STEAMDB NEXUS

Steam app 1032430 · updated 12 Sep 2026, 20:44 UTC

Blood Trail

You are Wendigo. A hard-hearted contract killer tasked with annihilating a fanatical cult. With your trusted arsenal at the ready, experience what has been called "The most violent game in VR". EARLY ACCESS includes RAID, ARENA and SANDBOX modes with a story campaign and much more on the way.

Blood Trail Steam header artwork
ElectrovoreElectrovore
47playing now
5424-hour peak
469all-time peak
29average, last 30 days

The last 30 days

−2.1Gain−6.82%% gain67Peak

706 hourly samples, with the daily peak drawn over them. Weekends are shaded.

01836547213 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202646 peakFriday 14 August 202645 peakSaturday 15 August 202649 peakSunday 16 August 202652 peakMonday 17 August 202644 peakTuesday 18 August 202646 peakWednesday 19 August 202639 peakThursday 20 August 202649 peakFriday 21 August 202654 peakSaturday 22 August 202662 peakSunday 23 August 202662 peakMonday 24 August 202650 peakTuesday 25 August 202649 peakWednesday 26 August 202649 peakThursday 27 August 202646 peakFriday 28 August 202644 peakSaturday 29 August 202650 peakSunday 30 August 202654 peakMonday 31 August 202639 peakTuesday 01 September 202636 peakWednesday 02 September 202641 peakThursday 03 September 202641 peakFriday 04 September 202639 peakSaturday 05 September 202664 peakSunday 06 September 202659 peakMonday 07 September 202667 peakTuesday 08 September 202642 peakWednesday 09 September 202640 peakThursday 10 September 202643 peakFriday 11 September 202645 peakSaturday 12 September 202654 peak
Daily peakEvery hourly sample

All time

91 months, March 2019 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

01272533805072019202020212022202420252026March 2019104 monthly peakApril 201947 monthly peakMay 201921 monthly peakJune 201914 monthly peakJuly 2019111 monthly peakAugust 201915 monthly peakSeptember 201913 monthly peakOctober 201912 monthly peakNovember 201913 monthly peakDecember 201913 monthly peakJanuary 202013 monthly peakFebruary 20209 monthly peakMarch 202014 monthly peakApril 202010 monthly peakMay 20209 monthly peakJune 20208 monthly peakJuly 202012 monthly peakAugust 202011 monthly peakSeptember 202012 monthly peakOctober 202014 monthly peakNovember 202011 monthly peakDecember 202049 monthly peakJanuary 202130 monthly peakFebruary 202127 monthly peakMarch 202127 monthly peakApril 202143 monthly peakMay 202151 monthly peakJune 202150 monthly peakJuly 202148 monthly peakAugust 202170 monthly peakSeptember 202160 monthly peakOctober 202158 monthly peakNovember 202145 monthly peakDecember 202185 monthly peakJanuary 2022118 monthly peakFebruary 2022101 monthly peakMarch 202288 monthly peakApril 2022106 monthly peakMay 202263 monthly peakJune 2022103 monthly peakJuly 2022119 monthly peakAugust 202284 monthly peakSeptember 202265 monthly peakOctober 202286 monthly peakNovember 202272 monthly peakDecember 2022149 monthly peakJanuary 202394 monthly peakFebruary 202369 monthly peakMarch 202364 monthly peakApril 202364 monthly peakMay 202355 monthly peakJune 202349 monthly peakJuly 202348 monthly peakAugust 202348 monthly peakSeptember 202348 monthly peakOctober 202352 monthly peakNovember 202351 monthly peakDecember 202398 monthly peakJanuary 202479 monthly peakFebruary 202454 monthly peakMarch 202493 monthly peakApril 202467 monthly peakMay 202452 monthly peakJune 202449 monthly peakJuly 2024469 monthly peakAugust 2024162 monthly peakSeptember 202488 monthly peakOctober 202463 monthly peakNovember 202496 monthly peakDecember 2024149 monthly peakJanuary 2025109 monthly peakFebruary 202576 monthly peakMarch 202578 monthly peakApril 202585 monthly peakMay 2025140 monthly peakJune 2025120 monthly peakJuly 202576 monthly peakAugust 202584 monthly peakSeptember 202589 monthly peakOctober 202578 monthly peakNovember 202592 monthly peakDecember 2025154 monthly peakJanuary 2026132 monthly peakFebruary 2026102 monthly peakMarch 202695 monthly peakApril 202680 monthly peakMay 2026107 monthly peakJune 202686 monthly peakJuly 202677 monthly peakAugust 202663 monthly peakSeptember 202667 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

021426283July 2026August 2026September 2026October 2026July 202677 peak — daily detail belowAugust 202663 peak — hourly detail belowSeptember 202667 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

02142628301 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202670 peakThursday 02 July 202673 peakFriday 03 July 202651 peakSaturday 04 July 202661 peakSunday 05 July 202677 peakMonday 06 July 202671 peakTuesday 07 July 202654 peakWednesday 08 July 202655 peakThursday 09 July 202665 peakFriday 10 July 202658 peakSaturday 11 July 202656 peakSunday 12 July 202658 peakMonday 13 July 202654 peakTuesday 14 July 202650 peakWednesday 15 July 202654 peakThursday 16 July 202657 peakFriday 17 July 202657 peakSaturday 18 July 202666 peakSunday 19 July 202659 peakMonday 20 July 202663 peakTuesday 21 July 202666 peakWednesday 22 July 202664 peakThursday 23 July 202665 peakFriday 24 July 202656 peakSaturday 25 July 202658 peakSunday 26 July 202656 peakMonday 27 July 202664 peakTuesday 28 July 202656 peakWednesday 29 July 202657 peakThursday 30 July 202650 peakFriday 31 July 202654 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 425 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

01734516801 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 202663 peakSunday 02 August 202655 peakMonday 03 August 202659 peakTuesday 04 August 202654 peakWednesday 05 August 202660 peakThursday 06 August 202651 peakFriday 07 August 202657 peakSaturday 08 August 202662 peakSunday 09 August 202649 peakMonday 10 August 202647 peakTuesday 11 August 202645 peakWednesday 12 August 202650 peakThursday 13 August 202646 peakFriday 14 August 202645 peakSaturday 15 August 202649 peakSunday 16 August 202652 peakMonday 17 August 202644 peakTuesday 18 August 202646 peakWednesday 19 August 202639 peakThursday 20 August 202649 peakFriday 21 August 202654 peakSaturday 22 August 202662 peakSunday 23 August 202662 peakMonday 24 August 202650 peakTuesday 25 August 202649 peakWednesday 26 August 202649 peakThursday 27 August 202646 peakFriday 28 August 202644 peakSaturday 29 August 202650 peakSunday 30 August 202654 peakMonday 31 August 202639 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 281 hourly samples. Each dip is a night. Weekends are shaded.

01836547201 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202636 peakWednesday 02 September 202641 peakThursday 03 September 202641 peakFriday 04 September 202639 peakSaturday 05 September 202664 peakSunday 06 September 202659 peakMonday 07 September 202667 peakTuesday 08 September 202642 peakWednesday 09 September 202640 peakThursday 10 September 202643 peakFriday 11 September 202645 peakSaturday 12 September 202654 peak

October 2026

Blood Trail was released on 27 Mar, 2019.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:44 UTC
App ID
1032430
Last updated
25 May 2025 build 18598125
Developer
Electrovore
Publisher
Electrovore
Release date
27 Mar, 2019
Platforms
Windows
Download size
8.85 GB
Install size
24.13 GB
Genres
Action, Early Access
Game modes
Single-player
Controller support
Unknown
Early Access
Listed in Early Access

Features & support

Steam features

VR OnlyFamily Sharing

Controllers & input

Tracked Controller Support

Accessibility

Popular tags

GoreViolentVRActionSandboxRealisticHorrorShooterEarly AccessPsychological HorrorFPSSingleplayerDarkSimulationFamily FriendlyFunnyAtmosphericDating SimPhysicsMultiplayer
About this gameFull description from Steam
This is BLOOD TRAIL VR. This is the game you have been waiting your whole sick life for. Experience what has been called "the most realistic gore system ever" in Raid, Sandbox and Arcade combat modes. Take on the role of a heartless killer for hire and see why Blood Trail has come to be known as "the most violent game in VR". You are Wendigo. A hard-hearted contract killer tasked with annihilating a fanatical cult. Built from the ground up for VR using proprietary character physics and gore systems, Blood Trail offers an unprecedented shooting experience not for the faint of heart. With realistic gun mechanics and medically accurate damage effects, you will have no margin for error as you use your pistol, shotgun, rifle and fists to become the last man standing in this nightmarish and brutal scenario. Did we mention that this game features the world's first virtual crack pipe? Early Access to Blood Trail gives you several ways to satisfy your unhealthy, violent urges: Raid -- battle across 9 huge handcrafted trails that end in semi-dynamic outposts full of people to murder. Survival Mode -- stack the bodies high in 6 unique arena style maps where you will face an onslaught of enemies in a fast-paced shootout. Sandbox -- Abstract environments for soothing, stress-relieving violence. THERE'S A LONG TRAIL AHEAD! The full release of Blood Trail will feature a story driven, single-player campaign with infiltration style missions as well as huge shootouts and quiet moments of terror. You will get to know Wendigo and the fanatical members of Neptune's Vow and encounter plenty of surprises along the way.... Blood Trail is just getting started. We are very early in development and will be improving EVERY aspect of the game: More arcade mode maps More evil things to do in sandbox mode More weapons More enemy types More ways to murder and maim More drugs MORE VIOLENCE! There is also an experimental branch where you can test out cool upcoming features before they make it to the main game!
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

This game contains images of extreme violence and heavy drug use. Player discretion is advised.

Regional ratings

DEJUS16Violência · Medo · Atos criminosos · Drogas ilícitas
IGRS18Kekerasan · Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Horor
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Intel Core i5 3.6 GHz or higher Memory: 8 GB RAM Graphics: NVidia GTX 970 or higher DirectX: Version 11 Storage: 11 GB available space VR Support: SteamVR or Oculus PC

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: Intel Core i7 4 GHz or higher Memory: 16 GB RAM Graphics: Nvidia GTX 1080 or higher DirectX: Version 11 Storage: 11 GB available space

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages1 languages
LanguageFull audio
English●

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

50 developer announcements, Apr 2021 to Sep 2026 · times in UTC

September

  1. What we've been up to! Plus new dev log from Doug!

    WHAT WE'VE BEEN UP TO!Greetings, Trailheads new and old! It's been a while. Sorry, we didn't mean to leave you hanging. With the latest dev log, we wanted to give you an update on what we've been up to! Last year, when planning for the…

    Electrovore

May

  1. Main Branch Update 0.4

    Main Branch Update 0.4 Hello players — we’re excited to announce that all Experimental Branch content has now moved to the Main Branch as we prepare for the next wave of updates. We Introduce: C.A.P.E.C.O.D. Clinically Accurate Physically…

    Electrovore

April

  1. Experimental Branch Update

    Experimental Branch Update Changes Improved ragdoll physics. Bodies now appear heavier and carry more realistic momentum. (Note: Ragdoll behavior will continue to evolve throughout development.) Made large, high-velocity blood stains…

    Electrovore

March

  1. RAID Returns!

    Experimental Branch Update New Content RAID mode is now fully restored, with all 9 levels updated and enhanced. Changes Significant improvements to enemy AI behavior across all modes. Enemy NPCs now wear headlamps during nighttime…

    Electrovore

December

  1. Experimental Branch Hotfix

    Experimental Branch Update Changes Adjusted Runner AI to make them more accessible and easier to locate during gameplay. Optimized collision in the map "Heartbreaker" for improved performance and smoother navigation. (If running, please…

    Patch notes

November

  1. "Homewrecker" Map Returns with Enhancements

    Experimental Branch Update New Content Brought back the survival mode map "Homewrecker". Changes Applied numerous optimizations to the map. Updated lighting for enhanced visual quality. Added new areas of interest and cover. Notes Runners…

    Electrovore
  2. Experimental Branch Update

    Experimental Branch Update New Content Rerelease of the map “Dreamcatcher,” featuring an updated look and layout for this classic forest map. Foggy and dark conditions require the use of headlamps and night vision. Changes Permanent blood…

    Patch notes
  3. Experimental Branch Update

    {STEAM_CLAN_IMAGE}/34612069/1607c1f763b54448af55e87cfd3b2d8890d0a30e.png Experimental Branch Update Please note that this Experimental Branch update introduces new content that is largely untested by the public and may present unexpected…

    Patch notes

August

  1. Experimental Branch Hotfix

    Experimental Branch Hotfix Hey everyone! I was out of the office for the last update, so we didn’t get a chance to post a changelog. To keep you in the loop, I’m combining the changes here. The only change this time is a fix for the…

    Electrovore
  2. Experimental Branch Hotfix

    Experimental Branch Hotfix Changes Introduced an experimental optimization feature for dead NPCs, making them non-interactable once the player stops focusing on them. This may become an optional setting for higher-end systems. Optimized the…

    Patch notes
  3. Experimental Branch Hotfix

    Experimental Branch Hotfix Fixes Fixed logic that caused runner enemy types to crash the game; AI is temporarily less advanced but smarter pathfinding will return. Fixed spawners in "Paint Thinner" map. Fixed scale of .308 rounds in the…

    Patch notes

July

  1. Experimental Branch Hotfix

    Experimental Branch Hotfix Fixes Fixed spawners in sandbox map "White Noise." Changes Disabled runner enemy type temporarily while we investigate the cause of crashes. Removed melee particle effect.

    Patch notes
  2. Experimental Gore + AI Update

    Experimental Branch Update Dear Players, We are thrilled to announce the release of the long-awaited Gore + AI update for the Experimental Branch of Blood Trail! This update encompasses thousands of changes and improvements. While we’ve…

    Electrovore

June

  1. Getting closer

    Hello! The update is coming along well and we are hoping to enter the experimental branch at some point in the near future. In the meantime, here's a couple of sneak peek images from the new gore system we'd like to share with you. The…

    Electrovore

February

  1. A sneak peek at critical neck hits

    Hey all. We've been busy with our noses to the grindstone. We are working as fast as possible to bring you this monstrous update, but we felt it was a good time to show one of the latest features we've implemented. Enjoy! Click the imgur…

    Electrovore

December

  1. Sneak preview of the upcoming gore system!

    {STEAM_CLAN_IMAGE}/34612069/0dc06370d9d4d00970dea51aec23b67257d9a689.png Hey everyone! We thought you'd enjoy this sneak peek at the NEW GORE from our upcoming GORE & AI UPDATE! As many of you know, we have been working hard on this update…

    Electrovore

September

  1. New Dev Log!

    Hey everyone! Doug's put out a new dev log here for you to watch. He goes over what we've been up to, what is coming up, and more. We'd also like to again thank everyone for their patience. Lots of good things happening behind the scenes…

    Electrovore

May

  1. What's the Latest With Blood Trail?

    {STEAM_CLAN_IMAGE}/34612069/0d1bdcf49af11aefa67e6e2450a5ac2a1249feee.png Hey, everyone. We've noticed some concerns recently from people claiming that Blood Trail has been abandoned. WRONG! Blood Trail is more alive than ever. Although it…

    Electrovore

December

  1. Developer Check-In

    Merry (belated) Christmas and Happy Holidays to all of our players, old and new! Doug is back with a quick update!

    Electrovore
  2. New Developer Check-In Video

    Hello everyone! We're hard at work on some major updates. NPCs, AI, gore, and more... It's a lot of big stuff, so it will be a while, but well worth it and gets Blood Trail ready for it's next phase. Here's the latest from Doug...

    Electrovore

August

  1. Experimental Branch Hotfix

    Fixes Introducing fix to cut down on crashes for some Quest users. (Punch blocking volumes removed as part of this.) Please note: A text render will appear for 30 seconds displaying your HMD type. Also, this build is new, so it's a bit…

    Patch notes

July

  1. Experimental Branch Update

    Changes Increased enemy bludgeon damage cooldown from .2 to .25 sec, matching the cooldown for punches. Player's hands get a larger punch-blocking radius when held up in a guard position near the face. Removed arcade mode ammo drops for…

    Patch notes

June

  1. Main Branch Hotfix

    Fixes Fix for enemies sliding around when moving at low speeds. Fix for enemies freezing in the ready position when a knife is left stabbed into them. Fixed Wendigo footstep sounds not playing in several maps. Fixed an issue that caused…

    Patch notes
  2. Main Branch Update 0.31

    Changes New Sandbox map "Cold Roller" added. Altered the way height adjustment is applied to make it more comfortable. Increased range for height adjustment. Changed menu interface for height adjustment to plus/minus buttons. Added text to…

    Electrovore
  3. Experimental Branch Hotfix

    Fixes Fixed major issues with jitter and lag when holding guns in two hands. Fixed issue in Black Site where several menu options were not selectable. Improved logic for Wendigo's footsteps and fall sounds. Sounds are now more consistent…

    Patch notes

May

  1. Experimental Branch Update

    Changes New Sandbox map "Cold Roller" available for testing Altered the way height adjustment is applied to make it more comfortable. Increased range for height adjustment. Changed menu interface for height adjustment to plus/minus buttons.…

    Electrovore

April

  1. Update 0.3

    https://i.imgur.com/slHZg7u.gif Hello everyone! We've been putting together this update for a while on the experimental branch, and we're finally moving it all on over here to the default branch. It's a large update, not only with changes…

    Electrovore
  2. Experimental Branch Update

    Changes Improved spawning logic for non-moving enemies so they spawn close to the player. Improvements to melee AI. Fixes Fixed runner buttons not working on round options menu.

    Patch notes

March

  1. Experimental branch hotfix

    Changes Melee weapon bludgeon damage velocity thresholds adjusted. Hunting Knife and Ice Pick are no longer throwable, they will return to the holster instantly like guns/brass knuckles do. (Throwable knives may return at a later date.)…

    Patch notes
  2. Experimental Branch Hotfix

    Changes Increased Wendigo run speed. Increased enemy run speed. Raised minimum velocity thresholds for blunt melee weapons to apply damage. Enemy spawning adjusted in Raid level 8 to allow for more engaging shootouts. Weights reduced on…

    Patch notes
  3. Experimental Branch Hotfix

    Changes Refined crack pipe and smoking effects. Glass material is more realistic, and ember and sparks have been modified and now emit light based on temperature input and should be closer to physically accurate glow color and value.…

    Patch notes
  4. Experimental Branch Hotfix

    Changes Temporarily disabled Force grip- force grip will return soon after some stability improvements are made. Increased critical damage distance for shotgun and pipe bomb. Shortened the distance at which Wendigo's footsteps can alert…

    Patch notes
  5. Experimental Branch Hotfix

    Changes New reloading sounds for the AK. Fixes Fixed a bug where the player's main hand could disappear when holstering the shotgun under certain circumstances.

    Patch notes
  6. Experimental Branch Hotfix

    Changes Improved AI behavior for RUNNER enemy class. Improved spawn collision detection to prevent enemies from spawning on top of each other. Fixes Fixed force grip beam appearing on wall spikes. Fixed extra controller vibrations when…

    Patch notes

February

  1. Experimental Branch Hotfix

    Fixes Stability fix for stabbing. Drastically reduced instances of enemies jittering and teleporting when stabbed. (Known bug: wall spikes become unusable if the round clears while an enemy is currently impaled. Fix coming soon.) Fixed…

    Patch notes
  2. Experimental Branch Update

    Hey everyone. We're back with the update to the experimental branch. We want to monitor everyone's experience before we push this to the main branch. Also, not included in this changelog is a possible fix for Cosmos bindings. We would love…

    Patch notes

January

  1. Status check in!

    Happy New Year! Hey all, We wanted to say hi to everyone, check in. Hope you're well. We're still grinding away on some stuff under the hood. It's a long process for a team of two, but we're making good progress on it. We're updating the…

    Electrovore

November

  1. Checking in

    Hello to all of our players! Hope you're all doing well! We know there haven't been any updates in a little while, but we're working hard on some stuff and we wanted to let you all know what we're doing. The first item on the docket is…

    Electrovore

August

  1. Experimental Branch Update

    Fixes Cosmos bindings updated. Hand adjuster updates: -Added ability to adjust rotation on the x and z axes. -Fixed Y translation adjustment so that offset values are mirrored for right and left hands. -Buttons can now be pressed and held…

    Patch notes
  2. Experimental Branch Update

    Changes Hand offset adjustment console added to Basement: Users can now alter the translation and rotation of the in-game hands to bring them in line with whatever controller you are using. Note: interface graphics are not final.

    Patch notes

July

  1. Main Branch Hotfix

    Changes Added sounds for ejected bullet shells colliding with the world. More sounds will be added for different calibers and surface types soon. Lowered amount of physical force imparted by .308 rounds. Fixes Increased performance for…

    Patch notes
  2. Main Branch Hotfix

    Changes Significantly increased rate of fire for Ghost .308, AKS-74U, and Specter .45. Reduced impulse from .308 rounds. Fixes Improved speed and reliability of bullet hole appearance on enemies. Reduced feeling of "wobblyness" on stabbing…

    Patch notes

June

  1. Main Branch Hotfix

    {STEAM_CLAN_IMAGE}/34612069/0dce7ad8a35614d8f9252425d845fa1c2e10fb0f.jpg Fixes SEAMS NO LONGER APPEAR IN ENEMY DAMAGE EFFECT TEXTURES! Fixed blood particles from freezing in mid air on occasion. Changes Updated lighting and skyboxes in some…

    Patch notes
  2. Main Branch Update .22

    Raid Maps 6-9 are now available! New times of day for most maps. New lighting, materials and trees for all maps. Performance enhanced across all of Raid. {STEAM_CLAN_IMAGE}/34612069/68e83c9a8ae4205a1f7bb075f5b1deaf27144da5.jpg…

    Electrovore

May

  1. Main Branch Update 0.21

    Changes Added new weapon, Piovra 92FU, a 9mm handgun. Equippable from weapon menu and from enemy drops. Original, intuitive style of pistol stabilization is back: no need to grip the pistol with your off-hand. Just hold your off-hand…

    Patch notes
  2. Experimental Branch Update

    Changes Added new weapon, Piovra 92FU. Original, intuitive style of pistol stabilization is back: no need to grip the pistol with your off-hand. Just hold your off-hand against your main hand in a natural way to drastically reduce recoil…

    Electrovore

April

  1. Main Branch Update 0.2

    Changes Rebuilding of nearly all systems from the ground up. Physical weapons and hands enabled. Physical Melee with stabbing, slashing, bludgeoning, grappling, and punching. Melee weapons added. (Baseball bat, brass knuckles, hammers…

    Electrovore
  2. Experimental Branch Hotfix

    Fixes Stability and performance updates. Hey guys. Got a new build up, a few minor performance and stability fixes. We think we've probably nailed down the last of the hard crashes in Raid. Let us know if you have any more issues. Thanks!!

    Patch notes
  3. Experimental Branch Hotfix - Raid crash fix

    Fixes Fixed hard crash some users were having when opening Raid levels. Updated Raid geometries to use more performant culling method.

    Patch notes

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