STEAMDB NEXUS

Steam app 1127400 · updated 07 Oct 2026, 17:16 UTC

Mindustry

An open-ended factory management game with RTS and tower defense elements.

Mindustry Steam header artwork
AnukenDevAnukenDev
1,703playing now
1,80524-hour peak
4,264all-time peak
847average, last 30 days

The last 30 days

+85.1Gain+11.15%% gain1,805Peak

718 hourly samples, with the daily peak drawn over them. Weekends are shaded.

04879751k2k11 Sep16 Sep21 Sep26 Sep01 Oct06 Oct11 OctFriday 11 September 20261,177 peakSaturday 12 September 20261,355 peakSunday 13 September 20261,291 peakMonday 14 September 20261,083 peakTuesday 15 September 20261,094 peakWednesday 16 September 20261,172 peakThursday 17 September 20261,160 peakFriday 18 September 20261,235 peakSaturday 19 September 20261,362 peakSunday 20 September 20261,372 peakMonday 21 September 20261,136 peakTuesday 22 September 20261,122 peakWednesday 23 September 20261,124 peakThursday 24 September 20261,131 peakFriday 25 September 20261,255 peakSaturday 26 September 20261,349 peakSunday 27 September 20261,404 peakMonday 28 September 20261,063 peakTuesday 29 September 20261,107 peakWednesday 30 September 20261,142 peakThursday 01 October 20261,083 peakFriday 02 October 20261,343 peakSaturday 03 October 20261,581 peakSunday 04 October 20261,669 peakMonday 05 October 20261,431 peakTuesday 06 October 20261,390 peakWednesday 07 October 20261,427 peakThursday 08 October 20261,468 peakFriday 09 October 20261,575 peakSaturday 10 October 20261,805 peakSunday 11 October 20261,703 peak
Daily peakEvery hourly sample

All time

86 months, September 2019 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01k2k3k5k2019202020222023202420252026September 20192,273 monthly peakOctober 20191,829 monthly peakNovember 2019878 monthly peakDecember 20191,040 monthly peakJanuary 20201,139 monthly peakFebruary 20202,676 monthly peakMarch 2020698 monthly peakApril 2020628 monthly peakMay 20201,694 monthly peakJune 2020488 monthly peakJuly 2020482 monthly peakAugust 2020520 monthly peakSeptember 2020569 monthly peakOctober 2020596 monthly peakNovember 2020640 monthly peakDecember 20202,395 monthly peakJanuary 20211,565 monthly peakFebruary 2021915 monthly peakMarch 2021859 monthly peakApril 2021709 monthly peakMay 2021735 monthly peakJune 2021725 monthly peakJuly 2021772 monthly peakAugust 2021769 monthly peakSeptember 2021741 monthly peakOctober 2021745 monthly peakNovember 20211,634 monthly peakDecember 2021584 monthly peakJanuary 2022705 monthly peakFebruary 2022778 monthly peakMarch 2022762 monthly peakApril 2022773 monthly peakMay 2022757 monthly peakJune 2022744 monthly peakJuly 20221,268 monthly peakAugust 2022906 monthly peakSeptember 2022781 monthly peakOctober 2022755 monthly peakNovember 20223,006 monthly peakDecember 20221,282 monthly peakJanuary 20232,063 monthly peakFebruary 20231,694 monthly peakMarch 20231,026 monthly peakApril 2023953 monthly peakMay 2023833 monthly peakJune 2023857 monthly peakJuly 20231,046 monthly peakAugust 2023973 monthly peakSeptember 20231,236 monthly peakOctober 2023988 monthly peakNovember 20231,495 monthly peakDecember 20231,213 monthly peakJanuary 20241,149 monthly peakFebruary 2024894 monthly peakMarch 2024944 monthly peakApril 20242,377 monthly peakMay 20243,348 monthly peakJune 20241,870 monthly peakJuly 20241,360 monthly peakAugust 20241,845 monthly peakSeptember 2024983 monthly peakOctober 2024932 monthly peakNovember 2024951 monthly peakDecember 2024953 monthly peakJanuary 2025836 monthly peakFebruary 2025859 monthly peakMarch 2025867 monthly peakApril 20252,188 monthly peakMay 20252,396 monthly peakJune 20251,177 monthly peakJuly 20251,288 monthly peakAugust 20251,175 monthly peakSeptember 2025889 monthly peakOctober 20251,120 monthly peakNovember 2025869 monthly peakDecember 20251,173 monthly peakJanuary 20261,297 monthly peakFebruary 20261,124 monthly peakMarch 20264,264 monthly peakApril 20262,739 monthly peakMay 20262,435 monthly peakJune 20262,504 monthly peakJuly 20262,346 monthly peakAugust 20261,554 monthly peakSeptember 20261,404 monthly peakOctober 20261,805 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

06331k2k3kJuly 2026August 2026September 2026October 2026July 20262,346 peak — daily detail belowAugust 20261,554 peak — daily detail belowSeptember 20261,404 peak — hourly detail belowOctober 20261,805 peak — hourly detail below
Monthly peakHas finer data

July 2026

19 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

06331k2k3k01 Jul16 Jul19 Jul22 Jul25 Jul28 Jul31 JulWednesday 01 July 20262,346 peakTuesday 14 July 20261,927 peakWednesday 15 July 20261,777 peakThursday 16 July 20261,773 peakFriday 17 July 20261,757 peakSaturday 18 July 20261,784 peakSunday 19 July 20261,882 peakMonday 20 July 20261,668 peakTuesday 21 July 20261,647 peakWednesday 22 July 20261,562 peakThursday 23 July 20261,513 peakFriday 24 July 20261,573 peakSaturday 25 July 20261,543 peakSunday 26 July 20261,642 peakMonday 27 July 20261,492 peakTuesday 28 July 20261,441 peakWednesday 29 July 20261,440 peakThursday 30 July 20261,476 peakFriday 31 July 20261,471 peak

August 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

04208391k2k01 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 20261,520 peakSunday 02 August 20261,554 peakMonday 03 August 20261,481 peakTuesday 04 August 20261,387 peakWednesday 05 August 20261,441 peakThursday 06 August 20261,391 peakFriday 07 August 20261,407 peakSaturday 08 August 20261,423 peakSunday 09 August 20261,492 peakMonday 10 August 20261,367 peakTuesday 11 August 20261,354 peakWednesday 12 August 20261,319 peakThursday 13 August 20261,340 peakFriday 14 August 20261,367 peakSaturday 15 August 20261,408 peakSunday 16 August 20261,445 peakMonday 17 August 20261,352 peakTuesday 18 August 20261,394 peakWednesday 19 August 20261,424 peakThursday 20 August 20261,352 peakFriday 21 August 20261,406 peakSaturday 22 August 20261,466 peakSunday 23 August 20261,393 peakMonday 24 August 20261,332 peakTuesday 25 August 20261,337 peakWednesday 26 August 20261,328 peakThursday 27 August 20261,297 peakFriday 28 August 20261,314 peakSaturday 29 August 20261,373 peakSunday 30 August 20261,471 peakMonday 31 August 20261,221 peak

September 2026

30 days as the curve, each the highest figure that day. Behind it, 464 hourly samples from 11 Sep, which is as far back as the source keeps every hour. Weekends are shaded.

03797581k2k01 Sep06 Sep11 Sep16 Sep21 Sep26 SepTuesday 01 September 20261,119 peakWednesday 02 September 20261,116 peakThursday 03 September 20261,063 peakFriday 04 September 20261,147 peakSaturday 05 September 20261,400 peakSunday 06 September 20261,390 peakMonday 07 September 20261,057 peakTuesday 08 September 20261,022 peakWednesday 09 September 20261,019 peakThursday 10 September 20261,019 peakFriday 11 September 20261,177 peakSaturday 12 September 20261,355 peakSunday 13 September 20261,291 peakMonday 14 September 20261,083 peakTuesday 15 September 20261,094 peakWednesday 16 September 20261,172 peakThursday 17 September 20261,160 peakFriday 18 September 20261,235 peakSaturday 19 September 20261,362 peakSunday 20 September 20261,372 peakMonday 21 September 20261,136 peakTuesday 22 September 20261,122 peakWednesday 23 September 20261,124 peakThursday 24 September 20261,131 peakFriday 25 September 20261,255 peakSaturday 26 September 20261,349 peakSunday 27 September 20261,404 peakMonday 28 September 20261,063 peakTuesday 29 September 20261,107 peakWednesday 30 September 20261,142 peak

October 2026

11 days as the curve, each the highest figure that day. Behind it, 254 hourly samples. Each dip is a night. Weekends are shaded.

04879751k2k01 Oct02 Oct03 Oct04 Oct05 Oct06 Oct07 Oct08 Oct09 Oct10 Oct11 OctThursday 01 October 20261,083 peakFriday 02 October 20261,343 peakSaturday 03 October 20261,581 peakSunday 04 October 20261,669 peakMonday 05 October 20261,431 peakTuesday 06 October 20261,390 peakWednesday 07 October 20261,427 peakThursday 08 October 20261,468 peakFriday 09 October 20261,575 peakSaturday 10 October 20261,805 peakSunday 11 October 20261,703 peak
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 07 Oct 2026, 17:16 UTC
App ID
1127400
Last updated
08 Oct 2026 build 25791690
Update pace
Regularly updated a few patches a month · 4 in 30 days watched
Developer
AnukenDev
Publisher
AnukenDev
Release date
Sep 26, 2019
Platforms
WindowsmacOSLinux
Download size
198 MB98 MB100 MB
Install size
230 MB116 MB122 MB
Genres
Strategy
Game modes
Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Cross-Platform Multiplayer
Controller support
Unknown
Achievements
87

Features & support

Steam features

Steam AchievementsSteam WorkshopSteam CloudStatsIncludes level editorFamily Sharing

Controllers & input

Accessibility

Popular tags

AutomationBase BuildingTower DefenseResource ManagementRTSStrategyBuildingSandboxMultiplayerCo-op2DOnline Co-OpSingleplayerPvEPvPSci-fiModdableActionIndieLevel Editor
About this gameFull description from Steam
Mindustry is a factory-building game with tower defense and RTS elements. Create elaborate supply chains to feed ammo into your turrets, produce materials to use for building, and construct units. Command units to capture enemy bases, and expand your production. Defend your core from waves of enemies. Play through the campaign alone or with with your friends in cross-platform multiplayer co-op and challenge them in team-based PvP matches. Factory Building Create elaborate supply chains of conveyor belts to feed ammo into your turrets and produce materials to use for building Use production blocks to create a wide variety of advanced materials Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids Get the most out of your production by supplying optional coolant and lubricant Produce a wide variety of units for automatic management of your base or assault on enemy bases Tower Defense Defend your structures from waves of enemies Strategically place your turrets to destroy them before they reach your core Supply your turrets with ammo, coolant, and power Bolster your defenses with powered shields, regeneration projectors and other support buildings Real Time Strategy Set up assembly lines to construct armies of mechanized units Use your units to square up against fully functional enemy bases Capture more territory to place down more cores and get access to additional resources for expansion Campaign Play through two separate planetary campaigns Conquer the planet Serpulo and Erekir as you advance through 35 hand-made maps and 250+ procedurally generated sectors Capture territory and set up factories to produce resources while you play other sectors Defend your sectors from periodic invasions Coordinate resource distribution between sectors via launch pads Research new blocks to fuel progress Invite your friends to complete missions together 250+ technology blocks to master 50+ different types of drones, mechs and ships 80+ achievements to complete Community and Modding Use the steam workshop to browse community-made maps and schematics Join public community servers to play with others across platforms Play co-op, PvP or sandbox Community servers support plugins for custom maps and gamemodes Create your public dedicated server, or invite friends to your own private session Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more Built-in map editor lets you make your own maps to play and share with the community Browse community-made mods to add or remix even more content
Content & age ratings2 regional ratings

Regional ratings

DEJUS14Violência
IGRS18Interaksi Daring · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS *: Windows 7/8/10 Memory: 1 GB RAM Graphics: Any card with OpenGL 2.0 support and the framebuffer_object extension Storage: 200 MB available space

Recommended

Recommended: Requires a 64-bit processor and operating system

macOS

Minimum: OS: Mac OSX 10.9+ Memory: 1 GB RAM Graphics: Anything with OpenGL 2.0 Support Storage: 200 MB available space Recommended:

Linux

Minimum: Memory: 1 GB RAM Graphics: Anything with OpenGL 2.0 Support Storage: 200 MB available space Recommended:
Supported languages22 languages
LanguageFull audio
English
Spanish - Spain
Japanese
Portuguese - Portugal
Simplified Chinese
Traditional Chinese
French
German
Korean
Polish
Portuguese - Brazil
Russian
Ukrainian
Italian
Czech
Romanian
Swedish
Vietnamese
Turkish
Basque
Catalan
Indonesian

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers
AchievementsTotal count and selected achievements

87 achievements in total.

Show selected achievements (may contain spoilers)
ScrapperAchievement
PurgeAchievement
Endless ShipmentsAchievement
ConquerorAchievement
ChampionAchievement
BlitzAchievement
Core RainAchievement
TenaciousAchievement
ResearcherAchievement
OverloadAchievement

View all Steam achievements

46 developer announcements, Oct 2019 to Sep 2026 · times in UTC

September

  1. v8 Build 160

    Added a system for plugins to display custom UI on clients (see https://mindustrygame.github.io/wiki/serverUiBuilder/) Added support for servers sending dynamic textures to clients via `Vars.netServer.sendTexture` Added server remote…

    Patch notes

July

  1. v8 Build 159

    This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads…

    Patch notes

May

  1. v8 Build 158

    Fixed save corruption caused by large build queues Fixed use of `@queries` world logic variable causing save corruption Fixed message block content limits being inconsistently enforced (now always 400) Fixed patched message blocks causing…

    Patch notes

April

  1. Mindustry v8 Released

    After a long wait, v8 has finally been released. For those coming from v7, here's a rundown of the major changes. Serpulo Campaign The entire Serpulo campaign has been overhauled; most maps have been completely reworked All sectors from the…

    AnukenDev
  2. Build 157 (Beta)

    If all goes well, this will be the final version before v8 leaves beta. After build 157 is deployed, I will wait a few days to fix any major bugs present, then release 157.1 as a "full" non-beta version. Changed desktop fullscreen…

    Patch notes

March

  1. Build 156 (Beta)

    Fixed schematics having a blank thumbnail when uploaded to Steam Workshop Fixed wait time not saving in processors Fixed many various data patcher bugs Fixed a server memory usage exploit Fixed Japanese font not displaying correctly Fixed…

    Patch notes

February

  1. Build 155 (Beta)

    Updated bundled Java version to Java 25 Upgraded backend from SDL2 to SDL3 - this may cause new issues, report them if you see any Added support for dragging save or map files into the game window Made key names in the keybind dialog…

    Patch notes

December

  1. Build 154 (Beta) - Major Audio Rework

    This release includes a complete sound rework for most units and blocks, with a focus on Serpulo content. The audio engine has also been improved to handle more simultaneous sounds without cutting off playback. This release also removes the…

    Patch notes

October

  1. Build 153 (Beta)

    The highlight of this release is a new system for patching stats of content on servers and maps. This system will allow players to customize health, requirements, recipes, weapons, bullets, etc. individually. This is not a replacement for…

    Patch notes

September

  1. Build 152 (Beta)

    Fixed bound unit not saving in logic blocks Made water extractor less effective on charred stone tiles Made turrets rotate-able during placement Made Mindustry use a OpenGL 2 context on Intel GPUs as a possible workaround for a driver…

    Patch notes

August

  1. Build 151 (Beta)

    Deprecated 32-bit Windows version (please switch to a 64-bit install!) Added 'rune' decorative tiles for use in the campaign Added 3 new environmental metal wall blocks and 1 new metal floor block Added support for selecting multiple…

    Patch notes

July

  1. Build 150.1 (Beta)

    Changed planet launch UI visuals slightly to indicate origin sector more clearly Added a hint for un-researched unit upgrades Added previews of incoming links for Erekir bridges Made enemy spawn positions update when edited in-game through…

    Patch notes
  2. Build 150 (Beta)

    The highlight of this build is the re-structuring of Serpulo sectors to align with their position in the tech tree. Instead of jumping to random positions all over the planet, you will be gradually expanding your territory, starting from…

    Patch notes

April

  1. Build 149 (Beta)

    Fixed various errors related to pathfinding Fixed a map editor crash Fixed naval units in waves ignoring walls when pathfinding Fixed RTS AI building up units infinitely in many cases Fixed campaign not saving wave state when game is closed…

    Patch notes
  2. Build 148 (Beta)

    Fixed info button in tech tree not being clickable Fixed stats for Scathe not displaying correctly Fixed liquid transportation blocks being too explosive when full Fixed moving a build plan always moving it to the front Removed tar fields…

    Patch notes
  3. Build 147.1 (Beta)

    Added tooltips for additional information about difficulty modifiers Added experimental rule for RTS AI in Serpulo (likely to be buggy) Added logging for OpenGL errors Reduced research cost for various T1 unit factories and units on Serpulo…

    Patch notes
  4. Build 147: v8 Beta Release

    This is a beta release of v8. It does not contain any new Neoplasm faction content - that will be included in a future beta release. With over a year since last release, this version has a massive amount of changes. Here are the highlights.…

    AnukenDev

September

  1. Build 146

    Fixed a variety of issues with unit & block cost multiplier rules Fixed many various crashes Fixed various achievements not triggering Fixed pathfinding not being able to path through solid enemy blocks Fixed naval units sometimes…

    Patch notes

June

  1. Build 145

    Fixed logic icons for certain content being squished Fixed a freeze caused by stack routers Fixed Base AI not working sometimes Fixed mods not being able to override UI images Fixed map flags added in objectives not syncing Fixed a crash…

    Patch notes

May

  1. Build 144.2

    Optimized base memory usage slightly Fixed logic blocks not re-enabling blocks when unlinking from them Updated various Serpulo turret sprites/animations Re-added the base builder AI rule and enabled it in the existing custom game…

    Patch notes
  2. Build 144

    Fixed "any" environment button not enabling Fixed a crash related to an experimental rule being enabled on certain servers Fixed lag caused by sorters updating minimap very quickly Fixed Serpulo generated bases sometimes having unlinked…

    Patch notes

April

  1. Build 143.1

    Fixed startup crash when changing UI scale to 5% Fixed network error when calling world logic explosion instruction with a null team Fixed sector background simulation not taking into account builder/repair units Fixed server-side network…

    Patch notes
  2. Build 143

    Fixed some keybinds missing translations Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps Fixed a server exploit that allowed users to block others from connecting Made entity sync…

    Patch notes

February

  1. Build 142

    Another minor maintenance release - the most notable change here is the addition of a boost toggle command option for Nova/Pulsar/etc. Actually fixed host research not syncing to clients correctly (for real this time) Fixed Steam workshop…

    Patch notes

January

  1. Build 141

    This is a minor release aimed at fixing various bugs and balancing issues with 7.0. Fixed many various crashes Fixed world message being replaceable Fixed various Serpulo sectors having no waves Fixed inaccessible resources under blocks…

    Patch notes

November

  1. Mindustry 7.0 Released

    7.0, an update that has been in development for more than 1.5 years, is finally here. As with earlier major updates, there are too many changes to list in a single post - these are just the highlights.…

    AnukenDev

October

  1. Mindustry v7 Beta + Full Release Date

    The Beta Mindustry v7 is now in Beta. While this does not change anything about how the version is accessed or distributed, it signifies that v7 is 'feature-complete', and will be seeing very few major changes after this point. In terms of…

    AnukenDev

July

  1. Build 136: Erekir Alpha Release

    The first Erekir build is finally here. https://i.imgur.com/Wzy0ALt.gif This is a massive update that brings with it an entirely new planet - Erekir - with a completely new tech tree. It would take too long to list all the changes and…

    AnukenDev

March

  1. v7 Progress Report

    Introduction As many have noticed, it has been many months since the last pre-alpha release, and nearly a year since the last stable release. To begin, I will attempt address some common questions about this release, and the status of…

    AnukenDev

June

  1. Build 127: v7 Pre-Alpha Now Available

    Build 127, the first pre-alpha release of v7, is now available on the v7-testing Steam branch. To opt in, right click Mindustry in your Steam library, then click Properties -> Betas -> Select v7-testing in the drop-down box. Note that this…

    AnukenDev

March

  1. Build 126.2 Released

    Fixed bridges being planned without unlock in campaign Fixed player moving slower on servers with status effects Fixed player not respecting formation speed on servers Fixed separators consuming power when idle Fixed logic blocks not saving…

    Patch notes
  2. Build 126 Released

    Various minor bugfixes Made water extractor use metaglass for building, to be consistent with pumps Added automatic conveyor/conduit bridging over obstacles Added 'defender' AI for Oct; follows nearby units Cores can now replace most…

    Patch notes

February

  1. Build 125 Released

    Fixed enemy power nodes getting linked w/ allied ones, leading to buggy power behavior Fixed chat not working when paused Fixed 128+ cores on map breaking servers Fixed editor breaking building links on resize Fixed onscreen green lines…

    Patch notes
  2. Build 124 Released

    Fixed logic blocks resetting state on map load or connection changes Fixed "#" in any logic string breaking instructions Fixed crawlers not exploding next to cores Fixed certain status effect combinations not triggering damage Fixed waves…

    Patch notes

January

  1. Build 123 Released

    As 6.0 is more or less stable now, updates have slowed down significantly. This is likely to be one of the last notable releases before 7.0. Fixed same-line logic comments not parsing Fixed Kamikaze achievement not triggering with flying…

    Patch notes

December

  1. Build 121: Campaign Co-op Changes

    In light of user feedback, I will be making some changes to the way co-op works in the campaign. These changes are in no way final, and may be reverted if problems are found with the approach. Currently, the campaign only affects the host…

    Patch notes
  2. Mindustry 6.0 Released

    After more than 9 months of development, 6.0 is finally here. There have been far too many changes to reasonably list here, so I'll go over the highlights. {STEAM_CLAN_IMAGE}/35810448/0e19c54669ce73167cca87f0c6bba9154dade462.png Units The…

    aberrantnetwork

October

  1. 6.0 Progress Report #3

    This is the third (and final) development update concerning 6.0, the next major update for Mindustry. For the second part, see here. In terms of content, 6.0 is practically done. I've added all the units, blocks & new mechanics I had…

    aberrantnetwork

September

  1. 6.0 Progress Report #2

    This is the second development update concerning 6.0, the next major update for Mindustry. For the first part, see here. Many significant issues and bugs have been fixed since the last post. The game is now stable enough to play normally in…

    AnukenDev

July

  1. 6.0 Progress Report #1

    This is the first of several development updates I will be making concerning 6.0, the next major update for Mindustry. While the information below is not a comprehensive list, you'll see highlights of what I've been working on for the past…

    AnukenDev

February

  1. Build 104 Released

    This is a small update that addresses a few bugs related to servers and adds some QoL tweaks. Changelog: Added server categories (Partially contributed by @Quezler) Added rich presence support (Contributed by @danieljennings Added require()…

    Patch notes

January

  1. Build 103 Released

    This is most likely the biggest update that will be coming before the release of 6.0. Notable features in this release include: {STEAM_CLAN_IMAGE}/35810448/705f453c86960556b2430e87b17820c4ccaa42ee.png Liquid voids, which can be used in…

    AnukenDev

December

  1. Build 102 Released

    This update comes with a new minimap view and some control improvements. You are now able to pan around the map with WASD while paused or dead, as well as move around the map view (M) with your mouse. Full changelog: Added new map view w/…

    Patch notes
  2. Build 101 Released

    The most significant feature of this update is mod scripting - you are now able create your own content with custom behavior and mechanics, using JavaScript. See the Example Mod for a simple block that creates its own behavior. This system…

    Patch notes

November

  1. Build 100 Released

    This update brings a few new blocks, some QoL changes, and many various bugfixes. {STEAM_CLAN_IMAGE}/35810448/05ca9e0984f10ed31c1159bab3cc1db8f4cd1c04.png Pictured is the Plated Conduit, which is a liquid equivalent of the Armored Conveyor…

    AnukenDev

October

  1. Mindustry 5.0 Released

    Mindustry 5.0 is now out, with many new exciting features. These include: Schematics. Select an area, then paste it somewhere else or save it for later use. Rotation and flipping is fully supported. https://i.imgur.com/oBqxMMX.gif Automatic…

    AnukenDev

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