STEAMDB NEXUS

Steam app 1000360 · updated 12 Sep 2026, 20:09 UTC

Hellish Quart

A physics-based, realistic 3D sword-fighting game. Immerse yourself in a cinematic adventure, utilizing real sword-fighting martial arts and a variety of historically accurate weapons to survive brutal duels in 17th century Poland. Featuring single-player modes and a LOCAL 2-player mode.

Hellish Quart Steam header artwork
KuboldKubold
48playing now
7124-hour peak
484all-time peak
41average, last 30 days

The last 30 days

−5.4Gain−11.54%% gain73Peak

719 hourly samples, with the daily peak drawn over them. Weekends are shaded.

02039597913 Aug18 Aug23 Aug28 Aug02 Sep07 Sep12 SepThursday 13 August 202651 peakFriday 14 August 202664 peakSaturday 15 August 202665 peakSunday 16 August 202672 peakMonday 17 August 202659 peakTuesday 18 August 202653 peakWednesday 19 August 202656 peakThursday 20 August 202662 peakFriday 21 August 202660 peakSaturday 22 August 202670 peakSunday 23 August 202666 peakMonday 24 August 202658 peakTuesday 25 August 202658 peakWednesday 26 August 202661 peakThursday 27 August 202650 peakFriday 28 August 202655 peakSaturday 29 August 202666 peakSunday 30 August 202673 peakMonday 31 August 202656 peakTuesday 01 September 202667 peakWednesday 02 September 202660 peakThursday 03 September 202663 peakFriday 04 September 202656 peakSaturday 05 September 202664 peakSunday 06 September 202664 peakMonday 07 September 202658 peakTuesday 08 September 202652 peakWednesday 09 September 202648 peakThursday 10 September 202649 peakFriday 11 September 202656 peakSaturday 12 September 202671 peak
Daily peakEvery hourly sample

All time

68 months, February 2021 to September 2026. The highest number of people in the game at once, each month, on a time axis -- a gap in the record stays a gap.

0131261392523Feb 2021Jan 2022Dec 2022Nov 2023Oct 2024Sep 2025Aug 2026February 2021484 monthly peakMarch 2021261 monthly peakApril 2021119 monthly peakMay 2021126 monthly peakJune 2021108 monthly peakJuly 202185 monthly peakAugust 202153 monthly peakSeptember 202179 monthly peakOctober 2021123 monthly peakNovember 2021123 monthly peakDecember 2021109 monthly peakJanuary 202296 monthly peakFebruary 202288 monthly peakMarch 2022105 monthly peakApril 2022109 monthly peakMay 202272 monthly peakJune 202277 monthly peakJuly 202298 monthly peakAugust 202284 monthly peakSeptember 202298 monthly peakOctober 202295 monthly peakNovember 202281 monthly peakDecember 2022326 monthly peakJanuary 2023227 monthly peakFebruary 202389 monthly peakMarch 202399 monthly peakApril 202392 monthly peakMay 2023110 monthly peakJune 202370 monthly peakJuly 202377 monthly peakAugust 202357 monthly peakSeptember 202369 monthly peakOctober 202361 monthly peakNovember 2023116 monthly peakDecember 2023113 monthly peakJanuary 2024104 monthly peakFebruary 202488 monthly peakMarch 2024115 monthly peakApril 202493 monthly peakMay 202485 monthly peakJune 2024114 monthly peakJuly 2024171 monthly peakAugust 202497 monthly peakSeptember 2024198 monthly peakOctober 202483 monthly peakNovember 202491 monthly peakDecember 2024104 monthly peakJanuary 202591 monthly peakFebruary 2025151 monthly peakMarch 2025104 monthly peakApril 2025178 monthly peakMay 2025138 monthly peakJune 2025106 monthly peakJuly 202594 monthly peakAugust 2025111 monthly peakSeptember 202594 monthly peakOctober 2025116 monthly peakNovember 2025156 monthly peakDecember 2025318 monthly peakJanuary 2026199 monthly peakFebruary 2026292 monthly peakMarch 2026175 monthly peakApril 2026129 monthly peakMay 2026135 monthly peakJune 2026117 monthly peakJuly 2026115 monthly peakAugust 2026112 monthly peakSeptember 202671 monthly peak
Monthly peak

The last four months

Show:

The highest number of people in the game at once, each month. Four, because four is as far back as the source keeps anything finer than one figure a month.

0316293124July 2026August 2026September 2026October 2026July 2026115 peak — daily detail belowAugust 2026112 peak — hourly detail belowSeptember 202671 peak — hourly detail below
Monthly peakHas finer data

July 2026

31 days, each one the highest figure that day. The source keeps no hourly detail this far back. Weekends are shaded.

031629312401 Jul06 Jul11 Jul16 Jul21 Jul26 Jul31 JulWednesday 01 July 202683 peakThursday 02 July 202684 peakFriday 03 July 202698 peakSaturday 04 July 2026100 peakSunday 05 July 202696 peakMonday 06 July 202679 peakTuesday 07 July 202685 peakWednesday 08 July 202688 peakThursday 09 July 202682 peakFriday 10 July 202680 peakSaturday 11 July 202678 peakSunday 12 July 202672 peakMonday 13 July 202672 peakTuesday 14 July 202663 peakWednesday 15 July 202663 peakThursday 16 July 202663 peakFriday 17 July 202673 peakSaturday 18 July 202670 peakSunday 19 July 202663 peakMonday 20 July 202670 peakTuesday 21 July 202660 peakWednesday 22 July 202663 peakThursday 23 July 202668 peakFriday 24 July 202682 peakSaturday 25 July 202679 peakSunday 26 July 202692 peakMonday 27 July 202677 peakTuesday 28 July 2026104 peakWednesday 29 July 202697 peakThursday 30 July 2026104 peakFriday 31 July 2026115 peak

August 2026

31 days as the curve, each the highest figure that day. Behind it, 435 hourly samples from 13 Aug, which is as far back as the source keeps every hour. Weekends are shaded.

030609112101 Aug06 Aug11 Aug16 Aug21 Aug26 Aug31 AugSaturday 01 August 2026112 peakSunday 02 August 2026110 peakMonday 03 August 202683 peakTuesday 04 August 202670 peakWednesday 05 August 202672 peakThursday 06 August 202674 peakFriday 07 August 202669 peakSaturday 08 August 202672 peakSunday 09 August 202669 peakMonday 10 August 202666 peakTuesday 11 August 202665 peakWednesday 12 August 202665 peakThursday 13 August 202661 peakFriday 14 August 202664 peakSaturday 15 August 202665 peakSunday 16 August 202672 peakMonday 17 August 202659 peakTuesday 18 August 202653 peakWednesday 19 August 202656 peakThursday 20 August 202662 peakFriday 21 August 202660 peakSaturday 22 August 202670 peakSunday 23 August 202666 peakMonday 24 August 202658 peakTuesday 25 August 202658 peakWednesday 26 August 202661 peakThursday 27 August 202650 peakFriday 28 August 202655 peakSaturday 29 August 202666 peakSunday 30 August 202673 peakMonday 31 August 202656 peak

September 2026

12 days as the curve, each the highest figure that day. Behind it, 284 hourly samples. Each dip is a night. Weekends are shaded.

01938587701 Sep03 Sep05 Sep07 Sep09 Sep11 SepTuesday 01 September 202667 peakWednesday 02 September 202660 peakThursday 03 September 202663 peakFriday 04 September 202656 peakSaturday 05 September 202664 peakSunday 06 September 202664 peakMonday 07 September 202658 peakTuesday 08 September 202652 peakWednesday 09 September 202648 peakThursday 10 September 202649 peakFriday 11 September 202656 peakSaturday 12 September 202671 peak

October 2026

Hellish Quart was released on 16 Feb, 2021.

Not out yet.There is nothing to draw for this month.
Nothing here is interpolated or estimated; where a sample is missing the line is broken.

Game information

Updated 12 Sep 2026, 20:09 UTC
App ID
1000360
Last updated
03 Jul 2026 build 24036560
Developer
Kubold
Publisher
Kubold
Release date
16 Feb, 2021
Platforms
Windows
Download size
7.72 GB
Install size
14.12 GB
Genres
Action, Early Access
Game modes
Single-player, Multi-player, PvP, Shared/Split Screen PvP, Shared/Split Screen
Controller support
Full
Early Access
Listed in Early Access
Achievements
27

Features & support

Steam features

Steam AchievementsVR SupportedSteam Trading CardsKeyboard Only OptionSteam CloudSteam LeaderboardsRemote Play on PhoneRemote Play on TabletRemote Play TogetherFamily Sharing

Controllers & input

Full controller supportGamepad RecommendedDualShock Controller SupportDualSense Controller Support

Accessibility

Custom Volume ControlsAdjustable DifficultyStereo Sound

Popular tags

Early Access3D FighterSwordplayFightingHistoricalArcadeLocal MultiplayerMartial ArtsPhysicsActionPvPPvECharacter Customization3DCombatThird PersonRealisticSingleplayerVRController
About this gameFull description from Steam
Hellish Quart is a local-only (two players play on one PC, not online), physics-based sword fighting game. Set in 17th century Poland, it features a cinematic story and the most iconic sword fighter archetypes of this period. With motion-captured fencing techniques and four gamepad buttons representing four attack angles, you'll need to use timing, technique, and speed to defeat your opponents. Choose from a variety of warriors and take part in cinematic story mode, arcade mode, safe sparring, quick fights, survival mode with online leaderboards, or local multiplayer. If you want to hone your sword fighting skills, you can spar with wooden weapons or train in modern HEMA gear. And for the ultimate experience, Hellish Quart also offers an optional VR mode. Please note that the game is still in development and only supports local multiplayer (two players play on one PC, not online). physical sword fighting using Active Ragdolls cinematic story online leaderboards realistic historical fencing techniques optional VR mode Hellish Quart utilizes active ragdolls and real-time physics to get you the ultimate fencing experience. You can attack from four different angles using the four gamepad buttons. Different button combinations enable special attacks and combos. When you are not attacking, your character automatically assumes a defensive stance, blocking your opponent's attacks using the autoguard feature. Proper timing, technique, speed, measure, and wits are all crucial to winning, just like in real-world fencing. The game is set in the historical 17th-century Polish-Lithuanian Commonwealth, and the character models are based on 3D-scanned, reconstructed clothes from that period. The single-player campaign, once completed, will be firmly rooted in the reality of life in the region. You will duel against Zaporozhian Cossacks, Polish Hussars, Tatars, Turkish Janissaries, Swedish Reiters, French Musketeers, and more.
Content & age ratingsSteam content notice · 2 regional ratings

Content notice

This game shows fights with sharp swords, blood, wounds and cutting off body parts in combat.

Regional ratings

DEJUS16Medo · Atos criminosos · Violência · Violência Extrema · Drogas lícitas
IGRS18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya · Kekerasan · Horor
System requirementsMinimum and recommended hardware

Minimum

Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Intel i-5 Memory: 8 GB RAM Graphics: Geforce GTX 1050 (GPU) or Ryzen 4700g (APU) DirectX: Version 11 Storage: 16 GB available space VR Support: Optional VR: SteamVR or Oculus PC + Gamepad or Keyboard Additional Notes: For 60 fps, Low Detail settings

Recommended

Recommended: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Intel i-5 Memory: 8 GB RAM Graphics: Geforce GTX 970 or RX 590 DirectX: Version 11 Storage: 16 GB available space VR Support: Optional VR: SteamVR or Oculus PC + Gamepad or Keyboard Additional Notes: For 1080p 60 fps, High detail settings

macOS

Minimum: Recommended:

Linux

Minimum: Recommended:
Supported languages7 languages
LanguageFull audio
English
Simplified Chinese
Polish●
French
German
Spanish - Spain
Japanese

A blank audio cell means full audio was not marked in the returned language list.

Screenshots & trailersScreenshots and trailers

Trailers

AchievementsTotal count and selected achievements

27 achievements in total.

Show selected achievements (may contain spoilers)
First WinAchievement
Defeat SamuelAchievement
SurviveAchievement
Toughest BossAchievement
Rich!Hidden achievement
100 Wins!Achievement
500 Wins!Achievement
1000 Wins!Hidden achievement
5000 Wins!Hidden achievement
Survive 15 duelsAchievement

View all Steam achievements

50 developer announcements, Jul 2025 to Jul 2026 · times in UTC

July

  1. Update 2026.07.03.0

    Hellish Quart pre-alpha v.2026.07.03.0 TWEAK: - Weapons have more stability (less "flimsy") - A bit larger global collision detection offset to ensure thin blades that move fast will collide at 60fps NEW: - Jakub: Added FakeSteel saber…

    Patch notes
  2. Update 2026.07.01.0

    Hellish Quart pre-alpha v.2026.07.01.0 FIX: - Upgraded all FSMs in the project to newest Playmaker version (should not affect the final build, but there is a small risk it introduced bugs) TWEAKS: - dynamic muscles tweaks - vsync on is now…

    Patch notes

June

  1. Update 2026.06.30.0

    Hellish Quart pre-alpha v.2026.06.30.0 NEW: - New names for Stable and Precise collision modes. Stable is now "More Animation", and Precise is now "More Physics" - When the game starts for the first time, it will ask if you prefer more…

    Patch notes
  2. New Character: Jakub

    New Character: Jakub SienieńskiJakub Sienieński joins the roster of Hellish Quart.Jakub fights with a saber and smallsword, but his greatest weapon is not pure fencing technique. It is surprise.He can begin a duel with his weapons still…

    Kubold
  3. Update 2026.06.26.2

    Hellish Quart pre-alpha v.2026.06.26.2FIX:- Jakub: fixed a bug where he had to wait for the "take out smallsword" animation to end before he could start walking again- Jacek: fixed regression: too weak dynamic muscles- Collisions Type…

    Patch notes
  4. Update 2026.06.26.0 - new character

    Hellish Quart pre-alpha v.2026.06.26.0 NEW: - new character: Jakub (saber and smallsword) - reminder that you can skip a cutscene by pressing B on a gamepad (or H on keyboard) is now in every cutscene, not just the first few (you could…

    Patch notes

May

  1. Update 2026.05.28.0

    Hellish Quart pre-alpha v.2026.05.28.0 TWEAK: - Vsync is no longer on by default - Samuel: a bit faster attack animations FIX: - cleaned up after the hotfix Note: If you experienced an fps drop after the unfortunate update from a week ago…

    Patch notes
  2. HOTFIX - Menu Bug Fixed

    Hellish Quart pre-alpha v.2026.05.27.0FIX:- Fixed a game-breaking bug in the Main Menu that prevented launching the game if no save game file was presentThis one is totally on me. The bug slipped through testing somehow. My apologies to…

    Kubold
  3. Small Update 2026.05.20.0

    Hellish Quart pre-alpha v.2026.05.20.0 NEW: - Hellish Quart will warn you if your settings cause unstable fps, which usually breaks physics. FIX: - numerous small fixes and tweaks TWEAK: - dynamic muscles tweaks Currently working on the new…

    Patch notes
  4. Small update 2026.05.01.0

    Update 2026.05.01.0 TWEAK: - various small tweaks Next: New character in progress, first episodes of the second half of the cinematic story mode, new arena.

    Patch notes

March

  1. Update 2026.03.23.0

    Hellish Quart pre-alpha v.2026.03.23.0 FIX: - Advanced gore: disabled for characters using skins, which don't have a full set of custom gore wounds - Father Zera: fixed a bad transition in (RFF) Right + 1, 2 combo - Father Zera: more stable…

    Patch notes
  2. Update 2026.03.12.0

    Hellish Quart pre-alpha v.2026.03.12.0 FIX: - LARP mode: fixed some audio and wrong 3d model spawning bugs

    Patch notes
  3. Update 2026.03.10.0

    Hellish Quart pre-alpha v.2026.03.10.0 NEW: - LARP weapons mode (foam padded weapons) - Gore system work - strong cuts can cause severed limbs, chopped bones, etc. Work in progress (Tarnavski - upper legs, Isabella - right arm), will be…

    Patch notes

February

  1. Update 2026.02.03.0

    Hellish Quart pre-alpha v.2026.02.03.0NEW: - New Arena: The GalleyTWEAK: - dynamic muscles tweaks

    Kubold

January

  1. Update 2026.01.09.0

    Hellish Quart pre-alpha v.2026.01.09.0NEW: - New Arena: Water HammersTWEAK: - dynamic muscles tweaksHaving technical problems after this update?Visit the Technical Help page.

    Patch notes

December

  1. Update 2025.12.30.0

    Hellish Quart pre-alpha v.2025.12.30.0TWEAK:- dynamic muscles tweaks- Lighting and postprocessing pass on arenasIMPORTANT:If you experience weird behaviour of ragdolls or swords after this update, please go to Options\\Gameplay\\ and reset…

    Patch notes
  2. Update 2025.12.19.0

    Hellish Quart pre-alpha v.2025.12.19.0TWEAK:- Yendrek: animation variables, muscles, and physics of the weapon tweaks- default muscle recovery time and max velocity tweaks

    Patch notes
  3. Update 2025.12.18.0

    Hellish Quart pre-alpha v.2025.12.18.0TWEAK:- Samuel: active frames adjusted for dynamic muscles- Tarnavski: active frames adjusted for dynamic muscles- dynamic muscle script expansion and tweaks

    Patch notes
  4. Update 2025.12.16.0

    Hellish Quart pre-alpha v.2025.12.16.0TWEAK:- dynamic muscle script expansion and tweaks- Maryna: active frames adjusted for dynamic muscles- Geedeon: active frames adjusted for dynamic muscles- Jan, Barabasz: active frames adjusted for…

    Patch notes
  5. Update 2025.12.15.0

    Hellish Quart pre-alpha v.2025.12.15.0FIX:- Added a failsafe that should detect if physics is "stuck" and break it by loosening muscles to 0 for a moment, before it lasts more than 2 frames- Left hand weapon or shield characters: left hand…

    Patch notes
  6. Update 2025.12.14.0

    Hellish Quart pre-alpha v.2025.12.14.0TWEAK:- Tweaks of the dynamic sword arm muscles script- Physics solver tweaks- Lowered maximum allowed angular sword speed for more stable collisions- Jan, Barabasz AI: fixed a bug where they would…

    Patch notes
  7. Update 2025.12.11.0

    Hellish Quart pre-alpha v.2025.12.11.0FIX:- Isabella: fixed trajectories for High Guard Backward cuts- Stable collision mode: brought back raycast hit detection (instead of the new Collision detection) for this mode only, so it works like…

    Patch notes
  8. Update 2025.12.09.0

    Hellish Quart pre-alpha v.2025.12.09.0FIX:- Yendrek: adjustment to new collision system and physics tweaking pass- Kalkstein: (RFF) LG + Y - fixed too short active frames- Blade bashed down stagger is now cancelable earlier by simply…

    Patch notes
  9. Update 2025.12.08.0

    Hellish Quart pre-alpha v.2025.12.08.0FIX/TWEAK:- Adjusted right hand colliders to the new Collision system- A bit weaker muscles right before the moment of the upcoming sword impact on cut- A bit weaker muscles right before the moment of…

    Patch notes
  10. Update 2025.12.07.0

    Hellish Quart pre-alpha v.2025.12.07.0TWEAK:- Hit detection system for cut attacks is now changed to work entirely on Collision callback detections, instead of raycast hit detection. In every previous Unity version Collision callback…

    Patch notes
  11. Update 2025.12.06.0

    Hellish Quart pre-alpha v.2025.12.06.0NEW:- New default option: the muscles in the right arm are now dynamically weakened in the active frames and gradually strengthened in the recovery phase during cut attacks. Additionally, in the moment…

    Kubold

November

  1. Update 2025.11.28.0

    Hellish Quart pre-alpha v.2025.11.28.0FIX:- Added a third, backup hit detector inside the blades to decrease the amount of missed detections on very fast swings at 60fps\: Fixed regression: interactive tutorial fixTWEAK: - Yendrek…

    Patch notes
  2. Update 2025.11.26.0

    Hellish Quart pre-alpha v.2025.11.26.0TWEAK:- Added Reassign Controllers button to Character Selection menu

    Patch notes
  3. Update - New Swap Sides Options

    Hellish Quart pre-alpha v.2025.11.25.0FIX:- The fight won't start until Sava's Start animation finishes - Fixed a few bugs in the Main Menu - Zera: fixed the (RFF) Right + Y attackNEW:- You can now reverse the Camera angle during a fight…

    Kubold
  4. Update 2025.11.22.0

    Hellish Quart pre-alpha v.2025.11.22.0FIX:- Isabella: fixed a bug with the missing Back Edge hit detector- All characters: adjustment of sword colliders- Sava: If you press attack during a start animation with dropping the knife, the knife…

    Patch notes
  5. Update 2025.11.21.1

    Hellish Quart pre-alpha v.2025.11.21.1TWEAK:- More precise Hit detection: edge hit colliders are now very thin and divided to front edge and back edge- More precise Hit detection: back edge collider turns on when back edge attack animations…

    Kubold
  6. Update 2025.11.18.1 - more loading optimizations

    Hellish Quart pre-alpha v.2025.11.18.1OPTIMIZATION:- Deep cleaning of animation trees; pruning leftover references from code: faster loading and less memory used- Deep cleaning of levels: further loading times and memory optimization…

    Kubold
  7. Update - Faster Loading

    Hellish Quart pre-alpha v.2025.11.17.1OPTIMIZATION:- Heavy UI graphics now load from disk in realtime, which makes loading shorter- Some UI elements are now packed into atlases, saving memory and loading times - Textures now stream to save…

    Kubold
  8. Update 2025.11.10.1

    Hellish Quart pre-alpha v.2025.11.10.0TWEAK:- Jan, Barabasz: (LG) X attack - corrected trajectory to be realistic and align with physics- Jan, Barabasz: muscle power tweaks- Chopped off head spawn position corrections\Hellish Quart…

    Patch notes
  9. Update 2025.11.08.0

    Hellish Quart pre-alpha v. 2025.11.08.0TWEAK/FIX:- Blade-flesh penetration IK fixes- Translations in Video Tutorials (still by AI, but hopefully better now)- Marta: a bit more wrist muscle power- Marta: updated Long Guard attack animations…

    Patch notes
  10. Update! New character: Sava

    A new fighter joins the roster — Sava, a Cossack warrior wielding both a saber and a kindjal. Deadly at close range and quick on his feet, Sava brings a new dual-weapon fighting style to Hellish Quart. Hellish Quart pre-alpha…

    Kubold

October

  1. Update 2025.10.07.0

    Hellish Quart pre-alpha v.2025.10.07.0NEW: - Gameplay Options: "Old Hellish Quart" mode checkbox added.When this option is enabled, the mechanics revert to their 2021 state. All delays and cooldowns introduced to address exploits or…

    Patch notes
  2. Update 2025.10.03.1

    Hellish Quart pre-alpha v.2025.10.03.1 FIX: - Migrated to Unity version 2023.2.22f1 (security patch) - Story Mode Tutorial: fixed a bug where Jacek would freeze after pressing the lower right attack (B button) - Fencing school arena: fixed…

    Patch notes
  3. Update 2025.10.02.0

    Hellish Quart pre-alpha v.2025.10.02.0NEW: - tutorials section: added a tutorial about Right of Way rules

    Kubold

September

  1. Update 2025.09.27.0

    Hellish Quart pre-alpha v.2025.09.27.0 NEW: - If the opponent is just idling, and you continue to walk towards him ("push" him with your character), he will keep getting slowly pushed back TWEAK: - All close range punches and kicks have a…

    Patch notes
  2. Update 2025.09.24.1

    Hellish Quart pre-alpha v.2025.09.24.1FIX: - Pushing mechanics passTWEAK: - Reaction to push (stagger) is now very short, if you were holding the Backward button in the moment you were pushed. This represents you being prepared for the…

    Patch notes
  3. Update 2025.09.23.1

    Hellish Quart pre-alpha v.2025.09.23.1 TWEAK: - Pushing has more recovery time, which can be canceled by doing a follow-up attack - If your Push is not successful (whiffs), you can't do a follow-up attack for an additional 0.3s - All…

    Patch notes
  4. Update 2025.09.08.0

    Hellish Quart pre-alpha v.2025.09.08.0 FIX: - fixed a bug that caused some characters to start with Right of Way - Zera: a bit more muscle power in certain attack animations TWEAK: - Survival Mode (ranked): Leaderboards in Character Select…

    Patch notes

August

  1. Hotfix 2025.08.27.1

    Hellish Quart pre-alpha v.2025.08.27.1 FIX: - Jacek: fixed a potential thrust attack bug - Barabasz: swapped in old in-place basic attacks (badly animated startups) with correct ones - Gedeon: fixed a bug where you could do a FEINT combo in…

    Patch notes
  2. Hotfix 2025.08.27.0

    Hellish Quart pre-alpha v.2025.08.27.0 - Jacek: fixed a potential thrust attack bug

    Patch notes
  3. Update 2025.08.26.0

    Hellish Quart pre-alpha v.2025.08.26.0 TWEAK: - Tarnavski, Jacek: Attack animation speeds tweaks - Isabella: a bit more muscle power for better trajectories - Jan: a bit more muscle power for better trajectories - Dynis: walking speed…

    Patch notes
  4. Update 2025.08.25.0

    Hellish Quart pre-alpha v.2025.08.25.0NEW:- New arena (Fire in a Brothel)- New music track- Camera now gets blocked by walls (very rarely happens due to the construction of the levels, but if it does, the camera will zoom in to not go into…

    Kubold
  5. Update 2025.08.17.0

    Hellish Quart pre-alpha v.2025.08.17.0 FIX: - fixed Connor's portrait not showing on the right side of the Arcade Mode loading panel - Yendrek: more muscle power for better attack trajectories - Yendrek: fixed an IK bug in squat attack…

    Patch notes
  6. Sword physics update

    This update brings character descriptions to the Character Selection Screen and significant weapon weight and inertia tweaks.Hellish Quart pre-alpha v.2025.08.15.0NEW:- new arenas- Character bios in the arcade mode character select…

    Kubold

July

  1. Update 2025.07.21.0 (Small fixes)

    Hellish Quart pre-alpha v.2025.07.21.0 TWEAK: - Hasan: Different animations for Guardbreaker Attack - Marie: shorter recovery frames from some attacks - Isabella: follow-up attacks after thrusts are a bit faster FIX: - Laszlo: Left Detour…

    Patch notes

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