STEAMDB NEXUS

Steam app 1149940 · updated 12 Sep 2026, 23:55 UTC

Lock 'n Load Tactical Digital: Core Game

Lock 'n Load Tactical is fast and Furious tactical combat that is fast to learn. In LnLT you get squads, weapon teams, armored vehicles, fixed-wing aircraft, and, in the modern-era games, helicopters. Individuals such as Leaders, Medics, Snipers, Chaplains, Advisors, and, of course, Heroes.

Lock 'n Load Tactical Digital: Core Game Steam header artwork
Lock 'n Load PublishingLock 'n Load Publishing
2playing now
324-hour peak
93all-time peak
2average, last 30 days

The last 30 days

−0.2Gain−8.66%% gain8Peak

163 hourly samples, with the daily peak drawn over them. Weekends are shaded.

0246914 Aug18 Aug22 Aug27 Aug31 Aug05 Sep11 SepFriday 14 August 20264 peakSaturday 15 August 20266 peakSunday 16 August 20265 peakMonday 17 August 20265 peakTuesday 18 August 20266 peakWednesday 19 August 20264 peakThursday 20 August 20263 peakFriday 21 August 20265 peakSaturday 22 August 20268 peakSunday 23 August 20268 peakTuesday 25 August 20263 peakWednesday 26 August 20265 peakThursday 27 August 20262 peakFriday 28 August 20263 peakSaturday 29 August 20266 peakSunday 30 August 20265 peakMonday 31 August 20264 peakTuesday 01 September 20264 peakWednesday 02 September 20264 peakThursday 03 September 20263 peakSaturday 05 September 20264 peakMonday 07 September 20265 peakTuesday 08 September 20265 peakWednesday 09 September 20263 peakFriday 11 September 20265 peakSaturday 12 September 20263 peak
Daily peakEvery hourly sample

All time

78 months, April 2020 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0255075100202020212022202320242025April 202093 monthly peakMay 202023 monthly peakJune 202023 monthly peakJuly 202016 monthly peakAugust 202024 monthly peakSeptember 202024 monthly peakOctober 202017 monthly peakNovember 202016 monthly peakDecember 202015 monthly peakJanuary 202118 monthly peakFebruary 202127 monthly peakMarch 202125 monthly peakApril 202120 monthly peakMay 202118 monthly peakJune 202129 monthly peakJuly 202133 monthly peakAugust 202126 monthly peakSeptember 202121 monthly peakOctober 202127 monthly peakNovember 202126 monthly peakDecember 202128 monthly peakJanuary 202229 monthly peakFebruary 202227 monthly peakMarch 202228 monthly peakApril 202219 monthly peakMay 202216 monthly peakJune 202215 monthly peakJuly 202219 monthly peakAugust 202213 monthly peakSeptember 202218 monthly peakOctober 202217 monthly peakNovember 202215 monthly peakDecember 202225 monthly peakJanuary 202318 monthly peakFebruary 202317 monthly peakMarch 202322 monthly peakApril 202314 monthly peakMay 202315 monthly peakJune 202318 monthly peakJuly 202326 monthly peakAugust 202315 monthly peakSeptember 202315 monthly peakOctober 202312 monthly peakNovember 202317 monthly peakDecember 202317 monthly peakJanuary 202417 monthly peakFebruary 202418 monthly peakMarch 202416 monthly peakApril 202410 monthly peakMay 202412 monthly peakJune 202411 monthly peakJuly 202410 monthly peakAugust 202412 monthly peakSeptember 202411 monthly peakOctober 202412 monthly peakNovember 202410 monthly peakDecember 202411 monthly peakJanuary 202511 monthly peakFebruary 20258 monthly peakMarch 202511 monthly peakApril 20259 monthly peakMay 202511 monthly peakJune 202511 monthly peakJuly 20259 monthly peakAugust 20258 monthly peakSeptember 20259 monthly peakOctober 202512 monthly peakNovember 20259 monthly peakDecember 202513 monthly peakJanuary 202615 monthly peakFebruary 202615 monthly peakMarch 202611 monthly peakApril 20268 monthly peakMay 20268 monthly peakJune 202611 monthly peakJuly 202614 monthly peakAugust 20268 monthly peakSeptember 20265 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0481115July 2026August 2026September 2026October 2026July 202614 peak — daily detail belowAugust 20268 peak — hourly detail belowSeptember 20265 peak — daily detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

048111501 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 20267 peakThursday 02 July 20269 peakFriday 03 July 202614 peakSaturday 04 July 20269 peakSunday 05 July 202610 peakMonday 06 July 202611 peakTuesday 07 July 202610 peakWednesday 08 July 202610 peakThursday 09 July 20266 peakFriday 10 July 20266 peakSaturday 11 July 20265 peakSunday 12 July 20267 peakMonday 13 July 20267 peakTuesday 14 July 20266 peakWednesday 15 July 20268 peakThursday 16 July 20267 peakFriday 17 July 20267 peakSaturday 18 July 20266 peakSunday 19 July 20268 peakMonday 20 July 20265 peakTuesday 21 July 202613 peakWednesday 22 July 20266 peakThursday 23 July 20265 peakFriday 24 July 20267 peakSaturday 25 July 20263 peakSunday 26 July 20266 peakMonday 27 July 20265 peakTuesday 28 July 20264 peakWednesday 29 July 20268 peakThursday 30 July 20264 peakFriday 31 July 20267 peak

August 2026

30 days as the curve, each the highest figure that day. Behind it, 120 hourly samples from 14 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

0246901 Aug06 Aug11 Aug16 Aug21 Aug27 AugSaturday 01 August 20263 peakSunday 02 August 20264 peakMonday 03 August 20265 peakTuesday 04 August 20266 peakWednesday 05 August 20264 peakThursday 06 August 20266 peakFriday 07 August 20266 peakSaturday 08 August 20266 peakSunday 09 August 20265 peakMonday 10 August 20264 peakTuesday 11 August 20265 peakWednesday 12 August 20265 peakThursday 13 August 20266 peakFriday 14 August 20264 peakSaturday 15 August 20266 peakSunday 16 August 20265 peakMonday 17 August 20265 peakTuesday 18 August 20266 peakWednesday 19 August 20264 peakThursday 20 August 20263 peakFriday 21 August 20265 peakSaturday 22 August 20268 peakSunday 23 August 20268 peakTuesday 25 August 20263 peakWednesday 26 August 20265 peakThursday 27 August 20262 peakFriday 28 August 20263 peakSaturday 29 August 20266 peakSunday 30 August 20265 peakMonday 31 August 20264 peak

September 2026

9 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

0134501 Sep02 Sep03 Sep05 Sep07 Sep08 Sep09 Sep11 Sep12 SepTuesday 01 September 20264 peakWednesday 02 September 20264 peakThursday 03 September 20263 peakSaturday 05 September 20264 peakMonday 07 September 20265 peakTuesday 08 September 20265 peakWednesday 09 September 20263 peakFriday 11 September 20265 peakSaturday 12 September 20263 peak

October 2026

Lock 'n Load Tactical Digital: Core Game was released on 2 Apr, 2020.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 23:55 UTC
App ID
1149940
Last updated
05 Dec 2023 build 12884396
Developer
Lock 'n Load Publishing
Publisher
Lock 'n Load Publishing
Release date
2 Apr, 2020
Platforms
WindowsmacOS
Download size
1.13 GB1.13 GB
Install size
2.89 GB2.89 GB
Genres
Indie, Simulation, Strategy, Early Access
Game modes
Single-player, Multi-player, PvP, Online PvP, LAN PvP, Shared/Split Screen PvP, Shared/Split Screen, Cross-Platform Multiplayer
Controller support
Unknown
Early Access
Listed in Early Access
Achievements
140

Features & support

Steam features

Steam AchievementsSteam WorkshopFamily Sharing

Controllers & input

Accessibility

Popular tags

Turn-Based TacticsWargameBoard GameIndieStrategySimulationTurn-BasedWorld War IIEarly AccessWarHex GridTabletopTurn-Based Strategy2DPvPMultiplayerSingleplayerCold WarCombatModern
About this gameFull description from Steam
Lock ’n Load Tactical series is a dynamic squad-level tactical combat computer game based on the award-winning board games of the same name. LnLT series centered on infantry combat from the 1930s to the present. With unparalleled artwork and an impulse-based game mechanic that keeps the player constantly involved, each action-packed firefight plays out cinematically. Do you ever wish you could try a new game system and make sure it is for you? Well now you can, with our Lock ‘n Load Tactical Digital game. Lock 'n Load Tactical Digital gives you a chance to play two scenarios from our World War 2 Heroes of Normandy game and two scenarios from our Heroes of the Nam game. Our game manual and module booklets can be viewed online, downloaded and our tutorial videos viewed on our Online Library site at . Our game manual comes in a variety of formats for free, these include PDF, EPUB, MP3 (YES Audio), and MP4 Audiobook formats. Our manuals have lots of examples to illustrate the game mechanics. Our motto is “Play the Game, Not the Rules”. We understand that the best way to learn a game system is to be shown. We achieve this with our extensive play-list of “boot camp” training videos, available on YouTube, that walk you through the entire system rule by rule. The gameplay is fast and furious and decisions need to be made quickly. Tactical leadership is key. Unique Skills enhance effectiveness. And out of the intense fury of a firefight, a Hero may be spawned a Hero who can turn the tide of battle and save the day for your side. Infantry combat is central to LnLT, but besides Squads and Half-squads, we have Weapon Teams armed with mortars, heavy machine guns, and anti-tank guns, there are also tanks, armored and non-armored vehicles, fixed-wing aircraft, and, in the modern-era games, helicopters. Individuals such as Leaders, Medics, Snipers, and, of course, Heroes, complete the forces available for each side. Whether you are a fan of World War II, Korea, Vietnam, World War 3 NATO vs Warsaw Pact an alternative history of the Cold War turned hot, in 1985, and Sci-Fi with Space Infantry Tactics. We have many DLC available and our DLC Battle Generator with Scenario Edition puts the power into the player's hand to make any type of scenario or campaign possible. The Lock 'n Load Tactical series has you covered with a variety of time periods, locations, and forces. It’s squad-level tactical combat at its best!
Content & age ratings2 regional ratings

Regional ratings

DEJUSl
IGRS3Interaksi Daring
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 8 / 10 / 11 (game runs on Windows 7 but no support will be provided) Processor: 1.5 GHz Processor or Equivalent (Running the game in higher resolution requires more processing power.) Memory: 4 GB RAM Graphics: 2GB Video Memory - 1024 x 768 or higher resolution DirectX: Version 9.0c Network: Broadband Internet connection Storage: 3 GB available space Sound Card: DirectX 16 bit 9+ compatible Additional Notes: Input via Keyboard and Mouse

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 / 11 Processor: 2.6GHz Memory: 4 GB RAM Graphics: 4GB Video Memory - 1920 x 1080 or higher resolution DirectX: Version 11 Network: Broadband Internet connection Storage: 10 GB available space Sound Card: DirectX 16 bit 9+ compatible Additional Notes: Input via Keyboard and Mouse

macOS

Minimum: OS: OS X 10.12+ Processor: Apple M1+, Intel Core i5 Memory: 4 GB RAM Graphics: Integrated Network: Broadband Internet connection Storage: 3 GB available space Sound Card: Internal Additional Notes: Input via Keyboard, Mouse or Trackpad Recommended: OS: OS X 12.0+ Processor: Apple M1+, Intel Core 2.6+ Memory: 4 GB RAM Graphics: Integrated Network: Broadband Internet connection Storage: 10 GB available space Sound Card: Internal Additional Notes: Input via Keyboard, Mouse or Trackpad

Linux

Minimum: Recommended:
Supported languages11 languages
LanguageFull audio
English
French
Italian
German
Spanish - Spain
Finnish
Japanese
Norwegian
Polish
Russian
Simplified Chinese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

140 achievements in total.

Show selected achievements (may contain spoilers)
I'm Getting Better at ThisAchievement
I Am a Champion!Achievement
I Read Your BookAchievement
Close EnoughAchievement
Crush Your EnemiesAchievement
Everyday HeroesAchievement
HousewaresAchievement
I Don't Want to KnowAchievement
IndecisiveAchievement
My Dice are Not LoadedAchievement

View all Steam achievements

50 developer announcements, Dec 2022 to Dec 2023 · times in UTC

December

  1. 05 Dec 23 Early Access Build

    - fixed a potential AI loop with it trying to use ord-only support weapons (such as PTRS rifle) vs unarmored targets. - claymores no longer allowed to fire into a hex with friendly units in it. - fixed Red Star Stingers to be properly…

    Patch notes

November

  1. 15 Nov 23 Early Access Build

    - possible fix for joysticks affecting slider input. - fixed Map 88 not being properly selectable in Battle Generator. - fixed StuG H missing purchase cost.

    Patch notes
  2. 13 Nov 23 Early Access Build

    - Heroes of Normandy Battlepack 3 DLC released - fixed M2 Bradley IFV not having an ATGM Depletion #. - Scenario Editor: added unit attributes May Fire at Unspotted Units, Mixed Arrival Group OK, Depletion # Override, and Ord Depletion #.…

    Patch notes

October

  1. 26 Oct 23 Early Access Build

    - multiplayer: further fixes for counter images going missing on one computer. - Scenario Editor: added scenario attribute Alternating Setup (Random). - Scenario Editor: added SSR No Adjacent Activating Before Turn #. - Scenario Editor…

    Patch notes
  2. 20 Oct 23 Early Access Build

    - fixed a crash on Mac when going to the options->interface screen. - fixed mounted units from being able to enter bunkers while still mounted. - added an option to disable the log file (on options->video, for lack of anywhere else…

    Patch notes
  3. 08 Oct 23 Early Access Build

    - fixed artillery broken by previous build.

    Patch notes
  4. 06 Oct 23 Early Access Build

    - fixed a bug with unloading passengers from vehicles who were carrying things themselves; sometimes the carried items would not be properly marked to be in the unloading hex. - fixed a bug where the AI could sometimes select a team to…

    Patch notes

September

  1. 28 Sep 23 Early Access Build

    - fixed a bug where the AI would move units into helicopter hexes with the intention of entering Melee. - fixed a bug where a unit that does a Close Assault and makes the morale roll but fails the assault roll would only be charged the MP…

    Patch notes

August

  1. 18 Aug 23 Early Access Build

    - fixed a bug where the AI was not checking stacking limits when placing units upstairs during Setup (really only caused violations in scenarios with specially-restricted limits, like Sniper's Den). - fixed a bug where the AI could want to…

    Patch notes

July

  1. 21 Jul 23 Early Access Build

    - added text to the message log when a 2 is rolled on an Ordnance Attack to indicate it is an automatic hit. - fixed a bug where a solo Leader sent into a Close Assault while carrying an appropriate weapon would not enter the target hex…

    Patch notes
  2. 20 Jul 23 Early Access Build

    - Sniper's Den: replaced map 16B that went missing in the last build. - Scenario Editor: added ability to use panel maps from different modules; module is set for each map when you select Change Map on the Map Layout screen. Note: this…

    Patch notes
  3. 14 Jul 23 Early Access Build 2

    - fixed a bug with RMB mouse mode not always updating the action buttons when left-clicking to change stacks - Paying the Toll: fixed AI Soviets not bringing on helicopters and AI Mujahideen placing weirdly when its first choice hex was not…

    Patch notes
  4. 14 Jul 23 Early Access Build

    - The Bear & the Jackal DLC released - fixed a bug with mandatory helicopter exits where if you activated a unit in the same hex and moved away, you were still able to click the exit helo button even though they are not allowed to move at…

    Patch notes
  5. 10 Jul 23 Early Access Build

    - fixed diagonal move cost on the squares map for Day of Heroes; please note that the fixed diagonal hexside terrain cost only applies to new games. - fixed medics to not be allowed to rally/heal non-matching allies. - multiplayer: fixed…

    Patch notes
  6. 07 Jun 23 Early Access Build

    - fixed Assault Movement and Hit & Run to no longer be allowed into a one-hex move that costs more than the adjusted MP. - stuff in preparation for The Bear & the Jackal (shooting for next week). - multiplayer: added all sorts of additional…

    Patch notes

June

  1. 30 Jun 23 Early Access Build

    - fixed the Auto-Rally button improperly showing when a medic was in a hex with a non-healable shaken unit, such as a vehicle. - fixed a bug with LOS going between two hexes with a building on one side only causing it to be blocked if the…

    Patch notes
  2. 26 Jun 23 Early Access Build

    - multiplayer: fixed a bug with multiple-MP-cost opfire sometimes not triggering properly on the firing player's computer. - Scenario Editor: added SSR Early Hours (Time of Day). - Scenario Editor: added unit setup restrictions One…

    Patch notes
  3. 21 Jun 23 Early Access Build

    - fixed OFT penalty for vehicle rotation to be +1 instead of +2. - fixed a bug where vehicles with no turrets would not be selectable for opfire in a non-forward direction if they had not yet been selected in the turn. - fixed a bug where…

    Patch notes
  4. 08 Jun 23 Early Access Build

    - added new feature, Click Confirmation; can be toggled for movement and/or firing on Options->Interface. Makes the selected actions require two clicks to perform, the first click 'grows' the mouse button you clicked as a prompt. (Will…

    Patch notes

May

  1. 15 May 23 Early Access Build

    - fixed Emplacement counters to be properly not allowed in Building or Huts hexes. - Battle Generator: fixed a bug where the purchase units button could be clicked multiple times, causing duplicate units and other undesirable effects.

    Patch notes
  2. 12 May 23 Early Access Build

    - fixed a bug where the AI was not considering what terrain vehicles are allowed in when reinforcing vehicles carrying passengers select their arrival hex (it said, oh these infantry guys can go in that crater/rough/etc so go ahead and…

    Patch notes
  3. 05 May 23 Early Access Build

    - fixed a bug in Valor of the 13th where generated heroes could show up with missing counter art. - multiplayer: fixed some sychronization bugs with dust and bog-down rolls in movement.

    Patch notes

April

  1. 28 Apr 23 Early Access Build

    - fixed Hit & Run markers to properly be removed in the Admin Phase. - fixed missing -2 penalty for firing when using Hit & Run movement. - Bold Swallow II: fixed French AI not properly coming onto the board on Turn 1. - En Route to…

    Patch notes
  2. 19 Apr 23 Early Access Build

    - fixed bug where a unit opfiring at an arriving stack on their first hex could cause the unit action buttons to be incorrect when control passed back to the arriving stack. - fixed a bug where the move path preview would show the wrong…

    Patch notes
  3. 11 Apr 23 Early Access Build

    - Unity upgraded to 2020.3.47f1; may fix the crash-on-exit bug.

    Patch notes
  4. 10 Apr 23 Early Access Build

    - multiplayer: fixed a bug where if both sides had an airstrike at the same time, the game would get stuck in a loop.

    Patch notes
  5. 06 Apr 23 Early Access Build

    - fixed a bug where the AI could try to call artillery with an offboard unit in certain situations, and then pass when that was not allowed. - multiplayer: fixed a bug where some optional game settings were not being correctly copied to the…

    Patch notes

March

  1. 30 Mar 23 Early Access Build

    - the Spotted counter is now shown as a hover icon instead of Fired when hovering over a stack of enemy unspotted counters. - added a hotkey to toggle the scenario briefing window on and off (default F9). - fixed turret counter graphic…

    Patch notes
  2. 28 Mar 23 Early Access Build

    - Holding the Shoulder: fixed a potential crash if the German wrecks are not placed on the map. - The Alamo: fixed the Somali setup (heavily restricted by SSR) nearly always failing.

    Patch notes
  3. 27 Mar 23 Early Access Build

    - fixed Stealth movement allowing units to fire when Assault Move was not selected. - fixed Hit & Run movement not being selectable if the unit was carrying a Support Weapon. - fixed Low Crawl button hanging around for numerous occasions…

    Patch notes
  4. 20 Mar 23 Early Access Build

    - fixed a crash bug when selecting Coordinated Fire mode with the skill. - Fighting the Hedgehogs: fixed a bug where if the AI as French skipped a turn of reinforcements it could get stuck in a loop trying to use them on a following turn.…

    Patch notes
  5. 09 Mar 23 Early Access Build

    - added the Hell Frozen Over direct link to the PDF and fixed some other links that were not going directly to their module manuals. - added a slider to Options->Audio & Video to adjust fog opacity; the Weather Special Effects box also no…

    Patch notes
  6. 07 Mar 23 Early Access Build

    - Hell Frozen Over released. - Brown Water, Black Berets: fixed the US Army counters that were not loading their graphics. - Battle Generator: attempted fix for scenarios sometimes counting double when ending for leader/campaign stats.…

    Patch notes
  7. 02 Mar 23 Early Access Build

    - fixed gold rings not appearing for scenarios with exclamation points in their name. - Battle Generator: fixed a bug where manually saving on campaign victory screen and then loading that save would show the wrong # of games/victories.…

    Patch notes

February

  1. 26 Feb 23 Early Access Build

    - fixed a crash when a flamethrower damages a stack and only a Hero survives, who is not Shaken, and therefore does not retreat. - Battle Generator: fixed the AI Extra Chance of No Vehicles input field on the setup screen being initialized…

    Patch notes
  2. 24 Feb 23 Early Access Build 2

    - fix for Defiance Pack 2 not showing up if you didn't have Pack 1.

    Patch notes
  3. 24 Feb 23 Early Access Build

    - added gold rings to scenario nation icons if the player has won as that side; this can be disabled in Options->Interface if it is of no interest to the player. - fixed a bug where the AI would keep trying to move a Stealth move unit after…

    Patch notes
  4. 23 Feb 23 Early Access Build

    - fixed Maneuver skill not working correctly when using it to retreat. - Where Are All the Others?: fixed victory determination for Germans.

    Patch notes
  5. 22 Feb 23 Early Access Build

    - Heroes in Defiance Battlepack 2 released. - Day of Heroes grid map: fixed the vehicle reverse not allowing the correct squares for some facings. - mouse wheel can now be used to scroll the module boxes.

    Patch notes
  6. 17 Feb 23 Early Access Build

    - fixed LOS not properly initializing for scenarios with a 2x3 map panel arrangement. - Battle Generator: added AI Extra Chance of No Vehicles setting; kind of strangely worded, but some nations have always had a % chance of not purchasing…

    Patch notes
  7. 15 Feb 23 Early Access Build

    - fixed a loop caused by firing an ATGM at a unit inside a bunker. - fixed a bug with Banzai movement not letting the player move on when the only available movement would to overstack into a melee. - fixed the visual range being wrong for…

    Patch notes
  8. 13 Feb 23 Early Access Build

    - fixed a crash from the previous build, when AI reinforces from offboard. - fixed several Falklands HEAT weapons to be properly flagged as such. - fixed leaders being able to Low Crawl and then call artillery. - fixed units not being able…

    Patch notes
  9. 10 Feb 23 Early Access Build

    - fixed a crash with shaken units retreating from flamethrower attacks. - fixed a bug where loading a campaign game with a custom leader that had been saved at the victory screen would sometimes show the purple 'missing counter' graphic.…

    Patch notes
  10. 03 Feb 23 Early Access Build

    - fixed a bug where if the game tried to load a corrupted save info file it crashed. - Scenario Editor: added unit attribute Activation Requires Enemy.

    Patch notes

January

  1. 30 Jan 23 Early Access Build

    - Battle Generator: added Sewer Movement as a random SSR for battles involving Soviets, VC, or NVA forces; added random extra sewer access hexes for maps when needed. - Battle Generator: added Sniper Repositioniong as a random SSR.…

    Patch notes
  2. 19 Jan 23 Early Access Build

    - fixed RMB mouse move to properly move into friendly stacks. - Hill 823: fixed victory conditions and missing US Mortar Team counter.

    Patch notes
  3. 17 Jan 23 Early Access Build

    - added new interface option: RMB mouse move. - fixed AI sometimes doing useless airstrikes when it has a poor aiming direction for the desired target hex. - attempted fix for the CIDG counters sometimes not showing up in scenario Hill 823.…

    Patch notes
  4. 06 Jan 23 Early Access Build

    - fixed a crash when the AI tries to Close Assault but fails all morale rolls. - Scenario Editor: fixed input boxes to allow decimal numbers with comma separators to be input.

    Patch notes
  5. 05 Jan 23 Early Access Build

    - fixed helicopters not being allowed to move into hexes with non-shaken enemies. - fixed units to be able to fire at/from a bunker or cave in the same hex. - fixed Viet Cong Weapon Teams to have the MMC Jungle Advantage. - Scenario Editor…

    Patch notes

December

  1. 28 Dec 22 Early Access Build

    - Unity upgraded to 2020.3.42f1. - fixed a bug where using a Medic to rally a Shaken Dedicated unit would use the dedicated ability instead of the medic. - fixed a crash when Somali units fail a Morale Roll to enter an enemy hex. - Scenario…

    Patch notes

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