STEAMDB NEXUS

Steam app 1082970 · updated 12 Sep 2026, 21:59 UTC

Archaelund

Explore a vast open world and crawl through dungeons in first person, then fight tactical turn-based battles from a top-down perspective. Guide your adventuring party through Archaelund, mankind's last frontier, and uncover its many secrets.

Archaelund Steam header artwork
4 Dimension Games4 Dimension Games
15playing now
1724-hour peak
126all-time peak
18average, last 30 days

The last 30 days

−0.6Gain−2.96%% gain61Peak

443 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01633496613 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202627 peakFriday 14 August 202643 peakSaturday 15 August 202652 peakSunday 16 August 202661 peakMonday 17 August 202630 peakTuesday 18 August 202635 peakWednesday 19 August 202634 peakThursday 20 August 202634 peakFriday 21 August 202625 peakSaturday 22 August 202626 peakSunday 23 August 202638 peakMonday 24 August 202629 peakTuesday 25 August 202621 peakWednesday 26 August 202626 peakThursday 27 August 202620 peakFriday 28 August 202627 peakSaturday 29 August 202628 peakSunday 30 August 202628 peakMonday 31 August 202621 peakTuesday 01 September 202622 peakWednesday 02 September 202622 peakThursday 03 September 202621 peakFriday 04 September 202616 peakSaturday 05 September 202621 peakSunday 06 September 202620 peakMonday 07 September 202626 peakTuesday 08 September 202623 peakWednesday 09 September 202620 peakThursday 10 September 202619 peakFriday 11 September 202622 peakSaturday 12 September 202617 peak
Daily peakEvery hourly sample

All time

33 months, January 2024 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

03468102136Jan 2024Jun 2024Nov 2024Apr 2025Sep 2025Feb 2026Jul 2026January 2024126 monthly peakFebruary 202435 monthly peakMarch 202420 monthly peakApril 202418 monthly peakMay 202412 monthly peakJune 20249 monthly peakJuly 202410 monthly peakAugust 202410 monthly peakSeptember 202411 monthly peakOctober 202433 monthly peakNovember 202427 monthly peakDecember 202430 monthly peakJanuary 202517 monthly peakFebruary 202512 monthly peakMarch 202510 monthly peakApril 202519 monthly peakMay 202537 monthly peakJune 202566 monthly peakJuly 202544 monthly peakAugust 202517 monthly peakSeptember 202514 monthly peakOctober 202522 monthly peakNovember 202514 monthly peakDecember 202516 monthly peakJanuary 202615 monthly peakFebruary 202612 monthly peakMarch 202611 monthly peakApril 202610 monthly peakMay 202610 monthly peakJune 20268 monthly peakJuly 202637 monthly peakAugust 202661 monthly peakSeptember 202626 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

016334966July 2026August 2026September 2026October 2026July 202637 peak — daily detail belowAugust 202661 peak — hourly detail belowSeptember 202626 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

01020304001 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 20265 peakThursday 02 July 20265 peakFriday 03 July 20265 peakSaturday 04 July 20267 peakSunday 05 July 20268 peakMonday 06 July 20268 peakTuesday 07 July 20262 peakWednesday 08 July 20266 peakThursday 09 July 20266 peakFriday 10 July 20267 peakSaturday 11 July 20268 peakSunday 12 July 20268 peakMonday 13 July 202610 peakTuesday 14 July 202610 peakWednesday 15 July 20269 peakThursday 16 July 20269 peakFriday 17 July 202610 peakSaturday 18 July 20269 peakSunday 19 July 20268 peakMonday 20 July 20267 peakTuesday 21 July 202631 peakWednesday 22 July 202624 peakThursday 23 July 202628 peakFriday 24 July 202622 peakSaturday 25 July 202637 peakSunday 26 July 202624 peakMonday 27 July 202621 peakTuesday 28 July 202624 peakWednesday 29 July 202623 peakThursday 30 July 202621 peakFriday 31 July 202619 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 311 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

01633496601 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202622 peakSunday 02 August 202624 peakMonday 03 August 202620 peakTuesday 04 August 202620 peakWednesday 05 August 202622 peakThursday 06 August 202614 peakFriday 07 August 202613 peakSaturday 08 August 202619 peakSunday 09 August 202620 peakMonday 10 August 202630 peakTuesday 11 August 202629 peakWednesday 12 August 202632 peakThursday 13 August 202642 peakFriday 14 August 202643 peakSaturday 15 August 202652 peakSunday 16 August 202661 peakMonday 17 August 202630 peakTuesday 18 August 202635 peakWednesday 19 August 202634 peakThursday 20 August 202634 peakFriday 21 August 202625 peakSaturday 22 August 202626 peakSunday 23 August 202638 peakMonday 24 August 202629 peakTuesday 25 August 202621 peakWednesday 26 August 202626 peakThursday 27 August 202620 peakFriday 28 August 202627 peakSaturday 29 August 202628 peakSunday 30 August 202628 peakMonday 31 August 202621 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 132 hourly samples. Each dip is a night. Weekends are shaded.

0714212801 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202622 peakWednesday 02 September 202622 peakThursday 03 September 202621 peakFriday 04 September 202616 peakSaturday 05 September 202621 peakSunday 06 September 202620 peakMonday 07 September 202626 peakTuesday 08 September 202623 peakWednesday 09 September 202620 peakThursday 10 September 202619 peakFriday 11 September 202622 peakSaturday 12 September 202617 peak

October 2026

Archaelund was released on 8 Jan, 2024.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 21:59 UTC
App ID
1082970
Last updated
17 Aug 2026 build 24772370
Developer
4 Dimension Games
Publisher
4 Dimension Games
Release date
8 Jan, 2024
Platforms
Windows
Download size
12.71 GB
Install size
25.92 GB
Genres
Adventure, RPG, Early Access
Game modes
Single-player
Controller support
Partial
Early Access
Listed in Early Access

Features & support

Steam features

Steam CloudFamily Sharing

Controllers & input

DualSense Controller SupportPartial Controller Support

Accessibility

Popular tags

RPGAdventureParty-Based RPGEarly AccessOpen WorldDungeon CrawlerFantasyGrid-Based MovementStory RichTurn-BasedSingleplayerCRPGAction RPGExplorationFirst-Person3DThird PersonDark FantasyDark HumorLovecraftian
About this gameFull description from Steam
Archaelund is a roleplaying game with deep classic roots but also exciting innovations to bring you the ultimate adventure. Exploration as you remember it: you can play Archaelund your own way. Take your party of adventurers through a vast open world and explore as you wish, find awesome secrets and run into unexpected trouble, get involved in conflicts or just pursue your own goals and discover what lies beyond the horizon. Unique dual perspective: just as the best classics did, you'll be able to explore the world of Archaelund in immersive first-person, wondering what lies behind each corner of the dungeon. When combat starts, the view seamlessly changes to top-down perspective, and you'll issue orders to your party, placing them over a battle grid to face your enemies in a deeply strategic turn-based combat. Deep and engaging character progression: a career-based system will have your characters start out as street ruffians, squires, hunters or even beggars; later on you can move into new career, including advanced ones like Knight, Loreseeker, Assassin or Battlemage. A character might leave behind its humble origins, but those days might bring in unique talents to your advantage! Deadly battles with a focus on strategy: a non-inflationist, bounded system will ensure that every battle matters, and every opponent is scary. When your characters advance in levels, you'll gain new tactical options to defeat your enemies, not just increased numbers. An expansive world, handcrafted in detail: Archaelund is big enough to lose yourself in; yet everywhere you go you'll meet people to talk to, unique quests to complete, mysteries to solve and, of course, battles to fight and treasures to loot. Background: the Fall and the Exile The Andorian Empire united the whole human race under the same proud banner for millenia, until a magical cataclysm brought the Horrors from another world. The Empire and most of the human race was annihilated in just a few days; only a few hundred ships could escape to the savage island of Varannar, a distant imperial colony beyond the western ocean. The refugees endured the hardships and tried to rebuild their old civilization, but never again stood united under the Imperial banner. The newly founded Exiled Kingdoms bore the scars of the Fall, each of them in a different way. Varsilia, the mightiest and noblest of the Kingdoms, became grotesquely obsessed over Imperial history and preserving its traditions. Ilmarans turned into fanatical zealots of a new faith, while in Thuram, the remnants of the Imperial Wizards established a magocracy that disregards all matters except the arcane, and quickly declined into endogamy. On the west, the Kingdom of Mercia had emerged from the surviving Imperial Legions, establishing a nightmarish rule based on slavery and arbitrary discipline. The four Kingdoms held irreconcilable views and ambitions, and locked together in a small and hostile land as they were, they often plotted against each other or even clashed openly in the battlefield. It seemed as if a perpetual cycle of war, famine and misery would become mankind's unavoidable fate. Archaelund, mankind's new frontier The future of the Kingdoms, however, brightened up generations later when a sea route to the old continent of Andoria was discovered, and it was proved that the Horrors were no more. Most of the old continent appeared to be an uninhabitable wasteland, but finally a vast and fertile coastal region was found: Archaelund. For the first time in a long time humanity left aside the old grudges and obsessions and looked up to the future. Expeditions were arranged, and thousands of colonists, soldiers, adventurers and rogues embarked to Archaelund. The promises of land, riches and Imperial relics excited the imagination and ambition of thousands, from mere farmers to noble second-sons. The re-colonization of Archaelund went on but the Exiles had to face many obstacles they had not foreseen. The Horrors may be no more, but they left behind a scarred world where eldritch energies and warped monsters roam the lands, and imperial ruins are often an unpredictable arcane hazard. Conflict between the Kingdoms is still very alive, and to make things worse, a subterranean race called the Geldryn (once slaves to the Andorian Empire) now aspires to inherit the surface world, and raise against the Exiles with increasing might. Despite all the dangers, Archaelund is still a land of adventure and opportunity. Just like many others before, your party of adventurers has finally saved up enough money to embark and sail East. The Silver Star has crossed the Andor Sea for two weeks, when you catch the first glimpse of the ancient land of your ancestors, unimpressed by its mundane visage. Little you suspect that, very soon, you're going to get involved in a plot that traces back to the terror of the final days of the Empire, and now threatens to destroy the remnants of civilization...
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

Violence: violence is non-explicit; during combat, small splashes of blood may be seen from a distance, but without visible wounds or gore. Corpses and blood may be seen at certain locations; most of them are skeletons or don't depict visible wounds. Sexual Acts: there are no depiction or sexual acts in the game. A minority of characters may wear very light clothing, revealing or even topless. During dialogues, there can be mentions to prostitution or drug use, although they are not depicted explicitly nor take place during gameplay.

Regional ratings

DEJUS14Violência · Atos criminosos · Linguagem imprópria · Conteúdo sexual · Drogas lícitas · Drogas ilícitas
IGRSBANNEDRokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Penampilan Tokoh · Kekerasan
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 or later (64 bit) Processor: Intel Core i5 or equivalent Memory: 8 GB RAM Graphics: GeForce GTX 1060 / Radeon RX570 DirectX: Version 11 Storage: 30 GB available space Additional Notes: SSD required

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 or later (64 bit) Processor: Intel Core i5 or equivalent Memory: 16 GB RAM Graphics: GeForce RTX 2060 / Radeon RX5700 DirectX: Version 11 Storage: 30 GB available space Additional Notes: SSD required

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages1 languages
LanguageFull audio
English

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Sep 2020 to Aug 2026 · times in UTC

August

  1. Update 0.10.0 released!

    Finally the next content update has arrived! After months of development and weeks of intense beta-testing and fine tuning, update 0.10.0 is available for download. The most relevant additions are a new outdoor area with several dungeons…

    DavidBVal

July

  1. Update 0.10 available to Beta Testers

    It has been several months of intense work, but this very important update is ready for beta-testers! I am extremely happy to be able to share it after such a long time of designing, creating, writing and adjusting. Thanks for your patience…

    DavidBVal
  2. Beta 0.10 is in internal testing

    As you might already know from the forums, I delayed this release several months to add extra content that I felt was important. Thanks for your patience! I'm now doing internal testing and finishing the last touches during the week, before…

    DavidBVal

February

  1. On next update

    The next update is not far away, so I thought I could share a summary of what will be added. Here is a run-down of the most important additions:-New outdoor area and dungeons, including a large city. -Over a dozen new quests, including the…

    DavidBVal

October

  1. Unity vulnerability update

    You might have heard about this already, since it has caused considerble buzz. Games made with Unity in the last years seem to suffer from a security vulnerability. You can read more about it here. Today's update includes Unity's patch to…

    Patch notes
  2. Version 0.9 public release

    Beta testers got to play it a couple of weeks ago, and now the update is finally ready for everyone to enjoy. While this isn't a large update in itself -adding one dungeon and a few improvements- it marks an important milestone in the Early…

    DavidBVal

September

  1. Beta 0.9 released, and soundtrack available

    Finally, you can take your revenge on the Bloody Crow pirates! This update features a new dungeon and some relevant tweaks. Our Beta is open, so you can join it anytime and try it for yourself. Since this isn't a huge update, I expect it to…

    DavidBVal

July

  1. Update 0.8.6 released

    This release adds Controller Support for the first time. The game should be playable with most controllers, although it might still receive further improvements. In addition, I am waiting for a Steamdeck to arrive, because I want the game…

    DavidBVal

June

  1. Controller support is in Beta

    After several weeks of hard work, the latest beta update 0.8.6 includes controller support for 99% of game functionality. There's wtill a few minor things (such as typing a character's name) which still require a keyboard, but I'll…

    DavidBVal
  2. Archaelund on Steam's 'Daily Deal', and more.

    This is the deal!Greetings, adventurers! Today, Archaelund has been listed on Steam's main page as "Daily Deal", a curated selection of great games offered at the best prices. It is the first time Archaelund goes on sale, and it is a great…

    DavidBVal

May

  1. Update 0.8.5 released

    Here's another small release that keeps paving the way for 0.9. Some love for archers was due, and the new arrows also make the Crafting skill more useful. I am now working on adding dual-wielding and player-usable poisons. I've begun…

    DavidBVal
  2. Update 0.8.4 released

    The may 1st update provided a lot of new content, but also new spells, talents and even mechanics or special status effects. This update provides further polishing, dealing with a lot of minor issues and raising the XP cap, which was never…

    DavidBVal
  3. Update 0.8.3 released

    After long months of work, update 0.8.3 is available on Steam. This update triples the content compared to the original EA release; playable time is currently 50+ hours. Again, I must send a big thank you to our Beta Testers, which have…

    DavidBVal

April

  1. Beta Update 0.8.3 is now available for testers

    I'm excited to announce the next major update is already available for Beta Testers, and very soon will be released for everyone. You can now travel south of Urendale, where you can explore a new town and complete 12 new quests. In addition…

    DavidBVal

February

  1. A few details about next update

    Hello everyone! EDIT March 25th, as posted in a reply: I decided to add two extra quests, the new area really needed them. The new content is already playable but there's plenty of small details still to work on, such as itemization to…

    DavidBVal

December

  1. Merry Christmas and happy 2025 to everyone!

    Hello everyone! I’d like to wish you all a joyful holiday season and an incredible New Year. It’s been a while since the last update, 0.8.2, in November, and I haven’t been very active in the community since then. The reason? I’ve been…

    DavidBVal

November

  1. Update 0.8.2 released

    Thanks to the amazing Beta-Testers, a number of reported issues has been fixed through the last weeks. Some of these were old bugs present since the january release, but most were specific from the major update 0.8.1. There's also a few…

    Patch notes

October

  1. Update 0.8.1 is out!

    It's out! I am glad to announce 0.8.1 is already released. This update doubles the content compared to the original EA release in January; playable time is currently 35+ hours. I want to take this opportunity to extend a huge thank you to…

    DavidBVal
  2. Beta release 0.8.1

    At long last, it is here! The first major update to Archaelund has arrived. Want to join Beta and try it? Here are the instructions. I advise you to not overwrite all of your previous saves, just in case! this is Beta testing, remember.…

    DavidBVal

September

  1. Medrin Forest is getting closer...

    Archaelund is about to grow! This is a brief summary of what has been going on, and what is to come. Development summary In the first six months since release, I focused on polishing the existing content and mechanics. Along the way, we…

    DavidBVal

June

  1. Archaelund: The Road Ahead

    Greetings, adventurers! Before we dive in, I want to extend a heartfelt thank you to every player who has explored Archaelund or even just wishlisted the game. Your support makes Archaelund possible and keeps me motivated and excited to…

    DavidBVal

May

  1. Update 0.8 is out

    The first development stage of Archaelund Early Access has just been completed with the release of update 0.8. Here is the summary of the changes in today's update: Content changes & adjustments Added a new cave dungeon in the western coast…

    DavidBVal
  2. Update 0.7.10 released

    With the latest implemented features, we're just one update away from 0.8. It's been an intense 4 months of development, and looking back it's amazing how much has been achieved. Here is the changelog for today's update: Content changes &…

    DavidBVal

April

  1. Update 0.7.9

    Content changes & adjustments Added a small dungeon past the Peninsula outpost, with a new associated quest(Level 4 recommended!). If you already found certain letter in a skeleton past the outpost, the quest will be automatically added to…

    Patch notes

March

  1. Update 0.7.8: fine tuning the game systems.

    Hi everyone! with some relevant mechanics changes in this update, I felt like writing a small post explaining them rather than just the usual log. Gameplay & Balance -Alchemy and Crafting skills implemented. You can now combine new items…

    DavidBVal

February

  1. Update 0.7.7 (Build 398)

    This small update includes minor fixes and adjustments related to the new features and quests released in the past update, but also a couple new options and tutorial improvements. Features & Improvements -You can now lower the game's…

    Patch notes
  2. Update 0.7.6.395

    Content -Quest The Academy is now completable. The initial dialogue has been altered, so the quest has been reset. To initiate it, walk the road just out of Port Galeb and meet Issam. -Quest Justice from Above is now completable. The…

    Patch notes
  3. Version 0.7.5.383

    Changes & Improvements • Party Stash chest added to the inn in Port Galeb, where you can safely store items. There will be a similar chest available at towns added in the future, with the same shared storage. • Shops and Party Stash windows…

    Patch notes

January

  1. Version 0.7.5.379b

    Balance • Using potions in combat now costs 4 AP instead of 2. • Nivaria's Word had recently increased its cost to 8WP. After further analysis, it's set to 7WP now. Changes & Improvements • You can now sell stacks of items, not just one by…

    Patch notes
  2. Archaelund soundtrack now available for everyone!

    I've received many messages asking about a possible release of the game's OST. After talking to Laura, the composer & producer, we decided to publish it on youtube for everyone to enjoy. If you're interested in Laura's work, check her…

    DavidBVal
  3. Update 0.7.4.378d

    Optimization • The list of saved games will now load quickly, even if you have many files. Balance • Explorer difficulty now reduces enemy critical chance by 50%, and New School reduces it by 25%. • New Karma optional setting added in…

    Patch notes
  4. A Week of Adventure: Archaelund's Journey So Far

    Hail, Adventurers! It's been a week since the first of you set foot in Archaelund, and what an incredible journey it's been so far! I'm thrilled to share the best news with you all. Firstly, the response from you, our players, has been…

    DavidBVal
  5. Update 0.7.3.377

    Balance • Adjusted the stats of Norrax, Sage Crabs and Gholazi. Changes & Improvements • Default quality settings upon installing the game will now be based on the system's hardware. • Some missing basic items such as shields and bows added…

    Patch notes
  6. Update 0.7.3.376

    Optimization • Reduced memory usage in Galeb Peninsula which will lead to better performance and stability (especially on devices with combined RAM+VRAM of 16Gb or less) Changes & Improvements • Two new controls added to rotate combat…

    Patch notes
  7. Update 0.7.2.375

    Changes & Improvements • Mouse sensitivity setting added. • During dialogues, you can now use number keys to select an option(numpad keys too). Fixes • Some enemies would be left out of the battle boundaries and become unreachable. Fixed. •…

    Patch notes
  8. 0.7.2.374 - key bindings, adjustments and fixes.

    Changes & Improvements -Custom key mapping implemented. -You can now enable inverted mouse axis (both Y and X) also on the settings/controls tab. Balance -Minotaur gains some racial bonuses: +1 Armor, +3 Critical Defense. -Batrax fire…

    Patch notes
  9. 0.7.1.373 - Hotfix for ultra-wide resolutions

    A quick fix to UI issues in the newly added resolutions.

    Patch notes
  10. 0.7.1.372 - Bugfixes

    Changes & Improvements -Added support for ultra-wide resolutions (2560×1080, 3440×1440, 3840x1600). Balance -*Holy Sustenance* willpower cost increased from 5 to 9. Content fixes -Several hidden items in the Peninsula were invisible to the…

    Patch notes
  11. 0.7.1.371 - Bugfixes

    • Fixed a "silent crash" that bugged the game after camping (triggered by Empty Hands quest). Saved game is unaffected, it'll work fine after the update. • Fixed: Casting healing spells on dead party members crashes the game. • Poison will…

    Patch notes
  12. Early Access arrives!

    No long textwall about gameplay today, because it's time for the game to speak for itself: Early Access release is scheduled for 18h GMT+1 (Noon EST). So yes, this is a "random ramblings" post. I'm both thrilled and humbled by the game's…

    DavidBVal
  13. Getting Ready II: Careers, Traits, Talents.

    In yesterday's post I laid the groundwork for how a party is created and provided an overview of the playable races. Today, we'll delve a bit deeper into the character system. Careers The most determining choice when making a character is…

    DavidBVal
  14. Getting ready: Party creation, playable races

    Before the adventure begins you need to do two things: create a party and choose a difficulty. Creating an adventuring party A standard party is formed by 4 adventurers. You are allowed to make a smaller party, but be warned... you'll get…

    DavidBVal

October

  1. Development Update #8: Adventure beckons

    I'm pleased to announce that in two months from today (by january 8th if all goes according to plan) we will press the magic button and release the Early Access version of Archaelund on the Steam Store. This first release will feature the…

    DavidBVal

May

  1. Development Update #7

    Magic is here! Archaelund's Magic System has been functional for several months, but in the last weeks we have nearly finished the implementation of the spells that will be included in the Early Access release, as well as some other key…

    DavidBVal

November

  1. Development Update #6

    Greetings everyone! No pretty pictures on this update I am afraid, since we have already revealed too many environments and we want all the rest to be a surprise. Archaelund internal testing revealed that some core mechanics that sounded…

    DavidBVal

September

  1. Development Update #5, and soundtrack premiered by Orchestra!

    Bringing the world to life... Since most of the game "systems" are already in place and working, my current development focus is content. Quests, characters, items, encounters, little secrets found here and there... in sum, what you call a…

    DavidBVal

February

  1. Development Update #4

    This will be a very brief post to let you know we keep working steadily on all fronts. Most of the essential game systems are already working, in this screenshot you can see a few ones that were not present until recently (minimap, camping…

    DavidBVal

September

  1. Updated trailer

    This will be a short post. We just uploaded a new trailer to the Store Page of Archaelund, and Youtube. In case you missed it, a couple weeks ago we also updated all the screenshots. This is the first time you can see the whole team's work…

    DavidBVal

August

  1. Development Update #3

    In the last months, Archaelund has seen a lot of new content: from natural environments, to cities and dungeons full with adventure. From the beginning we faced the challenge of creating a world that was both new and ancient; the broken…

    DavidBVal

September

  1. Development update #2

    Greetings! I am David, the programmer, writer and designer of Archaelund. In this update I want to share with you the progress of development as well as more details about the scope of Early Access. My previous game was mostly a one-man…

    DavidBVal

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