Steam app 1096900 · updated 12 Oct 2026, 09:34 UTC
RPG Maker MZ
You want to create an RPG, but every game making tool you have found was either too complex or too limited? RPG Maker MZ empowers you with simple tools to create your RPG right out of the box, yet is customizable enough to make the exact RPG you want!
Gotcha Gotcha Games, KADOKAWA, Yoji OjimaGotcha Gotcha Games
1,036playing now
1,31324-hour peak
1,581all-time peak
1,089average, last 30 days
The last 30 days
−23.5Gain−2.11%% gain1,491Peak
716 hourly samples, with the daily peak drawn over them. Weekends are shaded.
Wednesday 16 September 20261,303 peakThursday 17 September 20261,348 peakFriday 18 September 20261,224 peakSaturday 19 September 20261,334 peakSunday 20 September 20261,428 peakMonday 21 September 20261,458 peakTuesday 22 September 20261,406 peakWednesday 23 September 20261,450 peakThursday 24 September 20261,281 peakFriday 25 September 20261,277 peakSaturday 26 September 20261,395 peakSunday 27 September 20261,473 peakMonday 28 September 20261,367 peakTuesday 29 September 20261,335 peakWednesday 30 September 20261,254 peakThursday 01 October 20261,235 peakFriday 02 October 20261,286 peakSaturday 03 October 20261,391 peakSunday 04 October 20261,469 peakMonday 05 October 20261,394 peakTuesday 06 October 20261,336 peakWednesday 07 October 20261,301 peakThursday 08 October 20261,378 peakFriday 09 October 20261,281 peakSaturday 10 October 20261,388 peakSunday 11 October 20261,491 peakMonday 12 October 20261,481 peakTuesday 13 October 20261,420 peakWednesday 14 October 20261,360 peakThursday 15 October 20261,313 peakFriday 16 October 20261,039 peak
Daily peakEvery hourly sample
All time
75 months, August 2020 to October 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.
The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.
14 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.
Wednesday 01 July 20261,403 peakSunday 19 July 20261,337 peakMonday 20 July 20261,366 peakTuesday 21 July 20261,301 peakWednesday 22 July 20261,345 peakThursday 23 July 20261,257 peakFriday 24 July 20261,235 peakSaturday 25 July 20261,320 peakSunday 26 July 20261,403 peakMonday 27 July 20261,367 peakTuesday 28 July 20261,355 peakWednesday 29 July 20261,357 peakThursday 30 July 20261,322 peakFriday 31 July 20261,281 peak
August 2026
31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.
Saturday 01 August 20261,334 peakSunday 02 August 20261,375 peakMonday 03 August 20261,347 peakTuesday 04 August 20261,325 peakWednesday 05 August 20261,280 peakThursday 06 August 20261,289 peakFriday 07 August 20261,276 peakSaturday 08 August 20261,333 peakSunday 09 August 20261,369 peakMonday 10 August 20261,336 peakTuesday 11 August 20261,349 peakWednesday 12 August 20261,287 peakThursday 13 August 20261,276 peakFriday 14 August 20261,252 peakSaturday 15 August 20261,354 peakSunday 16 August 20261,390 peakMonday 17 August 20261,346 peakTuesday 18 August 20261,329 peakWednesday 19 August 20261,339 peakThursday 20 August 20261,294 peakFriday 21 August 20261,219 peakSaturday 22 August 20261,288 peakSunday 23 August 20261,307 peakMonday 24 August 20261,274 peakTuesday 25 August 20261,239 peakWednesday 26 August 20261,275 peakThursday 27 August 20261,301 peakFriday 28 August 20261,261 peakSaturday 29 August 20261,390 peakSunday 30 August 20261,427 peakMonday 31 August 20261,346 peak
September 2026
30 days as the curve, each the highest figure that day. Behind it, 353 hourly samples from 16 Sep, which is as far back as the source keeps every hour. Weekends are shaded.
Tuesday 01 September 20261,391 peakWednesday 02 September 20261,356 peakThursday 03 September 20261,360 peakFriday 04 September 20261,386 peakSaturday 05 September 20261,462 peakSunday 06 September 20261,581 peakMonday 07 September 20261,542 peakTuesday 08 September 20261,504 peakWednesday 09 September 20261,451 peakThursday 10 September 20261,395 peakFriday 11 September 20261,339 peakSaturday 12 September 20261,461 peakSunday 13 September 20261,522 peakMonday 14 September 20261,368 peakTuesday 15 September 20261,349 peakWednesday 16 September 20261,303 peakThursday 17 September 20261,348 peakFriday 18 September 20261,224 peakSaturday 19 September 20261,334 peakSunday 20 September 20261,428 peakMonday 21 September 20261,458 peakTuesday 22 September 20261,406 peakWednesday 23 September 20261,450 peakThursday 24 September 20261,281 peakFriday 25 September 20261,277 peakSaturday 26 September 20261,395 peakSunday 27 September 20261,473 peakMonday 28 September 20261,367 peakTuesday 29 September 20261,335 peakWednesday 30 September 20261,254 peak
October 2026
16 days as the curve, each the highest figure that day. Behind it, 364 hourly samples. Each dip is a night. Weekends are shaded.
Thursday 01 October 20261,235 peakFriday 02 October 20261,286 peakSaturday 03 October 20261,391 peakSunday 04 October 20261,469 peakMonday 05 October 20261,394 peakTuesday 06 October 20261,336 peakWednesday 07 October 20261,301 peakThursday 08 October 20261,378 peakFriday 09 October 20261,281 peakSaturday 10 October 20261,388 peakSunday 11 October 20261,491 peakMonday 12 October 20261,481 peakTuesday 13 October 20261,420 peakWednesday 14 October 20261,360 peakThursday 15 October 20261,313 peakFriday 16 October 20261,039 peak
Game information
Updated 12 Oct 2026, 09:34 UTC
App ID
1096900
Last updated
30 Jan 2026 build 21613172
Update pace
Quiet no update while we have been watching · 0 in 35 days watched
Developer
Gotcha Gotcha Games, KADOKAWA, Yoji Ojima
Publisher
Gotcha Gotcha Games
Release date
Aug 27, 2020
Platforms
WindowsmacOS
Download size
537 MB539 MB
Install size
1.29 GB1.29 GB
Genres
RPG, Design & Illustration, Education, Web Publishing, Game Development
The RPG Maker Series' Newest Offering: RPG Maker MZ
With new features and enhancements to older features, this RPG Maker is set to become the best RPG Maker to date!
Map Editor
With RPG Maker's map editor, you can create maps with ease. Pick the tiles you want to use, and “paint” them on to your maps. With powerful enhancements from the previous RPG Maker’s map editor, and a large collection of new tiles, you can build countless towns and dungeons for your players to explore!.
●Tile size can be selected from "16x16", "24x24", "32x32", and "48x48".
The new tile resolution options facilitate the use of RPG Maker VX and VXAce tile sets (32x32) and custom assets.
● The Layer Function Returns!
An incredibly missed feature from RPG Maker XP returns with MZ! Map layer control has returned. You can now select which of the four map layers you are drawing onto, or leave it on Automatic to keep the behavior from MV. This gives you more control to make your maps look the way you want to, as well as speeding up the map creation process: No more having to redo an entire tile because you messed up one layer or want to change the base layer!
●Shadow pen rectangle mode for wide-area manipulation
Holding down the Shift key when selecting a shadow pen allows you to switch to rectangle mode, which manipulates a wide area.
● Map Trees can be Rearranged
You can now rearrange the Maps in the editor Map Tree even on the same tree level, making it easier than ever to organize your project for maximum efficiency.
Character Generator
Not only can you use the included characters or import your own made completely from scratch, you can also create your own original characters using component pieces using the built in Character Generator! Combine hairs, eyes, clothes, accessories, and more. Recolor them to match your vision.
● Adjust Component Positioning
You can now use the offset feature in the Character Generator to adjust the placement of generator pieces, giving you greater control over the look of your heroes, villains, and NPCs!
● Add New Color Palettes
You can now go beyond the existing color palettes: add your own palettes for recoloring hair, clothes, and more!
A Trove of Assets Included
From face graphics, character sprites, to map chips, character generator components, music, and sound effects, and more, RPG Maker MZ boasts the largest collection of assets out of the box than any RPG Maker in the series history!
● Graphics
Animations: 120
Battle Background 1: 51
Battle Background 2: 50
Character Sprites Sheets: 44
Character SV Battlers: 40
Face Graphic Sheets: 15
Character Busts: 120
Character Full Art: 120
Enemy Battlers: 105
Enemy SV Battlers: 105
Tileset Sheets: 31
Parallaxes: 21
Title Screens: 20
● Sound
BGM:48
BGS:29
ME:27
SE:345
●Sample map data(dlc\RemakeMapResourcePackFolder)
Sample map data of RPG Maker VXAce 117
Sample map data of RPG Maker MV 104
*See readme in the same folder for usage instructions
Database
The database is where the heart of your RPG Maker game resides. Here you store the information defining your characters, their skills, equipment, classes, but also their foes! Also in the database will be where you define many things about your game, like the names of stats, what conditions your characters can be afflicted with, battle animations, and more.
●Maximum number of major database entries can be changed to 9999
The maximum number of Actors,Classes, States, Skills, Items, Weapons, Armors, Enemies, Troops, and Common Events can now be set to 9999.
This allows you to realize the game you want to create, such as a game with a wide variety of items.
●Copy and paste tileset settings
Passage, Passage (4 dir), Ladder, Bush, Counter, Damage Floor, and Terrain Tag setting can now be copied and pasted to other tileset pages.
This makes it easier to set up alternate tilesets.
● New Battle System Added!
With RPG Maker MZ, in addition to the front and side-view options that existed in previous RPG Makers, we've added a brand new option!
The Time Progress Battle System will unchain your game from traditional turns, allowing every character to act at their own speed based on their stats and conditions.
Events
The Event system covers all the many NPCs, treasure chests, puzzles and everything else your players will interact with in your game. Using a simple system of menus, you can create a complex series of events that will drive your game to its conclusion. All with no programming knowledge required!
● We have added an "Quick Setting" feature that allows you to specify coordinates from the preview screen in the picture (image) settings. This makes setting up images simple and intuitive.
● We have added a "Quick Access" that allows you to instantly access your favorite maps. This enables you to quickly find maps you frequently use.
● Switch to event mode to display the event list
Selecting an event on the list will select the corresponding event on the map. You can also open the event editor directly from the list.
● More Powerful and Extensive Event Commands!
Through the addition of elements including control characters for text displays, picture movement settings and status determination for buttons used during conditional branching, we've augmented and expanded event commands.
●Toggle Skip" to disable a specified range of event command
With the execution selected, [Skip] is created by using the shortcut key Ctrl+/ or the context menu [Toggle Skip] operation. This is useful when searching for the cause of a bug or testing the direction, since the event commands contained in [Skip] to [End] are not executed.
● Preview Added for Movement Route Settings!
When setting up events, now you can check movement routes using a preview.
Animation
●Particle animation with enhanced 3D expression
With RPG Maker MZ, our Animations function has been completely revamped. Easily create huge fireballs, dynamic sword slashes, or freezing winds for your characters to unleash… and suffer.
Due to popular demand, we have now included support for particle effects using Effekseer*, an open source particle effect creation tool!
With this new feature, you can create magnificent 2D and 3D animations without having to use clunky spritesheets, making it infinitely easier to make extremely dynamic battle animations!
●RPG Maker MV compatible animation editing function
Cell animations prior to RPG Maker MZ can be set by selecting [Create MV-Compatible data] from the animation context menu.
Plugins
Sometimes, you want to go beyond what is easy to do with eventing alone. That is when Plugins come in! Plugins are bits of code that can change almost anything in your RPG Maker game. Learn to code enough to make some yourself, or find ones made by others to bolster your game. Adding an existing plugin can be as easy as plugging it in!
● Revamped Plug-in Commands
It's now possible to select a plug-in name and command name from a pull-down menu rather than having to enter it from text. Additionally, you can easily pass parameters to the Plugin Command requires with a simple menu system.
● Plugin Management Made Even Easier
Turn Plugins On/Off from the base Plugin Manager Screen, Easily find the plugin creator's website with the new URL field in the Edit Screen, and be sure that your plugins have all the requirements and are in the correct order with the new error messages.
Playing a Game
RPG Maker MZ makes it much easier for users to play games!
● Auto-save Function Added
Auto-save and separate auto-save slots have been added to the default functionality of the Engine! This option can be turned on and off in the Editor for your game.
● Better UI For Mouse and Touchscreeens
The UI has been completely revamped to more comfortable and more intuitive for mouse and touchscreen control!
Other updated features
● Sub folder asset organization
Subfolders created under audio, img, and plugins can now be referenced from the editor. This is a useful feature for material management.
*Some plugins may behave differently when stored in a subfolder
System requirementsMinimum and recommended hardware+
Minimum
Minimum:
OS *: Microsoft Windows® 8.1/10/11 (64bit)
Processor: Intel Core i3-4340 or better
Memory: 8 GB RAM
Graphics: Compatible OpenGL / VRAM 1GB or better
Storage: 4 GB available space
Additional Notes: 1280x768 or better Display
Recommended
Recommended:
OS:
Processor:
Memory: 8 GB RAM
Graphics:
Storage: 4 GB available space
Additional Notes:
macOS
Minimum:
OS: Mac OS 10.13 or better
Processor: Intel Core i3-4340 or better
Memory: 8 GB RAM
Graphics: Compatible OpenGL / VRAM 1GB or better
Storage: 4 GB available space
Additional Notes: 1280x768 or better Display
Recommended:
OS:
Processor:
Memory: 8 GB RAM
Graphics:
Additional Notes:
Supported languages12 languages+
Language
Full audio
English
Japanese
French
Italian
German
Spanish - Spain
Portuguese - Brazil
Russian
Simplified Chinese
Traditional Chinese
Korean
Polish
A blank audio cell means full audio was not marked in the returned language list.
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Everything Steam lists as add-on content for this game, newest first. Prices are left out on purpose: the store answers this page in one currency and it is not the reader's.