each the highest figure that day. Behind it, 84 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0246901 Aug05 Aug09 Aug15 Aug20 Aug24 Aug28 AugSaturday 01 August 20267 peakSunday 02 August 20265 peakMonday 03 August 20262 peakTuesday 04 August 20262 peakWednesday 05 August 20264 peakThursday 06 August 20261 peakFriday 07 August 20266 peakSaturday 08 August 20266 peakSunday 09 August 20264 peakMonday 10 August 20265 peakThursday 13 August 20266 peakFriday 14 August 20263 peakSaturday 15 August 20266 peakSunday 16 August 20263 peakMonday 17 August 20266 peakTuesday 18 August 20262 peakThursday 20 August 20267 peakFriday 21 August 20264 peakSaturday 22 August 20264 peakSunday 23 August 20265 peakMonday 24 August 20263 peakTuesday 25 August 20264 peakWednesday 26 August 20266 peakThursday 27 August 20264 peakFriday 28 August 20261 peakMonday 31 August 20268 peak

September 2026

10 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

03691201 Sep03 Sep05 Sep06 Sep07 Sep08 Sep09 Sep10 Sep11 Sep12 SepTuesday 01 September 20269 peakThursday 03 September 20264 peakSaturday 05 September 202610 peakSunday 06 September 20269 peakMonday 07 September 20268 peakTuesday 08 September 20266 peakWednesday 09 September 20266 peakThursday 10 September 20264 peakFriday 11 September 20265 peakSaturday 12 September 202611 peak

October 2026

Mecha Knights: Nightmare was released on 30 Aug, 2021.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 22:24 UTC
App ID
1163870
Last updated
11 Apr 2026 build 22739212
Developer
Damian Kubiak
Publisher
Damian Kubiak
Release date
30 Aug, 2021
Platforms
Windows
Download size
6.96 GB
Install size
26.77 GB
Genres
Action, Indie
Game modes
Single-player
Controller support
Unknown

Features & support

Steam features

Family Sharing

Controllers & input

Accessibility

Popular tags

MechsRobotsSingleplayerActionMilitaryModdableIndieShooterThird PersonPost-apocalypticSci-fiHorrorFirst-PersonCharacter CustomizationViolentGorePvEThird-Person ShooterAction-AdventureFPS
About this gameFull description from Steam
Overview In the year 2049 at the peak of the Second Cold War, an all-out conflict between N.A.T.O and the Russia-China alliance is about to break out. In the midst of the tension, an enigmatic incident sends the world into an apocalyptic war. Nightmarish creatures of unknown origin suddenly begin to appear, plunging the world into terror and chaos. A young American pilot, Ethan, is caught in the middle of it all, as untold horrors break out on the surface of the planet. He will have to battle endless hordes of monsters in his Mobile Armor, a powerful customizable Mech. Single-Player Campaign See the story through the eyes of an ace pilot. Fight for humanity’s survival through 20 campaign missions, working as a part of the N.A.T.O forces. Be part of large-scale operations, pushing your Mobile Armors to the brink of their capabilities. Choose your Mech and engage hundreds of bizarre creatures in epic battles, gaining weapons, equipment and resources along the way to upgrade and customize your Mech. Deep Mech Customization Engage the enemy on your terms! Develop an all-round Mech, built to do everything at once, or specialize it, allowing for devastating long-range barrages of high-velocity guns, or get up close with double-gatling guns. Choose from among a wide variety of mechs and weapons. Customize over 20 elements of your Mobile armour. Equip unique parts such as mine throwers, air support modules or weapon cooling systems. About the developer This is a one-man passion-project. Mecha Knights is my attempt to create the Mech game I always wanted to play. I've wanted to combine the elements from games like Armored Core, Front Mission, Earth Defence Force and even Resident Evil, in an apocalyptic war theme that could be seen in anime series such as Muv:Luv and Blue Gender. A game where it's not just you, the player, that is winning the whole war as a one-man army, but rather that you take part in larger operations – where you and your allies fight hundreds of enemies. A game where extensive customization and progression allows you to develop your own Mech, while the game keeps you engaged with the story of the soldiers.
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

Game contains: -Strong language -Scenes of explicit violence and gore

Regional ratings

DEJUS14Violência fantasiosa · Violência
IGRS18Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: OS: Windows 10/64 Processor: Core i7-6800K Memory: 12 GB RAM Graphics: GeForce GTX 970 4GB DirectX: Version 11 Storage: 20 GB available space

Recommended

Recommended: OS: Windows 10/64 Processor: Core i7-8086K Memory: 12 GB RAM Graphics: NVIDIA GeForce GTX 1060 6 GB DirectX: Version 11 Storage: 20 GB available space
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

40 developer announcements, Nov 2019 to Apr 2026 · times in UTC

April

  1. Patch 1.622

    Bug Fixes: -Fixed missing weapon textures -Fixed texture issues on the Rain of Fire raid map -Fixed allied units randomly changing positions -Reduced the invisible bumps issue on flat surfaces -Added the missing left-side model for the…

    Patch notes

November

  1. Mecha Knights: Nightmare 2

    Hello Knights!I’m excited to announce that Mecha Knights: Nightmare 2 is officially in development, and the Steam page is now live!You can check it out here:The page includes a first look at the project, along with details about the new…

    gintoki_madao

October

  1. Patch 1.621 – Security & Small Fixes

    Hey everyone, quick update! Unity recently announced a security vulnerability affecting all games made with versions 2017.1 and later. They’ve stressed there’s no evidence of it being exploited, but they issued fixes and asked all devs to…

    Patch notes

July

  1. Patch 1.620

    Hello, this is a small patch with a new T3 shoulder weapon: Hazda G120 Flak Gun (Autocannon) It fires projectiles with a proximity fuse, making it easier to aim at fast-moving targets.…

    Patch notes
  2. Patch 1.619

    Fixes: -Improved NV-30 Lena aiming issues (second atempt hopefuly it will work now) -Improved H-AR31A Devas II aiming issues -Rize raid wrong campaign map position -Anomalies and nightmares not dropping items after a few waves

    Patch notes
  3. Patch 1.618

    Fixes: -New nightmares now should drop items -Long weapon descriptions not displaying full text -Chargala raid reduced probability of enemies spawning under water -Improved NV-30 Lena aiming issues -Small parts on back of the mechs arms not…

    Patch notes
  4. Patch 1.617

    Hello, patch 1.617 brings fixes for some of the recently reported issues. Thank you for your reports! Optimization: -RAM memory use optimization Fixes: -Nightmare Waves spawning issues -Nightmare Wave warning message issues -Mission 1…

    Patch notes
  5. Patch 1.6 + Raid Map Pack DLC Release

    Hello Knights! Patch 1.6 brings fixes and improvements - mainly item drop tier selection for all raids, more items displayed on the victory screen, and new nightmares in T3 raids. There are also 11 new parts including unique weapons like…

    gintoki_madao

June

  1. Dev Update #8

    Hello knights! I'm finalizing my work on patch 1.6 and the Raid Map Pack DLC . There are a few new unique weapons and parts coming to the game in the free update. GEM-40 Artemis…

    gintoki_madao

May

  1. Dev Update#7 Raid Map Pack DLC Announcement

    Hello! Mecha Knights: Nightmare is getting a second DLC - the Raid Map Pack. This pack will contain five completely new raid maps, including farm fields, oil fields, small towns, and an underground base! The DLC will be released along with…

    gintoki_madao

April

  1. Patch 1.518

    Hello! The new patch primarily focuses on stability fixes and introduces a few new parts. Thank you for your ongoing feedback, which helps me improve the game. New Parts: T3 Quad Lynn (Burst Hyper Velocity Gun)…

    gintoki_madao

March

  1. Patch 1.512

    Hello! Thank you so much for the warm reception of the Operation Ascalon DLC. It makes me really happy to hear that you enjoy the new content. I'm listening closely to your feedback and monitoring all the issue reports. I really appreciate…

    gintoki_madao
  2. Operation Ascalon DLC and Patch 1.5 Release

    Hello Knights Operation Ascalon DLC and Patch 1.5 are here! As with the base game I really hope you will have epic fun, as much I was passionate about create the DLC and improving the base game! Thank you for the continuing support and all…

    gintoki_madao
  3. Operation Ascalon DLC and Patch 1.5 Overview

    Hello Knights! Operation Ascalon DLC and Patch 1.5 launch this Friday. Here is a list of new content and improvements that come with it! Operation Ascalon DLC Expansion content: Action-packed mini-campaign of 7 new missions set after the…

    gintoki_madao
  4. DevUpdate #6

    Hello Knights! Here are some more new features coming this Friday with Operation Ascalon and Patch 1.5: Introducing a new type of energy weapons - Laser cannons - they hit their target nearly instantly in a straight line, unlike kinetic…

    gintoki_madao
  5. DevUpdate #5

    Hello Knights! Operation Ascalon DLC along with patch 1.5 launches in 5 days! More fire is coming to your Arsenal. Now you will be able to create walls of fire that will damage incoming enemies in an epic manner. The fire damage system will…

    gintoki_madao
  6. Operation Ascalon and Patch 1.5 release date.

    Hello Knights! {STEAM_CLAN_IMAGE}/35970703/b04d5d61b97642e6bfed7991fbbb2cc067e9454a.gif I'm excited to announce that the Operation Ascalon DLC Expansion, along with Patch 1.5, will be released on March 22nd for $9.99. Prepare for seven new…

    gintoki_madao

January

  1. Operation Ascalon DevUpdate #4

    Hello Mecha Knights! The Operation Ascalon DLC is in its final production stage, with new content being polished during the ongoing closed beta tests. Meanwhile, here are some new additions coming for free with Patch 1.5 to the base game…

    gintoki_madao

October

  1. Operation Ascalon DevUpdate #3

    Hello! As the development of Operation Ascalon approaches its final stages, I wanted to let players know that Mecha Knights patch 1.5 will include content and new features that won't be limited exclusively to those who purchase the new DLC.…

    gintoki_madao

August

  1. Operation Ascalon DevUpdate #2

    Hello Knights! Besides working on the new DLC content, I’ve also spent a lot of time improving the base game too, as something of a thank you for all the support I’ve received since releasing the game.…

    gintoki_madao

May

  1. Operation Ascalon DevUpdate #1

    {STEAM_CLAN_IMAGE}/35970703/efb42ec947759201bbdc2f23f2c03942b3410fbd.png The development of Operation Ascalon DLC is progressing smoothly and is on track for release later this year. Here are some of the new additions to the game. The DLC…

    gintoki_madao

October

  1. Mecha Knights: Nightmare | OPERATION ASCALON

    Greetings, Mecha Knights! First of all, thank you so much for all your support and feedback. Your incredible response has enabled me to keep developing the game. I’m back, and with some exciting news! I have the pleasure of announcing that…

    gintoki_madao

November

  1. Build v1.02f

    {STEAM_CLAN_IMAGE}/35970703/54634255d16262fc0736382ac4243c744526a9b8.gif Build v1.02f New Features And Improvements -Items Tier filtering in the hangar -Items Tier info on the item list -Tooltips for all parts and weapons parameters in the…

    gintoki_madao

September

  1. Build 1.01b

    Hello Mecha Knights! Build 1.01b is online Thanks for all your continued feedback, which has helped me to plan my work. Improving the game will continue in future updates and will also include your suggestions. Please feel free to let me…

    gintoki_madao
  2. Post-Release Development Plans

    Hello Mecha Knights! First of all, thank you for the awesome reception Mecha Knights has received! This has made these last five years of development 200% worth it. I'm carefully reading your feedback and plan to improve the game over a…

    gintoki_madao

August

  1. Mecha Knights: Nightmare is released!

    Hi! I'm happy to announce that the game is releaed. I hope you will enjoy the game as much as I was passionate about creating it. This is not the end of the development for the game. I will be listening to your feedback and fixing reported…

    gintoki_madao
  2. The game will be released August 30th.

    {STEAM_CLAN_IMAGE}/35970703/8fd1eadd68d3a6f952086774a04992713fc625a4.gif Hi! I'm happy to confirm that the game will be released next Monday - August 30th. Thank you for all the support - I wouldn't be able to go so far without it. I hope…

    gintoki_madao

July

  1. 30 Additional days

    Hey Mecha Knights, just wanted to share some details with you, with the intention of being as clear as possible. Working as a solo developer by night and having a day job at the same time, is tough. Ultimately it boils down to this: I won't…

    gintoki_madao

May

  1. Dev Vlog 7, release date moved to end of July

    Hello! Here is a new dev vlog with more details about the project and reasons behind changing the release date to end of July.ːLogoMechː

    gintoki_madao

March

  1. Dev Vlog 6 gintoki_madao(MechaKnights)

October

  1. Development Vlog 5 gintoki_madao(MechaKnights)
  2. New hangar

    Hello! New dev vlog will come soon, meanwhile here are some screenshots from the new hangar ːsteamhappyː {STEAM_CLAN_IMAGE}/35970703/3d1291e136a5b57975487cd56f9f5b002eed73aa.png…

    gintoki_madao(MechaKnights)

August

  1. New Release Date

    I have decided to move the release of the game to early 2021, most likely February/March. I don't want to rush out the game, I really want to deliver the best game within my possibilities— there is more content I would like to add and the…

    gintoki_madao(MechaKnights)

June

  1. Work on the development goes well

    {STEAM_CLAN_IMAGE}/35970703/193bda0062e20a9b5165d194409b796000ddd29a.gif Hey guys! Work on the title goes well. Above You can see a boss fight in one of the new levels. -I keep working on campaign missions and new mech parts. -I reworked…

    gintoki_madao(MechaKnights)

May

  1. Mech painting

    {STEAM_CLAN_IMAGE}/35970703/54fab3705e90ce59aabdc6d5bf3d67a5da284f51.gif Many of you asked for Mech Painting, so I started implementing it.ːsteamhappyː You will be able to colour elements in 3 ways: -Full element in 1 colour -3 colour…

    gintoki_madao(MechaKnights)
  2. New Mech Parts and Weapons

    {STEAM_CLAN_IMAGE}/35970703/12bdf47783b775f1ea6e47d945d22afa633efd5e.gif Some recently added mech parts and weapons ːsteamhappyː

    Mecha_Knights_Dev

April

  1. Development Vlog 4 Mecha_Knights_Dev

January

  1. Development Vlog 3 Mecha_Knights_Dev

December

  1. Development vlog #2 Mecha_Knights_Dev

November

  1. Development news #1

    {STEAM_CLAN_IMAGE}/35970703/7876997539a240468abf02ce7bb17037069b5571.gif Work on the game goes well, here are the main improvements I made during the last weeks: -Fully implemented Mech designer – choose Head/Arms/Chest/LowerBody/Legs.…

    Mecha_Knights_Dev

All games on this site